Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
Control as in expanding into other systems and being the dominate faction. How is it any different from Power Play?

That's the role of a minor faction within the BGS, so why not pick one, call its base home and support its expansion? FD have already said that minor factions can become powers, so if you put in the effort you could take it all the way. Who knows, if you petitioned FD with the support of enough players they might even create a minor faction with a group-nominated name that doesn't have a colour in it :D
-
But that isn't what you mean, is it? You want a player group injected into the BGS with powers effectively to direct the rules governing the BGS in the systems they control. Problem is, that would destabilise the BGS and I doubt FD would ever cede you that much control over their creation.
 
That is literally impossible due to solo,groups and the worst offender instancing. You can't deny anyone access of anything. They can get fed up they can pop into solo and undermine you there.
I know it's not currently possible but a lot of people believe that the only sensible path for the game to take is adding in large player factions that can go to war with each other and hold territory like in EVE. Obviously the only way that would be feasible would be to scrap solo/group modes but again, a lot of people will tell you that's the only way the game can survive.

People who are opposed to player groups are probably thinking of them in those terms or in traditional MMO guild terms where thargoids (for example) would be added as "raid level" content that only large groups could get involved with. Either implementation would be to the detriment of solo/small group players.
 
There is so much hostility here. How can having something saying "Hey I'm part of this player group" in game hurt anything? I am part of the Security in my group and sometimes it is hard trying to search up a gamertag in the roster to see if they are suspicious. No I'd never attack on sight but I'd ask what they are doing and/or if there is anything I can do to help. Plus the group tag would allow easy sight of 'hostile' group members when getting interdicted. I'd sure as heck want to know if someone that is dragging me out of supercruise is a pirate or just trying to blow me up.
 
For all you voting no please explain to me how having [EIC] next to my name and a more organized friends list affect you literally at all. Like what would adding official support change for you. Anyone who thinks this game will turn into eve is incredibly clueless to how this game works. Solo will always exist and with instancing and group/solo any attempts to "control space" are absolutely futile. You are afraid of something that can literally never happen in this game. If you are worried about getting killed randomly in open because you are not in a group, get over yourself you aren't that special. No one cares that you aren't in a group. If you are a fed pledge I will blow you up if you are bothering my mates I will blow you up. Otherwise I will just leave you alone. Anyone who wants to go murder hobo will still murder people with or without clan tags. Again adding the most basic group support in game does not turn this game into eve. That is simply a slippery slope fallacy as EVE is the most extreme example of player group support in any popular game. Star craft 2 has better group support then E:D and is it "literally EVE" of course it isn't because they are DIFFERENT GAMES. Of the hundreds of hundreds of online games that support groups that exsist, do you know how many of them are like eve. Ya just EVE. All these other game that exist have none of the issues that EVE has that yall are scared of. And you know why? BECAUSE THEY ARE DIFFERENT GAMES. It's not that complicated. E:D can never be like eve and adding minimal group functionality will not change this. Put on your big boy pants and stop wincing at the thought that some people play this game differently then you.
 
Last edited by a moderator:
Uhh.. no, that would not work with the way Elite is set up.. besides do you want to see people spamming that they made a new group?

I wouldn't mind if you could talk with people in the same system regardless of instance. Even a "global" chat with everyone in the galaxy, of course these options would be toggleable, so you could turn them off if you didn't like it.

Would make the game feel less void of players.
 
Last edited:
if you the accept the open/group/ solo structure I think you should also accept any other players choice as to how they play the game. If clans came in so be it, it won't make a jot of difference to how I play because if they get I'm my way I will switch modes and go about my business regardless. As for being something I would do (and although I enjoy the meetings I do have with other players in the game) no, I do not want to be in your gang, really.
 
For all you whiners voting no please explain.... Put on your big boy pants and stop wincing at the thought that some people play this game differently then you.

Geh, I wonder how many people will respond to you questions phrased so considerately


I fail to see the point in the poll as it or the OP doesn't explain how player "Clans/Player Factions" are different from Player Minor Factions that already exist
 
Last edited:
There's an option with the description "Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I have no problem."

To the OP: Maybe refrase this option or move it to the top? People must be missing it because why would they deny others a certain feature if it doesn't affect them at all?
 
Clan/Wing/Squadron system is needed. When there is nothing else than grind, social aspect is the savior of a game, also, tad lot of fun.

Ignore the "solo for life" players.
 
Last edited:
There's an option with the description "Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I have no problem."

To the OP: Maybe refrase this option or move it to the top? People must be missing it because why would they deny others a certain feature if it doesn't affect them at all?

Agreed. The vote seems to be split atm.
 
I would be more interested in an easier or better implemented grouping feature, maybe something closer to a friends / acquaintances list along the lines of business relationships. Say I trade a lot, maybe guys who want to join my wing automatically get a cut of profits for protecting me, something like that and we develop a business relationship. They would still be free to protect someone else or join political factions that might be at war with the one's I join...

I guess I like the idea of more of a free-wheeling mercenary, smuggling, trading universe where factions of players can be more flexible than just in 'guilds'. 95% of any guild I've ever been in has been dead weight anyway.
 
Last edited:
This poll highlights perfectly FD's problem. It's an almost 50 per cent split (albeit a small sample size). between wanting guilds and not wanting it. Whatever they do is never going to please at least 50 per cent of the player base. That is a big challenge to the longevity of the game.
 
Geh, I wonder how many people will respond to you questions phrased so considerately


I fail to see the point in the poll as it or the OP doesn't explain how player "Clans/Player Factions" are different from Player Minor Factions that already exist

Minor factions have to play to manipulate the BGS. Player groups wouldn't necessarily.

Minor factions are actually NPCs who respond indirectly to player actions. Player groups are groups of players who want to socialise while playing.

Minor factions are stuck in one part of the bubble. Player groups can be mercenary, and go wherever the credits are good.

Minor factions don't require the use of ingame communications. Player groups would appreciate them greatly.

Minor factions need to be applied for through a beauracratic process. Player groups would have a method of recruiting in game. (My prefered method would be a want ad section in GalNet).

Minor factions can be identified by ingame tags. The players working for them can't. A player group might be.
 
Geh, I wonder how many people will respond to you questions phrased so considerately


I fail to see the point in the poll as it or the OP doesn't explain how player "Clans/Player Factions" are different from Player Minor Factions that already exist
.
I asked the question earlier apparently they could have a clan moderator who cold approve them all naming their ships which would include a clan heading so they are easier to find people
.
No - didn't get it either
 
Back
Top Bottom