So open is no more viable...

You guys are just becoming a serial nuisance now and far from furthering the cause for PvP you are infact doing it harm by giving food to the PvE hive mind that persits here. Endleslly drawing attention to yourselves, by flicking a wet towel on the proverbal love spuds, isn't garnering you much good will. You think you are immune, but yet you seem very naive re that.

Go listen to Brabens comments on Lave radio, its well within his remit to perma ban folks as and when he wants... He's already got a bee in his bonet over 'griefers' and all you guys are doing now is rubbing salt into the wound. You go too far at times and whilst I have no issue with you guys the wider community would likely cheer your removal from the game.

Its up to you but keep this up and its not gonna be a happy ending. ;)
Oh honey... If you thought this was going to be a happy ending, you haven't been paying attention.
 
At least, the previous stealth meta still required you to aim.
The no-brain missile wall is getting old very quickly.

*shrug* It's what people wanted. They cried and cried that winning fights took too much skill because they had to manual aim and frontier did what they always do when a slight re-balance is needed, they took the thing and nerfed it so hard it broke other parts of the game. Congratulations all around, people.
 
*shrug* It's what people wanted. They cried and cried that winning fights took too much skill because they had to manual aim and frontier did what they always do when a slight re-balance is needed, they took the thing and nerfed it so hard it broke other parts of the game. Congratulations all around, people.
Frontier has never heard of frequent small tweaks to balance. They change the game entirely every few months instead.
 
I would agree that it isn't worth wasting your time in open if you are trying to participate in a CG event. Competing for kills in the CZ and getting interdicted by wings taking advantage of this overheating nonsense.
 
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If Braben really wanted to Fix Griefing there would be Super Easy Ways to do it.

Step 1
Difference Crimes into Local and National.

Murder and Piracy = National.
Smuggling and small stuff = Local.

Meaning that Murder and Piracy will not earn a Bounty in the Local System.
But in the entire Nations Territory.
You Murdered someone in a Federation System ? Well Congratulations. Your now Wanted in the entire Federation Territory.


Step 2

Any National Bounty Results in Insurance Coverage being Reduced from 95% to 60% because your an High Risk Contract.


Step 3

Murder Bounties are Permanent and never Expire.
Also Murder earns a Bounty of 50.000 Rather than 5.000


Step 4

Interdiction is considered Piracy and earns a 1000 Credits National Bounty.



Step 5

Murder of another Player results in a Legacy Fine which covers all the Losses of that Player.
Including Rebuy and Cargo Cost.
So if you Kill a Fully Gold Loaded T9 you get a Fine of like 10 Million Credits.

This Fine thanks to Murder Rules is National.
So if you killed him in Federal Territory and you ever Die in Federal Territory you can prepare that you will Pay all the Rebuys and Cargo Losses you caused to other Players.




Implement that.
And I Guarantee you that Griefing will become so goddamn unknown that people wont even bother Combat Logging anymore.

Because every Pirate will make Damn sure that he only disables the Enemy Ship and Breaks the Hatch. And does not actually Kill the other Player.
 
The only needed changes to the crime/bounty system:

1 - Bounty scales with the value of destroyed property.

The current bouties are completely ridiculous. Destroy half a dozen 200 million credit shisp, and get a few K's of bounty? This also enables bounty hunting. Nobody will risk a hugely expensive ship to try and kill a notorious criminal pilot for his 400k bounty. But one might, if his bounty is 400 million.

2 - If the bounty is claimed while active, the bounty value is deducted from the balance of pilot with the bounty.

If someone is naughty and gets caught, it should have to pay for it. Also this fixes the friendly-bounty-claiming exploit that caused the current ridiculous bounty values and cap.

3 - Players are refused docking in stations where they are wanted.

I was always perplexed how can a criminal be allowed to dock at a station where he is wanted to repair and rearm...
 
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I can only conclude I must smell or something.

Did the last few Trade CGs in a Type 7 and was never interdicted by a Cmdr, just NPCs.
Ended up with a few new friends to wing up with and share dividends

After that made a trip to Jacques in a shieldless Ship, no issues at all on arrival yesterday.

All in open.

Yes anecdotal, but so is the OP's claim Open is no longer viable
 
You guys are just becoming a serial nuisance now and far from furthering the cause for PvP you are infact doing it harm by giving food to the PvE hive mind that persits here. Endleslly drawing attention to yourselves, by flicking a wet towel on the proverbal love spuds, isn't garnering you much good will. You think you are immune, but yet you seem very naive re that.

Go listen to Brabens comments on Lave radio, its well within his remit to perma ban folks as and when he wants... He's already got a bee in his bonet over 'griefers' and all you guys are doing now is rubbing salt into the wound. You go too far at times and whilst I have no issue with you guys the wider community would likely cheer your removal from the game.

Its up to you but keep this up and its not gonna be a happy ending. ;)

You seem to be unaware of our current campaign: Operation SpicyBois
The crymmunity told us to 1) get over/embrace heat weapons, and 2) do meaningful terrorism instead of random killing. So we're now killing two birds with one stone! (thermal cascade stone, of course)

Read more here: https://www.reddit.com/r/EliteDangerous/comments/51rw58/sdc_commences_operation_spicybois/
 
This thread made me hungry for chilli.

s%20Rage.JPG
 
I guess I'm the only non player killer that enjoys the presence of player killers in Open CGs. They nerfed the damned NPCs and without crew like the SDC and others CGs just become farming and hauling competitions. There's no risk. I really enjoyed the last one (even lost my anaconda once; thanks Potter) because getting through was tough. Think sundae killed me once when I was in my FAS on a previous CG (not a name and shame as I was grateful to know how woefully inadequate my build was). Seriously. Without the player killers there's next to no opposition. It's where you get to honestly test your builds and strategies. It's also where we see if there are any glaring and obvious imbalances. I play in Open and they are part of the reason I do so.
 
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I guess I'm the only non player killer that enjoys the presence of player killers in Open CGs. They nerfed the damned NPCs and without crew like the SDC and others CGs just become farming and hauling competitions. There's no risk. I really enjoyed the last one (even lost my anaconda once; thanks Potter) because getting through was tough. Think sundae killed me once when I was in my FAS on a previous CG (not a name and shame as I was grateful to know how woefully inadequate my build was). Seriously. Without the player killers there's next to no opposition. It's where you get to honestly test your builds and strategies. It's also where we see if there are any glaring and obvious imbalances. I play in Open and they are part of the reason I do so.

You're not alone. I also enjoy having people trying to kill me. That's the main reason I do some of the CGs. NPCs are too boring and linear. Real player murderers require plannning, attention and strategy to evade/avoid/escape, and even not being that difficult, it is far more interesting. Without it, some of the CGs would be nothing but just back and forth, back and forth.
 
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Open never was viable.
Even less for CGs lol.

And heck if you play open without owning horizons and having engineer upgrades your masochistic :p

Now explain me when I said that:

I didn't have a A mod Eng++ Corvette fitted with 3800 shield and 2400 armor (approx).

Problem is that your interdicted - you can't avoid that - and you are throw in a fight you can't win.

Not because 4 Vs 1 but because they had [not; edit removed] god weapon
 
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Through roughly 3 years (That I am aware of) of bitter contention over the Modes, FD have doggedly stuck to their 3 mode system, and I predict that is the best, and most sensible course for them to take.
Oh, I agree on that aspect. Right from day one, long before any code had been written, I was intrigued by the idea of the three modes. Not only was it an unusual means of letting everyone play on the same server and thus keep costs to a minimum, it didn't require any complex programming with flags or behavioural limitations. Just a single variable: how many P2P connections do I allow? None, some from this pool, or some from the whole pool. Genius.

But of course that was back when David Braben was still promoting ED -- and Open Play by default -- as a balanced game with meaningful interactions moderated by in-game mechanisms. Once the game went live and the limits of those mechanisms became clear, the three modes became less about choice ("I want to play with just my friends tonight" or "I just want to play alone") and more of a get-out clause for many of the game's missing features.

Where can they take less crap from the players, than if they do nothing. Maybe that fire is under control for now.
And that's it in a nutshell. Free mode selection, rather than a day-to-day choice, has become a catch-all solution to the direction in which Open Play has drifted, a direction that FD were warned might be a possibility during the DDF but which was downplayed. And of course many of us accepted it when they downplayed it, because we believed we would be getting the game that was also outlined during the DDF, the one with all the proposed control mechanisms. What we've ended up with is something completely different.

Simply, find the environment you most enjoy, and play there. Open has no magic that a good PG can't make. Open can, and will, only support the population that enjoys it. There is nothing more to consider.
Which is precisely what I do. I now play almost exclusively in Mobius, occasionally in Solo if I'm just there to capture bug report video or do something else that doesn't require the overhead of P2P handshaking. I can't remember the last time I went into Open.

If Mobius goes away for whatever reason (maybe Liam will throw in the towel, I could hardly blame him) I will not feel as though I'm losing much by switching to Solo. The occasional interaction with other players, or even just their presence, is a nice bonus but not a game-defining one. I'm not one of those players demanding that Open play must be for everyone; although I will campaign for it to move in that direction because I think it would be a better realisation of Braben's supposed vision for Elite, I'm not going to cry if it doesn't. Solo was fine for Elite, FE2 and FFE.

What does grind my gears is that Braben, ever-present in Development Diaries and at trade shows during the KS campaign and early promotional touring, very clearly outlined his vision for what he planned for ED to be, from a general overview right down to individual in-game mechanisms and how those mechanisms would dictate player behaviour and interaction both with each other and with the environment. Almost none of that has been implemented, and now he's rarely to be seen. Unless it's in pre-recorded trade show videos extolling the scientific realism of his game, at the same time that his Lead Designer is mooting "instantaneous ship teleportation"... :p

If Braben really wanted to Fix Griefing there would be Super Easy Ways to do it.

I'm not sure Braben is even calling the shots any more, despite other developers' assurances that he's standing in the wings directing the troupe. At the very least, judging by his woeful lack of feedback on current hot topics through official channels or other social media, I can only conclude that if he is still guiding the performance then he's just choosing to hide behind the curtain whenever the audience starts booing.

Blow up a CMDR who is clean...you instantly look at the rebuy screen. That's fix it pretty quick.

Instantly... wouldn't a small delay be more realistic? ;)

Frontier has never heard of frequent small tweaks to balance. They change the game entirely every few months instead.

That is definitely part of the rot that has set in. I remember the halcyon days just prior to, and for some time after, the initial launch when we were getting small updates that were weekly, sometimes more than once per week. OK, so some of them weren't as effective as they could have been, or broke some things until an emergency patch could be applied, but the impression that the game was under constant and continuous review was reassuring.

Now we wait months at a time for something that we know is going to be radical, probably visually impressive, but whose direction and implementation (along with the possibility of breaking already established mechanics) are an almost total mystery until they drop. I love a surprise as much as the next person, but it's almost as though FD wants to cause maximum whine across the community with every new change.

(I wonder if they have any revenue-generating cookie-stuffing web bugs hidden in these forums? It would explain their apparent love for stoking the fires every once in a while to keep the traffic up.) :D)

I've said this before and it bears repeating because it can get buried in the "they hate us, we hate them" entrenchment mentality: on the whole, even though I'm a confessed PVE player my beef isn't with PVP-oriented players. Sure, I'll engage in a bit of satirical mocking from time to time but at the end of the day everyone playing is doing so within the parameters of the game, and is entitled to that choice of play. If I get annoyed at some of the extreme behaviour perpetrated in-game by PVP-oriented players, it's because I'm frustrated and disappointed with FD for allowing ED to become the very thing they were warned about, rather than the thing they spent so much time and energy telling us they were making.

Is there still a chance to turn this around? Possibly. But until FD shows some sign that they're actually still willing to take ownership of the problem and deal with it, I'm not holding my breath. And I'm sorry, but words of reassurance in forum threads or Reddit pages, or ill-considered "clarifications" of out-of-game "rules" that just make things worse, won't cut it any more. I've seen all the words but I've seen little of the implementation. Unless things start to change in-game I'm going to assume ED will forever be what it is and that the modes are the Get Out Of Jail Free card.

Which would be an acceptable situation for me (others MMV) but ultimately a very disappointing one.
 
... psst ... don't tell anyone, but this thread topic should be about raging how SDC kills all these unlucky "open" players mistakenly going to CG :p ... :D
 
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I always play in open (since beta) - got killed only once by a wing of players, and that was mainly cos I was slow of the mark (was eating my lunch at the time) - where is this all happening , so I can whizz through and wave as I go past (if you can catch me - feel free to try and shoot me).
Seriouslly SDC and the like are content as far as I'm concerned, all adds to the fun.
 
you would hope that after 2 years this community is somewhat more mature , but nope. Still if you use your hardpoints with friends all ppl can do is point their fingers and yelll grievers!!!

Please retreat yourself to mobuis and please make also a mobuis forum and stay there.
 
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