So open is no more viable...

verminstar

Banned
you would hope that after 2 years this community is somewhat more mature , but nope. Still if you use your hardpoints with friends all ppl can do is point their fingers and yelll grievers!!!

Please retreat yourself to mobuis and please make also a mobuis forum and stay there.

If we were mature, we wouldn't be playing the game at all...we'd be out washing the car or taking our kids out fer the day instead of sitting eating last night's chinese cold fer breakfast, and washing it down with coffee so strong, that gravity alone can't remove it from the mug. Throw the brat a score and remind her macdonalds stops doing the breakfasts after half ten so she should get her skates on if she wants to eat.

Not entirely sure what all this fuss is over...no griefers in solo. Ye die in open then it's yer own fault fer being in open...doesn't mean it's a retreat, just means I can't be bothered dealing with kids even more immature than me and that's really how I see this whole thing. SDC are just in this for attention...they feed on salt so the more grief they cause, the more salt they get in return ergo more giggles. So really, the way to beat them is to quite literally laugh at them and walk away from these little playground games. They just kids and all kids want attention...might be older than me, but I'm coming at this with a mental age perspective as in my 13 year old daughter is laughing at them too and calling them kids...sorta says it all really when a 13 year old thinks yer a joke.

I actually wish SDC good luck...the more pain you guys dish out, the more chance of FD stepping in to do something which is doing players like me a favor. So by all means boys and girls...knock yerselves out and give em hell. I'll be in solo laughing at the whole sorry mess and playing the game quite safe thankyou very much.

Y'all have a shiny day now ^^
 
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Being in open in the recent CG.

I have been interdicted by guys who only use overload ammunition: cutter, wings od imperial courier.

Everyone of them is using overload missiles.

It s just me, or in being like this open is just a waste of time?

Open is for SDC and their ilk only.
The rest of us play group or solo.
Solo is quite cool, at least the npc are better at role playing, although some of them are cheaters :).
 
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If Braben really wanted to Fix Griefing there would be Super Easy Ways to do it.

Step 1
Difference Crimes into Local and National.

Murder and Piracy = National.
Smuggling and small stuff = Local.

Meaning that Murder and Piracy will not earn a Bounty in the Local System.
But in the entire Nations Territory.
You Murdered someone in a Federation System ? Well Congratulations. Your now Wanted in the entire Federation Territory.


Step 2

Any National Bounty Results in Insurance Coverage being Reduced from 95% to 60% because your an High Risk Contract.


Step 3

Murder Bounties are Permanent and never Expire.
Also Murder earns a Bounty of 50.000 Rather than 5.000


Step 4

Interdiction is considered Piracy and earns a 1000 Credits National Bounty.



Step 5

Murder of another Player results in a Legacy Fine which covers all the Losses of that Player.
Including Rebuy and Cargo Cost.
So if you Kill a Fully Gold Loaded T9 you get a Fine of like 10 Million Credits.

This Fine thanks to Murder Rules is National.
So if you killed him in Federal Territory and you ever Die in Federal Territory you can prepare that you will Pay all the Rebuys and Cargo Losses you caused to other Players.




Implement that.
And I Guarantee you that Griefing will become so goddamn unknown that people wont even bother Combat Logging anymore.

Because every Pirate will make Damn sure that he only disables the Enemy Ship and Breaks the Hatch. And does not actually Kill the other Player.

Sunleader, if they ever implemented this, I'd take a break from playing, get a box of popcorn, and come to the forums for a while for the entertainment. :p
 
If Braben really wanted to Fix Griefing there would be Super Easy Ways to do it.

Step 1
Difference Crimes into Local and National.

Murder and Piracy = National.
Smuggling and small stuff = Local.

Meaning that Murder and Piracy will not earn a Bounty in the Local System.
But in the entire Nations Territory.
You Murdered someone in a Federation System ? Well Congratulations. Your now Wanted in the entire Federation Territory.


Step 2

Any National Bounty Results in Insurance Coverage being Reduced from 95% to 60% because your an High Risk Contract.


Step 3

Murder Bounties are Permanent and never Expire.
Also Murder earns a Bounty of 50.000 Rather than 5.000


Step 4

Interdiction is considered Piracy and earns a 1000 Credits National Bounty.



Step 5

Murder of another Player results in a Legacy Fine which covers all the Losses of that Player.
Including Rebuy and Cargo Cost.
So if you Kill a Fully Gold Loaded T9 you get a Fine of like 10 Million Credits.

This Fine thanks to Murder Rules is National.
So if you killed him in Federal Territory and you ever Die in Federal Territory you can prepare that you will Pay all the Rebuys and Cargo Losses you caused to other Players.




Implement that.
And I Guarantee you that Griefing will become so goddamn unknown that people wont even bother Combat Logging anymore.

Because every Pirate will make Damn sure that he only disables the Enemy Ship and Breaks the Hatch. And does not actually Kill the other Player.

Your theory is good, but the punishment sucks.

Fines are useless - period. It only effects the lowest of the low on the ED ladder. 50k fine? I could murder 100 commanders before I even come close to the rebuy of my FDL, let alone any of it's components. I have an 800m cr kitty at the moment (as in spare cash), and I doubt I'm anywhere near even close to what some of the SMC (or other CMDR attacking CMDR's) may have on hand. Someone that can outfit a Cutter, fully engineered and very highly rated - that's over 1b cr.. Basically, cash means
nothing.

What we need is an actual punishment. I've said it before many times, but I'll say it again. I think a docking privileges suspension from all stations associated with the factions (minor and main) in that system.

ie - I kill CMDR Noob at Station X. Station X is in Empire space, though Sirius Corp and a couple of independant minor factions are also present. My docking privileges are now suspended for two weeks in ALL of Empire space, and any station that is controlled by any of the minor factions present in the system (ie - Sirius corp stations,a nd the independants) where I did my killing - regardless of where int he bubble they may be.

Now, lawless/anarchy systems are exempt (of course), though they may still suspend your local privileges if you kill someone inside the no fire zone - they still need to keep traders coming in to boost their economy, after all.

Now, a CMDR all of a sudden risks not being able to dock in as much as a third of the bubble... This is a proper punishment. One could find oneself unable to even get out of a region of if a fuel scoop is not equipped, or an Anarchy/unaffiliated system is not within range.


Open is for SDC and their ilk only.
The rest of us play group or solo.
Solo is quite cool, at least the npc are better at role playing, although some of them are cheaters :).

I'm not SDC, nor am I of their ilk, and I'm quite happy in Open. Firstly, I have a better shot at avoiding interdiction with a human (I actually see them on my scanner, they don't magically appear in perfect position out of nowhere, seemingly quite amazed at having found me and my big haul).

Also, it keeps my on my toes. I think everyone should play the game mode they enjoy, but please, for heavens sake, don't presume to tell anyone else where they should or should not play.

Z...
 
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nats

Banned
I have started to find open frustrating and not enjoyable over the last few weeks - I play only in solo now, never thought I would.

When you have these power players who spend all of their living life in the game vs myself who plays maybe one or two hours every couple of days - its just pointless even trying to play a game against people like that. I am not going to be fodder for their little amusement. So now I play solo only.
 
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If Braben really wanted to Fix Griefing there would be Super Easy Ways to do it.

Step 1
Difference Crimes into Local and National.

Murder and Piracy = National.
Smuggling and small stuff = Local.

Meaning that Murder and Piracy will not earn a Bounty in the Local System.
But in the entire Nations Territory.
You Murdered someone in a Federation System ? Well Congratulations. Your now Wanted in the entire Federation Territory.


Step 2

Any National Bounty Results in Insurance Coverage being Reduced from 95% to 60% because your an High Risk Contract.


Step 3

Murder Bounties are Permanent and never Expire.
Also Murder earns a Bounty of 50.000 Rather than 5.000


Step 4

Interdiction is considered Piracy and earns a 1000 Credits National Bounty.



Step 5

Murder of another Player results in a Legacy Fine which covers all the Losses of that Player.
Including Rebuy and Cargo Cost.
So if you Kill a Fully Gold Loaded T9 you get a Fine of like 10 Million Credits.

This Fine thanks to Murder Rules is National.
So if you killed him in Federal Territory and you ever Die in Federal Territory you can prepare that you will Pay all the Rebuys and Cargo Losses you caused to other Players.




Implement that.
And I Guarantee you that Griefing will become so goddamn unknown that people wont even bother Combat Logging anymore.

Because every Pirate will make Damn sure that he only disables the Enemy Ship and Breaks the Hatch. And does not actually Kill the other Player.

1. get T9/anaconda.
2. fill it with most costful modules
3. jump into FDL or even smaller ship, kill players, if you die then you lose this ship and only it. You're probably not going to die anyway.
4. If you didn't died, buy few more ships until you have almost no credits left, buy sidewinder, kill yourself, start in lhs in new sidewinder, get taxihauler ( you would have to buy it before suiclewinding ), go back to your main ships, sell their modules ( though don't sell ships because you're going to lose cash ), done. You lost pretty much not a single credit and you got rid of fines.


NOTE: Thanks to sothis most of players can afford losing 300 millions without any problems.
 
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Yeah I bet that's the position you spend most of the time with each other!

'Spicy Bois' - may I commend you on the appropriate homoerotic name!? Do you have a 0898 number too? [haha]

https://www.youtube.com/watch?v=7pGcE7IvCTs


I did find the name rather disconcerting lol , guess the leather studded caps will need dusting off.


Open is where i started and be damned if some 'Das scooter boy' club is going to chase me out, now back to the blue oyster bar with the lot of you.
 
There are many more places in open that are like playing in solo than not. I pretty much have played in open 99% of the time and rarely meet anyone, and when I do they don't want to fight, sometimes we have a chat.

Only relatively a few places in the bubble are where large numbers of players congregate. There is no real reason you need to play in solo with a few exceptions like CGs or other places absolutely humming with activity.
 
Open is for SDC and their ilk only.
The rest of us play group or solo.
Solo is quite cool, at least the npc are better at role playing, although some of them are cheaters :).

I disagree, the risk makes Open worth playing for me.
If you prefer Solo or Group that's fine though, I just wish people would stop trying to scare others into leaving Open. It's really not that bad if you keep your wits about you.
In my experience at least the friendly CMDR's far outnumber the ones that attack on sight.
 

verminstar

Banned
There are many more places in open that are like playing in solo than not. I pretty much have played in open 99% of the time and rarely meet anyone, and when I do they don't want to fight, sometimes we have a chat.

Only relatively a few places in the bubble are where large numbers of players congregate. There is no real reason you need to play in solo with a few exceptions like CGs or other places absolutely humming with activity.

True, but just because one person never has a bad experience doesn't make it a rule for everyone. Others have suffered in open regardless how many examples come from those who never face the same issues. It's like saying you can take aspirin and it cures the headache, while someone else takes aspirin and takes a severe allergic reaction. No two players will have the exact same experience.

Yer own argument works both ways...there's no need to play open unless yer ok with unwanted pvp or wanna meet other players who may or may not kill ye on sight. I prefer not to give them the pleasure, hence I play in solo. Personally, I don't care if others want to play in solo or open...I simply make the observation that there is no danger from other players there. And yet all we see are thread after thread from open players trying to get us back into open by claiming it's safe and the community are all care bears who want nothing more than joy joy feelings...maybe build a camp fire and roast marshmallows together like one big happy family.

More likely the pvprs are running outta easy targets and they can't get at us in solo, so they make out like it's all our imagination or we need to "git gud"...once they realize their softly softly approach isn't working, their tactics become much more aggressive and the name calling starts along with the little innuendos about how cowards hide in solo and mobius. If it doesn't affect your gameplay, then why would ye be in any way concerned about it?
 
Being in open in the recent CG.

I have been interdicted by guys who only use overload ammunition: cutter, wings od imperial courier.

Everyone of them is using overload missiles.

It s just me, or in being like this open is just a waste of time?

Just combat log on them griefers, leave them to their own devices.
 
I guess I'm the only non player killer that enjoys the presence of player killers in Open CGs. They nerfed the damned NPCs and without crew like the SDC and others CGs just become farming and hauling competitions. There's no risk. I really enjoyed the last one (even lost my anaconda once; thanks Potter) because getting through was tough. Think sundae killed me once when I was in my FAS on a previous CG (not a name and shame as I was grateful to know how woefully inadequate my build was). Seriously. Without the player killers there's next to no opposition. It's where you get to honestly test your builds and strategies. It's also where we see if there are any glaring and obvious imbalances. I play in Open and they are part of the reason I do so.

This 100%
SDC etc are there for me to get past, through or around - whats the point of flying the Milenium Falcon if the Imperial Star Destroyers aren't there to try and pull you over ?
 
I play in Open for the social side.
Well, I try.
Most people don't talk back. Lol

I think what makes Open safer for me, is that i don't actually get any time to play on evening and weekends. So the usual PvP crowd are either in bed or at work. Lol
I get the odd interdiction, but nothing a simple high wake can't fix.
I haven't actually been attacked at all since 2.1, and I've even headed to the Farseer during a red alert because of PvP gankers there. Lol

Sometimes I just like to tempt fate.
But no, I landed and upgrade my ship without a hitch.
 

nats

Banned
I used to enjoy open but when others don't role play and just play to annoy it just become a pain. Its an issue with all mp games. They just don't work except for when you want a fight. Most people do try to role play but you only need one idiot a day to ruin it.
 
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I used to enjoy open but when others don't role play and just play to annoy it just become a pain. Its an issue with all mp games. They just don't work except for when you want a fight. Most people do try to role play but you only need one idiot a day to ruin it.

Precisely this.

Meta-gaming, glitch-abusing, emotionally manipulating griefers just like the kind you find in EvE-O are only after "tears", making random people miserable and breaking their immersion in a video game. They're not playing the game, they're playing the people playing the game.

Thanks FD for Private Groups and Open Play, I wouldn't play any other way since I'm well-acquainted with the community that tries to pass itself as PvPers when they're merely online sociopaths.
Combat logging is a tried and true tactic against Schadenfreude-harvesters - most people just doesn't want to play with them.
 
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