Also, Shipyard. That way we could park a couple of specialized ships on the carrier before the expedition. So we could have engineered and outfitted different ships for different purposes with us as we go and at the waypoints.
Requirements
- An “Expedition-Class” Megaship with docking and outfitting facilities to act as the fleet flagship during the journey, and as the construction CG Hub at two specific deep space destinations.
- The ability for commanders to deliver mined minerals to the CG tier goals when docked with the Megaship at its destination.
- Discovery Scanners and Mining ‘Toolkits’ (cited for Q4), along with their associated hardware, available via outfitting aboard the Megaship.
- SRV and Fighter resupply readily available from outfitting aboard the Megaship.
- The Megaship is required to travel a pre-scouted Distant Worlds II route across the galaxy - hyperjumping to designated waypoints on a weekly basis.
- Jumps would occur during Thursday server resets.
- If technically possible, remaining docked aboard the Megaship during its weekly hyperjumps should not be an option as this would undermine the integrity of the events goal to be a challenging undertaking for the accompanying fleet. Shortcuts across the galaxy has often been a contentious discussion and is something we would prefer Distant Worlds not to be associated with.
Hm. You're suggesting quite a number of gameplay features that aren't implemented yet. Don't forget that Frontier have a business to run and a development plan for this year to achieve. Even if they are willing to implement your suggestions - and I hope they do! - that might still only be feasible for next year, or whenever their next planning period is.
Also, whatever comes in Q4 this year will be brand new, and likely require some time for players to familiarise themselves with. It might be better to launch an expedition that plans to utilise those not straight away, but after a bit of time, to see how things actually work in practice.
This is just my personal opinion, but I think that a Distant Worlds II 3305 would be better than trying to rush this.
There is nothing suggested which would exclude XBOX or PS4 players either, so GET INVOLVED! This will be the trip of a lifetime with enough for everyone to feel like an integral part of the achievement. Just making it to Beagle Point is impressive, but if you could claim to have assisted a megaship across the galaxy you can hold your head high. When the time comes, sign up - this is what every explorer has been waiting for.
Also, Shipyard. That way we could park a couple of specialized ships on the carrier before the expedition. So we could have engineered and outfitted different ships for different purposes with us as we go and at the waypoints.
I love the idea! [big grin]
One question/request: Will the megaship have a shipyard and the ability to take stored ships with it as it jumps? I'd like to be able to take my mining ship along for the ride, however it has poor jump range and I want to use my exploration ship as my jumping ship, which I don't want to bare down with mining equipment.
+1 to this. It would allow us to mess around with different roles through the expedition. In addition, with the new scanners coming online, it would prevent things from devolving into a "You must have an Anaconda to do any of these things" situation.
This is very exciting, I'm really looking forward to this!
Exactly.+1 to this. It would allow us to mess around with different roles through the expedition. In addition, with the new scanners coming online, it would prevent things from devolving into a "You must have an Anaconda to do any of these things" situation.
I've had a proper read now - some fantastic ideas in there, especially relating to CGs. I have suggested myself elsewhere (as did others) that CGs need more of a chance to fail, and consequences of failure. Your ideas will make them much more involving.
Having outfitting available on board the megaship would enable people to role switch, which is important as everyone would have only one ship (I'm with you on the no-riding-the-megaship, so you couldn't have multiple ships). There are so many roles I want to do and a single loadout won't cover them all!
I do have a suggestion to add to your already-excellent ideas - introduce some three-dimensional aspects to the route and activities. E.g. you mention a telescope - two logical locations for such things would be above and below the core; between them, such places would cover almost all directions away from the Milky Way. How about participants trying to find appropriate systems, with routes up/down to them that could be used by the majority of ships, much as explorers have scouted routes between galactic arms?
Personally, I doubt they have the time to make big changes to their development plan. Hence why I suggested that next year might be better, but another big part was that the Q4 mechanics will be fresh, which might lead to all sorts of complications. But hey, outside of FD, nobody knows about their plans.Part of the reason to pitch it now is to present some ideas to FD that they may still have time to implement for the 'Beyond' series (logistical support for example)...