Star Citizen Discussion Thread v11

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Interesting stuff. But, he is no lawyer!
Source: https://youtu.be/9Pj3cEqsG2E

Yep, nor is he a great prognosticator...

Heh, he was so hopeful for the new flight model, and it was this year he had his mini-meltdown over the new flightmodel.

Heh, physicalized components prediction - nope.

Full persistence? Leave an object and it will still be there a day later... ummm, nope.

Meshing won't be done this year - yay, he got a prediction right, that CIG wouldn't do something!

SQ42 features will be "subsumed" into the PU.... lol.

SSOCS at some point - yup, he got that one.

Excepts something from gamescom or citizencon, but probably will be a SQ42 trailer... ooops.

"expect concept sales" - well, that's pretty much a guarantee with CIG

"SQ42 is aimed at being content and feature complete by the end of this year or at least extremely close to it" - oh my poor sides.

And this is all why you cannot take BG as a good source of info. He just repeats whatever CIG say.

His only use is as someone to watch to get a summary of what CIG have said. Since CIG are completely unreliable in their statements, this makes him pretty useless as a source of information about what will actually happen.


I’m no lawyer either, but there are some odd things about that ‘two day’ Lumberyard switch...

There are some 'legacy' tools that CIG are using which speak to the 'engine switch' strand, and have me intrigued...


Character Tool:

CIG are still using Character Tool. It's Cryengine software. Lumberyard doesn't use it, they use EmotionFX for characters.

(Hat tip to the Goons for this one)


Scaleform:

They were still using Scaleform for UI until very recently.

An Autodesk license (including Scaleform) was initially bundled with the Cryengine GLA. It is no longer publicly available. Lumberyard doesn't use Scaleform.

---

I'm not sure the Scaleform thing is quite as intriguing as the Character Tool use, as CIG could have just gone out and got a new Autodesk license prior to its withdrawal. (If that even matters, it's still just a third party tool ultimately).

But in total the above do suggest a kind of 'legacy' build still being in effect. One that possibly relies on various pre-Lumberyard aspects. Certainly I could imagine a court still seeing merit in poking around in these areas, if the case ever decides what the hell it's doing ;)


;)
 
Some things do not change.🤭


You mean the buggy nature of Star Citizen?

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I take issue sir! They add plenty of new ones every patch! ;)
 
You mean the buggy nature of Star Citizen?

l0c0v73fj9941.jpg


I take issue sir! They add plenty of new ones every patch! ;)
Not a bug I believe...it's either one of the new hacks appearing or something similar. I've seen too many videos with it in now for it to be a random bug.
 
Yep, nor is he a great prognosticator...





I’m no lawyer either, but there are some odd things about that ‘two day’ Lumberyard switch...




;)


That’s what happens when Crytek sells the engine to Amazon. Why isn’t Crytek going after Amazon for its pre-existing license? Most deals on WS would say the sale includes all existing Crytek licenses, IP, and contracts. But, again I’m no attorney


At this point KSP2 will beat ED and SC in 2020. Which is alright with me, as KSP is fun.
 
Managed to rustle up some crew for a night of Mole mining...we actually made some decent credits this time and nobody accidentally blew my ship up with exploding rocks, miracles :oops:

A crew of 4 of us made on average 15-20k each per trip...once I had paid them. I could have just run off with the total takings of course :whistle:

Later on in the evening flying with a more experienced miner in the front cab and just the 2 of us, we both made 50-75k each on our mining trips given the reduced crew...not bad going and quite an enjoyable distraction. I do like the multiplayer aspect of the Mole but you seriously need to use voice comms as the view and information available from the pilot seat is minimal once you start mining... the text chat is too slow and clunky since you rely on having experienced miners in the cabs to give you directions since most of mining goes on right under the nose or off to the sides where you can't as a pilot see it.

It's always a rule of thumb to try and get folks who already run a Prospector of their own as crew...mainly because it saves suffering exploding ships and me spilling my coffee in fright....you really have to trust that the guys operating the mining lasers know what they're doing. If they don't, you either get a load of worthless crap on board through their inexperience of not knowing to just extract the percentages that'll earn credits instead of just hoovering up everything because it's there...or the ship goes bang after being showered with exploding rocks. As a pilot on a Mole, you have to have the experience to find the more lucrative rocks with the main scanner, ignore the mostly worthless crap and know what you're looking at for the mining cab guys to mine it in the first place...a proper co-op team effort, which I like. The cab crew can also scan for rocks too which is nice since a few potential targets appear off to the sides which the pilot may not see amongst the clutter.

The earning potential of the Mole is roughly balanced with the Prospector for the moment, assuming you can afford to fit a Helix mining head on the Prospector...the larger ore capacity of the Mole means splitting any profits whereas the Prospector is purely a solo venture. As yet, there's no rocks either in mass or density I can't mine with a solo Prospector...at least not that I've found since I forked out for the Helix head....Part of the idea behind the Mole was the ability to break larger mass or density rocks or asteroids containing richer veins of ore combining the larger sized multiple mining heads, that mechanic doesn't seem to be implemented fully as yet. It's still a decent option for a night in Star Citizen with some mates or randoms at least since operating the Mole solo is a complete pain.

The experienced guy I had along for most of the night managed to earn more than enough to buy the 108K aUEC Helix mining head for his Prospector he couldn't previously afford so he was pretty chuffed...whereas I earned enough even offsetting the running costs of the Mole in fuel and repairs to make me like the mutliplayer aspect of the mining mechanic in SC quite a bit more than I did initially.


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Not a bug I believe...it's either one of the new hacks appearing or something similar. I've seen too many videos with it in now for it to be a random bug.

How does its prevalence rule it out from being a bug M?

Maybe it is a hack, but given the the gun scaling issue was introduced in 3.8, it doesn’t seem out of the realms of possibility that this is another scale glitch ;)

Source: https://www.reddit.com/r/starcitizen/comments/ek2go9/occasionally_i_can_appreciate_such_a_bug/
 
How does its prevalence rule it out from being a bug M?

Maybe it is a hack, but given the the gun scaling issue was introduced in 3.8, it doesn’t seem out of the realms of possibility that this is another scale glitch ;)

Source: https://www.reddit.com/r/starcitizen/comments/ek2go9/occasionally_i_can_appreciate_such_a_bug/
It may well be...but it seems centered or prevalent on streamers vids who post it up which points to something other than a bug. I've certainly never seen it in game during many multiple hour sessions, nor has anyone I play with, it has been discussed since it appeared....I've seen a few headless players wandering around, invisible heads with just their eyeballs appearing, but no tiny people. :D

The 3.8 massive guns thing in the Star Marine that nobody really plays is well known though...
 
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That’s what happens when Crytek sells the engine to Amazon. Why isn’t Crytek going after Amazon for its pre-existing license? Most deals on WS would say the sale includes all existing Crytek licenses, IP, and contracts. But, again I’m no attorney

Because they claim CIG didn’t ‘switch’ in those few days, but retained the existing build and just started the new free GLA with Amazon on top. Their argument is that the initial GLA still holds regardless and has never been terminated. (Hence no beef with Amazon per se).

It’s an odd one for sure, but you have to admit that CIG’s continued use of Crytek design tools (when Lumberyard uses alternatives) does look a bit suss.


At this point KSP2 will beat ED and SC in 2020. Which is alright with me, as KSP is fun.

Yeah I’m still perplexed why you think this, when the video in question discussed the ‘biggest ever update’ coming in 2020. But whatevs ;)
 
Honestly less than 2 minutes into that Boredgamer vid and I have to laugh at how CR must have seen 'Avengers : Endgame' as CR/CIG managed to do a carbon copy of Thanos gently brushing his hand along some 'space wheat' in a field, even the pacing is the same, hand movements themselves look like they are straight from the EG clip too. That's not paying homage to others work, that's just what being creatively bankrupt looks like.

Stuff like that really angers me, get your own (really want to put a bad word here) ideas CIG, stop Archering everyone elses stuff and get some integrity.

ED doing bug fixes and balancing stuff? Cool, I can't complain about that. :)
 
It may well be...but it seems centered or prevalent on streamers vids who post it up which points to something other than a bug. I've certainly never seen it in game during many multiple hour sessions, nor has anyone I play with, it has been discussed since it appeared....I've seen a few headless players wandering around, invisible heads with just their eyeballs appearing, but no tiny people. :D

Yeah fair enough, if there are lots of ‘content creators’ majoring on it then that does sound a bit suss. (Not sure if it says great things about SC’s hackability then, but that’s another matter ;)).

But hell, if you want a novel eye bug, then I’ve got you covered :D

Source: https://old.reddit.com/r/starcitizen/comments/ejxa8t/i_ran_into_the_most_amazing_bug_in_any_game_i/?st=k54lklvb&sh=de0f8e66


(I’m not convinced this really is linked to the eyeballs, but enough missing eyeball guys seem to think it is ;))
 
Because they claim CIG didn’t ‘switch’ in those few days, but retained the existing build and just started the new free GLA with Amazon on top. Their argument is that the initial GLA still holds regardless and has never been terminated. (Hence no beef with Amazon per se).

It’s an odd one for sure, but you have to admit that CIG’s continued use of Crytek design tools (when Lumberyard uses alternatives) does look a bit suss.




Yeah I’m still perplexed why you think this, when the video in question discussed the ‘biggest ever update’ coming in 2020. But whatevs ;)

And you believe them? I do not
 
And you believe them? I do not

Erm, I gave you examples of some behaviours that we can see on our end, which appear to correlate with Crytek’s argument. I think tackling things like that is more interesting than just flat believing either party in the middle of a lawsuit ;)

But if you don’t want to examine those facts, and just want to talk about belief, you do you ;)
 
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