Very constructive. Still SC has more gameplay activities than ED... Smiley or not.
I wasn't smiling - I was laughing at youStill SC has more gameplay activities than ED... Smiley or not.
Obviously nothing of that counts because you can't walk inside your ship.At the moment in ED I'm out in Colonia - we're in the middle of a campaign over multiple months that has already placed new megaships in 30 different systems, part of an eventual 56 system ship chain that spans 22000 Ly. I'm trying to decide if I should fly my ship back (which will take hours), or maybe take a fleet carrier, or else stay here for the next phase. Once that is done I'll be heading out into uncharted systems to scan flora that has never been seen by anyone else in the game.
What? He is serious!
What? He is serious!
I disagree with you in the first point, but I totally agree with you in the second. Both games seems to me really hollow, but for different reasons.Very constructive. Still SC has more gameplay activities than ED... Smiley or not.
What is boring ? Being forced to wait from time to time because you take a risk and fail ? Or Playing hours after hours a game with zero real threats, a game you don't really feel the failure because failing has no real consequence ? What makes the grind dull ? The fact that when you grind, you choose an activity with zero risk.
That's what a lot of AAA games have abandonned. A real reward/risk value.
Also, a diversity of failure is important to make a game less boring. If the only consequence of fail in a game is loosing money, you don't have surprise, you know the risk and can anticipate it. If I know failing the mission X makes me loose Y money, I will farm Y money before starting the mission... I lesser the risk and lesser the tension and, at the same time, lesser the potential joy of success. It is a human behavior but it harms the pleasure of the game
Adding other levels of failure is important : time, reputation, etc. Adding also unpredictable external events to each activity is important, it breaks the grinding feeling. The more diversity you have, the less you can anticipate the failure and the more tension you get in the game. With more tension, you get more joy when you succeed.
What is boring ? Being forced to wait from time to time because you take a risk and fail ?
That's what a lot of AAA games have abandonned. A real reward/risk value.
Hellion had great EVA (and interiors) gameplay: its zeroG movement was full newtonian, and the ships/bases/modules had interactable internal and external panels for salvage, repair, maintenance, controls, and adjustable gravity and atmos settings too.When I saw interiors for the first time, I was so excited! It was so cool, so awesome! Two days later - 'yes, ship interior, skip-skip-skip;. The reason? It is pure eye candy, it looks nice but doesn't add any lasting value to the gameplay. You just literally walk past them!
So no, I'm not a fan of ship interiors if those are what I receive instead of the promised gameplay.
And EVA is even worse. EVA means that you aren't flying your ship. To me it feels like doing chores. I don't enjoy doing chores. Especially when I could've been piloting a space ship instead!
In essence, Ship Interiors & EVA would be a positive addition to any already great game with wonderful gameplay. In SC, being offered instead of the said gameplay, they are so boring.
That is objectively wrong.Wake up, SC have already more gameplay activities than ED.
You seem to have missed some activities you can do in SC but not in ED :That was the last time, however, since then ED actually has most of that (except the spaceships).
And we all know what happens then.Well, i don't know about getting a move on. Chris has apparently moved to the UK to slow down development on that. On the up side, it might mean SC gets developed quicker now.
But look at the roadmap for SQ42, its not great. They've literally spent months (and boasting over) getting 2 walk and talk scenes done for a single chapter and i shudder to think how many hours they've spent on the mess hall scene because it seems like they talked about that for many months. It does feel like Chris isn't trying to make a game with SQ42, he's trying to make a movie.
Make a list of things you can do in ED and not in SC to show me. You have my list in my last post.That is objectively wrong.
Yes. Unless you are in for the "chillout hour with a favourite podcast" mode, then Euro Truck Simulator will do rather better. Or a walk in any open world game.Very constructive. Still SC has more gameplay activities than ED... Smiley or not.
What is boring ? Being forced to wait from time to time because you take a risk and fail ?
I will let you in on a secret: there are no real consequences in video games. They are nothing more than interactive moving pictures on a screen. Unless you waste enough time to fail an exam, neglect your child or engage your wallet with the gameplay loop of the "pledge store".Or Playing hours after hours a game with zero real threats, a game you don't really feel the failure because failing has no real consequence ? What makes the grind dull ? The fact that when you grind, you choose an activity with zero risk.
You seem to have missed some activities you can do in SC but not in ED :
mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicles
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
You're kinda making my point for meYou seem to have missed some activities you can do in SC but not in ED :
mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicles
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
You seem to have missed some activities you can do in SC but not in ED :
mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicle*
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
Air to ground bombing
I've crossed out the items that CMDRs can already do in Elite Dangerous - you should play more games so that you know these things. I mean, you're literally on Frontier's forums constantly stanning for a non-Frontier space game and you obviously haven't even played Frontier's own space game.Make a list of things you can do in ED and not in SC to show me. You have my list in my last post.
.
I have no doubts you are enjoying SC quite a bit. But it is really difficult to take you seriously with statements like that, completely removed from reality, to be honest.Wake up, SC have already more gameplay activities than ED.
Those things are actions you can do in game. The scope depend on where and why you use those actions for. If you tranport boxes for the xenothreat event, the scope is big. If you transport boxes for the lulz, the scope is tiny.You're kinda making my point for meLook at the scope of these things - a lot are tiny tiny micro-actions. Whereas in ED you can fly across the galaxy, control multiple systems and stations, explore completely unknown systems, find new species of plants, find and explore alien bases, alien ruins, abandoned bases, generation ships, ...
What you call variations are not variations. There are really important from a gameplay perspective.And that is pretty much what i'm talking about with these lists. Listing every tiny thing with every variation.
I completly accept that Core/Subsurface mining is an activity SC doesn't have. The other points are present in SC.Core mining
Subsurface mining
Laser mining
Abrasion mining
Mining missions