Game Discussions Star Citizen Discussion Thread v12

SC have already more gameplay activities than ED.

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Very constructive. Still SC has more gameplay activities than ED... Smiley or not.

We could enumerate, but i've tried that before with fans of SC and you end up with lists like this:

Walking in spaceships
Walking in stations
Walking on planets
Walking inside bases
...

That was the last time, however, since then ED actually has most of that (except the spaceships).

I look forward to seeing how things compare in the coming years though, when Salvage has been on and off the roadmap a few more times :D
 
Still SC has more gameplay activities than ED... Smiley or not.
I wasn't smiling - I was laughing at you :ROFLMAO: The scope of ambition in SC is .... so small.

At the moment in ED I'm out in Colonia - we're in the middle of a campaign over multiple months that has already placed new megaships in 30 different systems, part of an eventual 56 system ship chain that spans 22000 Ly. I'm trying to decide if I should fly my ship back (which will take hours), or maybe take a fleet carrier, or else stay here for the next phase. Once that is done I'll be heading out into uncharted systems to scan flora that has never been seen by anyone else in the game.

Meanwhile you're all excited because you have box missions, and enjoying the level of emergent gameplay that gives you ... seriously dude....
 
At the moment in ED I'm out in Colonia - we're in the middle of a campaign over multiple months that has already placed new megaships in 30 different systems, part of an eventual 56 system ship chain that spans 22000 Ly. I'm trying to decide if I should fly my ship back (which will take hours), or maybe take a fleet carrier, or else stay here for the next phase. Once that is done I'll be heading out into uncharted systems to scan flora that has never been seen by anyone else in the game.
Obviously nothing of that counts because you can't walk inside your ship.

What? He is serious!
 
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Very constructive. Still SC has more gameplay activities than ED... Smiley or not.


What is boring ? Being forced to wait from time to time because you take a risk and fail ? Or Playing hours after hours a game with zero real threats, a game you don't really feel the failure because failing has no real consequence ? What makes the grind dull ? The fact that when you grind, you choose an activity with zero risk.

That's what a lot of AAA games have abandonned. A real reward/risk value.

Also, a diversity of failure is important to make a game less boring. If the only consequence of fail in a game is loosing money, you don't have surprise, you know the risk and can anticipate it. If I know failing the mission X makes me loose Y money, I will farm Y money before starting the mission... I lesser the risk and lesser the tension and, at the same time, lesser the potential joy of success. It is a human behavior but it harms the pleasure of the game
Adding other levels of failure is important : time, reputation, etc. Adding also unpredictable external events to each activity is important, it breaks the grinding feeling. The more diversity you have, the less you can anticipate the failure and the more tension you get in the game. With more tension, you get more joy when you succeed.
I disagree with you in the first point, but I totally agree with you in the second. Both games seems to me really hollow, but for different reasons.
 
What is boring ? Being forced to wait from time to time because you take a risk and fail ?

I was thinking more of being forced to wait because the game glitched and broke my leg ;)

That's what a lot of AAA games have abandonned. A real reward/risk value.

That's fine as a concept, and as a personal preference. And I too prefer risk-vs-reward gameplay as a rule.

But what's silly is to frame this as making "SC a more interesting game to play than many others". It could make SC more interesting to people with those gaming preferences. Sure. But that's it.....

(And plenty of people with those preferences still aren't going to play it. Partially because the buggy alpha state compromises those elements. It's hard to have compelling risk-vs-reward gameplay when there's an unreasonable risk of death by glitch ;))

What you're doing here is as silly as me saying: Walking Dead: Saints and Sinners VR is a more interesting game than many others because I can push zombies down stairs with my real hands, pass physicalised notes to mission NPCs, while seemingly standing inside a fantastical replication of a real place (and risking jokes from my girlfriend every time I scream like a little girl at a surprise attack ;))

It's interesting to me, for sure. It's a game I like a lot. But I'd never run around saying other games 'lack' those aspects, and therefore WD:SS is 'more interesting to play than many others'. Because that would be daft ;)
 
When I saw interiors for the first time, I was so excited! It was so cool, so awesome! Two days later - 'yes, ship interior, skip-skip-skip;. The reason? It is pure eye candy, it looks nice but doesn't add any lasting value to the gameplay. You just literally walk past them!
So no, I'm not a fan of ship interiors if those are what I receive instead of the promised gameplay.

And EVA is even worse. EVA means that you aren't flying your ship. To me it feels like doing chores. I don't enjoy doing chores. Especially when I could've been piloting a space ship instead!
In essence, Ship Interiors & EVA would be a positive addition to any already great game with wonderful gameplay. In SC, being offered instead of the said gameplay, they are so boring.
Hellion had great EVA (and interiors) gameplay: its zeroG movement was full newtonian, and the ships/bases/modules had interactable internal and external panels for salvage, repair, maintenance, controls, and adjustable gravity and atmos settings too.

I much prefer that newtonian EVA to Star Citizen's arcadey nipplejets implementation.

Edit: the excellent Outer Wilds has newtonian EVA too
 
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That was the last time, however, since then ED actually has most of that (except the spaceships).
You seem to have missed some activities you can do in SC but not in ED :

mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicles
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
Air to ground bombing

And I'm sure I've missed some others
 
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Well, i don't know about getting a move on. Chris has apparently moved to the UK to slow down development on that. On the up side, it might mean SC gets developed quicker now.

But look at the roadmap for SQ42, its not great. They've literally spent months (and boasting over) getting 2 walk and talk scenes done for a single chapter and i shudder to think how many hours they've spent on the mess hall scene because it seems like they talked about that for many months. It does feel like Chris isn't trying to make a game with SQ42, he's trying to make a movie.
And we all know what happens then.
 
Very constructive. Still SC has more gameplay activities than ED... Smiley or not.


What is boring ? Being forced to wait from time to time because you take a risk and fail ?
Yes. Unless you are in for the "chillout hour with a favourite podcast" mode, then Euro Truck Simulator will do rather better. Or a walk in any open world game.
Or Playing hours after hours a game with zero real threats, a game you don't really feel the failure because failing has no real consequence ? What makes the grind dull ? The fact that when you grind, you choose an activity with zero risk.
I will let you in on a secret: there are no real consequences in video games. They are nothing more than interactive moving pictures on a screen. Unless you waste enough time to fail an exam, neglect your child or engage your wallet with the gameplay loop of the "pledge store".

If you meant "consequences" in terms of in-game rules, then every game with a hardcore mode, like Division 2, or a proper roguelike (not roguelite) is more consequential than anything Star Citizen will ever be. I mean, even Tetris makes you start from the beginning once you fail. No matter how far you got. But in the meantime there is no tedium, it is engaging in every second of every playthrough.

Gawd, the more I think about it, Tetris is genius, really.
 
You seem to have missed some activities you can do in SC but not in ED :

mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicles
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players

And that is pretty much what i'm talking about with these lists. Listing every tiny thing with every variation. But if that's how you want to play the game, remember, if someone chooses to counter they could also break every difference in ED down into separate features.

And very funny, because i wasn't making an actual list, just pointing out how some backers make those lists, and you did exactly the same.

If i were making a list though, i could certainly add lots of things that ED has that SC doesn't, especially if i started writing things like:

Core mining
Subsurface mining
Laser mining
Abrasion mining
Mining missions

:p
 
You seem to have missed some activities you can do in SC but not in ED :

mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly
fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicles
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
You're kinda making my point for me :) Look at the scope of these things - a lot are tiny tiny micro-actions. Whereas in ED you can fly across the galaxy, control multiple systems and stations, explore completely unknown systems, find new species of plants, find and explore alien bases, alien ruins, abandoned bases, generation ships, ....

(plus: half of those things you can do in EDO - the medical gameplay is different, but to pretend it doesn't exist is pretty disingenuous - I've had great fun wandering around the bases with only a sliver of health and no energy packs, knowing that the next NPC who sees or hears me will end me )
 
You seem to have missed some activities you can do in SC but not in ED :

mining on foot
mining in eva
hacking in eva
platform gameplay on foot
counter missions on the fly

fighting inside ship
multiplayer mining in one ship
stealing ship and vehicle
boarding ship and vehicle
hiding in ship
picking fruits/plants
parking physically in ship
anti air combat on foot
exploring derelict interiors
exploring gigantic caves
manipulate cargo on foot by hand
manipulate cargo on foot with antigrav gun
moving with antigrav gun in EVA
physical injury and medical gameplay on foot
eating, drinking, sitting, laying, prone
intoxication effects
piloting a variety of ground vehicle*
transport of others players ground vehicles
giving money to other players
giving weapons and objects to others players
Air to ground bombing
Make a list of things you can do in ED and not in SC to show me. You have my list in my last post.
.
I've crossed out the items that CMDRs can already do in Elite Dangerous - you should play more games so that you know these things. I mean, you're literally on Frontier's forums constantly stanning for a non-Frontier space game and you obviously haven't even played Frontier's own space game.

As to the list you asked for, you could just check my previous posts on the matter, but here you go anyway (just like your post my list also includes unnecessary duplication of very similar items to pad out the list):
  • flying space ship in VR
  • driving vehicle in VR
  • exploring Milky Way galaxy map in VR
  • launching & flying snub-fighter in VR
  • a fully-working flight model
  • instance meshing (not 50-player capped servers)
  • player-ship refueling
  • player-ship repair
  • player-ship healing
  • stable physics
  • persistent faction warfare
  • persistent faction reputation
  • aliens to battle
  • aliens to research
  • aliens to trade/pacify
  • aliens structures to explore
  • scientific mysteries to solve
  • lore-filled wrecks
  • lore-filled bases
  • dynamic economy
  • crafting
  • equipment modification
  • guild mechanics
  • functional ship tutorials
  • functional vehicle tutorials
  • functional on-foot tutorials
  • functional NPCs with AI
  • black holes
  • neutron stars
  • water worlds
  • ammonia worlds
  • orbital mechanics
  • fleet carriers
  • player-owned markets
  • sharable discoveries
  • full MMO persistence
  • on-foot stealth mechanics
  • salvage mechanics
  • dynamic settlements
  • hundreds of unique POIs
  • stations that change faction alignment
  • dozens of mission NPCs on different worlds
  • taxi ships
  • proper jetpacks
  • settlement atmosphere controls
  • settlement power controls
  • NPC passenger transport
  • NPC tourism
  • Hundreds of tourist locations
  • explodable asteroids (BOOM!)
  • flight-assist off (which disables roll-correction)
  • swam missiles
  • railguns
  • plasma accelerators
  • FSD-disabling missiles
  • active interdiction via flight (not waiting in place using mines)
  • customisable ship hulls (ship kits)
  • alien hyperdiction
  • hundreds of flora
  • flora scanning
  • daily galnet news lore articles
  • weekly community gameplay lore events
  • door hacking
  • identity spoofing
  • Core mining
  • Subsurface mining
  • Abrasion mining
  • cargo missions (given cargo to take elsewhere)
  • tourism missions
  • on-foot assassination missions
  • settlement reactivation missions
  • settlement sabotage missions
  • group missions
  • different-faction bounties
  • weekly wars
  • weekly events changing local economies
  • playable on Xbox
  • playable on Playstation
  • playable on Steam
  • playable on Epic
  • no Pay2Win
  • no subscriptions
  • private servers
I can probably go on 😄
 
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You're kinda making my point for me :) Look at the scope of these things - a lot are tiny tiny micro-actions. Whereas in ED you can fly across the galaxy, control multiple systems and stations, explore completely unknown systems, find new species of plants, find and explore alien bases, alien ruins, abandoned bases, generation ships, ...
Those things are actions you can do in game. The scope depend on where and why you use those actions for. If you tranport boxes for the xenothreat event, the scope is big. If you transport boxes for the lulz, the scope is tiny.

In ED, you can fly across the galaxy to explore completely unknown systems (that look like all other systems you have visited), discover the same asset of plants, same asset of alien bases or ruins... And in each of those new system, you will do the same limited tasks you have done on the last system.

In SC, there is only one system at the moment. But already in this one system, I have more variety in what I can do and see than the whole galaxy of ED.

And that is pretty much what i'm talking about with these lists. Listing every tiny thing with every variation.
What you call variations are not variations. There are really important from a gameplay perspective.
For instance, you absolutly not mine the same way on foot, in a Rock or in a ship. They are 3 differents gameplays.

Core mining
Subsurface mining
Laser mining
Abrasion mining
Mining missions
I completly accept that Core/Subsurface mining is an activity SC doesn't have. The other points are present in SC.
I wait for the rest of your list to see if really ED has more activities than SC.
 
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