Please stop using this excuse. According to CR himself, three years is ideal. To use the exact words of his, anything longer and it would get stale.
It's not an excuse, it's basic reality. Nitpicking on a 4+ year old statement without acknowledging the context at the time, when the project plan and scope was way smaller it's extremely disingenuous to say the least.
Ignoring basic context like the facts that at that time CIG staff consisted of only 1 studio with ~20 dev's and had only raised $9 Million dollars and were still far from imagining that they would end getting many more millions and be able to increase the scope like they did.
CIG did the absolute righteous thing to do, they adapted their plan according to the support shown by backers and embraced the full scope and ambition of Chris Roberts vision to make something that they feel otherwise wouldn't be made.
So, you are saying it took them 3 years to surpass what they promised for 3 years ago? Well, one would hope so really, although, we were meant to be answering the call last year according to the marketing, which heavily indicated there was going to be a fully playable game at that point, and its fairly clear now, thats still wayyyyy off.
Marketing reality and Game Development reality are different things. With the amount of funding, support and expectations that Star Citizen has generated it's been a while that It's not about addressing to specific dates but addressing to specific standards of quality and scope.
Mostly the ones that make use of the mechanics they develop concerning cargo and it's manual carrying. So
Trading/Cargo Hauling and the iteration of what already exists with in the PU with the dynamic between
Pirating/Criminal Status and the
Bounty Hunting quest.
Maybe some more that use the mechanics they already have and aren't to complex to introduce like Ship Escort, Taxi/Passenger delivery or Racing for example.
No, not 'basic persistence', fully save the data as any other game. And there were supposed to be 100 systems, with deep lore and lots to discover for dedicated exploration ships. That is not planned for 3.0, 3.x or 4.0. We dont even have a fraction of the stuff that was supposed to work smoothly and well years ago. So again: stop dodging the question: when will we get the game with all the features mentioned for the 'limited small-scope game'. Stop making excuses, stop dragging other stuff in it, just give us the date when you think all stuff promised for the original 'small scope game' will be released.
"Basic persistence" were your own words. I was only quoting what you wrote. There are 100 systems planned to be in the game, all with their own lore and porpose. Some of It can be seen in the
https://robertsspaceindustries.com/starmap.
Doesn't mean they have to be implemented all at the same time, we've been through that, CR mentioned this same incremental addition of systems back in 2015! I'm sure there will be a lot to discover in 3.0 and 4.0 and 5.0 and so on.
Just like ED it's a 10 year plan for full completion. A marathon, not a sprint if you like. We enjoy the ride the best we can by playtesting and helping out CIG with feedback and support.
Criticism and jokes apart, this is a good article to read about SC development cost.
http://gamasutra.com/blogs/MattBrad...tizen_Has_a_Huge_Development_Cost_Problem.php
PSA:
Gamasutra people understand game development
Not really a great article, author is clearly not a developer or has any understanding of the industry seeing has it misses to many glaring issues with it's comparisons one could almost assume it's a satirical article.
"Gamasutra people" indeed understand game development. Unfortunately that article is not by "Gamasutra People" but just an "opinion" by a fresh account who wrote a "blog" there. Awkwardly, or not, it seems to be going for the "CIG should disclose it's finances" nonsense instead of focusing on the game's development or it's challenges.
Building detailed assets is not a challenge, when you have hundreds of capable artists working on them for years. You like to use the excuse that SC is pushing boundaries, but nothing they've delivered so far pushes any at all. None of the difficult stuff has actually been done. Nothing they've put in players' hands goes beyond the "quality" of what anyone could get out of CryEngine given enough time, or capabilities already present in other games. In fact they haven't got a lot to show for 5 years of development when you think about the resources they've spent on it.
I beg to differ. What's already playable in the PU show's integrated mechanics that are very hard to pull seamlessly together and because of that are absent in most games of the genre.
I'm talking about of full on space leg usage, so that includes seamlessly walking anywhere freely, this includes ofc inside huge ship's where you can gather with other players and play while it's moving. Having EVA mechanics, FPS mechanics besides the traditional Dogfighting is actually very difficult to pull off. That's why very few space games games allow for that in the seamless way that Star Citizen does.
CryEngine has been around for how many years? 15 now? Nothing close to Star Citizen has been produced that I've known. I think they've shown plenty and since it has been enough to generate 156$millions in funding I'd say Im not alone in that assessment.
Meanwhile, where is all the gameplay that's demonstrated in the KS trailer? None of it is in the current game. They are still nowhere near what they were supposed to have delivered in 2014, because they were sidetracked by whatever shinies happened to distract Magpie Roberts. None of which have been delivered either.
It was never supposed to be in the current game, the current game is a different game of the one pitched in the video of the kickstarter. Same vision and main idea, just expanded quality and scope thanks to the increase in funding.
The "hopefully" should come at the start of that paragraph. You are basing that whole assertion on nothing but wishful thinking and presenting it as fact. You probably would have claimed the exact same thing a year ago. Chris Roberts did.
It will come exactly when CIG think it's ready for playtesting, not sooner not later.
Maybe pushing a million? What about the
1,859,997 Star Citizens claimed by CIG? Is that a lie?
You can be a citizen without being a backer.
That rather leads to the question if you can't plan for it, how can you be sure it can be done?
Well there's a first time for everything, just like landing on the moon it requires theory, science and technology knowledge to predict and find the probably way's to make it happen.
CIG are lucky to have in their ranks some of the best programmers and engineers in the business that are more than willing to push the boundaries to fullfill Star Citizen vision to the fullest.
Oh there's room for discussion. You can answer the question and we can discuss the response. But you and won't, because you know it's correct. If you take money for something and deliver something different that's pretty much the definition of a bait and switch. So again:
If I take money up front in return for a banana split and then I spent the next four years trying to provide you with home grown squash with nothing to show but dry dirt and some unsprouted seeds, please justify how I did not scam you.
You can make all the humors analogy's you want that it wont make Star Citizen a scam. Actually expanding the scope and quality of a product you've pitched is the exact opposite of it and any gamer would be more than happy to see other dev's follow CIG footsteps instead of seeing so many sub-par released games. It might not be what you want of a game, but it's not your game isin't it, you just backed it early, like other hundreds of thousands gamers did.
Indeed. Rockstar have built a long and solid reputation as winners. And on the other side you have Chris Roberts with a rather up and down history. His main success was the wing commander series. After that, things haven't gone so well in the game development arena.
CIG is not only Chris Roberts you know... Most of their senior staff have worked on a lot of major groundbreaking and massive successful franchises, both old-school ones to more recent ones.
When does CIG want to do all their Gamescom announcements/presentations?
25th August - Main show.
If all CIG is showing will be another limited 3.0 demo then that's just terrible. They showed a 3.0 demo last year after all. I mean, really... It's been 12 months since we've seen that Freelancer mission with Miles the mission giver and everything.
They need to get 3.0 out to backers to prove that they're on the ball. Anything short of that will be a major disappointment.
Seem you are complaining a bit by anticipation. All CIG Gamescom presentations have been nothing short of amazing, don't see why this year it would be any different. CIG has no need to rush anything, things will release when they are ready to playtest and that's it. I'm sure there will be plenty of new stuff showcased for the backers to feast.
I get the feeling a lot of the middling to hard core fans are properly holding their breath this time round. This is the one that makes or breaks it for CIG. After last year and the road to.... fiasco. So will the cavalry come riding over the hill chopping up the naysayers ... or some old donkey with CR on its back and a bucket of mouldy oats fetching it along for another few yards.
The only thing that will break is the backers wallets as always. It seems a dejavu from when people were doubting that Star Marine was releasing after all the wait same old cynical doubting behavior and for what? Things arrive when they are ready to arrive and that it.