Titan progress thus far, along with the finished T. Raijin graph I forgot to make earlier, and time-scaled previous Titans for comparison:
Seems to be matching Raijin pretty well for pace so, apart from us being able to see the mechanism by which they balance the scale this time, it's all going to plan on FDevs side. Problem is, Raijin was the Titan I engaged with least, because I found the pace to be too slow.
With some of the earlier Titans I felt like I was racing to try and get damage in before hearts would expire, but now I've done twice the trips to the Titan and twice the damage I used to do (roughly 4 times the effort), thanks to hours of practise at Maelstroms and lovely AGF Shards, but now the heart is barely moving. I know it isn't the case, but from my perspective it feels like you guys are all sitting on you hands doing nothing while others do all the work.
This is especially frustrating given that we see so many extra players are trying to contribute, but I am in favour of everyone having time to participate I just don't like FDev's solution. I think the best solution to slow down Titan progress would have been to increase the Thargoid Patrols in the Maelstrom to the maximum from Heart 1. That would still have allowed players to get in and score a hit to count against the CG, but made it more challenging for those that wanted to do repeated runs in the same instance to pile on that Core damage.