Thargoid invasion - Next target systems?

Patch notes said they would be removed at the weekly tick (from reclaimed systems, which are the alerts that have them).
That may mean (given their clarification) that the Invasion thing of CZs disappearing and signal sources stopping will occur in cleared Alerts and Controls as well.
 
That may mean (given their clarification) that the Invasion thing of CZs disappearing and signal sources stopping will occur in cleared Alerts and Controls as well.
That's exactly what it means - for the systems that have already been reclaimed, that should have had the CZs removed when they exited the thargoid controlled state.

I don't think completed alerts will lose their signals (as uninteresting as they are, with the exception of NHSS T4), and controls don't really matter because barely anyone is bothering to fight in them.
 
From checking the Raijin CZ alerts -
Balak (Repelled) - CZs are gone, port has more AX Pilots than an average outpost might have, but no thargoids, no scenario popup.
Wanmi (Not repelled) - CZs remain at this time.

So, enjoy them while they last folks.
 
Quick note - I've been interdicted by a Scythe outside of Thargoid space whilst carrying escape pods I collected in a Control system. Be alert when transferring samples or anything else war-relevant - I'm not sure where and why specifically they'll show up. (Also, are escape pods themselves of importance now? I'll probably test that.)
 
Quick note - I've been interdicted by a Scythe outside of Thargoid space whilst carrying escape pods I collected in a Control system. Be alert when transferring samples or anything else war-relevant - I'm not sure where and why specifically they'll show up. (Also, are escape pods themselves of importance now? I'll probably test that.)
Did you run or did you kill it?
 
Time for a special report!

Harvesting​

Acquisition​

We have no idea yet, because Fleet Carrier congestion is too excessive to move into position at present.

Delivery​

309 units were delivered for Col 285 Sector WN-H b11-4, a system at 30.7074 light-years from M. Cocijo, for which the existing (deliberate) overestimation is 308.4. This completed the system with 100.5473%, suggesting a strength of 307.3, and in turn that system strength appears to be unchanged. This showed also that the magical telepresence cargo delivery is still the case. Retaining cargo between cycles will remain unknown until Thursday, of course.

Completion​

Jumping to a completed Control system now displays System Reconquered:

Update 16 1.png

Related notes:
  • The official state in the Info panel is still Thargoid Controlled.
  • The Info panel confirms the victory upon arrival.
  • An inbox message confirms the victory also, and refers amusingly to repair efforts despite being an empty system.
  • The system status above the Fuel gauge no longer displays Thargoid, and no Frame Shift Anomalies appear.
  • Conflict Zones disappeared.
  • Despite the relative safety of the system, the Warning symbol in the Info panel is still present, therefore there still is a fifteen-second wait to exit.


Quick note - I've been interdicted by a Scythe outside of Thargoid space whilst carrying escape pods I collected in a Control system. Be alert when transferring samples or anything else war-relevant - I'm not sure where and why specifically they'll show up. (Also, are escape pods themselves of importance now? I'll probably test that.)

Interesting, and thank you for the caution; given the video displayed some time prior to update 16 it may indeed be just the escape pods, but we will remain vigilant nonetheless if this is their attempt at stopping cargo-related means of winning. Our vessels fear no Scythes at least!

Do you recall the system? In particular, how far away from a Thargoid system this incident occurred?


Killed it - I was in a 6-shard Anaconda. Their FSD reboot missiles will probably make it dififcult to run.

Remember that the Anaconda beats its mass-lock factor by 23 to 20, so it is quite fine just to use a low-wake when the containment effect ends!
 
Interesting, and thank you for the caution; given the video displayed some time prior to update 16 it may indeed be just the escape pods, but we will remain vigilant nonetheless if this is their attempt at stopping cargo-related means of winning. Our vessels fear no Scythes at least!

Do you recall the system? In particular, how far away from a Thargoid system this incident occurred?
I don't recall how far exactly, but it wasn't a long distance - I had parked my carrier near Maeslrom Thor at the time.
EDIT: No attacks when I unloaded pods at the rescue ship - it's definitely distance-limited.
 
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I've run sme more tests in Hyades Sector AA-P b6-4 (21.82Ly)
Before my activity: 0.000000
Scythe kill: 0.001171
2 unoccupied pods, 6 occupied and 6 damaged sold/handed in to rescue ship: 0.002577
It does not look like escape pods have been buffed by much (if at all). However, it is interesting the differing value between the Scythe kill now and the Cyclops kill in the same system before - are Scythe kills worth more, or has combat been buffed?
EDIT: Cyclops kill: 0.002929 (0.000352). So it seems the Scythe's worth more... interesting.
 
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We did some field testing around Oya yesterday:
  • a Scythe kill in HIP 10778 (12,24 ly, unpopulated) counted 0,0042% each --> 23.810 needed for 100% progress
  • selling a protective membrane (dropped by killed Scythe in HIP 10778) to a rescue ship gives 0,0253% each --> 3960 needed for 100% progress
  • selling an occupied escape pod (Daruwach, 15,74 ly, populated) gives 0,0362% each --> 2.762 needed for 100% progress

Sampling in control systems seems unchanged, as well as killing scouts or interceptors.

These were first tests and need to be proved with higher numbers of sold pods, membranes etc.

The Scythe follows even in Non-Thargoid space. I was interdicted in Oya Island while delivering escape pods to a carrier. And the Scythe limpets can also break your cargo hatch and can steal collected pods... So some interesting content by now.
 
Note that scythe hatchbreaker limpets are vulnerable to Point Defense (which CAN do enough damage to destroy them, unlike other missiles) and ECM (which destroys them when the charge gets full, even if already attached), and don't fire if your shield is up, so there are countermeasures you can use if you need to protect your cargo. ECM can also ward against the FSD disruptor, though that requires good timing
 
In addition, while I think it's going to be less efficient than tissue sampling, if you destroy a Scythe that has picked up escape pods, it will jettison them when it reaches 0% health (and before it explodes). This re-creates the good, giving it an origin system where you currently are. So, theoretically, you could find some scythes in a target system, feed them escape pods from elsewhere, blow them up, then pick them up, and they are now from your current system. (the caustic death cloud only lasts 30 seconds, as well, to make picking them up friendlier, though the jettison should move them out of range regardless)

Scythes returning to the titan have finished gathering escape pods (and may have reduced hulls), and will have MANY, MANY escape pods if you blow them up, though collecting them is going to be a challenge by the titan.

I don't think this information is super-actionable, but just FYI.
 
I just had the experience of being "hatch broken" by a scythe, killed it before it picked up the pods but they're now all marked as stolen. So completely useless and can't be turned in at search and rescue.
 
No. A secure trader doesn't remove the tag, it just gives a place to trade them.
too bad. I hope they fix it. Although... eff S&R :). I never turned the occupied escape pods I picked up in to the S&R contact anyway. I have like 15 or 20 stored on my carrier for... years at this point. And I swear at least five of them are the Bug Killer radio DJ :). At this point, I keep them as a trophy. Or for "further use". Scythe bait anyone?
 
too bad. I hope they fix it. Although... eff S&R :). I never turned the occupied escape pods I picked up in to the S&R contact anyway. I have like 15 or 20 stored on my carrier for... years at this point. And I swear at least five of them are the Bug Killer radio DJ :). At this point, I keep them as a trophy. Or for "further use". Scythe bait anyone?
If dropping pods to them to keep them off your back provides you with no moral quandaries, they apparently are quite effective bait.
 
With a spectacularly heavy amount of activity given the difficulty of moving Fleet Carriers last evening—victories in Jawul, Col 285 Sector WN-H b11-4, 65 Kappa Tauri, Wanmi, HIP 20948 and Bi Dhorora! Even if I restore the Tuesday weighting that still gives Col 285 Sector UD-G b12-2 a projected 38% spare.

Alert at 07:00 2nd August 3309, Wednesday caution:
Col 285 Sector UD-G b12-2 Alert 54% *57.2%Cocijo 26 Ly, 2174 Ls planet

Evictions, unlikely:
Tougeir Control 30% *30.3%Oya 16 Ly
Haitchane Control 14% — Leigong 30 Ly
Omumba Control 12% *13.4%Hadad 14 Ly

Clean-up:
HIP 19600 Control 32% *33.5%Thor 20 Ly, empty


Sampling in control systems seems unchanged, as well as killing scouts or interceptors.

Very much so! We found one minor difference; Hyperspace destabilisation is now considered dangerous for a short moment, so Exit and Continue cannot be used immediately. The fifteen-second gap still counts down while boosting away from the Thargoid before it identifies your vessel, although most heavy vessels need not worry about movement or a few attacks.


I've run sme more tests in Hyades Sector AA-P b6-4 (21.82Ly)
Before my activity: 0.000000
Scythe kill: 0.001171
2 unoccupied pods, 6 occupied and 6 damaged sold/handed in to rescue ship: 0.002577
selling an occupied escape pod (Daruwach, 15,74 ly, populated) gives 0,0362% each --> 2.762 needed for 100% progress

That seems mismatched; if all system strengths are unchanged, those together would mean that escape pods from inhabited systems (but not from empty systems!) are worth a massive amount, around seven times more than a Research sample. This is great if so and definitely could use some confirmation, because that would be a very lovely change which could make salvaging worth doing for a solo Commander in a decent heavy vessel.

Those Hunter-class vessels really do not want us to evacuate anyone; I had two Glaives arrive at a Combat aftermath, then two Scythe interdictions in the nearby system just between arrival and Fleet Carrier orbiting the star. While on the topic, I am told the Scythes can also abduct passengers.


I just had the experience of being "hatch broken" by a scythe, killed it before it picked up the pods but they're now all marked as stolen. So completely useless and can't be turned in at search and rescue.

That seems like an error! I presume that is supposed to function as with jettisoned Cargo, either manually or via hatch-breaker, where it is only considered stolen for others and not oneself.


If dropping pods to them to keep them off your back provides you with no moral quandaries, they apparently are quite effective bait.

While true, not carrying escape pods in the first place is even more effective!
 
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