Thargoid invasion - Next target systems?

Samdasoo reporting 'Omumba Samples' buy order has been filled, with a couple of off-target samples as a bonus despite the carrier name.
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Given location noted they could grab Montioch quite smoothly - already in the closest system for it, just a matter of a name change.
So, buy order of 5k opening - excess to allow for any mis-directed samples, late arrivals for Omumba etc.
Target15%HeldCarrierLocation
Montioch *4530636 +
4629
[XSF] Montioch SamplesMuruidooges
  • Updated @ 11:17UT
 

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If it at all helps, this is the extraction Cutter I normally use. Has the bulk to take some fire until reaching the hidey hole petal valleys and can carry a good 400. In meltdown, I even sack the shields cause nothing wants to kill me then.

 
Hello, I can't find any axCZs around hadad
Is this a bug ?

It would appear to be a mistake, yes! I looked around a few systems here myself, and we seem to have gone from every system with a Conflict zone to having none at all, not even in those with Counterstrike. Not much to be done about that, other than reporting via the Issue Tracker if not added already!


If it at all helps, this is the extraction Cutter I normally use. Has the bulk to take some fire until reaching the hidey hole petal valleys and can carry a good 400. In meltdown, I even sack the shields cause nothing wants to kill me then.
It's really fun, but it takes an hour and a half to get 325 pods and one screwup means death so it's kinda stressful, lol, so I need to be in the right mood!

My previous means of storing 512 in around 45 minutes is all but useless now, and I think the lack of Control systems is drawing a bit of unwanted system forces attention—without considering build specifics, is there anything in particular you are doing? I have a Cutter collection capable of being discreet and cold or being loud and shielded; the question is which one should be attempting!

I have 200 Bio-storages from the various attempts, just gathered not nearly as quickly as 120 Research.
 
Must admit it's reassuring to see 9/10 pre-prepared by the sunday.
Realized edit-adding it was kinda hiding it so, will keep it to one post per system -
Target15%HeldCarrierLocation
HIP 3050231933393[XSF] HIP 30502 SampleCol 285 Sector PM-B b14-2
-- carrier arrived & renamed by 11:39UTC 12th
sample count updated 11:14UTC on the 13th.
Done and dusted =)
 
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It would appear to be a mistake, yes! I looked around a few systems here myself, and we seem to have gone from every system with a Conflict zone to having none at all, not even in those with Counterstrike. Not much to be done about that, other than reporting via the Issue Tracker if not added already!





My previous means of storing 512 in around 45 minutes is all but useless now, and I think the lack of Control systems is drawing a bit of unwanted system forces attention—without considering build specifics, is there anything in particular you are doing? I have a Cutter collection capable of being discreet and cold or being loud and shielded; the question is which one should be attempting!

I have 200 Bio-storages from the various attempts, just gathered not nearly as quickly as 120 Research.

I definitely run cold. If you don't, you get several clopses on you right away, and while you can kill them, they do respawn

What I do is collect 3-5x extractions worth, until a clops or scythe shows up. Then i flip over to the other side, and the clops will sit there looking for you for a bit. So if you go to the other end of the titan, you have enough time to get another 3-5.

Rinse and repeat. I do occasionally run to the asteroid field to kill a particularly annoying scythe, though.

Requires constant attention, that's what makes it fun!
 
Invicta jumping to offload for the non-peripheral system Now, will see if I can get that done and set up to buy for KW-M c7-6 before bed...
Same logic as ever - worst case got some samples ahead of time, best case, don't think anyone would object to Only having a spire to deal with.

-- ko'd with about 9k to go, resuming at 04:24 UTC
 
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Considering the Spire sites a bit—with fast peripheral progress as a goal, is it actually a poor idea to worry about destroying an Orthrus, and a better idea instead to let it call as many Scouts as possible? These interesting results have been in my mind now for a while:

Spire Sabotage: 1
Banshee: 0.2
Orthrus: 0.02
Scout: 0.02
Revenant: 0.01

If a Scout is worth as much as an Orthrus, it seems to me that we should use double Neutraliser, startle every Orthrus possible, then just fill the sky with dozens of dead Inciters. At present I try to keep the sky Scout-free and provide class 7 Repair as much as I can, but I can imagine something similar to a harvest wing but instead chasing away each Orthrus with a laser strike, stopping the shutdowns and leaving turret Multi-cannons set to fire-at-will.

Perhaps better still, one could switch to Solo and drop repeatedly only to destroy Banshees, if they are worth ten of anything airborne! I imagine a Cyclops result to be difficult to measure, but probably matching Orthrus and Scout, and either way the Banshee clearance surely would be better than taking the time to stop an Orthrus from escaping.

Everyone is doing very well though, and I would not want to change too much necessarily or deny Commanders the quite large Orthrus combat bonds! I have not said much because the peripheral progress actually has been a quite steady one-seventh daily in a week where only six-sevenths are needed, and I could not possibly ask for more!
 
That is very interesting. I'd been killing Scouts and Banshees to make Orthrus hunting easier for everyone but it appears I was making a dint in system progress too, nice!
 
In more mission-critical weeks back in Oya where the far higher grav deterred some spire pilots, after the XSF test data a handful of more dedicated/sick of Orthrus pilots had been focusing down ~1 wing per PG banshee efforts - Rough data last year seemed to imply killing thargoids in a team/wing, the kill warprogress not just bond could multiply for each pilot in that wing, possibly the same reason 'Eliminate the Thargoid X Threat' mission credit worked consistently for 1 wing that got the last hit but not reliably past that.

Previous projects with ~8 separate PGs in play (AXI's 5th anniversary last year iirc) seemed to imply that could still be the case, or at very least that more instances running in parallel got more progress, even with the divided forces seeing individual instance kill counts drop.

One thing i have no hard intel on is whether a Team on the ground all doing the sabotages gets any multiplier, or if they just get credit for the specific spire They sabotaged - I know that the missions for that seemed to count it when other teammates sabotaged a spire bin in the same instance, but, things were a bit spaghetti back then.



For the short term broadly in agreement - As long as the Orths are seeing sufficient progress, it's allowing some fund stockpiling for later buy orders/newer pilots (I would be outright broke by now otherwise even back in Oya), and providing an option for larger/more casual instances and audiences - pilots who otherwise wouldn't engage/could not afford to engage with the war much both having an impact and getting some base-level experience with scouts, cyclops, SFN and caustic, and the servers much as ever splitting/merging instances to still multiply progress somewhat.

For future, whether we see substantial dropoff in interest in general/due to less appealing spires, or need a peripheral batch taken out as swiftly as possible, it's nice to have some options and ideas... would want dedicated private groups for that though i feel, there have been enough pilots just flying in, laser tagging every orthrus they see and causing substantial headache through outdated info (the days when inbounds did not defend themselves) or otherwise who did not respond to comms, so if it happened randomly especially with how desynced the actual shutdown can be from the visual wave, it may be poorly received if people didn't know what they were flying into.


-- delivery finally complete for HIP 29226 by the by, apologies for delay, will jump carrier out of cornsar and try to set something up in the next few minutes.
 
Jump scheduled, carrier lockdown in 5 minutes, buy order pre-set to 17500 on the off-chance. Good luck folks, hope tuesday goes well whatever happens, both in-space-game and out.
TargetStr15%HeldCarrierLocation
Col 285 Sector KW-M c7-617232~25853051 Scout,
591 Scythe
[AXI] KW-M c7-6 SampleCol 285 Sector KW-M c7-5
-- Updated 16th @ 19:41 UTC -- carrier has since moved/renamed to new target.
 
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Considering the Spire sites a bit—with fast peripheral progress as a goal, is it actually a poor idea to worry about destroying an Orthrus, and a better idea instead to let it call as many Scouts as possible? These interesting results have been in my mind now for a while:



If a Scout is worth as much as an Orthrus, it seems to me that we should use double Neutraliser, startle every Orthrus possible, then just fill the sky with dozens of dead Inciters. At present I try to keep the sky Scout-free and provide class 7 Repair as much as I can, but I can imagine something similar to a harvest wing but instead chasing away each Orthrus with a laser strike, stopping the shutdowns and leaving turret Multi-cannons set to fire-at-will.

Perhaps better still, one could switch to Solo and drop repeatedly only to destroy Banshees, if they are worth ten of anything airborne! I imagine a Cyclops result to be difficult to measure, but probably matching Orthrus and Scout, and either way the Banshee clearance surely would be better than taking the time to stop an Orthrus from escaping.

Everyone is doing very well though, and I would not want to change too much necessarily or deny Commanders the quite large Orthrus combat bonds! I have not said much because the peripheral progress actually has been a quite steady one-seventh daily in a week where only six-sevenths are needed, and I could not possibly ask for more!
Interesting, perhaps I'd be better off hitting the Barnacles and just stocking up on contaminated compounds than twiddling my thumbs at the rescue ship waiting for a sabotage mission.🤔
 
Interesting, perhaps I'd be better off hitting the Barnacles and just stocking up on contaminated compounds than twiddling my thumbs at the rescue ship waiting for a sabotage mission.🤔
As I understand/have heard, the sabotage missions themselves are optional to the act itself causing system progression. Not sure what, if anything, the mission(s) does/do, in that regard… but they aren’t necessary. Which lines up with the other war actions except for the evacuations from a port(quite necessarily tied to missions).

Suppose you could still get those sabotage missions for the engineering materials though.
 
Hey, I just came across this thread. Where do people meet outside of Elite to team up to fight in Thargoid controlled space?

Welcome!

The most applicable answer really is the same as asking where do Commanders meet to do anything with a team, and the answer is by means of many different squadrons and communities of all different sizes! Some are specifically anti-xeno, some are more general but include anti-xeno, and some have adapted to it after having their space invaded. With that in mind, the question becomes whether any groups here¹ with anti-xeno action would like another Commander to join²!

1. This is the cue to post websites and such!
2. The action, not the group necessarily, but potentially both if such is open.
 
Maelstrom Hadad
Titan: Extraction rescues from HIP 30377 are useful if delivered later in the week; please announce any amount stored on your Fleet Carrier!

All right… On Sunday/Monday night I went to T. Hadad and did some bio-capsule rescuing. I have 128 of them stored in my FC right now.

I can confirm that (at least at T. Hadad) it has gotten more difficult than it used to be; those 128 capsules took me about an hour and half, a significant fraction of it spent in the asteroids repairing hull damage and/or waiting for shields to regenerate fully.
It appears that Thargoid patrols were already in what I call an alerted state, and as soon as I hit a bio-storage chamber with an extraction missile, some of them would fly over to investigate — and usually spotted me in seconds regardless of my heat level. And while keeping cold does prevent Interceptors from aiming well, it does not prevent Thargon kamikaze attacks, and those deplete my rather weak shields quickly. I was lucky if I could hit more than two bio-storage chambers before having to run (into the asteroids) for my life. I even got attacked by a Basilisk once; fortunately, it jumped away while I was repairing in the asteroids.

(FWIW, here’s a link to the build I used. If I do it again I’m going to replace one of the MRPs with an AFMU. And perhaps use dirty thrusters rather than clean ones, to see if it matters whether my heat level on approach is 15% or 18%.)
 
Given the inhabited systems are over 85/86% have pinged Samdasoo - XSF samples should start moving when they're back online.

Sidenote - carrier rebranded after 105 QM-B b14-4 samples showed up of all systems.

1715724694725.png

Will see if it deters off-target samples or no.
 
On Sunday/Monday night I went to T. Hadad and did some bio-capsule rescuing. I have 128 of them stored in my FC right now.

Speaking of stored things, everything for the peripheral systems is clear to deliver to a Rescue megaship, including bio-storage capsules! I know @DemiserofD had some of the latter, as did @Cmdr Daedalus Spyke along with Research for one system, plus Research payloads for the inhabited systems from the Carrier owners with whom @Grimscrub is in contact.

All of ours are just now delivered, following a little Python 2 party to push the periphery with Banshees and Scouts. It is quite nice with one Python 2 having four class 3 E.AX. missiles for Banshees and two Advanced missiles for Revenants, and another to watch the sky with Beams and Multi-cannons!
 
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