Explorer Anaconda Build (
78.24 ly with Full Tank ) -
https://s.orbis.zone/d84p
Explorer Phantom Build, New FSD (
72.91 ly with Full Tank ) -
https://s.orbis.zone/d84o
Explorer DBS Build, New FSD (
74.60 ly with Full Tank ) -
https://s.orbis.zone/d84m
I am not a fan of using power plant set ups that do not ensure critical systems (Life Support, Thrusters, & FSD) are above the 40% power emergency cut off with a damaged power plant. I like having the peace of mind while out in the black that should by some chance catastrophe ever strike, i.e. falling asleep at the wheel, I can always make it back to the bubble. Just my personal preference.
I also opt to carry only 1 SRV as I have yet to destroy an SRV while prospecting.
o7
I had a look at your Phantom, and i have a few suggestions.
The power plant influences the way you can fuel scoop. If you overcharge it, it will have a very "high" efficiency factor. That sounds good but it isn't. If you go for a slightly larger PP and add low emission / thermal spread (or monstered), your PP will run much cooler, meaning that you never overheat while scooping. Personally I'm a "lousy" explorer but I do like getting around, so I "swoop scoop", as fast as possible around the star, and as soon as the FSD has done it's cool down thing, I engage it again. Combined with the FSD booster, it is the quickest way to go from A to B.
Your thrusters are fine, but your boost interval is "measured in years". Consider using a bigger PD, so that you get your boost interval down to something reasonable.
Finally, and this is with a caution attached: Consider a smaller fuel tank. I run with the smallest fuel tank possible, and I have not run out of fuel yet. The thing is that the FSD is very thirsty when you jump the max range, but if you only jump say 15 ly in your Phantom, then you use almost no fuel. With a small fuel tank, and KGBFOAM'ing, even if you end up at a non-scoopable star, you still have half a tank left, and with a little manual maneuvering to a scoopable star, you should be fine. I've been to the edge of the galaxy a couple of times, Sag A* three times and spent time at Colonia, so I feel perfectly safe with a small tank now, but the first trip is somewhat scary.
I'm not saying that "my ideas" are better than yours (except for the PP perhaps). It's just worth considering, and all in all it will give you a longer jump range:
A ship builder, outfitting and comparison tool for Elite Dangerous
coriolis.io
Safe travels

7