The FFED3D Thread

Open ffewin.cfg with the notepad.

Set:

fullscreen=1

Pay attention to # Fullscreen parameters, where you can set up the fullscreen-resolution.

Greetings,

plat
 
score one for russia.

this game makes me think russia won the "cold war". :D what have america done for the world? now look at this? clearly, russia has blessed the world withthe greatest gift ever, short of elite4. ;)

had this for a while. been playing it on my windoze. infact.... its almost the only reason i still have a windoze.

anyone tried this in wine or crossover?


gosh i love this game. :)
 
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just stumbled upon FFED3D .........

hi Folks

just wanted to say hi and re-aquaint myself with the forum again - its been about 18 months since i was last on and that was just a couple of posts.

Back then i was trying to get GLFFE to work with no success - since then i have a new PC (but with my old and trusted XP!!) and despite messing around with a couple of payware Space Sims i just couldn't shake the need for something Elite'y' to play... give me the old 1995 graphics and the immersion that FFE provides and ill be happy, anyway after a drunken few hours surfing around the other night i came across the thread from Steve about FFED3D started last november (where have i been!!) and downloaded it that night....:D

...what a surprise I have the next day when the zip file was on my desktop and i had no recollection of what it was :confused:- anyway a more sober retracking of my temporary internet files revealed all, i installed........... and WHOA - this is what i am talking about - fantastic, at last something worth having a PC for!!

and having downloaded a few of the files from Space Sim Central i am like a kid in a sweet shop again - many thanks to all who are supporting this mod of an old classic

I look forward to staying around abit longer this time!!!:eek:
 
Yes welcome back:).
I gave it another try recently and although showing it's age the Russian graphical update has given it a new lease of life. You are probably wise staying with xp, Vista makes the mouse act below where it's showing (bless microsoft!), but Steve's fix on his excellent Astro/Elite site really does work.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Yep welcome back, It's a great job by those Russian lads. can't wait to see what they've done with the next update.
 
Welcome to the site, Robbo.

I've heard FFED3D is good, but unfortunately I can't get it to run... It keeps saying I have a d3dx9_29.dll file missing.
 
Welcome to the site, Robbo.

I've heard FFED3D is good, but unfortunately I can't get it to run... It keeps saying I have a d3dx9_29.dll file missing.

Not 100% sure but that may be somthing to do with dx not being installed on the computer.
But If you have played any new commercial games you should have dx9/10 on the computer?.
 
i had the same error message re the .dll file - i downloaded it from the net www.dll-files.com and installed it with all the other dll files in the system folder C/WINDOWS/SYSTEM - and voila - it worked:D
 
oh wow, this is awesome! I've got quite a few models that might go well in there. anyone wanna fly my asp?:D

http://www.scifi-meshes.com/gallery/showphoto.php?photo=141&ppuser=411

ok, ok, i'd cut down the poly count a little... but really.. their poly counts are very low, anyone wanna see a few higher res models? Since i'm having such a blast with the new engine they put in, i'm keen on revisting a couple of designs... anyone know if that engine can handle normal mapping? I'm guessing no since it seems to employ vertex as opposed to pixel shading
 
oh wow, this is awesome! I've got quite a few models that might go well in there. anyone wanna fly my asp?:D

http://www.scifi-meshes.com/gallery/showphoto.php?photo=141&ppuser=411

ok, ok, i'd cut down the poly count a little... but really.. their poly counts are very low, anyone wanna see a few higher res models? Since i'm having such a blast with the new engine they put in, i'm keen on revisting a couple of designs... anyone know if that engine can handle normal mapping? I'm guessing no since it seems to employ vertex as opposed to pixel shading

Ah Mr Coolhand - Let the models flow mate - your work is beyond stunning!
 
thx steve, yep i'm thinking i'd like to make high detail versions of some of my faves, which are popular models anyway... i realise that lots are already complete or in progress and some might wonder hey, there are models in there that haven't been redone at all yet - why do the same ones over?

I mean i like the models that have been put in so far, but i think most peoples comps can handle waaaaaaaay more detailed models - esp in the poly barren environment of space - and even the planets are not that demanding on the GPU.

possibilities are the Asp, of course, the Cobra 3, and the imperial courier / trader (since its just really an additional engine over the other its essentially a 2 for 1 with those) I'm sure they would be too detailed to be accepted as part of the project but hey. i'd also like to do cockpits for each one, but i doubt this is supported. I quickly added some detail and worked on the textures of the one that comes with it but i was disappointed that i couldn't extend the geometry up past the dividing line - well, it works in space, but planets and other objects are drawn over the top of the pit at times, and it doesn't look nice. Maybe i'll tidy up what i have and post it here if anyones interested.

Also, does anyone know where i could find the assets for the spacestations and their interiors? I've got all the ships but nothing else.
 
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