you mean Einsteinian vs Newtonian physics? Thats kind of a world apart really, and only something you really need to worry about when going very fast, over half the speed of light or something i think... but, eh you would have to ask a physicist or look it up.
As i understand it, then you approach light speed, the mass of the ship increases, time slows down.. from your perspective on the ship, everything on board seems normal but as you say, your engines eventually would become useless.
Frontier has always sidestepped that effect in classic scifi style with its faster than light drive.
As for modelling it, I'm not sure how much it would show its ugly mug in normal play, unless you were trying to cross the galaxy with your sublight engines, which i expect is impossible anyway in the game since, i doubt it can stream in new systems, and well it would take so long anyway, who would bother?
I think modelling relativity is unlikely to be used much even in future, even in E4, because it would surely be a nightmare for online multiplayer when everyone can fly a time machine into the future.
As i understand it, then you approach light speed, the mass of the ship increases, time slows down.. from your perspective on the ship, everything on board seems normal but as you say, your engines eventually would become useless.
Frontier has always sidestepped that effect in classic scifi style with its faster than light drive.
As for modelling it, I'm not sure how much it would show its ugly mug in normal play, unless you were trying to cross the galaxy with your sublight engines, which i expect is impossible anyway in the game since, i doubt it can stream in new systems, and well it would take so long anyway, who would bother?
I think modelling relativity is unlikely to be used much even in future, even in E4, because it would surely be a nightmare for online multiplayer when everyone can fly a time machine into the future.