The FFED3D Thread

you mean Einsteinian vs Newtonian physics? Thats kind of a world apart really, and only something you really need to worry about when going very fast, over half the speed of light or something i think... but, eh you would have to ask a physicist or look it up.

As i understand it, then you approach light speed, the mass of the ship increases, time slows down.. from your perspective on the ship, everything on board seems normal but as you say, your engines eventually would become useless.

Frontier has always sidestepped that effect in classic scifi style with its faster than light drive.

As for modelling it, I'm not sure how much it would show its ugly mug in normal play, unless you were trying to cross the galaxy with your sublight engines, which i expect is impossible anyway in the game since, i doubt it can stream in new systems, and well it would take so long anyway, who would bother?

I think modelling relativity is unlikely to be used much even in future, even in E4, because it would surely be a nightmare for online multiplayer when everyone can fly a time machine into the future.;)
 
first for those who haven't seen it yet, a new saker :cool:

576d336123d9.jpg


oh, i forgot, get it from http://www.elite-games.ru/conference/viewtopic.php?p=2441497#2441497
 
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then again a preview of my new "StudCity" Cobra MKI

studcity_cobramk1_pre3.jpg




this is a rough LDraw model. time to workout; ~2 days. it has to be transferred to and reworked in blender to fit for ffed3d
if you like LEGO, you will like LDraw. try, i await your results :D

btw convert LDraw models best with "Rheingold3D - 3DWin5" a handy 3d converter which is able to convert from and to LDraw. this allows you to import the by ffed3d exported dx models to LDraw as a single "brick", the resizing factor, scale is x500! to ffed3d, if you like to have a scale comparing to LEGO minifigures, the above cobra has an extension of ~28m/16m/6m (somwhat shorter than the original because of the possible angles within lego).
 
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Potsmoke, you obviously have considerable ability when it comes to making models for FFED3D and also in-depth knowledge of the inner workings of the program code. What I don't understand is why you're introducing children's toys :confused:
 
don't know, simply love LEGO

studcity_cobramk1_pre4.jpg


btw it's a possibility to create cool models without any or little knowledge of cad, imo.
i can't tell you how many LEGO spaceships, bases, vehicles, i build when i was a child. fortunatly i had a good connection to new bricks, my father worked in the polystyrol engineering industry, some bricks had weird colors, you would have never seen.
toy's, yes. playing computer games, constructing models, hacking programs, aren't these all toys?
 
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toy's, yes. playing computer games, constructing models, hacking programs, aren't these all toys?
I suppose they could be seen that way. The point I was trying to make is that Lego models seem a bit incongruous in a grown-up environment such as FFE. Just my opinion though :)
 
Great Work Potsmoke!

My goodness potsmoke, you have been busy. Great work! You have certainly come a long way from that first cute little model you posted on here a while back. Looking forward to your alternative IP shuttle with a female pilot. With a bit of modding from Whertz's Buffet, I can see the possibility of finally retiring my long serving Sidewinder. :) Also noticed you had different fonts in your screen shots, did you mod the exe to do this?:cool:
 
the "times" (large) font can be exchanged easely (the typefaces you find in textures folder). i've uploadet a replacement "times" font and other textures on ssc. it will be used by default only for stations and ports, as well as for some larger ships.

to exchange the "game" (bitmap) font simply search for Arial in the exe and replace it with a font of your choice.

to get the "times" font on any ship, the model in the exe need to be hacked.

to get the arrows in the hud back a new font has to be made (still in progress), or ffed3d has to be reassembled.

to get the targeting tunnels back, i have no idea they removed them in the latest version. can someone tell my why, when you can enable / disable them in the option screen?
 
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to get the targeting tunnels back, i have no idea they removed them in the latest version. can someone tell my why, when you can enable / disable them in the option screen?

Yes I wondered about that too. I miss them as they helped with my aim. :confused:
And thanks for the tips about the fonts. :cool:
 
Potsmoke, you obviously have considerable ability when it comes to making models for FFED3D and also in-depth knowledge of the inner workings of the program code. What I don't understand is why you're introducing children's toys :confused:

Please not for the fun of it for heaven's sake!

The point I was trying to make is that Lego models seem a bit incongruous in a grown-up environment such as FFE.

Which adds to the effect of course. Imagine the face of a dead serius sim-person (no offence Steve, I have these moments myself) when he looks at a Lego ship launching from a station, shrieking "Sacilege"! It would be even more hilarious in Orbiter, or to fly a Lego plane in MS Flight Simulator. (-;

i can't tell you how many LEGO spaceships, bases, vehicles, i build when i was a child. fortunatly i had a good connection to new bricks, my father worked in the polystyrol engineering industry, some bricks had weird colors, you would have never seen.

Sounds great. I also built a lot of spaceships, the last one was about a meter long and included scratch-modelled parts. This was my last big Lego project and was never finished, I guess because I grew out of it - finally. (-;
 
Oh c'mon Steve, I think they are cute and potsmoke has put in a lot of effort to make them, in fact I am going on record to say that if Elite IV allows modded ships in game, I want a LEGO one! :D Besides, I will make sure to use super glue on the blocks. That should sort out any hyperspace stress the hull encounters. :p
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
first for those who haven't seen it yet, a new saker

576d336123d9.jpg


oh, i forgot, get it from http://www.elite-games.ru/conference/viewtopic.php?p=2441497#2441497

That is one pretty nice looking Saker :eek:

Pah. You won't think it's fun when blocks fall off during hyperspace :p

Ahh come on Steve, thats half the fun of it, it was getting them apart I always struggle with.

Be a bit sore on the feet going to the toilet in the middle of the night though. You ever stood on a lego brick? Ouch!

Just got a mental image of that :D
 
fixed this problem in win 7 64, it is a bit long winded but was worth it in the end,

1)Go to to device manager
2) open up keyboards
3) keyboards right click on the Microsoft ehome items ( repeat for each - there were 3 in my case),
4)click 'update driver software'
5)click 'browse computer for software'
6)click 'let me pick from a list of drivers'
7)select HID compliant device, (it dosent seem to work of HID compliant keyboard for some reason)
8)click next

once i had did this this to the three entries, the right shift key started working. Seemed to fix ht eright shift key issue in dosbox as well

Hope this helps

This all worked just perfectly for me! And like another posted, it fixed DOSBox as well! However, it doesn't appear easy to undo...I'm not entirely sure what I've done to my computer by following these steps, and now those items have disappeared from my keyboard list in the device manager! Anyone know how to undo these changes?

Cheers,

Amir
 
i guess MS it starting to strain more and more my nerves.
if i hadn't still some games that i really like to play, i would use only a linux port.
anyways, according to my brother-in-law, i should run any windows emulated under linux, it works perfect he said, and you get win-doze as a necessary evil.

especially companies and governments should start to think, some have allready.

do not get under the goatskin (can i say that in english? is that understood somehow?)
the german phrase is "lasst euch nicht ins bockshorn jagen"
 
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Just noticed this thread has had over 100,000 views,hope some one at Frontier is taking notice of that.
 
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