The Russian mod is certainly worth a shot but what I've found frustrating is, basically, my lack of Russian

As a result I have to try to work out what's happening on the project via the Google translator which sometimes makes even less sense than the original Russian text!
For example, I would like to have a go at redesigning one of the ships - perhaps the Panther or Griffin - but haven't the foggiest where to start
Boy I know what you mean about that translator
Anyhow if you want to have a go at redesigning one of the ships, There's two ways of doing it.
note you will have to know about 3d modeling uv unwrap texturing ect.
1 if you want to model it,you first have to check the list on Elite-games make sure it not been done or someone else is working on it.be aware that there is also a polygon limit for the models.
Load the game find the ship.Buy it then press ctrl=f9 this will export all the model data in the game screen to the export folder in FFE3D.
You now need to find the model,use the directx viewer on page 2 of elite-games English forum to see them.
you now need to get the model into a 3D programme and build it
Now this I think is the biggest problem with working on FFE3D,you basically need a copy of 3dsmax and a plug in to get model data into the 3d prog then back into the game.As far as I understand it,it's to do with the directx format.
you can save the model using the viewer which can then be loaded into any 3d prog,but so far the only way to get the model back in the game is through maxs.
2 Submit a drawing to the guy over at Elite-games.
By the way Iam pinback on elite-games forum.
ps Steve jahell has fixed the landing gear on the cobra model
