The FSS should only have been used for signal sources.

I've done 7+ hours gold rushing with the new exploration system, both feet in all the way. Thoughout that experience it somehow made so much sense.. im completely baffled why the new exploration didn't turn out like this:

- Honk as usual.
- Probe mapping replacing detailed surface scanning + discovery claims.
- Buffed rewards as current.

This experience is what you do for the gold rush.. and it makes perfect sense. It feels organic to elite, its an upgrade from what we had before and is satisfying and interesting.

How the FSS ever come into being i can't imagine. Yes, it would be perfect for signal sources in system... and if it was placed as a new thing just for USS's it too sounds like it would be perfect. Forcing the FSS on exploration has achieved a double negative and wounds EVERYONE:

- It simply trolls and shuts down traveler exploration (i say this lightly because i personally hate traveling exploration and would never do it.. im sure its serious to those effected).
- It creates a gut sinking easy god mode for discovery that didn't use to be there.. robbing the basis from any further exploration in the system.

All it achieves is takes the legs out of two major exploration styles... i still don't get it.

This +1, very much so. I hate it so much I can't even be bothered to set up the required keybinds. The new tutti frutti lighting is awful, too. I'm currently around 50 jumps away from my "home" system from out in the black - when I get there, I'll park up and find something else to play until/unless something changes.
 
Jump into system
Honk
Open FSS (instead of system map)
Waves will indicate presence of ELW/WW etc
Choose to investigate further or move on

Literally takes the same number of button presses as before with the added bonus you can get equivalent of a DSS scan without having to travel at all

Except you have to throttle to zero and can't charge the FSD until you've finished with the FSS.
 
The new tutti frutti lighting is awful, too.
.
For that, I advise to go to the settings and switch of bloom. I also utterly hated the new lighting with bloom on. Once I switched it off, it became much better. Mind you, I still don't really like the brightness/contrast differences between the orange and blue HUD elements. I campaigned for that to be adjusted during the beta. I have to fly a bit more to be sure, but I think nothing was adjusted there. But that's all a completely different topic to this thread. I just hope that switching off bloom helps you, just like it did for me.
.
On your statement on exploration, though: sorry, but dismissing the new system without even giving it a try (which you indicate by saying that you did not even bind the keys to use it) I find a bit weak. You should at least give it a try. I also had my doubts when it entered the beta. And I also dare to say, the first few systems I scanned I also felt like "this is strange and cumbersome, please drop it". Especially since it all felt very much like randomly poking around and finding things by pure chance. But by giving it a few hours, optimizing my setup and learning how things actually work there, it got much faster, more efficient and actually also felt less random and more systematically. But before I clumsily try to explain it, I rather link point out to the awesome guide which Darkfyre99 left in the beta forum:
.
https://forums.frontier.co.uk/showt...-FSS-A-pictoral-guide-to-discovering-a-system
.
I really think that more people should read this guide. I personally even think that Darkfyre99 should perhaps re-create this in a now official area and probably it would be worth pinning it to the top, so people can easily find it.
.
 
I've not had the chance to jump into game yet to to see if they listened at all to the issues the new system has after beta and have been able to make any tweaks. Sadly I suspect it'll still have that fidly/grindy experience that a lot of people have talked about, but time will tell.
 
Being serious for just a sec: there is harm in it, and that is why his mentality exists in the first place. Lets start with the following axioma:

1) I want my perfect dream game.
2) Elite: Dangerous is not my perfect dream game.

Now we can imagine two possible explanations for the latter:
1) The FD devs are stupid, or lazy, or indifferent or some such.
2) Getting my dream game is (currently or permanently) impossible.

Which of the two explanations gives me the most hope for the future? This is an interesting psychological phenomenon that helps explain why people in general feel the need to attribute singlular and simple blame for complex things people dont like. Because it offers the hope that if that person goes away whatever we want will finally happen. If only this lead dev, or that president, or this teacher, or that boss would be replaced, then things would finally work out. It gives me something to focus on, maybe even to attempt.

So don't tell me there are technical limitations. Tell me Sandro is a poopypants. I can do nothing about the former, but we can do something about the latter...

Qui huc intrasti omissa spe.
 
It's okay, when the "You're not a proper explorer" line comes up, you know you've won the argument.

Oh, I know I'm not the proper explorer... Haven't really been for a few years now, I suppose. :D

Still trying to carve out my own niche as best as I can though, the game allowing.
 
Isn't that basically admitting that you've never even tried it? So you don't hate it, you only hate your idea of it.

To be fair, overall it's pretty close to what I envisioned priory to the betas.

But yeah, not worth giving up on the game without making a go at it at least in my opinion. The bindings, once sorted, are the easy bit. Can't really fault someone if they feel that strongly about it though.
 
Last edited:
I've not had the chance to jump into game yet to to see if they listened at all to the issues the new system has after beta and have been able to make any tweaks. Sadly I suspect it'll still have that fidly/grindy experience that a lot of people have talked about, but time will tell.
.
Fidly was a word I used a lot early in the beta. I managed to stop using it FD listened to our pleas and improved the control options for the radio dial.
.
On grind, one mans grind is another mans game. Yes, scanning a system isn't done any more by holding down a button for five seconds. It takes a little longer. But once you figured things out (or read the guide by Darkfyre99, which I posted the link to above), it doesn't feel like randomly poking around any more, but actually working a system. It feels much more like exploration to me than the old "press button to explore". Financial rewards also are much higher for exploration now, than they were before. So while the old honk-and-scoot exploration was faster in terms of systems scanned per time, the new system feels better and more matching to the game world to me, while at the same time (according to the rates now reported after the beta, I haven't managed to look into that myself yet) being more profitable. (Payout during the beta was low. But apparently that's also a thing where FD listened and adjusted things. )
.
 
was suggested in beta but buried, also in the feedback thread something similar was proposed, alas here we are.

.

Yes, alas, because you'd rather the positive feedback in support of the FSS be ignored and buried.

Once again we see the cry of being ignored and buried when your demands are not immediate given in to, and all other feed back that is of a difference of option, well clearly those people don't exist right?
 
Discovering 50-60 planets takes a few minutes tops once you get used to FSS and I'm unsure how often that would be an issue

Some ppl seem intent on complaining regardless instead of focusing on the MASSIVE positive changes we've all been given for FREE

Miserable people are miserable...the game isn't their problem.
 
well clearly those people don't exist right?

What about the people who didnt want the old honk to be changed? Nobody cared what they thought or even bothered to ask. It us that were originally sinned against.
 
Last edited:
Isn't that basically admitting that you've never even tried it? So you don't hate it, you only hate your idea of it.

No. I went through Beta, 200+ systems. It's awful. Can't be bothered to do it for ever and a day, thank you. I'm a backer, and I'm done.
 
What about the people who didnt want the old honk to be changed? Nobody cared what they thought or even bothered to ask. It us that were originally sinned against.

Indeed.
There was such an outcry against the removal of features that people had paid for when Sandro postulated making Powerplay Open-Only that FDev shelved the idea, rather than upset their customers.
Explorers didn't get the same treatment, despite being perfectly happy for other people to use the new mechanics if they want to.
 
Indeed.
There was such an outcry against the removal of features that people had paid for when Sandro postulated making Powerplay Open-Only that FDev shelved the idea, rather than upset their customers.
Explorers didn't get the same treatment, despite being perfectly happy for other people to use the new mechanics if they want to.

All of this excitement, it just sailed totally over my head cause i was out exploring. I thought i was safe, no matter what they did to the rest of the game nobody was gonna really care about the deep space people and it was just going to last for ever. This patch should have never been applied. This was a mining update with a couple new ships. The rest of it has been catastrophic.
 
.
For that, I advise to go to the settings and switch of bloom. I also utterly hated the new lighting with bloom on. Once I switched it off, it became much better. Mind you, I still don't really like the brightness/contrast differences between the orange and blue HUD elements. I campaigned for that to be adjusted during the beta. I have to fly a bit more to be sure, but I think nothing was adjusted there. But that's all a completely different topic to this thread. I just hope that switching off bloom helps you, just like it did for me.
.
On your statement on exploration, though: sorry, but dismissing the new system without even giving it a try (which you indicate by saying that you did not even bind the keys to use it) I find a bit weak. You should at least give it a try. I also had my doubts when it entered the beta. And I also dare to say, the first few systems I scanned I also felt like "this is strange and cumbersome, please drop it". Especially since it all felt very much like randomly poking around and finding things by pure chance. But by giving it a few hours, optimizing my setup and learning how things actually work there, it got much faster, more efficient and actually also felt less random and more systematically. But before I clumsily try to explain it, I rather link point out to the awesome guide which Darkfyre99 left in the beta forum:
.
https://forums.frontier.co.uk/showt...-FSS-A-pictoral-guide-to-discovering-a-system
.
I really think that more people should read this guide. I personally even think that Darkfyre99 should perhaps re-create this in a now official area and probably it would be worth pinning it to the top, so people can easily find it.
.

I refer you to my earlier reply (#95). I have tried it, thank you. It sucks. And blows. Now it's live, I'm parking up; the game is no longer for me. I hope you continue to enjoy it.
 
Last edited:
Back
Top Bottom