IT WAS NEVER A ZERO SUM GAME THOUGH.
BOTH CAN EXIST IN PARALLEL.
THEY ADDED ALL THE NEW MINING TOOLS WITHOUT REMOVING SURFACE LASER MINING.
Which I believe was a bad move. Abrasion blasters should serve both functions-mining laser & blaster.
IT WAS NEVER A ZERO SUM GAME THOUGH.
BOTH CAN EXIST IN PARALLEL.
THEY ADDED ALL THE NEW MINING TOOLS WITHOUT REMOVING SURFACE LASER MINING.
I go exploring for the experience of exploring the cosmos in first person as a sci-fi spaceship pilot, not so much for credits in the game, which I actually don't have much use for anymore in the game anyway.
The experience of exploration for me is a rather strange one with these changes to the mechanics.
IT WAS NEVER A ZERO SUM GAME THOUGH.
BOTH CAN EXIST IN PARALLEL.
THEY ADDED ALL THE NEW MINING TOOLS WITHOUT REMOVING SURFACE LASER MINING.
Let me reiterate what I said during beta. I will continue to advocate for minor QoL improvements to the FSS mechanic (like more situational awareness whilst in the UI, more flexibility in acceleration/deceleration whilst in the UI, more preview info after you honk & hqving the "tuning needle" remain where you last left it), but I believe the mechanic overall is very fun & engaging as is.
EXCEPT THAT FD AND MANY OTHER PEOPLE EXPLAINED TO YOU WHY THAT DOESNT WORK FOR EXPLORATION.
BECAUSE THE DESIGN PHILOSOPHY BEHIND THE FSS IS FUNDAMENTALLY INCOMPATIBLE WITH THE GOD HONK.
Absolutely. Exploration had become as stale as a millennium old bread. Now, with the FSS, probes and codex, it feels like Elite finally has become an actual exploration game.![]()
.Except the disingenuity and strawmanning of the FSS evangelist crowd was dismantled repeatedly, because nobody could come up with a criticism that wasn't presenting the requests of some explorers as something they weren't.
We've discussed this many times and it obvious that we'll never agree (and that's perfectly ok). It all comes down to individual preferences as to what each person sees as an "exploration game". Having a 2D pointing minigame as the "meat" of an exploration game sure isn't mine, and surely not something I wish to spend my leisure time on. But cool beans if it works for someone. I've been waiting for an enjoyable space exploration game for 38 years now, so I guess I'll manage having to wait some years more.![]()
Except the disingenuity and strawmanning of the FSS evangelist crowd was dismantled repeatedly [...]
Well played on the quoting
We've discussed this many times and it obvious that we'll never agree (and that's perfectly ok). It all comes down to individual preferences as to what each person sees as an "exploration game". Having a 2D pointing minigame as the "meat" of an exploration game sure isn't mine, and surely not something I wish to spend my leisure time on. But cool beans if it works for someone. I've been waiting for an enjoyable space exploration game for 38 years now, so I guess I'll manage having to wait some years more.![]()
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One could just as well say that people fond of the current implementation brought up a number of sensible reasons why the current FSS only makes real sense without the god honk in place. But the faithful followers of the god honk have proven to be resistant to all reason, dismissed any well founded criticism as not being true to their faith and have chosen to stick to the worship of the god honk.
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See what I did there? And that's the core of the issue of the discussion: we have some people here, who pursue one side as if it's a religious matter. I'd even say, on either side. As long as this is the case, the topic can be nothing else but a battlefield. Based on this, I see it unnecessary to reiterate my personal point of view here. It leads to no result.
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The dss works ok. The fss on the other hand. Omg its a mini-game that takes you magically away from cockpit view and looks like using some old radar of a 70 year old submarine that shows blobs and ascii characters. Whats with those characters, when tuning? What are those symbols, some kind of ancient alien symbols that pretend to be frequencies?
Jesus Christ, this game goes backwards in time, instead of advancing further away in the future. If we play enough, we will eventually catch up todays technology.
The dss works ok. The fss on the other hand. Omg its a mini-game that takes you magically away from cockpit view and looks like using some old radar of a 70 year old submarine that shows blobs and ascii characters.
despite the fears of all the naysayers who keep saying we’ll all be spending most of our exploring time in the FSS I actually spent very little total time in it.
Had you read any of the previous comments explaining this, you'd know that the things you can filter for in the scan are what many explorers consider "garbage".
Nobody cares about the umpteenth WW or ELW sitting in a system somewhere. They're just more standard same old objects out there that you can see in a million systems.
What we look for are the interesting curiosities stellar forge throws up, things which require data on a system that you used to have available in the sysmap but now only get after fully scanning every single body in the system. With the old black body system that was tested but not implemented some time back in conjunction with the new systems, then you lot who only care about tagging everything and maximising your credit payout get what you want, and those of us who want to be able find breathtaking sights we can fly out to and see up close, get what we want. With the bonus that you get the first discovered tags on all those planets we ignore because they're not part of something interesting.
And some people don't like that their CMDR gets out of their chair to use one of the on-bridge computer terminals, same as they do for using the local and galaxy maps.