The game is not worth fixing

Do you change your profile image every time you get an infraction?

Not a complaint, by the way; it's now something I expect and would be weirded out if your profile remained unchanged, enough that it'd require a "u ok hun?"
No, I play to my strengths of having zero originality and pick avatars based generally around what's happening on the forums.

It's Danny Dyer day today on the forum so expect an avatar change later on.

I'm also incredibly impulsive so expect a follow-up avatar change 12-24 hours after.
 
At the moment, I'm waiting for update seven to drop.

After every update, I thought I'd be able to do an 'Its worth playing now' Top Shift, because the I'm actually enjoying the game content (on-foot missions and exploration) but, to be honest, the framerate hasn't been consistent enough and I've yet to try some team content.

I would observe through that since update one, the communication Via the CMs has much improved and they've kept their word about doing regular updates and not leaving things until the console version is ready. However, I do feel that there's still a long way to until people feel they can trust an fdev announcement about Elite though. Heck, it took NMS five years to get from mostly Negative to mostly positive.
 
I'm actually enjoying the game content (on-foot missions and exploration) but, to be honest, the framerate hasn't been consistent enough and I've yet to try some team content.
There are a few surface installations that are particularly horrendous in tanking frame rates, hopefully this is what is being addressed specifically in Update 7.

Otherwise, most installations perform equally if alone or in a team. (so if you get 45 FPS alone it is likely to be the same with another player or two helping with the mayhem) If you look at the Buurpit video of the 'cheese roll' using Guardian Orbs, there were 17 players in the same instance, plus 'props', with no noticable degradation in performance - which initially included all of the NPCs in the installation until they were 'taken care of' 🥳
 

Deleted member 182079

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At the moment, I'm waiting for update seven to drop.

After every update, I thought I'd be able to do an 'Its worth playing now' Top Shift, because the I'm actually enjoying the game content (on-foot missions and exploration) but, to be honest, the framerate hasn't been consistent enough and I've yet to try some team content.

I would observe through that since update one, the communication Via the CMs has much improved and they've kept their word about doing regular updates and not leaving things until the console version is ready. However, I do feel that there's still a long way to until people feel they can trust an fdev announcement about Elite though. Heck, it took NMS five years to get from mostly Negative to mostly positive.
I'm also quite curious about update 7, although I know that any expectations regarding performance apparently need to be tempered...

I played a bit of Horizons yesterday because the day before I logged out of EDO in a huff when the game couldn't even render Jacques Station in Colonia at a stable 50fps (it's a capped 120 in Horizons for me, and quite frankly also looks better in that).

But that made me think - I went mining and did my thing, but I got a bit bored of that within an hour... and also thought of EDO gameplay I'm missing out on (including new planet tech).

But when I play EDO, I get frustrated by the same tech, visual & performance issues, and the very gameplay I feel like I'm missing out on when playing in Horizons. At this stage I'm not sure whether it's even worth it for me to wait until patch 8 (supposedly addressing performance to a larger degree than the previous 7... whether that's what's actually going to happen is anyone's guess though) as the gameplay and visuals will likely stay with us for the foreseeable future.
 
"Being human" == "agreeing with me"

I like Valheim too. I'll go check with Iron Gate if they feel they could take on Elite as a project and deliver a product that's "worth fixing" as the basic low bar we're discussing here. I'm sure it'll be a cinch given they're basically the same type of game and definitely worth using as an example of how EDO could be better.
I think it's a reasonable comparison. Personally I think part of the problem is FD keep trying to bite off more than they could chew, which has always been my claim about Odyssey and it bringing space legs to the game. Space legs won't fix smuggling. Space legs won't fix tissue sampling. Space legs won't fix outbreak missions. Space legs won't fix the under-utilisation of in-game assets.

Some of those, granted, are hard problems. But how hard could it be to fix a basic logic and/or maths problem like smuggling? It worked for ages, and then suddenly it didn't. I even reported it during the beta it came up in. I can convince myself maybe there's some complex networking or wireframe-interaction issue preventing Tissue sampling.... but failing to correctly calculate the cost of a smuggled good? That's basic.

It doesn't matter how big or small your project is, if it's broken, it's broken. Nobody cares how complex it is behind the scenes when it simply doesn't do what it's meant to on the tin.

(Funnily enough, I didn't agree with the Op. Op says they shouldn't bother... I think they should)

Edit: i mean, i could compare to games like Starsector or Star Traders: Frontiers, other games with functional "background sims" which generate more interesting scenarios and dynamism, granted , on a smaller scale. Elite may boast a bigger galaxy, but that alone doesn't make it better.
 
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I think it's a reasonable comparison. Personally I think part of the problem is FD keep trying to bite off more than they could chew, which has always been my claim about Odyssey and it bringing space legs to the game. Space legs won't fix smuggling. Space legs won't fix tissue sampling. Space legs won't fix outbreak missions. Space legs won't fix the under-utilisation of in-game assets.

Some of those, granted, are hard problems. But how hard could it be to fix a basic logic and/or maths problem like smuggling? It worked for ages, and then suddenly it didn't. I even reported it during the beta it came up in. I can convince myself maybe there's some complex networking or wireframe-interaction issue preventing Tissue sampling.... but failing to correctly calculate the cost of a smuggled good? That's basic.

It doesn't matter how big or small your project is, if it's broken, it's broken. Nobody cares how complex it is behind the scenes when it simply doesn't do what it's meant to on the tin.

(Funnily enough, I didn't agree with the Op. Op says they shouldn't bother... I think they should)
Valheim is just so far away from Elite in so many different ways I just don't play it and think "Elite could do it this way" for very much at all, except maybe the fact that Elite has a horrendous "crafting" system, holistically.

And I'm playing it right now. Just don't see any benefit drawing comparisons between the two games. It doesn't solve the issues with EDO.
 
Valheim is just so far away from Elite in so many different ways I just don't play it and think "Elite could do it this way" for very much at all, except maybe the fact that Elite has a horrendous "crafting" system, holistically.

And I'm playing it right now. Just don't see any benefit drawing comparisons between the two games. It doesn't solve the issues with EDO.
I added an edit at the bottom, just fyi. Sorry, i always do that...
 
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