psyron
Banned
If this is a technical limitation (which it is) then this can't change...no matter how much you feel it needs too.
It's not really because of PG though. It's simply because making changes to the structure, possibly breaking the asteroids up into large pieces would require this information to be sent over the network to sync with other players. It would also add a performance hit due to the physics involved that your computer needs to keep track of. This would become a HUGE resource hog for very little practical gain in terms of gameplay.
This was brought up back during the DDF and I don't expect to see it changed.
I do like the indeed of seeing a more detailed scan of an asteroid making it possible to target specific areas of the asteroid. I even think this was mentioned at some point.
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That will kind of be the case. Not because FD servers will keep track of every single asteroid in the galaxy. Something I hope everyone realizes is impossible. They will however track how many players are extracting resources from a particular area and when a threshold is reached they will lower the level of resources there...then repeating this until it's completely mined out.
What about doing it that way:
- mining laser produces bigger and deeper crater (most of the asteroid get's evaporated - not breaken apart)
- only little parts of the asteroid has valuable minerals
- 3d-overlay-scanner to show exactly which parts of the asteroid has valuable minerals -> that would add flying skills to target those specific areas.
I think doing it this way would solve some of the issues i have without creating too big challenges to implement it, what do you think?
Edit:
Or adding even more skillful actions:
- player can cut big junks out of the asteroid and needs to vaporise all the worthless parts of that junk with his mining laser until there remains only a little valuable mineral block
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