The Mining discussion thread.

Good Idea?


  • Total voters
    7
Reward must be balanced relative to the type of ore:

- Low quality/High demand ore : 10T
- Medium quality/demand ore: 5T
- Hight quality/Rare ore : 1T
 
I know this is the least we should be discussing about, but I really dislike the purple color of the mining laser. NPCs had a blue glow effect when mining IIRC and I remember thinking it looked very cool. The sinusoid on the laser beam doesn't impress me either.
 
I think its too soon to tell how profitable it is. If you are mining in Styx etc, its will purposefully be low yield. The idea is to go explore other systems. Having said that I made about 50K in sticks mining. But it is very slow going. Would have made heaps more from missions I did manage to get 2 gold plus some palladium and others in my outfitted hauler.
Fitted a mining laser, 4 slot refinery and upgraded the other container to 8 slots so I could stay out there for a while.

From what I see the only way to tell if a rock will give up anything is to point and shoot within 10 secs a fragment will come off, I then look at local scanner to see if it contains what I want. If it doesn't I go to another rock as the one rock always seems to give off the same combo of stuff.

The only thing I don't like is that you cant tag the rocks somehow so you can tell which ones you have already done. Its easy for an old fella to get all turned around when chasing bits and eventually I keep going back to a previously mined one and then realising it is giving up nothing.

I think with a little refinement (pardon the pun) it could be a good way to chill.

TechnoBill
 
CMDR Thrust from Bradford's guide to mining

Mining is really cool, even though I probably made many rookie mistakes to be one of the first to try it :p!

I went to a ring around one of the stars, these are now selectable. Getting there in super cruise got pretty toasty, so I worked on my tan as well (who says guys can't multitask), however once out of supercruise the temperature dropped.

I bought a mining laser, and stuck it on one of my small mounts on the cobra. I also bought a refinery with three bins (more on that later) and a fuel scoop and a detailed surface scanner; this only left me 8T of cargo space since I didn't find the 16T rack.

Blasting an asteroid in the same area for a while breaks off little chunks of rock... This can be tricky because they spin, meaning you should find a spot with less spinning. Maybe having multiple lasers helps if they are well grouped, but the effective range is pretty short. Hitting multiple spots at once could also work, having said that!

You can scoop up one chunk at a time with the cargo scoop, and targeting it gives you an idea of its composition a long with yield of most common mineral/metal.

Once inside, the refinery separates tells you what's in there, and you have the choice of sorting it into one of your bins, or venting it if you don't have room. Each bin can hold one resource (bertrandite, gallite etc.), and scooping aster-chunks with those resources fills up a progress bar, giving you 1T of that resource when it's full. These chunks seem to be 1T blocks, because if it is 15% bertrandite and you are collecting it! the progress bar goes up by 15%.

Each asteroid seems to give different resources, so it's a good idea to pick one and go for it unless you have lots of empty bins, or like wasting resources by venting stuff you don't have room for

My first attempt just messing around took me about 10 minutes of blasting until I got 1T bertrandite and 1T of coltan. I sold these for about 4000 credits. Not bad, considering this was in a well known system that is probably mined out :)!

Oh yeah the surface scanner didn't do anything to the asteroids, but maybe scanning the planet could give clues about what's in the rings?
 
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Then don't do it, go do something else. There's plenty of things to do in-game so go do something else.

I really like mining as it is, sure I'd like a mineral scanner but apart from that it's great. Let's not start asking the devs to dumb it down please. Yes you have to chase fragments and dodge around asteroids to get them but do you really think mining in a huge asteroid belt should be safe? No.. Mining is dangerous.
 
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Looks like fun to me. requires a bit of skill to master, but still fun and open to piracy or ore stealing ass well. I think they nailed it.
 
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Does anyone have any idea how long it takes for the asteroids to reset (so one can mine again) - ? Do they reset with the same resources? Is it randomized? Is it worth saving the location as source of Gold/Palladium? Or should I just move on . . .
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I depleted an asteroid, then the game crashed and I restarted and the roids were good to go again. Maybe jumping out and back will reset the instance?
 
Give it a chance :)

I was really excited about the new mining feature, but now - this major game element has proven very disappointing. By it's own, I feel the "scooping up" procedure is meticulously awkard and frustrating. That procedure was alright for pirating - forcing those players to endure more hardship for their crimal activities. But combined with mining, now making you run after your extracted ore between big astroids (with collision potential) it proves to be way too time consuming and frustrating to pick up your excavated ore, piece for piece. The game should offer a setting option to collect the ore automatically, or by manual pickup (for pickup fetishists). This game feature is a major issue to me and could be an "uninstall game" criteria, if not better resolved! :(

Give it a chance, it just vent live :)
 
From checking this out for a while, I'd have to say that I am in agreement with many in the thread.

If they were to add a mineral scanner and a way to tag asteroids, this would be about perfect.
 
To me bounty hunting was a disapointing grindy experience so I was really looking forward to mining but I'm also not impressed, not even satisfied to be honest. Simply shooting at rocks and scooping in chunks that fly off
doesn't make for a rewarding experience to me, profit efficiency aside. So basically rocks are an AI that doesn't fight back and drops ore as a cargo, great.

Maybe I expected too much. I still can't beleive that's the best gameplay experience they could come up with for mining, there's no vision here. Just like "bounty hunting" is a glorified mob grind. I don't mean to be rude, I really don't, but I don't see anything that makes me want to launch Elite again, I'll probably just follow the developement from a distance now and keep my fingers crossed for the release game to implement a whole bunch of features and content that might magically brings everything to life all of a sudden. :'(
 
It's quite easy to see what the asteroid contains as soon as the first lump of rock comes out, so I personally don't find a need for a scanner or a tagger (which would be horror for Frontier to implement very quickly).

If just the rewards be higher, I'd be a happy miner from time to time.
 
Shooting and scooping.

Insanely boring, imo.

I hope they plan to make EXTREMELY MAJOR changes to mining after release. There should be a lot more specialised machinery and gameplay involved and little to do with aiming, shooting and scooping from your cockpit. At this point it's no more interesting than grinding Mining and RuneScape (point and click).
 
@tinman "This would become a HUGE resource hog for very little practical gain in terms of gameplay"

I agree, until I look at at asteroid field and see all the moving roids around and knowing that friends are seeing the same thing. A little rock exploding into pieced I don't think would be too much more info.
it will be too much, the spinning astetoids are PG (no data transfert to synch them), the block you'll made wont be.

My only sad thing about this is that you can only mine in the designated areas.

Would it not be possible to enter an asteroid field
Target a floating roid and scan it, at this point the random generator would calculate the content of the roid.
Then mine it until its content is depleted.
Move on to the next roid.

This way only the roid that you scan would be minable and its details sent back to the server and given to any one in the local of it.

you can already mine anywhere AFAIK
 
How about an ore scoop that uses a rudimentary tractor beam type thingy, make it damn expensive. I'm just about to try mining out for myself I'll give my feedback as well.
 
I depleted an asteroid, then the game crashed and I restarted and the roids were good to go again. Maybe jumping out and back will reset the instance?

God I hope this isn't true. If resources aren't actually being sync'd globally it destroys the multiplayer immersion even more for me.

If I'm mining an area with a group of mates and we clear out that area which had decent minerals, we should leave it exhausted for all other players that visit. If restarting your client or jumping out and back restores its stock levels, seems a bit of a shame. Any dev clarification on this one?

Just like in theory player A buying out all the tea in a station (nearly impossible due to stock levels) would mean that player B wouldnt be able to buy any tea there.
Which should resources be any different amongst player islands.

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To me bounty hunting was a disapointing grindy experience so I was really looking forward to mining but I'm also not impressed, not even satisfied to be honest. Simply shooting at rocks and scooping in chunks that fly off
doesn't make for a rewarding experience to me, profit efficiency aside. So basically rocks are an AI that doesn't fight back and drops ore as a cargo, great.

Maybe I expected too much. I still can't beleive that's the best gameplay experience they could come up with for mining, there's no vision here. Just like "bounty hunting" is a glorified mob grind. I don't mean to be rude, I really don't, but I don't see anything that makes me want to launch Elite again, I'll probably just follow the developement from a distance now and keep my fingers crossed for the release game to implement a whole bunch of features and content that might magically brings everything to life all of a sudden. :'(

Take a ten minute pause, make yourself a cuppa tea, add some sugar to it to sweeten you up a little and relax.
Its not that bad... give em time, it's the first iteration of mining.
 
To me bounty hunting was a disapointing grindy experience so I was really looking forward to mining but I'm also not impressed, not even satisfied to be honest. Simply shooting at rocks and scooping in chunks that fly off
doesn't make for a rewarding experience to me, profit efficiency aside. So basically rocks are an AI that doesn't fight back and drops ore as a cargo, great.

Maybe I expected too much. I still can't beleive that's the best gameplay experience they could come up with for mining, there's no vision here. Just like "bounty hunting" is a glorified mob grind. I don't mean to be rude, I really don't, but I don't see anything that makes me want to launch Elite again, I'll probably just follow the developement from a distance now and keep my fingers crossed for the release game to implement a whole bunch of features and content that might magically brings everything to life all of a sudden. :'(


Maybe rather than complaining, maybe suggest a gameplay mechanic that would be better? Otherwise it just comes off as entitled whinging. Not managed to touch those roids yet but from what iv seen, its more brain activity than they could have made it.... oh and yet, roid mining in other space games.... people dont mind ;)
 
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