Maybe rather than complaining, maybe suggest a gameplay mechanic that would be better? Otherwise it just comes off as entitled whinging. Not managed to touch those roids yet but from what iv seen, its more brain activity than they could have made it.... oh and yet, roid mining in other space games.... people dont mind![]()
Well, at least there's a button to uninstall the game. That should be easy enough for the OP.![]()
I have a hard time wrapping my head around the whole mining thing. I don't think mining makes a whole lot of sense in a game like this. At least not in terms of mining raw materials that are used in everyday production and manufacturing.
We play as one pilot flying a ship around. How can a mom and pop operation like that ever gain a foothold in an industry like mining!? Even today, you or I could not compete in an industry based on mining raw materials from the earth. Massive corporations with massive amounts of capital and infrastructure dominate that market and there would be no way for an individual to compete with their economies of scale.
In the distant future, the overhead to get into a business like that would likely be even greater (considering the whole interstellar shipping factor). I just don't think it's realistic for players to be able to do that for a living.
Now gold-rush-like mining for extremely rare resources might be more believable. It would have to be a resource that cannot be found in abundance. In other words, locating it, not extracting it, should be the main challenge. Something like that would be viable in my opinion but mining iron or copper or helium 3 with a single ship seems absurd.
So I've been mining constantly since B3 was released, it has literally been the only thing I've done since release yesterday. My thoughts:
1. Credits per hour - Compared to running trades or bounty hunting in a well equipped ship, the credits per hour for mining seem pretty abysmal. And I've done nothing but mine since Beta 3 came out because I was seriously looking forward to it. My profits compared to trading in a Cobra or sitting at the Morgor Nav point killing bounties were just awful.
2. Randomness - The fact that you can "reroll" your ore by leaving a site then coming back makes the whole idea of "finding a sweet secret spot" pretty pointless.
Suggestions I have for improvement:
1. I can put credits into a dedicated trading ship to make it highly effective. I can put credits into a dedicated hunting ship to make it highly effective. I can put credits into a mining ship to make it...barely effective. Having at least 4 refining bins seems like a must have to prevent you from having to constantly vent ore, and all mining lasers are the same. Let me put credits into other things for my miner...better mining lasers that either work faster or strip off higher quality ore. Give higher grade refineries a percentage yield bonus. Let me install a bigger cargo scoop that has a wider "cone" for me to scoop ore more efficiently. Let me have a drone that retrieves fragments automatically.
2. Don't "re-roll" asteroids and make them respawn on a timer so you can't just leave and return to make them respawn. This would stop people from farming the same field over and over and would encourage more exploration.
3. For goodness sake make the GUI mark asteroids with their composition once you've scanned or broken a fragment off of one, and mark depleted asteroids as "depleted" or somesuch. This would be a huge quality of life improvement.
Mining was one of my preferred vocations in other space games and I think that Elite has potential to make mining a better and more fun player-driven activity instead of "click to mine" from EVE, for example. It absolutely needs tweaks though to make it a worthwhile way to invest time.
and why mining must mean as making a lot money ? its mining .. take it or leave it ..
p.s. does everything in this game must be for making money ? wrong game then
I'd just like to chime in with this: making persistent ore spots (which do not reset when you exit the area) is very likely impossible. Take the scope of the game into account. 400 billion systems, which means trillions of potential mining locations. There is no way they will store that data anywhere, which means it is generated on the fly - procedurally.
And that's fine - the only thing we should be interested in is this - are there persistent generation rules for the ore types and quantities? In other words, if I find a cheapo mining spot with nothing but worthless junk in it, then FSD out and come back to a bunch of rich palladium deposits, then that's a problem. If I come back to garbage every time, and inversely of course, to eldorado once I find such a location, then not so much. After all, space is big, and resources are plentiful beyond imagination. The only thing we need to ask for is consistency, and that, unlike persistence, can be done.
and why mining must mean as making a lot money ? its mining .. take it or leave it ..
p.s. does everything in this game must be for making money ? wrong game then
and why mining must mean as making a lot money ? its mining .. take it or leave it ..
p.s. does everything in this game must be for making money ? wrong game then