I read and have posted some awesome suggestions that would make this game a real AAA+ title but a lot of the time I wonder if the game code could handle some of the ideas that I have read.
There is also the complexity of introducing any new concept into the game causing problems (eg. the new C&P system).
I think that if you look into it further the coders/devs are just employees with a boss and whose motivations could have the same dynamics as in any office or factory where even brilliant workers will never put in 100% due to the fact that nobody likes to be exploited, and then there could be the possibility of other nasty business of working with others that may have friction/personality clashes being involved.
Maybe a brilliant boss/manager could encourage its employees with great incentives such as bonuses and gifts for brilliant work and find a means of identifying and cultivating talent in its team. (mind you I don't know none of the FD team personally and have not received any money to write this)
Since playing ED I have learnt and realized how complex game development is and that it is a fine balancing act between business, skills and art.
I admire the effort that everyone involved in making ED a great little game as this game has given me hours of enjoyment and lets me fantasize that I am flying a spaceship and yes, of course I often think how much it could be done better.
My rig that I have built which is a 43 inch monitor right in front of a a recliner with dual Thrustmaster joysticks bolted on, a surround sound system and a decent gaming PC has kept my inner child satisfied in the spaceship daydream department.
This setup has totally enhanced the game and its only be a step under a VR setup which I am waiting and pondering on whether I will ever cough up and get a rig to have such a setup.
I have over a thousand hours on this game and still have a love/hate relationship with it but overall I do like the idea that this game can only keep improving if the devs stay motivated and appreciated.
There is also the complexity of introducing any new concept into the game causing problems (eg. the new C&P system).
I think that if you look into it further the coders/devs are just employees with a boss and whose motivations could have the same dynamics as in any office or factory where even brilliant workers will never put in 100% due to the fact that nobody likes to be exploited, and then there could be the possibility of other nasty business of working with others that may have friction/personality clashes being involved.
Maybe a brilliant boss/manager could encourage its employees with great incentives such as bonuses and gifts for brilliant work and find a means of identifying and cultivating talent in its team. (mind you I don't know none of the FD team personally and have not received any money to write this)
Since playing ED I have learnt and realized how complex game development is and that it is a fine balancing act between business, skills and art.
I admire the effort that everyone involved in making ED a great little game as this game has given me hours of enjoyment and lets me fantasize that I am flying a spaceship and yes, of course I often think how much it could be done better.
My rig that I have built which is a 43 inch monitor right in front of a a recliner with dual Thrustmaster joysticks bolted on, a surround sound system and a decent gaming PC has kept my inner child satisfied in the spaceship daydream department.
This setup has totally enhanced the game and its only be a step under a VR setup which I am waiting and pondering on whether I will ever cough up and get a rig to have such a setup.
I have over a thousand hours on this game and still have a love/hate relationship with it but overall I do like the idea that this game can only keep improving if the devs stay motivated and appreciated.