Game Discussions The No Man's Sky Thread

Yet again HG have changed my home bases planet types... So my out door farm can not be expaned with its original plant life... but luckly So did second farm location also swapped planet class... My fungi planet swapped to cacti and the cacti swapped to fungi based...
So this farm now has a ring of cacti in side now...
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Well, VR has certainly changed the way I fly. I used to be quite bad at piloting, and just go flat out in every direction I needed to go. I'm more direct now, I find I take slow approaches making small corrections instead of going fat-out.. Also, being that I can look out the windows, flying parallel to the ground is enjoyable without being restrictive on FOV/view of the ground...making small adjustments to the controls as I fly along is quite rewarding. I no longer hate the flight mechanic... well, I don't feel like I'm fighting against it anyway.
 
I hope the VR exocraft controls get another look at - the vehicles only turn whenever I’m accelerating or reversing, so even though I may have full lock on the steering wheel I will only change direction if I step on the gas, even if I’m still actually trundling forward. There doesn’t seem to be any fidelity to the steering either, it’s one turning speed irrespective of how much the wheel is turned.

Also, it desperately needs an equivalent to the SRV “maintain horizon” comfort setting!
 

Viajero

Volunteer Moderator
For those in VR, I am not noticing any difference in running speed when I move normally and when I use ths sprint button, even after finding some speed upgrades. Do you see a noticeable difference? I am using the Touch controller grip button (which is the one that makeas appear the little sprint icon bottom right of the screen alongside the jetpack one).

Or maybe now I need those rocket boots?
 
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For those in VR, I am not noticing any difference in running speed when I move normally and when I use ths sprint button, even after finding some speed upgrades. Do you see a noticeable difference? I am using the Touch controller grip button (which is the one that makeas appear the little sprint icon bottom right of the screen alongside the jetpack one). Or maybe now I need those rocket boots?
The sprint button listed for me is the right Touch thumbstick “click” - this has only worked once for me so far, when using my existing save. I’m wondering if it’s linked to the non-rotation of the player HUD when turning in real life - like the game thinks I’m actually moving sideways or backwards so the sprint doesn’t kick in? I’ve also noticed that the jet pack direction depends on where you are pointing the right Touch, so that might be a factor in sprinting as well (I tend to walk with my arms at my sides, and I think I might have been pointing the multitool when sprint was working).

I’ll try the grip button next time I’m in.
 
Sure, no problem, I'll explain what I mean better:

You have played NMS in pancake mode? That is how I want it to work, but in VR. Like, it's a game, that you play, with a gamepad, in VR. Like other games that use gamepads, but now with VR. Those parts where you walk and fly? I want to do that with a gamepad. In VR. In a similar fashion to other games where you fly and walk in VR. With a gamepad.

"But what about the parts where you use the motion controller?"

I don't want those parts. I want the game, in VR. With a gamepad. I think I covered the general idea by now, but if it's unclear just ask. ;)


Hehe ok that’s fair enough. Most of the stuff I play in VR is sim type games. I’ve got a HOTAS for ED, a yoke and rudder pedals for X plane and they both really add to the experience.

The only shooting / grabbing type games I’ve played use touch and I was just struggling to see how they could still be good without the touch controllers.

I can’t imagine Robo recall being anywhere near as good without your hand and arm movements being replicated in game. NMS has implemented VR so well I was looking at it the same way.

Mind you I can see me remapping the ship flight controls to the sticks if I continue to struck with doing it with touch.

Anyways so long as you enjoy it I guess it doesn’t matter what controls you use but if you ever get a chance to try it with touch it’s a blast 😃
 
For those in VR, I am not noticing any difference in running speed when I move normally and when I use ths sprint button, even after finding some speed upgrades. Do you see a noticeable difference? I am using the Touch controller grip button (which is the one that makeas appear the little sprint icon bottom right of the screen alongside the jetpack one).

Or maybe now I need those rocket boots?

It is right thumb stick click for me. Click once to run and click again walk I think.
 

Viajero

Volunteer Moderator
Depends on the VR device. If I am not mistaken Oculus Rift and HTC Vive total are 2160×1200 (1080 x 1200 per eye). The Rift S is 2560×1440 (or 1280x1440 per eye). PSVR is total 1920 x 1080 (or 960 x 1080 per eye).
 
There’s an odd thing with NMS VR at the moment where altering the game resolution acts like SuperSampling on the game world, but not on the UI - I whopped it right down to see what happened, and it was almost flashback time to Frontier Elite 2 :)

(I’d seriously pay through the nose for a F:E2 NMS mod)
 
Anyways so long as you enjoy it I guess it doesn’t matter what controls you use but if you ever get a chance to try it with touch it’s a blast 😃

Oh, I seriously think it'd be a blast! But I don't have much of a gaming rig/setup. Instead, I game on a computer in my home studio, and there is about 0% chance I'll have myself or others flail about while effectively blindfolded in this setting. :D
 
Oh, I seriously think it'd be a blast! But I don't have much of a gaming rig/setup. Instead, I game on a computer in my home studio, and there is about 0% chance I'll have myself or others flail about while effectively blindfolded in this setting. :D
I fly in VR sitting in my nice, comfy gaming chair... ED is brilliant due to HOTAS - Touch in NMS can still be used with both arms on the chair arms... I'm just too lazy to flail 🐢
 
Greeting NMS posters. Decided to purchase through steam as the game is only £20 currently. I may not download immediately yet. But was wondering.....
If anyone has ventured in with VR yet, what’s the general consensus on best input? (I have a game pad and VR controllers). Are people using both or just one or the other? I assume Hotus and throttle are pretty much redundant?
Any replies muchly welcomed. \o/

Flimley
 
Greeting NMS posters. Decided to purchase through steam as the game is only £20 currently. I may not download immediately yet. But was wondering.....
If anyone has ventured in with VR yet, what’s the general consensus on best input? (I have a game pad and VR controllers). Are people using both or just one or the other? I assume Hotus and throttle are pretty much redundant?
Any replies muchly welcomed. \o/

Flimley

Only controllers are possible, using wmr currently crashes it if you have both plugged in. Controller/remap menu is non-functional at the moment. HOTAS isnt really supported at all, even when the game does work.
 
Greeting NMS posters. Decided to purchase through steam as the game is only £20 currently. I may not download immediately yet. But was wondering.....
If anyone has ventured in with VR yet, what’s the general consensus on best input? (I have a game pad and VR controllers). Are people using both or just one or the other? I assume Hotus and throttle are pretty much redundant?
Any replies muchly welcomed. \o/

Flimley
If you hold off playing for a week or two the game may even support the 'multiple' controllers the release notes mentioned...
As @Ian Skippy said, currently VR input is the controller native to your HMD (not sure what WMR has) which is not the most intuitive - particularly with no remap option!
Otherwise it is reasonable with the potential to be good in VR if they can optimise the code (and make it direct).
 
Oh, I seriously think it'd be a blast! But I don't have much of a gaming rig/setup. Instead, I game on a computer in my home studio, and there is about 0% chance I'll have myself or others flail about while effectively blindfolded in this setting. :D

Ah yes I remember you saying your computer is in your music studio. I can see why you would be worried about using touch. I have been doing NMS seated because I’ve turned teleporting off and standing make me feel a bit sick.

Still I can see why you’d be worried with a load of expensive equipment around you.
 

Viajero

Volunteer Moderator
I've reinstalled it will put some time into it later in the hope this update is the one that makes it click for me.

This update is definitely worth playing. From what I have seen so far (admittedly just the early game stuff so far) does not quite seem to me the revolutionary update it has been touted, but VR and some of the QoL changes are defnitiely worth it.
 
I've reinstalled it will put some time into it later in the hope this update is the one that makes it click for me.
Depends on your preference. I like this update, but it's overwhelming at times of all the things you can do, but also what direction to take among all those things.

What didn't you like in the previous try?
 
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