Game Discussions The No Man's Sky Thread

Very true. Wasnt't MacOS originally based on a Linux distro, I think? But even so, it is a *nix based OS and fairly standardized compilers etc.

Yeah it was. It's obviously diverged and been made highly proprietary since, but it still shares a lot of the underlying structure.

Might be reading too much into it, but since they recently also announced a Switch version (and development of the game isn't exactly slowing down either 🥰 ), and now this, it could be that HG have a small team dedicated to porting... with the instructions for 2022 to "Get NMS onto as many platforms as you can!"

Be daft if they ignored Linux in that case. But since it works great on Proton anyway, I can see why it's a slightly lower priority. 🤷‍♀️
 
I wonder if the Apple version is automatically included in the Steam account then? It would be kind'a cool if I can sync and play on my PC and my Mac (yes, I have both).
I tend to get both Windows and macOS versions (if one exists) 2 for the price of 1.

I suspect the macOS version will need more oomph that I have available.
 
Yeah it was. It's obviously diverged and been made highly proprietary since, but it still shares a lot of the underlying structure.

Might be reading too much into it, but since they recently also announced a Switch version (and development of the game isn't exactly slowing down either 🥰 ), and now this, it could be that HG have a small team dedicated to porting... with the instructions for 2022 to "Get NMS onto as many platforms as you can!"

Be daft if they ignored Linux in that case. But since it works great on Proton anyway, I can see why it's a slightly lower priority. 🤷‍♀️
True.

One of my kids made a good point, the reason they're releasing on so many platforms is to get more income for the game. Each new platform reaches a new group of potential players (and buyers).

The little I tried NMS on the Deck, it seemed to work just great on Proton as is. Also, I've learned there are dev tools and apps that works on it too, so it can be used for development as well, even though the screen is kinda small for such work, but on the other hand... the docking station has two, yes 2, ports for external monitors! That's definitely interesting.
 
One of my kids made a good point, the reason they're releasing on so many platforms is to get more income for the game. Each new platform reaches a new group of potential players (and buyers).

Exactly. I guess clever Mac users could find a way to run the game through some emulation layer or dual booting, but having a native version opens NMS up to a whole new market of previously untapped players.

The little I tried NMS on the Deck, it seemed to work just great on Proton as is. Also, I've learned there are dev tools and apps that works on it too, so it can be used for development as well, even though the screen is kinda small for such work, but on the other hand... the docking station has two, yes 2, ports for external monitors! That's definitely interesting.

Cool. :) I'm still waiting to be able to buy one here - pre-ordered over a year ago, supposedly Q2 this year, but no email yet...

It's basically a mini handheld PC, so you can do practically anything with it. It's the first handheld I've been remotely interested in for that reason.
 
Of course NMS is Hello Games‘s only present product, so they devote all available resource to making it succeed. Frontier, however, have other fish to fry and it shows.
 
Too niche
Steam Deck kinda changes that, though I do understand why most companies just tweak their Windows code to run better on Wine / Proton. I've actually had games like the older flight sims run better in Linux using Wine than in Windows on the same hardware. Still, there is something joyful about flawlessly running X3 in native Linux on my old laptop.

If enough games switched over to Linux, I'd be very tempted to ditch Windows on my main gaming PC. Heck, I might do that someday anyway, because I have zero interest in Windows 11. (Yet another reason I'm keeping an eye on X-Plane 12.)
 
Cool. :) I'm still waiting to be able to buy one here - pre-ordered over a year ago, supposedly Q2 this year, but no email yet...

It's basically a mini handheld PC, so you can do practically anything with it. It's the first handheld I've been remotely interested in for that reason.
Mine is on its way. I tried my son's that he got just a few days ago. You should get yours too soon, I'm sure. Keep an eye on your emails and/or just start the Steam app, it'll pop up in there. You only have a couple of days to pay the balance and confirm the purchase, so be vigilant.

I was surprised how big it was, yet so light. And the controls felt very good. Can't wait to try a bunch of games on there.
 
Of course NMS is Hello Games‘s only present product, so they devote all available resource to making it succeed. Frontier, however, have other fish to fry and it shows.
Correction, Hello Games have a couple of games out. Last Campfire and Joe Danger. Danger is an older game I think, but if I'm not mistaken, the Last Campfire is a newly developed game.
 
Steam Deck kinda changes that, though I do understand why most companies just tweak their Windows code to run better on Wine / Proton. I've actually had games like the older flight sims run better in Linux using Wine than in Windows on the same hardware. Still, there is something joyful about flawlessly running X3 in native Linux on my old laptop.

If enough games switched over to Linux, I'd be very tempted to ditch Windows on my main gaming PC. Heck, I might do that someday anyway, because I have zero interest in Windows 11. (Yet another reason I'm keeping an eye on X-Plane 12.)
Good points. Linux as a game console is only a "niche" as long as there aren't enough games and players using it, so I think also the Deck can change this quite a bit. I have a good feeling about Steam and the Deck both.

Now, what Valve should do is to make a wireless VR headset based on the Deck...
 
Correction, Hello Games have a couple of games out. Last Campfire and Joe Danger. Danger is an older game I think, but if I'm not mistaken, the Last Campfire is a newly developed game.

Last Campfire is well worth picking up if anyone's not got it, btw.

Charming little game. Nothing like NMS in scale or subject, but just like NMS, clearly a labour of love.
 
Steam Deck kinda changes that, though I do understand why most companies just tweak their Windows code to run better on Wine / Proton. I've actually had games like the older flight sims run better in Linux using Wine than in Windows on the same hardware. Still, there is something joyful about flawlessly running X3 in native Linux on my old laptop.

If enough games switched over to Linux, I'd be very tempted to ditch Windows on my main gaming PC. Heck, I might do that someday anyway, because I have zero interest in Windows 11. (Yet another reason I'm keeping an eye on X-Plane 12.)

The market shares vary between, depending on source (with all sources saying hard data is tough to come by):

Oct 2020May 20222019Steam stats Dec 2021
Windows87.56%75.5%45.3%96.19%
Mac OS9.54%14.9%29.2%2.7%
Linux2.35%2.45%25.3%1.1%
Chrome0.41%2.22%
Othersmakeup100%

I've no particular axe to grind here, and don't care who does what with what - and your wine story did make me smile/grimace - but the issue it is that unless the port to Mac and Linux is close to zero cost, then there is not much additional market share to mop up. The 2019 figures are reported as the "desktop operating system share among those identifying as professional developers".

...PS Sorry, I went a bit OCD as well as really badly off topic here...

Here's a cat playing NMS (honest!)

ce0cc58d99d7f8862a35499d50c17029.jpg
 
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This thread has obviously evolved from discussing game play to hardware, so unless a new thread can be opened on the board, I have to ask this here (copied from a Youtube comment on Jason Plays). Basically, I'm trying to get to the bottom of this 'free freighter' thing.

I'm confused by this. When I finally bought No Man's Sky a week ago, I checked out a few sites to try to get a handle on how to advance in the game, and one of the first things I read was that you would be offered a freighter after rescuing it, but should turn down the offer, and take the next one. Yesterday I declined to 'accept' a C class, 16 slot freighter that was apparently worth about six and a half million.

Now, will I still get a better ship next time, but have to pay for it? Do I have to play for three hours first, and warp five times? I definitely didn't do that in a ship yesterday, unless you count the fact that the ship comes with me whenever I used a portal. Indeed, does portal use count as a warp, even without a ship?

I'm trying to get the hang of things before starting the Leviathan mission, and getting a freighter would seal that deal sufficiently. If a decent one is going to cost me, I may have to skip that.
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This thread has obviously evolved from discussing game play to hardware, so unless a new thread can be opened on the board, I have to ask this here (copied from a Youtube comment on Jason Plays). Basically, I'm trying to get to the bottom of this 'free freighter' thing.

I'm confused by this. When I finally bought No Man's Sky a week ago, I checked out a few sites to try to get a handle on how to advance in the game, and one of the first things I read was that you would be offered a freighter after rescuing it, but should turn down the offer, and take the next one. Yesterday I declined to 'accept' a C class, 16 slot freighter that was apparently worth about six and a half million.

Now, will I still get a better ship next time, but have to pay for it? Do I have to play for three hours first, and warp five times? I definitely didn't do that in a ship yesterday, unless you count the fact that the ship comes with me whenever I used a portal. Indeed, does portal use count as a warp, even without a ship?

I'm trying to get the hang of things before starting the Leviathan mission, and getting a freighter would seal that deal sufficiently. If a decent one is going to cost me, I may have to skip that.
 
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