The Open v Solo v Groups thread

Why should Powerplay require event planning? It should be dynamic and organic in nature.

Also if I have a couple of hours spare to play the game and I want to pvp powerplay opponents, what should I do? Can't exactly organise a mass fight in that timeframe.. I guess I have to go to Deciat/Sol/Shin and see who turns up...
Maybe just come to the realisation that Elite, let alone PP is not a PvP game?

O7
 
And that in a nutshell is why players go to Deciat to shoot at other players
Other player groups go go great length to organize get togethers for their respective purposes. And yet a certain subset of players is content with just the lowest effort to find other players's ships to make them go boom, brazenly claiming to "seek the challenge of a human opponent" while at the same time just going for the low hanging fruit of attacking the weakest enemy they can find - the new player going to grandma Farseer for the first time, possibly being unaware of even the existence of gankers or the danger of going there in open.

I am aware this may only be anecdotal, and for sure I am just Grandpa Simpson yelling at clouds, but within my limited experience with going to places like Deciat, Sol or ShinDez in open, often I only see gankers attack the weaker players, while running from each other (in the rare case they are not teaming up against the weaker players to make the challenge even greater).

I am not saying all PvPers are gankers, and I am aware that there is some effort being made by some to organize proper PvP events (what happened to San Tu as the "PvP hub" - not enough easy targets?), but claiming to be a "true PvPer" and not a ganker (honestly, ma!) and simultaneously stating that Deciat is the place to go because "that's where people to shoot at are" is just... lame.

Quite a few PvPers (not all, mind you) exude just such a whiff of superiority over all the carebears, forum dads and cowards hiding in solo and PG, and yet the only way to get some action is to go to the newbie spots? Either those are really a tremendously lazy bunch of slackers, of this is either just highly hipocritical or just plain lying.
 
Typically noobs are tricked as game defaults to open mode. No compulsory reason to go to Deciat in open. And basically last thing certain PVP'ers want is competent and able opposition. They have that opportunity even now.
It's quite clearly labelled on the start menu that players may attack you... so that excuse died years ago.

Also you cannot tell the experience level of another player really, as only combat rank is exposed to others. They may be Elite in every other field...

If there's a good, time-efficient way to find powerplay opponents to fight I'd love to hear it...

The location players choose to go to find players to fight has nothing to do with their targets precieved competency, it's simply a numbers game in system traffic (otherwise why is Shinrarta a gank hotspot?)
 
Offering opportunities for consensual PvP is not the same as forcing any player to engage in PvP.

The implementation of both PP1. 0 and PP2.0 make them doubly consensual, first whether to pledge, or not, and second which game mode to engage in it from.
I responding to the post saying Powerplay had nothing to do with PvP which is clearly inaccurate.
 
what happened to San Tu as the "PvP hub" - not enough easy targets?
Too much time was needed doing BGS to keep it anarchy to avoid accidents involving bounties because it was constantly under attack to stop it being anarchy. Players gave up trying so decided they might as well went back to spots with the highest player count in open (Deciat, Shin Dez, CG systems) for PvP.
 
And yet, after over nine years and a large scale revamp, OOPP still hasn't happened. Seems somewhere along the way someone had a change of heart what the "core idea" actually is.
Core idea has never changed. Otherwise there would be no system in place designed to put opposing players into the same locations, doing opposing activities, as the main way the powers compete against one another. If the core design changed, then maybe you could say the core idea changed, but the core idea is still in tact.
 
Too much time was needed doing BGS to keep it anarchy to avoid accidents involving bounties because it was constantly under attack to stop it being anarchy. Players gave up trying so decided they might as well went back to spots with the highest player count in open (Deciat, Shin Dez, CG systems) for PvP.
But those systems generally aren't anarchy either. So I'd imagine doing PvP there faces the same challenges as in a non-anarchy San Tu.
 
Core idea has never changed. Otherwise there would be no system in place designed to put opposing players into the same locations, doing opposing activities, as the main way the powers compete against one another. If the core design changed, then maybe you could say the core idea changed, but the core idea is still in tact.
I think we might have a different idea about what "core idea" means. Edit: Unless we're falling into the old trap of confusing symmetrical and asymmetrical PvP. Yes, PP is intrinsically asymmetrical PvP at its core. What it's not: Shooty shooty bang bang at its core.
 
It's quite clearly labelled on the start menu that players may attack you... so that excuse died years ago.

Also you cannot tell the experience level of another player really, as only combat rank is exposed to others. They may be Elite in every other field...

If there's a good, time-efficient way to find powerplay opponents to fight I'd love to hear it...

The location players choose to go to find players to fight has nothing to do with their targets precieved competency, it's simply a numbers game in system traffic (otherwise why is Shinrarta a gank hotspot?)
Deciat is basically first step to engineering your ship. I COULD go there and rack a kill count. Not that I would want do such thing but I own a fighting FDL.....
 
But those systems generally aren't anarchy either. So I'd imagine doing PvP there faces the same challenges as in a non-anarchy San Tu.
Yes, but but once San Tu loses its reason for being, why not go back to those high traffic systems? What's possibly keeping players there when there's more players to be found elsewhere.
 
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