The Planetary landing and planetside missions discussion Thread

Design Development Forum. It was a big part of the early stages of game development, not so sure if it still is.
You can search the design discussion archive, sorry not sure how to link to it.
And I think the ideas behind getting out of your pilot seat are good. I look forward to them ;)
Ah true, I remember :)

And nope, I don't think it still exists. At least I can't see it anymore.
 
Reading through a lot of the forum posts, this feature seems to be among the top of the ED wishlists. However I'm wondering whether this is a lot of development effort for something players will use maybe a couple of times. Yes the first time you walk about looking at your ship or land on a planet may be awe inspiring but after a while will it not just get boring and something you won't bother with?

There is a lot more to planetary landings and you would know this if you had played the previous incarnation Frontier

Planetary landings offer new starports and new markets, can also be only accessed by certain classes of ship anbd also introduced the interplanetary shuttle ship which coulld ferry cargo / people only within a system as it had no hyperdrive as wll as requiring the fitting of an atmospheric flight module for other ships which gives rise to more varients of the ships being made by players...

My guess will also be that they will hopefully include an option to collect resources from planets, flyby missions along the surfaces and the option to land your craft, get out in an eva suit (if no sustainable atmosphere) and walk around etc

YES I WANT THIS
thanks for asking
 
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Im perfectly ok with planetary landings being available in 12 months, I just hope no one is expecting it to be anything special! If we consider things a bit, lets say there are only two types of planet, inhabited and uninhabited. That seems pretty simple, we could land on an uninhabited planet, explore in some buggy perhaps, survey for minerals, etc. This could be pretty much procedurally generated and there is a lot to be said for being able to fly the transition from space to ground and, assuming any of our ships (now or then) are capable of atmospheric flight, buzz canyons and dunes - sounds great. It will probably get old fast for a lot of people, but I expect in 12 months time it will strongly appeal to the majority of the player base.

The problem is with any form of inhabited planet. Lets take the Earth as a simple example, just how densely populated and built upon do you thing this planet will be in 3302? A galaxy of 400 billion stars might sound big but to be able to recreate that same (very very) basic level of interactive exploration for a planet will be a much bigger undertaking, Why travel to earth if you can only land in 2 or 3 places? what do you mean I cant fly over New York, etc. And dont think its really only a problem for Earth becuase we have some frame of rerference to the planet, the core systems and beyond are densely populated, industrial, technological. Creating any kind of depth to this experience is going to be a massive task and quite frankly they will not be doing it, I do not see how they can (but I do so hope to be proven very wrong)

Space is empty, its fairly easy to simulate, and everyone can already see that a simulation of empty space can feel, well, pretty empty at times. Empty can be good of course. But planets, worlds, nope, not seeing it.

So yes being able to land on a planet and kind of relive the mars lander moment of touch down and taking those first 'steps' on a new world will be cool, but as an 'add on' to a space sim its going to be a very shallow experience (a good one I dont doubt) with little longevity. As an expansion that provides settlements (housing), mining, manufacuring, commerce, politics - all the things we know to exist already on the populated planets we fly between - well that woudl be awesome, but that's a whole, much much, bigger game than Elite.

As for the engine being able to handle it, ok, right now it can barely handle a handful of player ships in the same place before its instancing to hell, like any MMO engine these days, lots players sharing a space is hard to handle well.
 
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thats the point, ED should not try to compete in terms of gameplay options, all we want is a real space sim. improve players interaction, add more content, more things to play with within the ship itself and well be happy, for now we got 15 flyable ships, 3 types of stations, 13 types of weapons and basically thats it.
again, we need more content, its basically a demo right now

They're not. That's the point.
 
I fully expect FD to implement it in a way that is befitting the game and while perhaps not necessary would be a welcome addition. Especially if it goes to the depth of space walks like they envisage, imagine coming across a ghost ship and having to space walk over to recover a black box or search internally for salvage, or rescuing survivors, to my mind it can only improve a quality experience.
 
Im perfectly ok with planetary landings being availabel in 12 months, I just hope no one is expecting it to be anything special! If we consider things a bit, lets say there are only two types of planet, inhabited and uninhabited. That seems pretty simple, we could land on an uninhabited planet, explore in some buggy perhaps, survey for minerals, etc. This could be pretty much procedurally generated and there is a lot to be said for being able to fly the transition from space to ground and, assuming any of our ships (now or then) are capable of atmospheric flight, buzz canyons and dunes - sounds great. It will probably get old fast for a lot of people, but I expect in 12 months time it will strongly appeal to the majority of the player base.

The problem is with any form of inhabited planet. Lets take the Earth as a simple example, just how densely populated and built upon do you thing this planet will be in 3302? A galaxy of 400 billion stars might sound big but to be able to recreate that same (very very) basic level of interactive exploration for a planet will be a much bigger undertaking, Why travel to earth if you can only land in 2 or 3 places? what do you mean I cant fly over New York, etc. And dont think its really only a problem for Earth becuase we have some frame of rerference to the planet, the core systems and beyond are densely populated, industrial, technological. Creating any kind of depth to this experience is going to be a massive task and quite frankly they will not be doing it, I do not see how they can (but I do so hope to be proven very wrong)

Space is empty, its fairly easy to simulate, and everyone can already see that a simulation of empty space can feel, well, pretty empty at times. Empty can be good of course. But planets, worlds, nope, not seeing it.

So yes being able to land on a planet and kind of relive the mars lander moment of touch down and taking those first 'steps' on a new world will be cool, but as an 'add on' to a space sim its going to be a very shallow experience (a good one I dont doubt) with little longevity. As an expansion that provides settlements (housing), mining, manufacuring, commerce, politics - all the things we know to exist already on the populated planets we fly between - well that woudl be awesome, but that's a whole, much much, bigger game than Elite.

As for the engine being able to handle it, ok, right now it can barely handle a handful of player ships in the same place before its instancing to hell, like any MMO engine these days, lots players sharing a space is hard to handle well.

i agree. it seems like a too big challenge to do it properly.

that's why i'd prefer to invest all those dev-hours into something more useful, like adding more depth to the current game, than create an unfinished unbelievable version of planet environments.

and if they really want to do it, i'd hope they take at least 2 years time for development and release it finished and polished.
 
Landing on planets allows for more things, like mining on planets, hunting alien wildlife for rares, literally endless possibilities, cities ect..
Walking about your ship to repair things on the fly, board other players and have epic phaser battles
Walking about stations and talking to npcs to give you missions you can't find on billboard ect..
 
Really? I mean, really?

Go and play Frontier (get an Amiga emulator) where you could land on planets. It used to blow my mind, and that was with by todays standards, pretty awful graphics. Today, it could be pretty amazing.

Lets think about ranges of freedom here...

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot VISIT any planets. Not one.

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot get out of our seat to go and buy a coffee at Starbucks (see what I did there...)

So, lets imagine the full shebang.

I am in my Asp, flying to a Federal Navy system. I fly in and navigate my way to a given rendezvous point, a small volcanic moon of a gas giant. I fly in through the thick atmosphere, getting closer and closer to the rivers of magma. My ship shows that temperatures outside are at 500 degrees. The haze and smoke thickens as I pass over a large volcano, and I glide in to a large plane of relatively cool basalt. I land the ship, get out of my seat and walk out of the cabin into the hold where my rover is stored. I get in, power up, and set it for exploration in extreme heat. It configures itself, and I drive it forward towards lift. Once on I give the go head to be lowered. The lift carries the rover down onto the surface. I drive across the rough basalt, whips of smoke drifting across the landscape. I drive over to a cave, following the beacon signal provided. I drive in, it is a massive 100m lava tube, and I drive downwards into it. after some twists and turns I see a massive door across the tube. I stop and wait. The door opens. Inside I can see a large hanger, with a number of rovers parked, a Cobra, and three Asps. My commanding officer is waiting there to give me my next mission briefing.

You right, doing all the of the above would suck so hard, and and SOOOOO little to the whole game experience. Especially with surround sound and an Occulus Rift (final model) on.
 
I think it could be a great idea, I think i'm just short sighted on the prospect of walking in ships and stations and on planets, mainly i think its because of Eve, they tried it, developed that awesome character creator and ended up with a room and a TV and a mirror. then i look at KSP, and I think landing on planets is fun, when i've created a bathtub with engines and it got there in one piece but then all i do is try it again with a bigger bath tub.

I won't knock it till ive tried it, if they can make it engaging, so far i'm just interested in anything that makes the game deeper to play. I can get over its short comings so far, found enjoyment in scanning and finding systems with the most juicy celestials. just need more of the same really.
 
Really? I mean, really?

Go and play Frontier (get an Amiga emulator) where you could land on planets. It used to blow my mind, and that was with by todays standards, pretty awful graphics. Today, it could be pretty amazing.

Lets think about ranges of freedom here...

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot VISIT any planets. Not one.

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot get out of our seat to go and buy a coffee at Starbucks (see what I did there...)

So, lets imagine the full shebang.

I am in my Asp, flying to a Federal Navy system. I fly in and navigate my way to a given rendezvous point, a small volcanic moon of a gas giant. I fly in through the thick atmosphere, getting closer and closer to the rivers of magma. My ship shows that temperatures outside are at 500 degrees. The haze and smoke thickens as I pass over a large volcano, and I glide in to a large plane of relatively cool basalt. I land the ship, get out of my seat and walk out of the cabin into the hold where my rover is stored. I get in, power up, and set it for exploration in extreme heat. It configures itself, and I drive it forward towards lift. Once on I give the go head to be lowered. The lift carries the rover down onto the surface. I drive across the rough basalt, whips of smoke drifting across the landscape. I drive over to a cave, following the beacon signal provided. I drive in, it is a massive 100m lava tube, and I drive downwards into it. after some twists and turns I see a massive door across the tube. I stop and wait. The door opens. Inside I can see a large hanger, with a number of rovers parked, a Cobra, and three Asps. My commanding officer is waiting there to give me my next mission briefing.

You right, doing all the of the above would suck so hard, and and SOOOOO little to the whole game experience. Especially with surround sound and an Occulus Rift (final model) on.

i like the vision, but i don't think it's realisitc to expect that kind of depth.

i would be happy already if they add atmospheric flight, like they teased in beta.
 
Planetary landings would be nice but after everything currently in game has been fixed. Not bothered about the walking around outside although would like to be able to walk around inside my ship just to see it but that can also wait until all the important stuff is done.
 
Really? I mean, really?

Go and play Frontier (get an Amiga emulator) where you could land on planets. It used to blow my mind, and that was with by todays standards, pretty awful graphics. Today, it could be pretty amazing.

Lets think about ranges of freedom here...

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot VISIT any planets. Not one.

We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot get out of our seat to go and buy a coffee at Starbucks (see what I did there...)

So, lets imagine the full shebang.

I am in my Asp, flying to a Federal Navy system. I fly in and navigate my way to a given rendezvous point, a small volcanic moon of a gas giant. I fly in through the thick atmosphere, getting closer and closer to the rivers of magma. My ship shows that temperatures outside are at 500 degrees. The haze and smoke thickens as I pass over a large volcano, and I glide in to a large plane of relatively cool basalt. I land the ship, get out of my seat and walk out of the cabin into the hold where my rover is stored. I get in, power up, and set it for exploration in extreme heat. It configures itself, and I drive it forward towards lift. Once on I give the go head to be lowered. The lift carries the rover down onto the surface. I drive across the rough basalt, whips of smoke drifting across the landscape. I drive over to a cave, following the beacon signal provided. I drive in, it is a massive 100m lava tube, and I drive downwards into it. after some twists and turns I see a massive door across the tube. I stop and wait. The door opens. Inside I can see a large hanger, with a number of rovers parked, a Cobra, and three Asps. My commanding officer is waiting there to give me my next mission briefing.

You right, doing all the of the above would suck so hard, and and SOOOOO little to the whole game experience. Especially with surround sound and an Occulus Rift (final model) on.

and after 100 missions ull be biting ur hotas irritated that u need to spend 15 minutes to get in and 15 minutes to get out doin the same routine over and over and over and over just to retrieve and get a mission
 
Yeah. I don't want anything that might distract me from grinding credits. Grind grind grind grind grind grind grind. I'm really worried about this getting in the way of my grinding. Only yesterday, I accidentally had some fun and forgot to grind. It was very annoying.

Try it with a friend, even more fun.
 
so me and my friend take each a couple of mil from you. Of course, we don't intend to pay off the loan. You post bounties. I kill my friend and he kills me and we pick up additional money.

Please, I want this mechanic in ED :D

Even with the Feds/Empire adding the dreaded 20% Valued Assination Tax? :)
 
and after 100 missions ull be biting ur hotas irritated that u need to spend 15 minutes to get in and 15 minutes to get out doin the same routine over and over and over and over just to retrieve and get a mission

No I wont. I used to do this kind of thing in Frontier (kind of) it was the best part of it.
 
Planetary landings - definitely.
Wandering around, a bit meh. I don't want to have to spend five to ten minutes every time I want to buy some commodities or get a mission and to be honest a FPS add-on does nothing for me.
 
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