The Planetary landing and planetside missions discussion Thread

Posted this link before about a game they worked on, which shows what they were up to in terms of procedural city development a few years back, which never saw the light of day, but could be updated and easily added to the engine for planetary exploration and moving around

https://www.frontier.co.uk/games/outsider/
 
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My only concern re planetary landings is DB's vision of us all walking around hunting game...can't think of anything more tedious.

Yeah, the scope of planetary activities is looking dire so far. Maybe the stations are in such a bad state because the same modellers are designing the ships? So it could improve once the initial work is done, and that extra resource could go into making the hundreds of building designs they will need.
 
I hope that for planetary landings we get one of those spiky sticks for picking up litter so that I can collect discarded drinks cans and then fly them to Lave and cash in. - I really hope this is not going to happen.
 
So, does anyone else share my concerns and are there any others you have?

The thing is, I suspect that it's hard to tell. FD have managed some tricky things (lovely spaceflight, making ships fresh, distinctive and fun to fly), meanwhile, some really basic stuff has been utterly disastrous (assassination missions still broken, since beta). There is often no way to generalise based on other stuff that they've done on this project, as they can exceed what you might hope, or deliver a real stinker, shrug and leave it to fester.

I would suggest rolling 1d20 and looking on the toenail colour table, for now.

Edit: ..and yes, hunting game sounds like a deeply lame activity choice. We're not all rednecks! :D
 
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I'm concerned that if I crash into planet Kerrash on an episode of Kerrash Landing it might be too meta to understand... :p
Seriously however my only concern about PL would be dividing the player base.
 
My concern is that they planetary landings will only be a bunch of new stations with a different landing surrounding.
Im concerned there will be no atmospheric flight, no landing on runways, nothing to make it FEEL different from the stations we already have.

So when the hype settles from the atmospheric entry effects (which will no doubt be amazing) all we have is more stations with the same function(s).
I am so hoping im wrong, and that we actually get full atmospheric free flight and forced to land gently on runways.


Then again, there are so much else im hoping to see fixed before im even interested in planetary flight.
 
I love E: D as much as the next person and have had a world of fun in the last few months (in fact it has gotten me through a very tough time in my life), but I am beginning to be concerned about how Planetary landing will be achieved.
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This stems from the way that the stations have been handled in the game, and the lack of variation thereof. The outpusts have about 6-10 different pieces that were procedurally randomised, and the exterior of the big stations have about the same. The interior of the bigger stations have around 3 set designs? I would have liked to see some procedural randomisation on the station interiors myself, but that’s a point for another discussion.
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Looking at that small amount of procedurally generated content in the game, am I the only one worried at how Fdev are going to be able to manage cities and landscapes for Planetary landings? in space you can get away with it to a degree, and even in the older games where having simple textures on the ground was acceptable, but with graphics as they are now and the prospect of walking around it all; it's a huge undertaking to make enough content for the randomisation to be effective.
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I can only hope that the lack of variation in station design is due to them concentrating on the planet content, as that would be a fair compromise to me :)
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tl;dr FDev struggled to make muc content for stations, how will they manage city and landscapes?
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So, does anyone else share my concerns and are there any others you have?

I'm hoping to see something like this..

Lets hope


http://forums.introversion.co.uk/viewtopic.php?t=41634
 
So when the hype settles from the atmospheric entry effects (which will no doubt be amazing) all we have is more stations with the same function(s).
I am so hoping im wrong, and that we actually get full atmospheric free flight and forced to land gently on runways.

Given that we apparently have full VTOL capability, and can idle comfortably in the gravity near a black hole, it makes no sense to hope for runways, it's like hoping that we have to hitch horses to the front.
 
Believe me, there's a bunch of good software to do this, so it not necessarily must by implemented from scratch, just look at this wonder.

[video=youtube;NsNP8-S5ygE]https://www.youtube.com/watch?v=NsNP8-S5ygE[/video]
 
I imagine there will be federation-style cities, empire-style cities etc... I agree that the lack of variation in station interiors doesn't bode well for a huge variety of city types. I suspect things will look very modular. Or maybe there will only be two or three different city layouts.

And let's not forget we'll also be able to get out of our spaceships and wander around. It's a pretty huge challenge.

If you want to see what planets and cities will (probably) look like then play Screamride. (or watch some videos)

I imagine it wont be far off that ...
 
There is massive potential in modern procedural generation, Frontier has barely scratched the surface with Stellar forge.

Just look what Hello games are doing with No Mans Sky, or take a look at space engine. I hope Frontier can leverage some of the growing industy knowledge to really push the limits.

But it's going to come down to budget and time, so we'll just have to wait an see, but it looks like even small teams can produce some impressive results.
 
Given that we apparently have full VTOL capability, and can idle comfortably in the gravity near a black hole, it makes no sense to hope for runways, it's like hoping that we have to hitch horses to the front.

I know, but there is alot that doesnt "make sense" in ED so I see no issue why atmospheric flight couldnt be required to land on planets.
It would give the game much needed variety as well.
 
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