The Planetary landing and planetside missions discussion Thread

The Screenshots are looking good! They are looking better and better... Frontier knows what they are doing: They are revealing it slowly, it's like a strip-show...
 
How much detail of a downed T9 do you expect to see - from a distance? in the dark? amongst the dust and probably half buried anyway? In the words of the immortal Charlie Brown - "Good Grief!".
 
understand that giving them a chance but isn't that what forums are for To point out things before release to discuss things put ideas acrossor betas
as if we don't say nothing now it would take longer during the beta stage as I'm sure there will be plenty of other
issues, as that's what the beta is all about. Point taken.
 
Also I couldn't see the new scanner picking up signs of the T9 either in the images are objects on the surface items that we just stubble across or will there be some form of radar bounce signal so we know where to look !!!
Could be something revealed by a planetary scanner.
 
understand that giving them a chance but isn't that what forums are for To point out things before release to discuss things put ideas acrossor betas
as if we don't say nothing now it would take longer during the beta stage as I'm sure there will be plenty of other
issues, as that's what the beta is all about. Point taken.

I doubt this will come, certainly not in this release. I think it's entirely possible to do but what I was/am expecting is them to be like USS. They will spawn randomly based on a chance much like in a loot table. Generic models chosen from and spawned at locations for us to salvage or explore possibly certain variations of hand crafted instances or potentially the ability for the instancing system to mix things up a bit. It would be really nice to see instances with maybe 5 or 6 crashed fighters representing a battle, or several large trade vessels representing a convoy etc.

What you are requesting is that they consider telemetry/data which would vary massively depending on the terrain, I doubt this is happening if it isn't happening already in the shots we are seeing. Between now and then I guess you could possibly put in some moved dirt and whatever to represent where it has slid or exploded or cratered but that requires specific knowledge of the surface you are deforming - and how that would integrate with their height maps and the procedurally generated planets. It sounds quite complicated just for a little bit of extra fidelity and it would likely expose so many potential bugs which would increase their workload further. Then there is the permanence considerations, particularly - when you come back to it, has the ground recreated itself back to how it was before the instance generated?

You could just put a decal/sprite based effect on the ground. But if it is just a texture that is stuck to the ground you would probably remark concerning the quality much like what you have done here.

I guess what I am trying to say is - ground your expectations. Others are saying "it's not even in beta". I am saying - what you are seeing is likely close to if not exactly representative of what you will get in the game when Horizons launches.

And it is good! I really like it, no doubt when you get closer you will get the same polish you would see on the T9 you fly.
 
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I agree with OP, I want more detail. I'm hoping that we are seeing beta landscapes and they are not finished yet.

Check out Outerra, Look at the procedural texturing on the rocks, I know its an Earth simulator with volumetric lighting, but the fractal textures are superb, I want ED plandings surfaces to look this good!

https://www.youtube.com/watch?v=QmWmXaBkaIk

sorry the forum wont let me insert the video, go to YT and check out Outerra, look for the Procedural Earth Simulator video


 
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I agree with OP, I want more detail. I'm hoping that we are seeing beta landscapes and they are not finished yet.

Check out Outerra, Look at the procedural texturing on the rocks, I know its an Earth simulator with volumetric lighting, but the fractal textures are superb, I want ED plandings surfaces to look this good!

https://www.youtube.com/watch?v=QmWmXaBkaIk

sorry the forum wont let me insert the video, got to YT and check out Outerra, look for the Procedural Earth Simulator video



I would say it's about right, what you have to remember is - Elite has lots of very high detailed ships, outposts and soon vehicles involved. Not to mention this is a rocky world that is covered in regolith while the video you showed off is an earth like world.

For example - ignoring the boulders below which could exist on other worlds based on volcanism, this is Mars:

PIA08440-Mars_Rover_Spirit-Volcanic_Rock_Fragment.jpg


I would like there to be more detail too, definitely, but again, I'm going to manage expectations. This is likely very close to the final version :)
 
Well actually I'd bet a few bux it won't look far off from the release version.

I also think it looks good, I wonder how much control we'll have over the pg algorithms.
If we get to change base texture size it would be really nice
 
I agree with OP, I want more detail. I'm hoping that we are seeing beta landscapes and they are not finished yet.

Check out Outerra, Look at the procedural texturing on the rocks, I know its an Earth simulator with volumetric lighting, but the fractal textures are superb, I want ED plandings surfaces to look this good!

https://www.youtube.com/watch?v=QmWmXaBkaIk

sorry the forum wont let me insert the video, got to YT and check out Outerra, look for the Procedural Earth Simulator video



Their gaming engine may not even be capable of that type of rendering (most multiplayer games aren't). We still want this whole process to run good, not only for regular gameplay, but for VR as well. Outtera was built for the purpose of displaying what it does and do it well. Horizons is being developed for an existing engine, so only time will tell just how good it can be. They are doing rocky airless moons/planets and it isn't looking too bad so far. I'm waiting to see the canyons and such that we are going to 'fly' through. We'll see how it turns out.
 
Do you think our tracks will be there forever?

Very doubtful, I doubt we have much of an effect on the surface at all. I imagine if terrain deformation was happening FDEV would have had it at the forefront of their marketing campaign as it would be revered and generate a hell of a lot of excitement.
 
I just took a closer look at the screenshots... I think the level of detail is quite good! The only thing that bothers me is the shiny-new look of the "chrashed" T9 and the look or non-existence of the "chrash site", but that's something that will be added... hopefully....
 
understand that giving them a chance but isn't that what forums are for To point out things before release to discuss things put ideas acrossor betas
as if we don't say nothing now it would take longer during the beta stage as I'm sure there will be plenty of other
issues, as that's what the beta is all about. Point taken.

While on the one hand, you are absoloutely correct. On the other hand, you are completely, utterly, wrong.

Are you really implying that FD cannot look at their own work and see what is good and what still needs work? Trust me, devs are not blind.
 
The resolution of the groundmesh seems incredibly high. I bet with a nuance of colour variation, these surfaces will go from very good to awesome without question. On one of the pictures, scattered rocks can be seen. How dense the scattering will be and to what detail the surfaces go, cant be told from those screens anyway... In what way the scattered assets vary is also completely unclear. I want to see that in motion and from a closer point of view. Then i judge it. So far its looking very promising.
 
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Very doubtful, I doubt we have much of an effect on the surface at all. I imagine if terrain deformation was happening FDEV would have had it at the forefront of their marketing campaign as it would be revered and generate a hell of a lot of excitement.
Plus lots of tracks could be being made all at the same time, in the same place, but in different instances.
 
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