The Planetary landing and planetside missions discussion Thread

I really hope they will implement different types of vehicles in the end. It also depends on how much can we do once we landed. The current vehicle that we get could be a good multipurpose one, but we could also get a more combat orientated one, one with increase cargo space so we can hoard all the loot, or maybe a mining vehicle in the case we could mine on the surface. Pleanty of options if you ask me, but untill we get the actual content to use them it's rather pointless to have any more of them.
 
I really hope they will implement different types of vehicles in the end. It also depends on how much can we do once we landed. The current vehicle that we get could be a good multipurpose one, but we could also get a more combat orientated one, one with increase cargo space so we can hoard all the loot, or maybe a mining vehicle in the case we could mine on the surface. Pleanty of options if you ask me, but untill we get the actual content to use them it's rather pointless to have any more of them.

I would assume Frontier has discus this as they do have a wide selection of space ships.
 
Motor bikes on an airless rock with low gravity, don't think so.:rolleyes: Makes more sense to have a single standardised all terrain model ground vehicle, just my opinion.

It could work on earth likes once season x gets released. Speeder Bikes on moon Endor?
 
I think that the real question you should be asking is when are you adding the enemy land based vehicles? Since Planetary landings is likely to be more of the same style game[play that we have already but just actually taking place on a planets surface instead of space ie. searching for USS's and doing collect 4 tonnes of X and bring it to Y type scenarios I personally am not expecting a whole lot more than that. I was a little disappointed to find out that there are not any land based enemies added at this point.

My personal hope for this expansion was that it would expand upon the civil war and war aspects of the background sim where the wars would not be confined to space as they are now. I was hoping that these battles would also be raging on the planet surfaces too. Without any land based enemy vehicles this seems unlikely at least for the time being anyway.
 
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My personal hope for this expansion was that it would expand upon the civil war and war aspects of the background sim where the wars would not be confined to space as they are now. I was hoping that these battles would also be raging on the planet surfaces too. Without any land based enemy vehicles this seems unlikely at least for the time being anyway.

Looking forward to when we will be able to deploy tanks! :D
 
I think that the real question you should be asking is when are you adding the enemy land based vehicles? Since Planetary landings is likely to be more of the same style game[play that we have already but just actually taking place on a planets surface instead of space ie. searching for USS's and doing collect 4 tonnes of X and bring it to Y type scenarios I personally am not expecting a whole lot more than that. I was a little disappointed to find out that there are not any land based enemies added at this point.

My personal hope for this expansion was that it would expand upon the civil war and war aspects of the background sim where the wars would not be confined to space as they are now. I was hoping that these battles would also be raging on the planet surfaces too. Without any land based enemy vehicles this seems unlikely at least for the time being anyway.

Frontier has mentioned the enemy drones we will be fighting, not human enemies yet.

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Looking forward to when we will be able to deploy tanks! :D

what about mec suits ;)
 
How will the planetary bases relate to stations and politics in system?

I have this question that I have not seen addressed yet (I think): how will the planetary bases politics relate to the stations in orbit (and with the system politics for that matter).
Will the planetary bases be governed by the same faction that rules the station in orbit or will they be independent political entities? how will they affect the influence of the factions in system and so the background simulation?

This brings the very important issue of what is the real function of stations in the galaxy. As I see it, they are trade posts where the goods produced in the planet are taken in order to save the time of pèrforming a planetary landing. Or are the stations big enough as to house factories inside them? I guess this could be the case for coriolis, probably. But the resources (minerals, metals, food, must all be extracted from the planets, that´s for sure.

This means that there must be some kind of "shuttle" service of ships that carry the good from the planetary bases to the stations in orbit. Could this open new possibilities for players, so we can carry stuff back and forth from planet to station?

There are many more possible combinations to create new gameplay options when we have planetary bases in my opinion, and I hope that FD can provide plenty of this

Let me know your thoughts about this, please
 
I would imagine whichever faction controls the orbital station if there is one would be the one on the ground, though it's possible multiple parties could have stations on the ground. I guess mechanics will be the same so maybe we'll get Conflict Zones on the surface and in space.

Missions to take things from the surface to the station would be good but I doubt they would pay very much unless the system is at war.

Interesting post though.
 
I really hope the bases on the planets will be player based as well as the faction so only people that belong to that faction can land and do whatever.
Also would be nice if these bases need to be resupplied with materials like the stations.... but this is probably Utopia.... :(
 
I would expect each planet to be like a system in itself, multiple factions controlling areas, some factions having entire control of the planet except for small pirate/independant outpost.

We should definitely expect surface to station missions/hauling.. Even transporting the usual stuff between bases on the planets.

@Bigskill - They have only hinted at permits, that suggests the entire planet will be locked down as opposed to individual bases
 
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I would expect each planet to be like a system in itself, multiple factions controlling areas, some factions having entire control of the planet except for small pirate/independant outpost.

We should definitely expect surface to station missions/hauling.. Even transporting the usual stuff between bases on the planets.

@Bigskill - They have only hinted at permits, that suggests the entire planet will be locked down as opposed to individual bases

@777Driver the idea of planets being systems in themselves is quite amazing, didn´t even think of it like that. I was supposing that the whole planet would be controlled by a single faction. Conflicts inside planets themshelves... that´s big.

@steve_muzz I don´t think that the pay for carrying goods should be much less than the ones we receive now. But it could be really boring, so probably better left in the hands of npc´s. I´d like to see some traffic between planet and station though. There could be missons to deal with that at some critical points probably, like wars as you say
 
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I'm sure planetary bases will be able to have a different faction from any starports orbiting them.

In fact, it wouldn't surprise me at all if we saw some missions from stations where you had to work against the station on the ground... i can see this happening with a community goal or two. Imagine those who don't have Horizons being faced with community goals that require it.
 
Obviously too late now but I think it would have been cool if planetary landings had been there from launch and instead of starting with a Sidewinder you started with a ship that was only capable of orbital cruise. So for the first few hours (maybe more) you were stuck on your starting planet. You could do the planet surface based combat missions or trade between surface outposts and maybe even make it up to orbiting stations until you had enough money to buy something with a Frame Shift Drive so you could travel to other planets/systems.
 
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Obviously too late now but I think it would have been cool if planetary landings had been there from launch and instead of starting with a Sidewinder you started with a ship that was only capable of orbital cruise. So for the first few hours (maybe more) you were stuck on your starting planet. You could do the planet surface based combat missions or trade between surface outposts and maybe even make it up to orbiting stations until you had enough money to buy something with a Frame Shift Drive so you could travel to other planets/systems.

I seem to remember, years ago, when David Braben was first thinking about making 'Elite 4', he wanted players to start the game with no ship at all... the idea being that you would have to run errands on a station until you could afford to buy a ship, and only then would you be able to actually fly anywhere!

I do like the idea, though... being trapped on one planet, or in one system, until you can afford a more capable vessel! Maybe, if Frontier ever make a proper tutorial for Elite Dangerous, this could be the premise?
 
I seem to remember, years ago, when David Braben was first thinking about making 'Elite 4', he wanted players to start the game with no ship at all... the idea being that you would have to run errands on a station until you could afford to buy a ship, and only then would you be able to actually fly anywhere!

I do like the idea, though... being trapped on one planet, or in one system, until you can afford a more capable vessel! Maybe, if Frontier ever make a proper tutorial for Elite Dangerous, this could be the premise?

Well, if FD had $90M form the start how would ED be now?
 
Obviously too late now but I think it would have been cool if planetary landings had been there from launch and instead of starting with a Sidewinder you started with a ship that was only capable of orbital cruise. So for the first few hours (maybe more) you were stuck on your starting planet. You could do the planet surface based combat missions or trade between surface outposts and maybe even make it up to orbiting stations until you had enough money to buy something with a Frame Shift Drive so you could travel to other planets/systems.

I love this idea and think it should retrospectively be done like that. Imagine how even more amazing the first hyperspace jump would be if you'd spent a week shuttling around your starting planet first. 3.2.1 Booom! - the whole galaxy opens up. :)
 
I guess that in Federation space there will be Federation bases on planets/moons. But there could also be hostile bases/outpost which has to be eliminated. Which again could be unwelcome elements like pirates or empire colonies. And also to add to the background simulation, minor factions will have their own bases and outposts around a federation system which they exist in. On one side of the moon is a pure Federation base while on the other side is X minor factions base situated. These are off course allied, but can again have different agendas for their base. I also guess that missions between bases will occur.

I wonder if we will see random bases/outpost pop up like USS or if these random event will be tuned down to "places of interest" which has been mentioned. Places of interest is abandoned mining gear, crashed ships, mining deposits or landed ships which is exploring the surface of the planet. Landed ships I have my doubts about but to not include landed ships in some type of " place of interest" would be strange. I guess in a living breathing world other ships lands to on planets and drives "cough" a SRV "cough". But I guess not :)
 
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