Is it intentional for cannons with the experimental effects Force Shell and High Yield Shell to NOT be effective against ground troops? Their description, especially for High Yield Shell, reads like there would be an effect (because of the addition of low yield explosives to the projectile). If this is intentional.....
Would it be possible to add new experimental effects to existing weapons or new weapons especially effective against troops on ground? I've recently been exploring/testing RP gameplay in support of Odyssey missions/working at settlements and think there is some room for growth. If the mindset at Frontier would be strictly have explosive weapons used in those situations, maybe adding a fighter or two with missiles or cluster bombs. An SRV with Artillery Rockets.
If they were to go the route of new weapons for ships, maybe adding an energy weapon that strips shields of CMDRs in an area of effect (AOE) watch out friendlys... An explosive weapon with wider AOE, slower rate of fire and added shrapnel (either naturally or as experimental) that causes a stagger effect on troops. Cluster bombs for ships (class 1 would be sufficient). Projectiles with HE (High Explosive) effect and small AOE.
HE could also become an experimental for existing Projectile weapons, to include Multi-Cannons. Rails could have a variant with AOE or experimental effect modification for the same.
If anyone reading this has their dream weapon additions for ground combat/troop escort, throw it in the comments! I would love to get this seen.
CMDR Moses
Would it be possible to add new experimental effects to existing weapons or new weapons especially effective against troops on ground? I've recently been exploring/testing RP gameplay in support of Odyssey missions/working at settlements and think there is some room for growth. If the mindset at Frontier would be strictly have explosive weapons used in those situations, maybe adding a fighter or two with missiles or cluster bombs. An SRV with Artillery Rockets.
If they were to go the route of new weapons for ships, maybe adding an energy weapon that strips shields of CMDRs in an area of effect (AOE) watch out friendlys... An explosive weapon with wider AOE, slower rate of fire and added shrapnel (either naturally or as experimental) that causes a stagger effect on troops. Cluster bombs for ships (class 1 would be sufficient). Projectiles with HE (High Explosive) effect and small AOE.
HE could also become an experimental for existing Projectile weapons, to include Multi-Cannons. Rails could have a variant with AOE or experimental effect modification for the same.
If anyone reading this has their dream weapon additions for ground combat/troop escort, throw it in the comments! I would love to get this seen.
CMDR Moses