Felicity’s engineering comments mention she went to the Coalsack Nebula in her engineered Asp Explorer, and she talks about crossing dangerous rifts with pilot courage being the only limitation, phrasing that is reminiscent of the Dark Wheel membership requirements ( Codex entry “only a handful of the bravest and most competent pilots of each generation are honoured with an invitation to join”).
Jorki, just curious - where and how long ago did you find that quote? Her entry in Engineers only says she is a legendary explorer with an Asp, and she is not listed under individuals in the Codex. She is quoted in The Dark Wheel entry but it is entirely different. Nothing about Coalsack or dangerous rifts and pilot courage that I can see. Or does it show up only when you visit her station?
 
Jorki, just curious - where and how long ago did you find that quote? Her entry in Engineers only says she is a legendary explorer with an Asp, and she is not listed under individuals in the Codex. She is quoted in The Dark Wheel entry but it is entirely different. Nothing about Coalsack or dangerous rifts and pilot courage that I can see. Or does it show up only when you visit her station?
Check out her L3 and L5 upgrade descriptions!
Haven’t got a link, but if you go on IRH Discord ScolioTheMost has a pic (22 March 2020)of her upgrade messages on the #engineer-profiles channel.
 
Thargs are even swarming in some of the cold systems in Coalsack - just was in one with a binary Type L and Type T dwarves and ice planets, and they are all over the place. Interestingly none in Chamaeleon Nebula area which is only a few jumps away, that I could find anyways.
 
So about those NHSS Threat 5's being almost always a Cyclops and non-aggressive - just dropped into one with four Marauders and two Regenerators who started hammering me instantly. Got out with no shields, again, barely. 50% hull this time (96% last time). Off to one of those new-fangled Alliance stations, think if I continue the Soontill Relic experimentation it will be in a system with one of those stations close by in case my life support goes before I frameshift.
 
Off-topic ...
I was just scanning another Interceptor and noticed its icon after scanning. Zoom in on it.
What we see on the barnacle and in the codex is just the very center of this icon.
eICQoO2.png
 
Wondering if the immediately aggressive Thargs are Klaxians and the less aggressive ones Oresrians...
Off-topic ...
I was just scanning another Interceptor and noticed its icon after scanning. Zoom in on it.
What we see on the barnacle and in the codex is just the very center of this icon.
eICQoO2.png
Yup - see the various ones being compiled here, among other places (scroll down the page until you see the images): https://forums.frontier.co.uk/threa...rgoid-ship-logograms-compendium.379844/page-2
 
So about those NHSS Threat 5's being almost always a Cyclops and non-aggressive - just dropped into one with four Marauders and two Regenerators who started hammering me instantly
Welcome to ED where they like to 'make things go wrong' for the player. Trust nothing!
Off-topic ...
I was just scanning another Interceptor and noticed its icon after scanning. Zoom in on it.
What we see on the barnacle and in the codex is just the very center of this icon.
eICQoO2.png
Nice spot. So the Thargs are angry and waging war and genocide across the galaxy coz they have no decent hairdressers and all the Ammonia bleaches their hair. Makes sense, Ive had bad hair days too :)
 
Wondering if the immediately aggressive Thargs are Klaxians and the less aggressive ones Oresrians...

Yup - see the various ones being compiled here, among other places (scroll down the page until you see the images): https://forums.frontier.co.uk/threa...rgoid-ship-logograms-compendium.379844/page-2
Mm, interesting thought about Oresrians vs Klaxians. Did you get any pix/video to check their logos?
If the logo is a hive/faction marker there should be a difference, presumably of the central part which has been common so far. Of course the Alliance could have squished their nests during terraforming the Coalsack Ammonia Worlds!

Think there are 3 types of Goid Scout: normal, marauder & regenerator. The latter make the others stronger. Marauders are always very aggressive, if you’re hunting them then those are the ones to take out first, then the regenerator.
 
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And thus ends that experiment - didn't realize you needed a heat sink to be able to scan them. Another Intercerptor got me when I went to within 500m to use the scanner and no more Soontill Relic (until I get back there again anyways). Live (or die) and learn.
 
Hey Drew,

It’s come up before, but just wondering if you could clarify - was it specifically no anti-gravity that was the rule or was it no artificial gravity (except via acceleration)?

I posted a quote from DB which covers the artificial gravity situation for ED, but am just wondering if the writers got told that and also got told no anti-gravity, or if there was a conflation of the two.

(I’m sure there’s an MB comment on Time Travel somewhere, but it’s interesting that no Time Travel wasn’t stipulated to the writers.)
Artificial gravity is fine. Db has a problem with antigravity tech that breaks newton's laws. I dont see why really... we have magic force fields, some kind of inertial tech for ship collisions, magic ftl drives, magic comms, magic lasers, magic Thargoids, magic guardian ships etc...

DB likes scientific realism... except when he doesn't. ;)

Cheers,

Drew.
 
No Thargoids around Lupus Dark Region or Lupus Dark Region B that I can find anyways. Seems to be just the Coalsack Nebula (and not necessarily the Coalsack or Musca Dark Regions, which makes sense based on behaviour at the Pleiades I guess). I'm going to take a spin out to Seagull Nebula for fun now that I can't do my experiment any more, maybe I'll come home with some Trinkets to play with. Also want to be out Barnard way when Odyssey drops in case all those permit locks are lifted...
 
That’s why I run video capture (Windows Gamebar) of the last 5 minutes. The trouble is I never remember to press the key combination after an event! 😉
Yeah I used to have the Nvidia equivalent of that setup (it may even still be, I should check). Had the same issue with remembering to turn it off at the right time so it doesnt overwrite though.
 
Have y'all seen this?
Possibly off topic but I hadn't seen this mechanic utilized yet.
Here's a link to the Reddit discussion: Coded Message in Ruined Station? - Advice Please!
Edit: The series of numbers at the beginning of the message appear to be a portion of the key for the rest of the message. As mentioned in the reddit post, the OP used an A1Z26 cipher to convert the numbers to the letters GAKUTENSO, which corresponds with the key G-KUTENSO--DFHIJLMPQR-W-Y- used to solve the alpha portion of the message, which is "first contact is imminent cmdr ships secured sending the comms channel frequency now tread carefully or noone will trust you". Speculation is he received the message because he had ships in the station that was on fire. But who was it from? What does treading carefully and trust have to do with it? It all seems a little suspect to me.

Edit 2: It was a player created event for their wing-mates.
 
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