Did too!
Many a Black Hole dived with a hold of Guardian Relics, over several months, and also dropped them between dual BH to see if anything happened. Also tried dropping them inside the BH!
-zilch!!!
what about the Targoid relics from their base? were they also transported and dumped? ) pilots of them use them on the base for the sake of opening a map of the galaxy, so maybe they open a gate in space
 
Again, Raxxla in the game predated Thargoid and Guardian relics.

Has anyone checked into the intact fighter that can be found in USS's. I noticed that unlike the other pieces of debris, it cannot be moved from it's spawn point. It also has these callsigns on it -- 1LAR1A-X and 3-R1K-A 4821. Almost seems like a possible cipher.
Well, the word "RAXXLA" is definitely in there somewhere. Just need to work out how to unscramble the coordinates.
 
the pilots never guessed to look for Raxxla, carrying a number of Guardian relics with them on the ship ;) probably no one has also tried to drop them in certain places in space;)
Just to avoid people wasting time: it doesn't work near Polaris. I have almost all salvages and dropped them all. Honked and the probe deactivated my ship (like it does anywhere and anytime).
 
OK, so after searching through the names of the 10,000 systems within 140 ly of Sol, one stood out in regard to my "sight" clue hypothesis
That system is SEER, 84.5 ly from Sol. Spent an hour or so flying around, checking out several USS, & trying to find anything at the orbit centres of the 3 stars (no other bodies) but nothing found. :cry:
 
The Dark Wheel invite needs to be obtained by completing the 12 labors. This is why there is a clue 'we know why people haven't found it'. Cmdr's tend to play one facet of the game. How many are doing "Elite" level combat + espionage + trade + larceny + exploration + passenger, etc ??

None....

Good luck Cmdr's !
o7
 
The Dark Wheel invite needs to be obtained by completing the 12 labors. This is why there is a clue 'we know why people haven't found it'. Cmdr's tend to play one facet of the game. How many are doing "Elite" level combat + espionage + trade + larceny + exploration + passenger, etc ??

None....

Good luck Cmdr's !
o7
I did all. But TDW don't like me...
If they contact you, ask them why :p
 
The Dark Wheel invite needs to be obtained by completing the 12 labors. This is why there is a clue 'we know why people haven't found it'. Cmdr's tend to play one facet of the game. How many are doing "Elite" level combat + espionage + trade + larceny + exploration + passenger, etc ??

None....

Good luck Cmdr's !
o7
Done them all, and many of them at that including all dark wheel original missions, maxed powerplay in all powers, have every permit in the game available/known right now also allied with most factions within the bubble and many other things so if it is linked to all this...I am RAXXLA
 

Jut remember you can track Halley's comet which travels the same speed as the lower speed of supercruise...coincidence? its catchable and Pareco may just have been a hint that we can drop on them

using the skybox, hip 41299 and the distance of 17262ls i am on route to see if i can find it, the distance would be past the current position of makemake and the distance well exceeds the probes
 
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Am I far enough yet lol...now heres the confusing part......after 3000ls it changed to 0.10ly however 3000ls is not 0.10 of a light year....

If anyone knows the true conversion please let me know, the goal is 17261ls away from earth, I am at 0.17ly in supercruise currently, if you could give me the converted 17261ls to the supercruise ly that would be even better and i can manage my speed to slow down just beforehand and do the rest fo the journey at 30km/s
 
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1 ly = 365.2*24*60*60 lsecs (i.e. number of seconds in a year)

1ly is then 31.5kls. so 0.1ly =3155ls, so close enough. Your 17261ls is ~0.55ly

But if you are using Stellarium or other orbital software to find it then you may be disappointed as ED doesnt model the orbits in the same way as they do. Stellarium, for instance uses a multi-body model that corrects for all the interaction between bodies. ED looks like its just simple ellipses, so the comet wont be where the tools say it is. Even tools like Stellarium have doubful accuracy projecting forwards to 3307.
 
Getting to the asteroid base in the Heart nebula yesterday, I noticed that all the surroundings around were scanned, but they were scanned very poorly - some stars were scanned, but the planets were not. Because of human laziness, the object of the search can really be right under your nose and no one will see it. The embarrassing thing is that Drew Vagar asked Braben about the Raxxsla and he said that some pilots had visited that system, but apparently it was not scanned, but simply refueled and flew on. Considering that all inhabited stars and their neighbors are somehow open and scanned, does this not indicate distant regions of space? I think that these are either distant, still unexplored regions or closed sectors like the Polar Star (Polaris).
 
Please tell me, when you scan the system, after 100% scanning, there may still be un-scanned objects like generation ships or alien structures in the system? Or do you need to carefully scan each planet separately to find the same Guardian ruins or abandoned bases?
 
Getting to the asteroid base in the Heart nebula yesterday, I noticed that all the surroundings around were scanned, but they were scanned very poorly - some stars were scanned, but the planets were not. Because of human laziness, the object of the search can really be right under your nose and no one will see it. The embarrassing thing is that Drew Vagar asked Braben about the Raxxsla and he said that some pilots had visited that system, but apparently it was not scanned, but simply refueled and flew on. Considering that all inhabited stars and their neighbors are somehow open and scanned, does this not indicate distant regions of space? I think that these are either distant, still unexplored regions or closed sectors like the Polar Star (Polaris).
There are a number of errors in the above. Drew's conversation over a drink confirmed Raxxla is in the game. The 'somebody honked the system and jumped on' comes from Michael Brookes at a Lavecon, and supported by CMDR Acorbius' confirmation of it (we have no other independent verification of this).

The partly scanned systems date from before the FSS, when the honk would only reveal bodies up to 1000ls from the ship. This means many systems are only partly discovered. The Formidine Rift saga, which prompted much scanning in the H+S nebula region was before the FSS, so yes there will be bodies to be had now. In the main bubble, there are many fewer of these, though you will occasionally find un-scanned bodies.

In general, as far as we know, all bodies are revealed by FSS out to infinity. The FSS will tell you how many POIs to expect on each body, but their locations are reveals by DSS scan on the body itself. Stations, Megaships and Probes etc. are also shown by FSS, unless they reside in a ring or asteroid field.
 
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1 ly = 365.2*24*60*60 lsecs (i.e. number of seconds in a year)

1ly is then 31.5kls. so 0.1ly =3155ls, so close enough. Your 17261ls is ~0.55ly

But if you are using Stellarium or other orbital software to find it then you may be disappointed as ED doesnt model the orbits in the same way as they do. Stellarium, for instance uses a multi-body model that corrects for all the interaction between bodies. ED looks like its just simple ellipses, so the comet wont be where the tools say it is. Even tools like Stellarium have doubful accuracy projecting forwards to 3307.
1 ly = 31,536,000 ls = 31,536 kls = 31.5 Mls
 
Thought the old Advanced System Scanner detected all astronomical bodies within a system? Of course many people in the early days of the game went out exploring with only a Basic or Intermediate scanner, and found orbiting bodies by Mk1 eyeball (I remember it well! MB didnt like the Advanced scanner , he thought it made it “too easy”). But yes, poi are only detectable within 1000ls, and sometimes you have to drop into an asteroid belt etc to detect something. The FSS makes things a little easier, but still cannot detect some objects, such as megaships in asteroid belts! 🧐

I am always surprised when people assume that Raxxla is going to appear as an astronomical body, with that name, on a system scan. It makes absolutely no sense for FD to implement it that way. Firstly it would be too easily found, secondly it would be disappointing, and thirdly the search would be open to data mining exploits. It is much more likely that Raxxla only exists on the FD server until some trigger is hit which causes it to be downloaded into the player’s machine. That trigger event, I think, is the “Omphalos Rift”, but I think that is also most likely disguised as something quite ordinary, which most pilots would ignore. That is why it still has not been found. We now know that Halley’s Comet is in the Sol system in ED, but its taken 7 years to find it!

The documented date of first rumour was 2296, only 4 years after the founding of the Republic of Achenar (139ly from Sol), which is likely a hint at the likely range for Raxxla. Quirium wasnt invented until 2482 on Lave, almost 200 years after the first rumour. So the early automated probes that “were sent out to hundreds of systems during the 22nd Century” had very limited range. Seem to remember quirium drives only had around 7ly range. I got my pilot’s licence in 3302 and my first few ships were limited to something around 26ly (ah, I remember well the fun of getting out to and exploring the Formidine Rift with that jump range!). So I am convinced Raxxla will be found within or close to the bubble, at a maximum range of around 140ly from Sol. That first rumour date was given to us for a reason!

Going back to Halley’s Comet, it seems that it can be detected by an exploit (dangerously close to data mining) which I wont discuss. It seems very strange that there is no in-game means of finding it, and other comets like the two in Pareco. These bodies don’t appear to show on an FSS scan. So is there an in-game mechanism (other than flying around blindly until we get within 50km at slow speed when it will blip up on the left hud display) that can be used but we haven’t found yet??

Edit: and why did FD implement in-game comets which cant be detected?? I can understand their graphical display in-game being a problem for the early game releases though with the particle effects that came in around Horizons release, and with the DSS probes, that should be easily overcome. Might be low in management/commercial priority so they were put into the Stellar Forge but not implemented as such in game? However isn't Sol a hand-crafted system? And I suspect Pareco is also, with six stations all orbiting a comet. SO the Pareco implementation seems almost to highlight their existence without FD explicitly saying so, perhaps as a clue? I’m wondering if this comet mechanism is too close to the Raxxla/Omphalos implementation?! 🧐🧐
 
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The old ADS scanned the entire system for bodies and stations. It did not detect signal sources. We had to be within range of those.

FD are of course free to turn of the scannability on any object in the game. Having one planet in the game that does not show on the fss because it is 'obfuscated', is no problem.
If the object has a BodyID, it's a bit more tricky to hide it. It will show as missing, in the logs. Comets does that to, so they will act as camouflage. If the outermost body in the system is the one that is hidden, there is no way to detect it.

I suspect that the comets are invisible, because FD does not have a satisfactory implementation of them yet. I think they want them to look cool, have a tail and be visible in SC. I hope they get it done, because there seem to be a lot of them. I suspect they are in the proc. gen. systems, as well.

If a system has a few unscanned bodies it can be because the system has been updated. This happened several times in the Pleiades, when things started to happen out there.

The FD servers with downloadable objects is relatively new and is in limited use. For years the entire game was local, with only a few stats being sent to the servers. If Raxxla hasn't been drastically changed, it lives in your computer. ;)
 
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