No. Combination of network trouble, and jumping from near a planet. All well known effects.
The jump tunnel animation is just a loading screen, ofc.
No. Combination of network trouble, and jumping from near a planet. All well known effects.
And I suspect Pareco is also, with six stations all orbiting a comet.
Comets don't develop their tails until they come close to a star though. When they're in far off stages of their orbits they would look just like an nice asteroid from a ring (possibly dirtier).I suspect that the comets are invisible, because FD does not have a satisfactory implementation of them yet. I think they want them to look cool, have a tail and be visible in SC.
1 ly = 365.2*24*60*60 lsecs (i.e. number of seconds in a year)
1ly is then 31.5kls. so 0.1ly =3155ls, so close enough. Your 17261ls is ~0.55ly
But if you are using Stellarium or other orbital software to find it then you may be disappointed as ED doesnt model the orbits in the same way as they do. Stellarium, for instance uses a multi-body model that corrects for all the interaction between bodies. ED looks like its just simple ellipses, so the comet wont be where the tools say it is. Even tools like Stellarium have doubful accuracy projecting forwards to
I am being honest i have never seen this before...now I think personally it is a graphical glitch where the game crashed and done so before the colour pallet loaded for the background environment of the jump as iv had jumps do this however only maybe 1 colour, however due to the colours being missing I have noticed that there is a group formation of stars I have never seen in the jump that may usually be obscured.....I wonder what group formation of stars this is and are they in every jump? if so whats so special about them to pass you 3-4 times while jumping...
Six stations orbiting a comet? Are you sure? That doesn't sound physically possible. Could they be orbiting something larger?
Just done the posters exact jump from Burke Horizons in Aranack to Tasheter system in video with a normal jump so nothing out of the ordinary my sideI am being honest i have never seen this before...now I think personally it is a graphical glitch where the game crashed and done so before the colour pallet loaded for the background environment of the jump as iv had jumps do this however only maybe 1 colour, however due to the colours being missing I have noticed that there is a group formation of stars I have never seen in the jump that may usually be obscured.....I wonder what group formation of stars this is and are they in every jump? if so whats so special about them to pass you 3-4 times while jumping...
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2nd time
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and more after and on the other side when jump turns
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Six stations orbiting a comet? Are you sure? That doesn't sound physically possible. Could they be orbiting something larger?
That's what makes the tail modeling complex. It's not a static object. I guess it hasn't been the highest priority either. It's mostly eye candy.Comets don't develop their tails until they come close to a star though. When they're in far off stages of their orbits they would look just like an nice asteroid from a ring (possibly dirtier).
If that last bit is correct then why hasnt it been datamined by now?The old ADS scanned the entire system for bodies and stations. It did not detect signal sources. We had to be within range of those.
FD are of course free to turn of the scannability on any object in the game. Having one planet in the game that does not show on the fss because it is 'obfuscated', is no problem.
If the object has a BodyID, it's a bit more tricky to hide it. It will show as missing, in the logs. Comets does that to, so they will act as camouflage. If the outermost body in the system is the one that is hidden, there is no way to detect it.
I suspect that the comets are invisible, because FD does not have a satisfactory implementation of them yet. I think they want them to look cool, have a tail and be visible in SC. I hope they get it done, because there seem to be a lot of them. I suspect they are in the proc. gen. systems, as well.
If a system has a few unscanned bodies it can be because the system has been updated. This happened several times in the Pleiades, when things started to happen out there.
The FD servers with downloadable objects is relatively new and is in limited use. For years the entire game was local, with only a few stats being sent to the servers. If Raxxla hasn't been drastically changed, it lives in your computer.
As long as you call the functions something mundane and use standard objects, there is no real danger of dataminig.If that last bit is correct then why hasnt it been datamined by now?
I’m not advocating that (quite the contrary!) but somebody on the web would have been unscrupulous enough to do that and broadcast the result by now.
Edit: I remember flying around the FRift, looking for the surface sites. The exploit to detect one (other than a BSOD) was to look at the amount of data being downloaded from the servers and the disc datarate (didnt work if you had an SSD!), so I’d say Raxxla could be downloaded on trigger from the Omphalos.
I hope the Lavian Brandy was well-concealed...I tried ignoring the sirens .. but they eventually laid down a spike strip...
The hyperspace transition seems to be on an endless loop, ending only when the next system poi are downloaded(?), so it’s not surpising you’d see them repeating.I am being honest i have never seen this before...now I think personally it is a graphical glitch where the game crashed and done so before the colour pallet loaded for the background environment of the jump as iv had jumps do this however only maybe 1 colour, however due to the colours being missing I have noticed that there is a group formation of stars I have never seen in the jump that may usually be obscured.....I wonder what group formation of stars this is and are they in every jump? if so whats so special about them to pass you 3-4 times while jumping...
View attachment 277908
1st time
View attachment 277909
2nd time
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3rd time
and more after and on the other side when jump turns
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Yes however if you time the loop towards a normal jump there is adleast 2 times they pass, however either way yes why that formation of stars stands out and now i can make them out in the normal jump, although the backdrop and other stars are usually mixed these are constant and staticThe hyperspace transition seems to be on an endless loop, ending only when the next system poi are downloaded(?), so it’s not surpising you’d see them repeating.
Whether they have any special meaning in-game is a separate question!
Suggest it to Canonn, they’ve probably already done it!I am loving this great map by Mita Kondria.
Near_Bubble_Exploration_Adventure.pdf
drive.google.com
Granted the ‘scope’ is primarily focused upon Thargoid/Guardian etc locations, in that regard it’s a straightforward point based map showing their relative locations and borders.
I’d love to see this as a heat map, but with additional data and ‘all’ points filtered, to show concentrations of ‘developer activity’ and a tonne of other data, pretty sure that would highlight some interesting voids in our understanding - ‘intelligence gaps’.
All in all a tall order to accomplish needless to say, and hats off, I wish I had the time to put something like this together.
Ivixor B? as in the Electric Wizard lol hmmm lovecraft inspired again.....For the grief of fathers, for the sorrow of loved ones, for the longing that calls for the road!
This probably refers to further Greek mythology - Eros and Psyche. This hint leads to the heart and soul. There is one habitable station in each nebula... our wandering hearts. Wanderer... it is in the same line as the grief of the parent and the grief of the lover. It seems to indicate a wandering star. There is a black hole that was ejected by gravity from the cluster IC1805 (Melotte 15). It is literally a "wandering heart", also directly related to the Heart and Soul nebula. It is best to assume that it could be the Altera eye, unless there is another black hole nearby. There is, of course, the question of what to do with Raxxla when we find it. If this is some kind of time control device, do we really want to point the way to it and attract the attention of the Club?
Ten light-years from the Urgenirk Dark Ones, where black holes permeate the Oisir-Raxlan Sector, is the giant red sun Ivixor B. It is still hot enough to support the shell of 43 planets and the life forms that live on them... the sun, not like Algol... ... 43 worlds are grouped in a narrow plane, and most of them are giants, their gas atmospheres wriggle in the form of a ghost, going into the cosmic void... colors infinitely beautiful, a wealth of red and purple colors and many rocky moons ... They discovered Kiiri, a race of beings living in the upper atmosphere of seven of the 43 worlds, the seven largest planets.
Kiirs are giant jellyfish-like creatures that swim in the hydrogen seas of the worlds on gas bells, lowering their limbs into a denser atmosphere. Some energy tendrils have a length of more than 2000 kilometers. At certain periods of their life, Kiirs change shape, acquiring long and spindle-shaped, grotesquely huge limbs that have increased to a length of 100 kilometers or more. They drift upward, using the energy stored in special locomotor cells in their shells, float through the space between the worlds. It is likely that the kiirs were never connected to the world on which they were discovered. Apparently, at one time they colonized the other six giant worlds in the same way that a herd of beasts spreads throughout the river valley. Their "singing" on subspace frequencies is a deliberate attempt to lure passing ships into their field of influence. They can detect subspace emissions from ships and repeat "melodies", creating a strangely hypnotic effect for most space races. Ships are attracted to the Ivixor solar influence zone... ”.