Maybe on a keychain?
I still have my trinket.

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Ever noticed Witch's Reach ?
The system description says the Pilot Federation forbid access and that no authorization are delivered and yet it is a Federation system.
In comparison Polaris doesn't say anything, only permit required and no other information.
Polaris, according to reported system data gleaned from the Fleet Carrier bug, seems to be unpopulated so the permit lock might be a future storyline development &/or just a nod to its role in one of the previous games.

Witches Reach is interesting, since PF here is IMHO TDW (we are told in TB they’re a faction if PF). Ive tried to: misjump there, follow an npc there, worked in the area to try & get the permit. Many have tried to crack that nut. Of the unknown permit locks that seems to me to be the most intriguing.

Try taking Trinkets and jumping there! 🙂
 
Ive tried to: misjump there,
How can we missjump? With a damaged FSD drive?
I always thought it is a pity the ships don't need to be serviced to function properly like in FE2.
That would have limited exploration in the early days but the star density is adequate anyway and if the ship has a capacity of, say, 200 jumps before needing servicing it would have given a true role for longer jump ships, and now to mobile repair station aka Fleet Carriers).
Or maybe that is the true role of some ship logs/nav computer I have seen mentioned, and about which no function have been found. They embed a false certificate that allow a jump to be done, a faked permit.
 
Polaris, according to reported system data gleaned from the Fleet Carrier bug, seems to be unpopulated so the permit lock might be a future storyline development &/or just a nod to its role in one of the previous games.

Witches Reach is interesting, since PF here is IMHO TDW (we are told in TB they’re a faction if PF). Ive tried to: misjump there, follow an npc there, worked in the area to try & get the permit. Many have tried to crack that nut. Of the unknown permit locks that seems to me to be the most intriguing.

Try taking Trinkets and jumping there! 🙂

It’s been a real while since I looked at permits. But for clarity what does the Galnet textual description say regards the permit status?

For instance from memory I believe if it says ‘permit required’ or the like it likely can be unlocked. If it were to say ‘unknown permit’ then there is no permit that can be activated.

This is what led me to investigate the Polaris permit via support some time ago, to seek clarification about these various descriptions, to which FD stated the Polaris permit was not currently accessible to players and might become accessible in the future (ergo narrative) so logically any similar written description I would accept means that permit can’t be found by us at this moment in time…
 
It’s been a real while since I looked at permits. But for clarity what does the Galnet textual description say regards the permit status?

For instance from memory I believe if it says ‘permit required’ or the like it likely can be unlocked. If it were to say ‘unknown permit’ then there is no permit that can be activated.

This is what led me to investigate the Polaris permit via support some time ago, to seek clarification about these various descriptions, to which FD stated the Polaris permit was not currently accessible to players and might become accessible in the future (ergo narrative) so logically any similar written description I would accept means that permit can’t be found by us at this moment in time…
It says the system is locked by the PF, needs a permit, but that PF does not deliver permits for this system.
Does it mean someone outside PF does or that it can be accessed by other means??
 
How can we missjump? With a damaged FSD drive?
I always thought it is a pity the ships don't need to be serviced to function properly like in FE2.
That would have limited exploration in the early days but the star density is adequate anyway and if the ship has a capacity of, say, 200 jumps before needing servicing it would have given a true role for longer jump ships, and now to mobile repair station aka Fleet Carriers).
Or maybe that is the true role of some ship logs/nav computer I have seen mentioned, and about which no function have been found. They embed a false certificate that allow a jump to be done, a faked permit.
Unfortunately this amazing concept has never made it into game, it did form part of the very early mechanics for Exploration but FD dropped them all for this vanilla version we have now.

Mis-jumps should have been one method for us to randomly find dark systems. And, applicable mysteries which were we presume hidden within them.

Sadly FD threw away these mechanisms and I feel it significantly impacted how this game is played and perceived, I don’t know if this was intentional because FD want it to be more accessible or if it was more of a quick-fix, let’s look at it later… hang on wait what’s that over there… dinosaurs?
 
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It says the system is locked by the PF, needs a permit, but that PF does not deliver permits for this system.
Does it mean someone outside PF does or that it can be accessed by other means??
No idea, I’ve had no tea so the gray cells aren’t firing properly. But I would presume logically if a ‘faction’ is named that permit can be accessed.

Then we have to consider the narratively locked areas, those large bubbles of space locked by FD at launch and presumably linked to their ongoing narrative.

Now for in-game context, I think (don’t quote me) that the PF locks these areas for ‘safety’ reasons.

Look at those, if the permit description is identical then that permit is in my opinion unavailable and more likely narratively gated.
 
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That would be a valid reason for its galactic-wide ban. If it contains something that allow to bypass certain PF made limitations.
Who else has the power to forbid it everywhere, if not PF ?
Not even slaves are forbiden everywhere!
PF control the nav computer and thereby implement all system permit locks. So I dont think the descroption means the Witches Reach permit cannot be obtained; we just dont know how or where or from whom. It may be linked to a TDW storyline that nobody has found yet, or maybe it’s a later storyline...🧐

I did try misjumping in the early days, because it features heavily in the books, but 5en someone reported that FD had said it wasnt implemented...🥺
 
PF control the nav computer and thereby implement all system permit locks. So I dont think the descroption means the Witches Reach permit cannot be obtained; we just dont know how or where or from whom. It may be linked to a TDW storyline that nobody has found yet, or maybe it’s a later storyline...🧐

I did try misjumping in the early days, because it features heavily in the books, but 5en someone reported that FD had said it wasnt implemented...🥺
I think Witches Reach is some Fed navy thing. At least there were Fed Navy convoys with UAs onboard, entring and leaving Witches Reach on mai 4th 3301. The first or second UA were liberated close by.
 
Regards permits, I dug out my old support ticket:

‘If you require a permit for a system, the system that issues the permit is likely the controlling faction. This and further information can be viewed in the Galaxy Map.

Not all permitted systems have a permit that is able to be acquired in the game. Polaris is one of these systems, and it is currently not accessible by CMDR's at this time.’
 
Could someone fill me in on what these Trinkets are in reference too and the importance of the Pilot Federation?
Trinkets : https://elite-dangerous.fandom.com/wiki/Trinkets_of_Hidden_Fortune
Once upon a time, it was an item requested by The Dark Wheel (the faction in Shindarta Dhezra, which is not necessarily the fabled inner cicle of the Pilot Federation) in a quest offered to players, that has been removed (inactivated) from the game. Maybe the quest has fulfilled its role so it was closed, maybe it is for other reasons we don't really know.
The Pilot Federation controls everything behind the scenes. They don't have an army or a public political representation but they deliver ranks to pilots, can close off systems completely and grant permits. They have a big influence on the Powers and Superpowers, some believe an inner circle of the Pilot federation is the true force driving events in the galaxy aka The Club.
The Dark Wheel may or may not be part of the club, it is a secretive group of highly skilled pilots looking for Raxxla.
In my opinion TDW oppose The Club, which controls Raxxla.
But this is speculation only. What we know for sure is what is written in the Codex (right panel inside your ship), even if the content may have been intended to mislead us....
 
Awesome thank you.

Was reading the Raxxla codex entry again and was thinking about the 'whisperer in witch-space...' line. Has anyone ever encountered a longer than usually FSD jump? There are times where it takes 5x longer to arrive at my targeted system. I wonder if there's something we would need to do while in 'witch-space' that triggers an event. OR maybe what I'm simply experiencing is just latency issues...
 
Ever noticed Witch's Reach ?
The system description says the Pilot Federation forbid access and that no authorization are delivered and yet it is a Federation system.
In comparison Polaris doesn't say anything, only permit required and no other information.
Spend enough time out in the black, and you find a whole heap of those blocked off systems all over the galaxy. Presumably they were/are for future content.

Z...
 
PF control the nav computer and thereby implement all system permit locks. So I dont think the descroption means the Witches Reach permit cannot be obtained; we just dont know how or where or from whom. It may be linked to a TDW storyline that nobody has found yet, or maybe it’s a later storyline...🧐

I did try misjumping in the early days, because it features heavily in the books, but 5en someone reported that FD had said it wasnt implemented...🥺
I seem to remember this being a bug in the original game (at least, the Atari ST version of Elite). I can't remember the exact process anymore, but you could basically jump to any point in the galaxy map (whichever of the galaxies you were in), I think by clicking on the map and clicking the system during countdown or something - though someone with a better memory of it could probably give better details.

There was also a way to do crazy jumps in ED, there was some bug (I think FD chose to call it an "exploit") that had people jumping to all sorts of places they should not have. I think a few people managed to jump in to the blocked systems, but found nothing (as you'd suspect with an area blocked off for future content).

Z...
 
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