I had no idea that CocaCola vending machines were that old!
(But the bottles I used to drink as a boy seem quite a while ago)
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I had no idea that CocaCola vending machines were that old!
(But the bottles I used to drink as a boy seem quite a while ago)
The UA mystery was long and hard. It wasn't overly complex in the beginning, but it was hard to pick out the morse code.I would counterpoint to that by reminding everyone of the Thargoid mystery, most particularly the UA's which were so obfuscated as to be one of the very few examples where Brookes had to drop a pretty major hint after the community wasn't able to solve it. Even after that, it took the combined efforts of quite a large group and quite a lot of time to actually figure out the entire thing.
The Thargoid mystery used a very complex set of nested mysteries, and fully used all the (then) available systems in game - and out of game - in order to resolve, almost all of it done without any clues or hints: First players had to notice the Fed convoys carrying mysterious Cargo and squawking odd comms chatter. Then they had to successfully pirate them to recover that cargo (they were Elite level, IIRC, so not easy). Then after getting a UA, it caused caustic damage, so players had to figure out how to 'care' for them to keep them in cargo (this was long before meta-alloys and CRCR). After that the investigations stalled, and the major use for them was UA bombing for a while! It took a comment on the forums from Brookes to galvanise the direction of investigation ("have you tried listening to them", or something to that effect). After that many more people got involved and lots of smart people started analysing the audio recordings - out of game - before things started to come together.
I can't recall exactly how long all this took but I think it was at least months between first finding a UA and figuring out what they did. Then after that there were additional mysteries with combining them with the Probes and Links later on which also included planetary searches and listening posts spitting out timed and coded audio clues etc. but by then the "method of solving" had been discovered - and not at all in any way simple! I doubt a single player could have solved the whole thing by themselves.
Also consider the Rift mystery; which was a different and simpler type of puzzle (a classic treasure hunt), which no-one actually solved - because quite frankly looking for drifting anaconda wrecks amongst thousands of stars is harder than finding a needle in a haystack. Thousands of people searched very, very hard and the area was just too big with only a vague directional heading to go off.
The Rift was Drew's baby, but he only proposed it and helped direct it - Fdev did the actual implementation within the game's systems. And bear in mind it was very much an easter-egg tie-in to one of the novels, unlike the Thargoid mystery which was baked into the narrative progression of the Thargoid reveals and used the full resources of Fdev to develop.
So yes, the Rift was "very simple" in that it was literally a findable POI location discoverable by a 'treasure map' of verbal clues - but the UA's and Thargoid mystery weren't by any means simple! Yet even the massed community struggled to solve both.
These two examples, I feel, are the best examples of the "mystery adventure quests" Fdev was playing with regarding deep mysteries in the early game - and we know Raxxla was implemented at the creation of the game, so it can use systems and interactions similar to both of these.
I think Raxxla is a combination of these two styles of mystery-puzzle. Clearly there were no clues originally (like the UAs). But unlike the Thargoid mystery, Raxxla was the work of a small team, or possibly only Brookes himself, and it's little more than an easter-egg, and was implemented at a time when everyone was super-busy building the game! So it's more likely to be closer to the Rift mystery, but with elements of the complexity and challenge we know Brookes thought very highly of. We can expect it to use the same game systems as the Thargoid UA mystery and the Rift mystery (because frankly they cover the full range of what was possible at the time). We as investigators have to consider what's it's likely to be, given the resources and technology in use.
What does this tell us? That any/all/combination of things are fully possible in relation to the Raxxla mystery:
I suspect it's very much like the Rift mystery in that the bracket of what Raxxla might be is just so wide, it's hard to know if you're even in the right area - the Codex helped with that to some degree. And like the Thargoid UA mystery the puzzle is on the edges or fully outside what most people expect. Because if it wasn't, it would have been found already by the thousands of folks that have tried over the last decade.
- Nested mysteries (a larger mystery that can't be solved without solving smaller mysteries first)
- Positional / directional clues (required to physically be in a location to get a clue or resolve a mystery)
- Audio clues (sounds in the game world that can be any other type of clue listed here)
- Text clues (written text in the game world that can be any other type of clue listed here)
- Coded clues (morse code, binary, octal, cyphers, triangulation, timed)
- Audio and visual steganography (images encoded into audio)
- Conditional clues (not all clues are available at the start).
One of which - there's still no obvious reason why it uses morse code at all - is still there.The Thargoid mystery used a very complex set of nested mysteries
I think this is a necessary reminder about puzzles generally in game; that the ‘whole’ UA puzzle was not presented to us in its entirety on day one. It evolved overtime.The UA mystery was long and hard. It wasn't overly complex in the beginning, but it was hard to pick out the morse code.
MB actually dropped the 'have you tried listening to it' hint well before we found the first UA. There was a lot of searching, due to the WIngs trailer.
On mai 4th 3301 FD tweaked something that made the convoys spawn. At least three UA were captured that day. Due to a multiplayer bug, these actually multiplied. Quite a few commanders had one and a lot of recordings were made. Nothing came from the extensive sound analysing.
The mores code was discovered by commanders Jmains and QorbeQ (who had a friend with practical morse experience), by listening to the recordings. The code spelled 'Sega Port'. The name of the station instance where the recording was made.
The community was later able to extract the graphical representation of each letters dash and dot sequence, but this was done manually by listening.
For each update after that, the UA evolved. They started to point to Merope (5C). They started spawning in the wild (first in the Pleiades, then in a 50 ly shell around Merope). Finally they started to morse the layout of our ships, if we were close enough.
All this happened while we didn't know if it was Thargoid or something else.
A bit more on the orishas: Oduduwa was the one who descended on the golden chain to create Earth - an alternative name present as a system is Odudu.There’s various posts linked. I’ve updated the post to include as many of these as possible 07.
Honestly I’ve probably not included ‘every’ Yoruba deity. The difficulty starts in knowing where to start, and where to stop, but I believe I’ve plotted ‘enough’ systems named after various deities, so as to satisfy my curiosity and to acknowledge many were place intentionally.
I believe there to be a great deal of intentional obfuscation as well, granted but that a certain percentage do have an intentional alignment.
Spacial mapping might not highlight this perfectly but I believe it outlines its influence. As to if this is by design or if it simply uncovers an unconscious hand we can’t yet know?
It’s a big question to answer ‘how’ much of all this is actually really by design and what is just an abstraction.
We always must acknowledge humans love to resolve patterns out of chaos. All this could just be total bio-fuel.
I don’t ever presume to state my findings are 100% true, I try and identify there’s a probability towards them being so, my objective is always to look for ways to focus resources to where they might best yield an outcome - as if to ask ‘is this a good enough reason to look in this area’…
It’s up to everyone to assess if it’s valid or simply space-madness.
Finally a real use for that OrcaJust a passing thought...can't remember who posted the pic of the fish pond in the space station and the discussion of it's relation to Paradise Lost cosmology..
But has anyone actually tried to land/fly through the appropriate part of that pond layout??
I posted the pics and someone else linked it to Paradise Lost using the image on this post. That said, these really do not look to be portals to another universe so kindly don't upset station security. Besides, I don't think people want a ship slamming into the station.Just a passing thought...can't remember who posted the pic of the fish pond in the space station and the discussion of it's relation to Paradise Lost cosmology..
By the way this could be a great opportunity to photobomb the FD social media engine with posts about Raxxla, except rather than a typical ‘an Asp in front of it’ Cmdrs pose in these Milton gardens. Let’s flood FD with lots of shots of these gardens!I posted the pics and someone else linked it to Paradise Lost using the image on this post. That said, these really do not look to be portals to another universe so kindly don't upset station security. Besides, I don't think people want a ship slamming into the station.
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Oh, if your're that desperate that you want to try flying into things then I would suggest you try flying into that dark gas giant in Shinrarta Dezhra, I think it was B3. Pretty spooky fellow, that one.Just a passing thought...can't remember who posted the pic of the fish pond in the space station and the discussion of it's relation to Paradise Lost cosmology..
But has anyone actually tried to land/fly through the appropriate part of that pond layout??
Just a passing thought...can't remember who posted the pic of the fish pond in the space station and the discussion of it's relation to Paradise Lost cosmology..
But has anyone actually tried to land/fly through the appropriate part of that pond layout??
If it's got anything resembling an Omphalos then I'm up for trying to fly into it!Oh, if your're that desperate that you want to try flying into things then I would suggest you try flying into that dark gas giant in Shinrarta Dezhra, I think it was B3. Pretty spooky fellow, that one.
After some more thinking, I'm not very sold on Erebus because "Hell's Gate" is directly related to Jaques as the battle site where Imperials captured him and did further modifications afterwards.A bit more on the orishas: Oduduwa was the one who descended on the golden chain to create Earth - an alternative name present as a system is Odudu.
He usurped the role from his brother Obatala (Oxalá, Orishala), who was assigned the role but got distracted by a party on the way out. As punishment, Olorun relegated the latter to create humankind - and the reason for our flaws is that he hit the liquor too much on the job.
The Empire/Underworld - Federation/Chaos - Alliance/Empyrean arrangement seems definitely on purpose, and a natural extension from how FFE presented them:
We can then extrapolate that, if Raxxla is indeed Eden (perhaps on literal Earth?), it's necessary to find the gates of the Empyrean somewhere in the historical Alliance-Federation border and then the golden ladder to descend on.
...speaking of which, wasn't the Halsey tour all about the Federal frontier?
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Source: https://en.wikipedia.org/wiki/Achernar?wprov=sfla1The system bears the traditional name of Achernar (sometimes spelled Achenar), derived from the Arabic آخر النهر ākhir an-nahr, meaning "The End of the River". However, it seems that this name originally referred to Theta Eridani instead, which latterly was known by the similar traditional name Acamar, with the same etymology. The IAU Working Group on Star Names (WGSN) approved the name with the spelling Achernar for the component Alpha Eridani A on 30 June 2016 and it is now so included in the List of IAU-approved Star Names.
I understand all that. However, sometimes it is better to consider the official lore of Elite Dangerous the officially sanctioned version of the Elite Pilots' Federation history that they allow the public and rank and file CMDRs to know. Heresy is deeply interwoven in the story especially via the Revised Catholic Mission of Aymiay, Sol, and Beta Hydri.In the Elite: Dangerous CODEX it states the Coriolis and basically any current version of starport (including obis and the others) are all BREWER made. There was one Rival corp that created a station I think in TAU CETI, which summaraly had an 'accident'. Since then no one has gone away from Brewer. View attachment 382782
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ANTI-POPE TO VISIT GRAHAMHURST
J.J.
Consternation was expressed by many of the delegates to the Annual Federal Theological Synod at the news that Decius Torquemadoc, the Gnostolic Antipope is due to land at Lomasport, Aymiay, later this week to join their deliberations.
The Synod, held traditionally at Grahamhurst University, has not yet included the Gnostolic Anti-religion in their Inventory of Recognised Faiths and Gnostolicism has for long been black-listed by the clerical orders.
It is thought that major demonstrations are being planned by leading clerics to greet the arrival of the Antipope. However, Admiral Bentley, together with an escort of Naval Cruisers has been dispatched from Alpha to prevent the kind of blood letting seen at last year’s Synod when the Enthralled Cenobites of Epsilon clashed with the Moderate Chapter of the Two Day Adventists.
My quote is from the official Elite: Dangerous lore that all rank and file CMDRs get. Coriolis was created by Brewer corp.I understand all that. However, sometimes it is better to consider the official lore of Elite Dangerous the officially sanctioned version of the Elite Pilots' Federation history that they allow the public and rank and file CMDRs to know. Heresy is deeply interwoven in the story especially via the Revised Catholic Mission of Aymiay, Sol, and Beta Hydri.
This game launched in 1984 and started in a backwater dictatorship system by the name of Lave. It's leader at the time, Dr. Hans Walden, was particularly noted for his usage of propaganda. It is entirely possible for both statements to be true. According to the Elite Pilots' Federation, the Coriolis owes it's origin to Brewer Corporation. According to Jaques himself, he was instrumental in the design of Coriolis which became his initial base, Peter's Base in Facece. One is a primary source and other second-hand source. Regardless, I mentioned the year of the launch of the series because of a quote from George Orwell's "1984" that is particularly important to keep in mind:My quote is from the official Elite: Dangerous lore that all rank and file CMDRs get. Coriolis was created by Brewer corp.
“The most effective way to destroy people is to deny and obliterate their own understanding of their history.”
-George Orwell from "1984"