All the ancient probes I saw were insanely far away. Nothing else out of the norm on FSS near Galileo/Moon. Only anomaly is the “Other (1)” that shows up on notable signals when I’m by the station. Like out of SC.
Hello CMDRs.
A 75k ly exploration trip through the Milky Way gave me a lot of time to read/think about Raxxla. I think The Codex is the best place to look for clues, so here's my 2 cents. Most likely to be proven wrong when/if Raxxla eventually gets found (I think The Braben LOLs all the time when he reads what we post here).
TL,DR - Possibility of a connection between Raxxla and pulsars/neutron stars. Arguments below.
1) The jewel that burns on the brow of the mother of galaxies. Pulsars burn bright pretty much anywhere and can be seen from tens of light years away; it might also refer to the importance and value of Raxxla. Brow means "forehead" or "bridge" (i.e. the plank that sailors use to get to shore from a moored ship). Earth is located in the Orion Arm of the Milky Way, also named the Orion BRIDGE or Orion Spur. In-game, the Inner and Outer Orion Spur regions. Mother of galaxies - maybe it's the whole damn thing, the whole Milky Way.
2) To the whisperer in witch-space, the siren of the deepest void. Something related to sounds it seems. In Audacity I recorded a few hyperspace transitions from/to neutron stars, between regular stars, to/from black holes. Well, mid-jump sounds seem to be just a 7-second loop that keeps repeating until the target system loads. Waveforms and spectrograms were looking similar to my untrained eyes, but there were some subtle variations in dB levels in hyperspace jumps to black hole/pulsar systems. Nothing conclusive though. However, pulsars have that humming sound when near them, so one might consider that as whispering. (on the left side, each graph has these annotations: BH=black hole; P=pulsar; O,B,F,K,M=star classes; OC=FSD overcharge ex. K-M: jump from K-class star to M-class)
Also, I think that the graph above the fuel gauge might not be related to ship heat, but to ship NOISE. I came to this conclusion after comparing the graph mid-jump vs silent running. Mid-jump the graph was high, "agitated", with a lot of spikes, and ship heat was only 53%. In silent running, ship heat was almost 88% and the graph was constant and in some places "calmer" than it was mid-jump, getting wider and wider as heat and noise increased (the high-pitch noise gets louder as ships gets hotter). I had to stop silent running at different levels of heating in order to see this.
Maybe that graph is the best tool we've got for seeing those mysterious "whispers" and I was looking at it the wrong way.
3) Lover's woe, parent's grief. Pulsars destroy ships piloted by someone's loved one or child when they get careless or unlucky. Easy one.
4) Yearning of our vagabond hearts. Many want to find Raxxla, nobody knows what we're gonna find. Must be that fernweh thing.
5) Cora. In my opinion not important, because she is after the pirate stash, she doesn't mention Raxxla. Raxxla is mentioned by...
6) Art Tornqvist. That's an interesting one. Why that particular name? Art/Arthur means "bear", Tornqvist literally means "thorn branch". So we have something that "bears branched thorns" (like the ones on the acacia trees). Metallic crystals are very similar to the acacia branched thorns. Aside from that, there's an interesting theoretical astral body (and exotic for that matter, since game files do contain exotic bodies) called a Thorne-Zytkow Object. TZO's are pulsars inside red giants or supergiants, ocurring in globular clusters or as a consequence of a supernova explosion. Also, again, pulsars.
7) Omphalos. The Omphalos Stone is a hollow, cone-shaped rock. But in the Codex, the Omphalos is mentioned as a Rift, an alien artefact, not necessarily an object, but definitely of alien origin. Ever used the neutron highway? Of course you have. What's the shape of the neutron star ejections we use to supercharge FSD? Conical. And hollow(ish).
8) Astrophel. In my opinion it's very important to make a clear distinction here. If you LISTEN, not just read the Codex entry for Raxxla, you'll notice the way it's pronounced. Not Astro-phel, but A-strophel, or even better, As-trophel. In greek, "trophein" means to feed, and "trophi" are related to the mouth organs of rotifers (microscopic organisms). Something related to feeding and mouth. Or a maw perhaps? Maybe that maw looks like a rift?
9) The Spiralling Stars. As in more than one. Pulsars are spinning, and the ejection cones clearly show a spiral. Imagine a binary/multiple pulsar system where the magnetic and gravitational forces are so great that the interference creates a tear in space/time. Or a wormhole.
You might have noticed I didn't say anything about Astrophil and Stella. While i may have enjoyed the 400-year-old lamentations, in my opinion there is NO connection between Sir Philip Sidney and Raxxla. The sonnets are just too vague to be of any use.
Tinfoil bonus: maybe Raxxla is INSIDE a BH. After all, there is a video on youtube of a cmdr who went inside one in E: D and lived.
I was just at a double Neutron star system that has them literally right next to each other. They are oriented the same way and are rotating really fast if I remember correctly. I would have to go in game to find it. But it's out in that big star field near heart and soul. There are lots of very weird stars like those in this area. I'm currently trying to scan the whole area. It's IC 1805 and the star field near KM Cassiopeia or MWC 50 at one end, if I'm spelling them correctly.
I also found one of those super bright stars you can see glowing on the galmap that is actually a black hole. I have it marked but I haven't visited yet because I'm scanning a certain area. And It's pretty far away. Maybe I'll visit that next. I looked up the black whole system and I couldn't find any reference. I think it may be unexplored.
All the ancient probes I saw were insanely far away. Nothing else out of the norm on FSS near Galileo/Moon. Only anomaly is the “Other (1)” that shows up on notable signals when I’m by the station. Like out of SC.
Oh, it’s orbiting the Moon? Couldn’t remember exactly where the station was. Check the Nav Panel - can you see an Unregistered Comms Beacon nearby? (Might be a Listening Post rather than a UCB, can’t remember off the top of my head and would have to look it up, which would be a bit of a waste as you’re in a position to check directly in game! )
Someone on the discord noted that in the games manual it says, regarding our start in the game, that we have a note left to us from a “mysterious benefactor” who left us our starting sidewinder and credits on the stipulation that we made the cut for the Pilots Federation (everyone has). And that we shouldn’t ask too many questions about who it was who left us these things, but only that if we made something of ourselves (being “movers and shakers, something special”) that they may contact us at a future date where we would learn more about them. They suggested, and i tend to think the same, is this the challenge to be brave and whatnot mentioned in the Dark Wheel codex that would be issued by a hidden person, that once passed they would expose themselves as being from the dark wheel? If so, what could the challenge issued in the manual be? Seems there are a lot of pilots who have accomplished quite a lot, yet to our knowlage, no one has been contacted since entering the pilots federation by them.
There is an opinion, that "Raxxla" is a design world for the developer. You know, such places can often be found in games. Usually there is everything in the game. (Example: Fallout, GTA, old Nintendo games, etc.) They are created for different purposes: for the test, creating game videos, fast upgrading testers, checking game mechanics on the combat server, etc. If so, then no one simple player will not get there by legal means (ED is online, and this can upset the balance.). At a minimum, access there is limited, and even if the developer allows the player to visit this place, he first makes sure the player adequacy. If the game is solo, the player can gain access to a place like a promotion at the end of the game. I apologize for my bad English, but I think the idea is clear to you. Based on all the information that I learned about Raxxla for 4 year ED and 2 mouth Elite, there is such a possibility.
From my understanding is a Gas Giant is a failed attempt of becoming a star. It is possible that the so called star on the codex is actually a Gas Giant in transition to forming either between being a star itself or a in transition to becoming a Gas Giant due to the failure of becoming a star itself.
Contemporary wisdom would suggest a gas giant has not yet achieved sufficient mass, inward pressure and outward radiant heat for ignition to occur, which is why it's still a gas giant, and not a star, yet. The 1984 movie, "2010: The Year We Make Contact" had an interesting concept on how this process occurs but it's not the only theory / hypothesis out there. Oxford dictionary definition, here.
This explains the idea why the orbit of the station is always in the dark side of the 8th moon due to the possibility of it being dangerous during it's transition. Which also explains the use of lower power outputs it's using critical systems like life support. The possibility to this is if the Gas Giant does succeed to becoming a star the moon Blocks most of the EMP blast from the succeeding Star formation. This helps from ruining any other systems that are not online and be able to access back up systems if other systems do go down.
Making it less of a pain to fix primary systems on the station.
Contrary to popular be-LIE-f, the Earth's Moon does not have a dark side, she only has the side we cannot see from Earth due to the two body system being tidally locked with the same side of the Moon always facing Earth. The Moon orbits the Earth (technically the Sun) once every 27~30 (synodic vs sidereal) Earth days during which any given point on the Moon experiences roughly two full weeks of uninterrupted daylight (unless there's an eclipse) followed by a fortnight of night in each cycle.
What you might be looking for is the L2 point of a planet orbiting a single star (see previous post a few pages back for Lagrangian points), because if there's a second stellar body it's going to be more difficult to avoid the light of both than just one. As an example, the James Webb telescope was recently launched into the L2 point of the Sun-Earth system where it orbits the Sun at around 1/100 AU from Earth and is constantly within our shadow as this reduces the necessity for liquid nitrogen cooling of the sensory equipment. Due to advantageous gravitational anomalies created by the two bodies it is also cheaper in terms of fuel for the vehicle to maintain it's position.
In relation to EMP hazards, newer satellites in Earth orbit are able to retract their solar panels and power down completely during cosmic storm events because the danger of overload and damage to the system is significantly higher in equipment that is powered and functioning than it is when it's off. This can also occur on Earth when lightning strikes overhead power or telephone lines. The surge can burn out any connected phones, routers or other electrical equipment that is not earthed and start fires at the consumer end. If your computer isn't plugged in, it won't notice the spike.
Such events have also been known to knock out circuit breakers and blow transformers going back towards the supply end of the system which may suggest a major CME (Coronal Mass Ejection) such as the Carrington Event of 1859 could cause catastrophic damage to the centralised energy grid of today, with distribution lines covering significantly more of the landmass. If you were dealing with a station, such as the Dark Wheel, orbiting any single moon of a gas giant which is itself orbiting the local star, avoiding such events becomes even more difficult. Even if the moon is tidally locked to the host planet it's only going to spend a small fraction of it's orbit in the planet's shadow and the rest in direct starlight.
Consider that the only time when our Moon is completely within the shadow of the Earth is during a Lunar eclipse, there isn't one every mo(o)nth due to her tilted orbital path and they don't last long, only a few hours. Add a second stellar radiance and they can only occur when all four bodies are in conjunction, with one star behind the other, creating a single light source and the planet perfectly aligned between the stars and it's own moon, assuming that planet is sufficiently large and close enough to the moon to completely block the light.
Mind bent yet? Celestial mechanics is fascinating stuff!
Does anyone think there's something to this? There are 6 subjects in TDW toast, every in-game symbol related to them or Raxxla is hexagonal, and they do love their mythology at FDev.
To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witchspace, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!
So I think we are looking for each of those six things. Jewel, whisperer, siren, grief, woe, yearning. It would be impossibly obscure if these weren't tied together in some fashion, so I think we are looking for a myth that ties stars of certain constellations together in a pattern that will point us somewhere.
Cassiopeia is promising (and has been scoured already for that reason). Mother of galaxies (she's the mother of Andromeda). Perseus and Andromeda were lovers, her parents Cassiopeia and Cepheus died in the story (on top of being punished by gods), nereids/Poseidon were involved (sirens of the deepest void?), and most of the characters in this story ended up in constellations. The names of the stars in the Cassiopeia constellation were derived from Arabic words for body parts, Schedar is "breast", Caph is "palm", Ruchbah is "knee". No "brow" or "head" unfortunately. Trying to find out where her head or brow would be is kind of a fool's game I think... people can't even agree which way is up in that constellation lol.
The Raxxla entry mentions the Omphalos Rift, which everyone on this forum I'm sure has read up on. That is another promising story in this case. The Omphalos stone in Delphi, the system Delphi had it's name changed to Delphi after the Oracle station arrived. The Omphalos stone was given to Cronus by Rhea who ate it, later vomiting it up when Zeus poisons him along with a bunch of other gods. Lots of myths to review to see if it fits the toast.
I don't have anything solid, just ideas that seem promising. Let me know what you think.
Hi Everyone I think I have cracked the identity and meaning of the center piece of the Raxxla Codex image. Please take a moment and read my findings. Disclosure: I believe this to be symbolism and a way of pointing us in the direction of Raxxla without specifically mentioning what it is.
Awesome job.
Let me add some restrictions regarding finding Raxxla and the Dark Wheel. Keeping these restrictions in mind might make it easier to approach the mysteries.
1. The Dark Wheel and Raxxla are two different things, often confused. The Dark Wheel is after all a physical station rather than the more mythical thing of Raxxla.
Separating the hunt for these two things is important so that we do not confuse the clues for them.
2. Either mystery might have a time-based aspect to it. Is the Dark wheel within the shadow of a planet, always in the dark? Or does it move between systems on a schedule? Hints for such a theory could be in the Astrophil and Stella -text for example. Is Raxxla only visible at certain times when the planes align?
3. Either mystery could be route-dependent, ie that the discovery requires you to travel in a certain way to find it. That would make it theoretically available for all but very unlikely to be found by accident. Are there hints to which systems would be required to travel to, and in what order?
4. The game mechanics limits some aspects and keeping that in mind helps keep focus. Examples: The game does track time and location but it did not have engineers until fairly recently. Therefore, any puzzle-like aspect to the mystery is more likely to center around actual real-life digging and problem-solving rather than in-game missions, characters and factions. The books, codex entries and back-story are a better source than in-game factions, missions and such.
And a few of my current thoughts
:
5. One in-game thing not being focused on: Asteroid fields are often overlooked, in the game since day 1 and so many that hiding something in them is child's play.
6. Some parts of Astrophil and Stella could very well signify a specific order that you should travel between planets in the Sol system. Jove, Ganymede and so on. From what I gather, one of the few times Stella's position is mentioned is when the text refers to her resting her head in Cupids lap.
The myth of Atlas and Pleione seems relevant too. Pleione gave birth to the Pleiades, Hyades, and Hyas (mother of stars). The Pleiades also have been central to the Thargoid thing too (Merope and Maia are Pleiades). Just another of an endless list of myths we could tie into this. Gotta find a relevant one lol.
A slightly different tack, if it hasn't been torn to pieces already...
Whenever I've seen DB questioned about Raxxla on a livestream he seems to find it exceedingly difficult to refrain from giggling like a school boy. So, what's so funny?
It's already been reported earlier in this thread and on the wiki that the first mention of Raxxla was in the 1980 book: "The Alien World: A Complete Illustrated Guide by Steven Eisler". The next mention was in "The Dark Wheel" novella distributed with the original Elite game on release in 1984, and written by the same author, under their real name Robert Holdstock.
While Raxxla may not have been included in the original Elite game, considering it ran in less memory than the the average forum post, and didn't contain any space dredgers or colony ships despite them being mentioned in the instruction manual, it has been confirmed by MB to be live in ED. So, while it might not directly assist in locating the "Dark Wheel" station or Raxxla itself, whatever form that takes within our 21st century digital playpen, it might be worth attempting to hack our way into the mind of the more youthful DB while he actually was a school boy and wrote the original game.
To that end, I've been attempting to discover what might be so amusing about the Raxxla mystery, way back then, where it started and the first, most obvious references that occur across the entire franchise, right under our noses are the combat rankings. If you happen to have the first edition of the Hitchhiker's Guide to the Galaxy and you look up the entry for Earth it only contains one word: "Harmless". If you continue to read the 5 book "trilogy" you later discover that Ford Prefect submitted a new entry after being marooned here for 15 years which added one more word: "Mostly". Further, a brief mention in the original Guide novel, and later becoming a 1984 publication titled, "So Long and Thanks for all the Fish" seems to have carried over to the current game. For those who recall when the early engineers required various difficult to find commodities, during beta they only wanted "Fish" which were available at the local station so testing was a bit easier.
Other works of literary and comedic genius by Douglas Adams include scripts for several four episode Doctor Who series during the Tom Baker reincarnation including one that was never completed or aired, titled "Shada". Adams also worked on several games, and contributed material for Monty Python productions, and the Python (ship) was also included in the original game. A stretch maybe, but if you look up where the Monty Python team cut their teeth prior to the Flying Circus you'll find it was at the same Cambridge University that contained the Footlights theater, St John's College attended (much earlier) by Adams and Jesus College where David Braben met Ian Bell and worked on the original Elite together. While poking around in David's deep, dark past I didn't really come across any mentions of a specific interest in ancient mythology or astrology although I wouldn't discount this direction in terms of actual placement within the current Milky Way generated by Stella Forge and the "Cobra" engine but I would suggest the thinking behind this placement is more current, as in since the original game was published.
Elite has been listed by several games franchises as an inspirational source, but where did David get his inspiration? It must have been prior to the original game and novella in 1984 and after 1980 for Raxxla itself, while he was in university and in relatively close proximity to some of the individuals mentioned above, and paths may have crossed? Hitchhikers was originally a 1978 radio series, back when the only wireless in the house belonged to your father, and you had to huddle close around it with your mates and the volume way down so your parents couldn't hear... And giggle your knee high socks off! Monty Python was on the radio and in the movies during the 70's while David was a teenager, and the Doctor Who scripts were on telly once a week so there's a good chance there was some influence on his thinking, perhaps a lot. I already reviewed a lot of this data and while listening to one of the audio books I stumbled across a list of places in the Hitchikers universe, of particular interest was the mythical Magrathea...
Um, better post this wall of text before I get carried away...
[Edit: See what happens when the forums are offline for a few days...]
A slightly different tack, if it hasn't been torn to pieces already...
Whenever I've seen DB questioned about Raxxla on a livestream he seems to find it exceedingly difficult to refrain from giggling like a school boy. So, what's so funny?
It's already been reported earlier in this thread and on the wiki that the first mention of Raxxla was in the 1980 book: "The Alien World: A Complete Illustrated Guide by Steven Eisler". The next mention was in "The Dark Wheel" novella distributed with the original Elite game on release in 1984, and written by the same author, under their real name Robert Holdstock.
While Raxxla may not have been included in the original Elite game, considering it ran in less memory than the the average forum post, and didn't contain any space dredgers or colony ships despite them being mentioned in the instruction manual, it has been confirmed by MB to be live in ED. So, while it might not directly assist in locating the "Dark Wheel" station or Raxxla itself, whatever form that takes within our 21st century digital playpen, it might be worth attempting to hack our way into the mind of the more youthful DB while he actually was a school boy and wrote the original game.
To that end, I've been attempting to discover what might be so amusing about the Raxxla mystery, way back then, where it started and the first, most obvious references that occur across the entire franchise, right under our noses are the combat rankings. If you happen to have the first edition of the Hitchhiker's Guide to the Galaxy and you look up the entry for Earth it only contains one word: "Harmless". If you continue to read the 5 book "trilogy" you later discover that Ford Prefect submitted a new entry after being marooned here for 15 years which added one more word: "Mostly". Further, a brief mention in the original Guide novel, and later becoming a 1984 publication titled, "So Long and Thanks for all the Fish" seems to have carried over to the current game. For those who recall when the early engineers required various difficult to find commodities, during beta they only wanted "Fish" which were available at the local station so testing was a bit easier.
Other works of literary and comedic genius by Douglas Adams include scripts for several four episode Doctor Who series during the Tom Baker reincarnation including one that was never completed or aired, titled "Shada". Adams also worked on several games, and contributed material for Monty Python productions, and the Python (ship) was also included in the original game. A stretch maybe, but if you look up where the Monty Python team cut their teeth prior to the Flying Circus you'll find it was at the same Cambridge University that contained the Footlights theater, St John's College attended (much earlier) by Adams and Jesus College where David Braben met Ian Bell and worked on the original Elite together. While poking around in David's deep, dark past I didn't really come across any mentions of a specific interest in ancient mythology or astrology although I wouldn't discount this direction in terms of actual placement within the current Milky Way generated by Stella Forge and the "Cobra" engine but I would suggest the thinking behind this placement is more current, as in since the original game was published.
Elite has been listed by several games franchises as an inspirational source, but where did David get his inspiration? It must have been prior to the original game and novella in 1984 and after 1980 for Raxxla itself, while he was in university and in relatively close proximity to some of the individuals mentioned above, and paths may have crossed? Hitchhikers was originally a 1978 radio series, back when the only wireless in the house belonged to your father, and you had to huddle close around it with your mates and the volume way down so your parents couldn't hear... And giggle your knee high socks off! Monty Python was on the radio and in the movies during the 70's while David was a teenager, and the Doctor Who scripts were on telly once a week so there's a good chance there was some influence on his thinking, perhaps a lot. I already reviewed a lot of this data and while listening to one of the audio books I stumbled across a list of places in the Hitchikers universe, of particular interest was the mythical Magrathea...
Um, better post this wall of text before I get carried away...
Yeah he does have possibly the worst poker face ever when the convo turns to Raxxla. It’s always struck me as he feels there is something terribly clever about how they’ve hidden it, and that there’s something equally clever he’s just bursting at the seams about about there being some in game hint about how to go about finding it.
There is an opinion, that "Raxxla" is a design world for the developer. You know, such places can often be found in games. Usually there is everything in the game. (Example: Fallout, GTA, old Nintendo games, etc.) They are created for different purposes: for the test, creating game videos, fast upgrading testers, checking game mechanics on the combat server, etc. If so, then no one simple player will not get there by legal means (ED is online, and this can upset the balance.). At a minimum, access there is limited, and even if the developer allows the player to visit this place, he first makes sure the player adequacy. If the game is solo, the player can gain access to a place like a promotion at the end of the game. I apologize for my bad English, but I think the idea is clear to you. Based on all the information that I learned about Raxxla for 4 year ED and 2 mouth Elite, there is such a possibility.
I've thought that also. It would fit both the time they let one person into the system we know they develop from that is off the galmap. It also fits the thing about someone having been in the system and not scanning but only refueling and leaving. It could have been the same thing. And it would explain nobody doing it since. The only way to test it would be to get a lot of fuel rats and try to get ships near the system and the edge of the galmap to actually jump to it. Not sure how long that would take. Several years? Max speed is 2001c.... Probably have to get maxed out anacondas or corvettes or whichever has the maximum fuel capacity. Maybe a mix of them and try to fly and have fuel rats fly in and reset back to base and keep refueling along a chain of other ship if it's even possible. You could probably brute force to it's location if you really wanted too. Unless the time is too great. Call it the Raxxla Initiative.
You would have to leave one ship behind and keep going to it to refill. probably sending many ships at once or leaving meany ships behind to save time. Then have one ship go to the next while a group of other ships leaves ships at the next location and follow the line or ladder step to the next locations. Pre planning would save lots of time too. It would be funny to see fdevs reaction as a massive fleet of ships lowly makes it way to their hq in space!! ><
If you can get really fuel efficient ships you could send cutters as fuel depots and then have the most fuel efficient ship in supercruise simply follow and refuel over and over as other ship refuel along the way. Does that even make sense?! Actually a maxed out anaconda only needs 8 tons of fuel. So, you would be fine as long as you can get enough cutters in line and refuel on the way. It should last quite a while as a supply depot. I was thinking filing the anaconda with max fuel for travel. I wonder what ship gets the most milage in supercruise. I never did go over that aspect of the game.
Edit: why is the word nobody filtered out. I'm assuming this is a british filter and it's getting rid of the word ... no body is filter at the first three letters. That is a bad filter design.
Sadly you can’t Supercruise between systems, you just end up at a marker in space that says you’re right there, but aren’t until you actually jump.
That three letter word is an insult in British slang (and with some Americans), but it’s a horrible filter to filter based on partial matching that way...
I've thought that also. It would fit both the time they let one person into the system we know they develop from that is off the galmap. It also fits the thing about someone having been in the system and not scanning but only refueling and leaving. It could have been the same thing. And it would explain ***ody doing it since. The only way to test it would be to get a lot of fuel rats and try to get ships near the system and the edge of the galmap to actually jump to it. Not sure how long that would take. Several years? Max speed is 2001c.... Probably have to get maxed out anacondas or corvettes or whichever has the maximum fuel capacity. Maybe a mix of them and try to fly and have fuel rats fly in and reset back to base and keep refueling along a chain of other ship if it's even possible. You could probably brute force to it's location if you really wanted too. Unless the time is too great. Call it the Raxxla Initiative.
You would have to leave one ship behind and keep going to it to refill. probably sending many ships at once or leaving meany ships behind to save time. Then have one ship go to the next while a group of other ships leaves ships at the next location and follow the line or ladder step to the next locations. Pre planning would save lots of time too. It would be funny to see fdevs reaction as a massive fleet of ships lowly makes it way to their hq in space!! ><
If you can get really fuel efficient ships you could send cutters as fuel depots and then have the most fuel efficient ship in supercruise simply follow and refuel over and over as other ship refuel along the way. Does that even make sense?! Actually a maxed out anaconda only needs 8 tons of fuel. So, you would be fine as long as you can get enough cutters in line and refuel on the way. It should last quite a while as a supply depot. I was thinking filing the anaconda with max fuel for travel. I wonder what ship gets the most milage in supercruise. I never did go over that aspect of the game.
Edit: why is the word *ody filtered out. I'm assuming this is a british filter and it's getting rid of the word *... no body is filter at the first three letters. That is a bad filter design.
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