I'm a part way through reading Elite:Legacy and Raxxla has been mentioned once so far but the thing that made me think of Raxxla was a comment about how hyperdrives need the gravity well of a star or massive enough planet to lock on to.

I'm guessing it's already been thought of but could Raxxla be a rogue planet without a star?

Can you even find such a planet on the galaxy map? Are rogue planets even a thing in Elite Dangerous?

IRL, PSO J318.5-22 is one such planet and is only 80LY from Sol. Could Raxxla be that close and in the bubble?

Maybe it's part of a system map but further out than Hutton Orbital?
Maybe it doesn't exist in today's version of the game but will be added when comets etc. are added?

So many questions!!
 
This is part of the original Hyperdrive function plan, as presented by FDEV to the DDF:
After a delay (a few seconds) the ship exits hyperspace at the destination area
  • If the journey consists of more than one jump the hyperdrive automatically begins to charge for the next jump
  • The player can cancel/pause the journey at this point
...
These multiple jumps for a journey can go via dark systems, rogue bodies surrounded by lightless, dust-filled space, which will:

  • Support all sorts of interesting encounters in their own right
  • Become useful physical star map locations to discover
  • Allow multiple routes to a destination
  • Allow players to meet each other far from civilization
And this is part of the exploration gameplay envisioned by FDEV back then:
Explorer players must discover different points of interest using different methods

  • Explorer players’ main method of making money is through selling details of points of interest they discover
    • Points of interest players can discover include:
      • Star Systems
      • Dark Systems (systems without a star, but other features)
      • Stars
      • Planets
      • Asteroids, comets
      • Moons
      • Structures
      • Other Phenomena
    • These Discovered locations may include:
      • Secret Locations
      • Resources
      • Events/Missions (time limited and permenant)
      • Beauty spots (usually attached to other entities)
      • Messages/Beacons
 
151552

following the "raxxla legendary planet" (supposed translation mistake) screenshot. image source is from: https://canonn.science/lore/drewwagar-raxxla/
 
Id go with the English version of descriptions of Raxxla as that the language it written in, any translation may not have the same word meaning exactly so will always be the nearest word.

What is a rogue planet? I thought it was one of the AB/BC/CD named ones that don't orbit 1 star, if so theyre everywhere, am I looking at the wrong thing?

@Rochester, fully agree with your post plus that the Codex if anything was intended to bring it all together and make it tidier / less confusing. If there are hints they are in game somewhere, probably 'for those with eyes to see' and hidden in plain sight. Theres one semi-obvious reference to the DW at one beacon, but not in a good way and not sure where it supposed to lead. Problem is half the logs on installations don't work so don't know if anything is missing which would help.

Like Baldrick I have a plan though...to follow some leads in the near future, could do with at least one PC and one PS player just in case some logs etc only work on one platform if anybody interested in a domesticated goose-chase (its not quite wild, it will lead somewhere and will provide mysteries and puzzles and answers for newer players like me and maybe some new insights into a bigger picture if there is one if we all work together)
 
O Planter God, arise. Everything indeed have I committed unto the Opener. Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings. Thou’lt come especially, thou the superior of these kings… Sing ye to the Father of the Gods, entreat the God of Gods.
j_AMNS.2016.1.00023_fig_002.jpg
an0sC.png
320px-Construcao_da_celula_de_wigner-seitz.png
¦- -- ¦ ¦ :- ¦
 
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Like Baldrick I have a plan though...to follow some leads in the near future, could do with at least one PC and one PS player just in case some logs etc only work on one platform if anybody interested in a domesticated goose-chase (its not quite wild, it will lead somewhere and will provide mysteries and puzzles and answers for newer players like me and maybe some new insights into a bigger picture if there is one if we all work together)
Is it a Cunning Plan?
Where abouts were you thinking? If it's anywhere near Sag A* I can postpone my return to the bubble to check up on things.
 
Idle thoughts through these doldrum waters...What if...

What if from the outset Raxxla was discoverible just by playing the game as the devs intended?

Early dev diaries put a lot of focus on lore and fiction to breath life into what FD even described as a repetitive universe.

Later DB himself discussed how they got it wrong and how they didn't expect players to fall into repetitive gameloops, that small factions should have sent you out to interesting places.

How Galnet ought to hint to you of discoverible things and market prices.

What if the key to finding things in game was just to play their way?

Hard to say, which is or isn't the correct way, is it fixed, is it still broken?

One thing Im certain of, to understand something, to develop intelligence to interpret the information available, it first has to be consistent.

You can predict most things even with minimal information, as long as you know its correct, the modus operandi is consistent.

The best method to obscure an intent is to be inconsistent. To change your MO.

Has FD unintentionally fiddled with their originally simple and obvious method of finding Raxla and inadvertently obscured it further... if there ever were a path.

I certainly feel thats what happened (intentionally or unintentionally) when the older DW missions folded.

In retrospect maybe we asked the wrong questions, instead of 'is Raxxla in game' it should have been 'is there a mechanism or play arc towards finding Raxxla' or is it just an arbitrary point in space with no reference points?

'No clues' I alway held up soley as an admission that representatives of FD wouldn't give out hints, but in game there was an 'obvious' direction.

That path I do now feel is long-gone since the Codex arrived, but such inconsistency has helped only tip us at windmills...

The answer may be as plain as the end of our noses...we may never know but I'm starting to believe the theories that tourist beacons are the likliest paths.

But is it consistent? Thats what gets at me, is this now a stack of needles holding up a few straws.

Well, it’s as valid an approach as any. You need to find which tourst beacons were in-game from the outset and filter out any added later. I know a lot were added in during v2.? as MB asked for player submissions. Of course there are some beacons not yet found (according to their numbering) so one or more of those might be significant.

My current hypothesis is based on a fairly obvious (I think) interpretation of what we’ve been given. Need to find the mass of an orbis station to check....
 
O Planter God, arise. Everything indeed have I committed unto the Opener. Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings. Thou’lt come especially, thou the superior of these kings… Sing ye to the Father of the Gods, entreat the God of Gods.
j_AMNS.2016.1.00023_fig_002.jpg
an0sC.png
320px-Construcao_da_celula_de_wigner-seitz.png
¦- -- ¦ ¦ :- ¦

If Raxxla is a graphite pencil floating in space I will do my nut!
 
AFAIK they are not in the game. I suppose they were meant to be (as the canonical fiction uses them), but for some reason they were not implemented.

A rogue planet is one that has been ejected from its parent star system and wanders deep space. In the lore they are called Dark Systems and appear in a couple of the ‘official’ books. ED allows for them in the logfile format specification (page 66 section 12.2 http://hosting.zaonce.net/community/journal/v15/Journal_Manual_v15.pdf), so we should be able to jump to one, but we have to find it in galmap/nav panel first. I speculated ages ago that such a planet would have a galmap designation ending in A0, since the star system numbering scheme goes by the mass of the primary and a rogue planet should be very low mass compared to even the smallest red dwarf. But there are a lot of red dwarves to go through if you’re randomly dipping into galmap!
 
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A rogue planet is one that has been ejected from its parent star system and wanders deep space. In the lore they are called Dark Systems and appear in a couple of the ‘official’ books. ED allows for them in the logfile format specification (page 66 section 12.2 http://hosting.zaonce.net/community/journal/v15/Journal_Manual_v15.pdf), so we should be able to jump to one, but we have to find it in galmap/nav panel first. I speculated ages ago that such a planet would have a galmap designation ending in A0, since the star system numbering scheme goes by the mass of the primary and a rogue planet should be very low mass compared to even the smallest red dwarf. But there are a lot of red dwarves to go through if you’re randomly dipping into galmap!
Perhaps the long awaited and whinged about micro-jump system will let us use coords to plot course?
 
O Planter God, arise. Everything indeed have I committed unto the Opener. Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings. Thou’lt come especially, thou the superior of these kings… Sing ye to the Father of the Gods, entreat the God of Gods.
j_AMNS.2016.1.00023_fig_002.jpg
an0sC.png
320px-Construcao_da_celula_de_wigner-seitz.png
¦- -- ¦ ¦ :- ¦
Ain't Carbon a wonderful thing! Hadn't seen that polycyclic aromatic hydrocarbon pattern before. :)
 
really doubt the game engine is coded in a way that would allow a system without a star. judging by past issues trying to do unique things in systems triggering unwanted aspects of the game getting triggered. I dont think the game is that flexible.

Y dwarf systems should be pitch black - and be the dark systems spoken about in the books but they're not due to what appears to be limitations in systems requiring a star to have a central light source (even having two stars ends up requiring a fairly obvious hack to blend the light, though in actuality you only get one at a time and it will very clearly switch from one to the other when you are close to the dividing line).

the elite dangerous in the books is unfortunately more of a wish list of the imagining of elite dangerous, rather than a reflection of what it actually is. There are no dark systems...no mis jumps. No getting lost in hyperspace.. Even supercruise is significantly different (and better). (just referring about the traveling)

If i was fdev and wanted to hide a planet ...i'd have it in a nearby (to the bubble) system that's coded specially to not show the planet when honking or scanning at the star ... The only way to find it would be to know to be in the system, and to know to look at a certain part space and realize that 1 of the stars is not supposed to be there and then start travelling to it. nearly an hour later you'd come to the lone planet and be allowed to scan it. It would make the most sense to be close to the bubble. However, with fdev's track record at following their own canon, i wouldn't put it past them to have hidden it half way across the galaxy in a way that would have been impossible to have been discovered by anyone in the early days of ftl travel.

It would even fit better if raxxla was a red herring created by the founders of the pilots federation to validate their role and cement their control thru a powerful myth. The statement that it's in the game could stil not be a lie if we happen to find the visual marker that would identify the world as raxxla, but instead of having secrets and treasure, we'll find that it's nothing more than a staging point to base clandestine operations out of - mostly operations against their own allies and government to keep their public pilots federation relavent and needed in times of peace.
 
Is it a Cunning Plan?

I woudnt go that far..Im near Sag A myself so thought it may as well start in the Conflux sites and work down after Ive been to Colonia. Its as much a 'mysteries of ED' tour as anything. Following some trails etc btw do any of the logs works on the Event Horizon for you? Getting no info from them, same for flight log on DSSV? This is why I need a PC & PS player so we can be 99% sure theres nothing there or its a bug on XB for example.
 
My intial meandering towards tourist beacons as one way to find Raxxla isn't based off any evidence, nor do I actually believe they literally point the way, I'm certain they dont, but.

I believe what I was trying to do in my last post, was to encourage myself enough to investigate the possibility that they do, or at least; hold enough consistent information which could be examined.

What I think I was trying to hint at was, is there any meaning to this information. That is does it (intentionally or unintentionally) present any relationships; between certain stars, names or dates etc?

Now it just so happens that some other kindly and ingenious commanders have already worked tirelessly in the past to build such a directory (or matrix) of said tourist beacon data. Its available right here on this forum.

Now I may / or may not (as this is what I do in RL and I'm hesitant to 'work' at a game) be able to apply key-word analysis and relationship map these texts.

Its a bit like mapping someones data, in that you can map their behaviour from simple bits of information.

Is there in this data (or other such data) any direct (or indirect) indication of something? If you recall the COR once mapped simular data to highlight the likelihood of the existence of the Club...could tourist data (or to be more specific 'ED lore') it also show the fingerprints of a developer?

I may or may not have at it...up until 5 minutes ago I'd only realised someone had already built an Excel database, thats half the work done already....but.

Tis a shame in any rate, when you're no longer actually playing the game to unlock its mysteries but instead spend your (what free time you have) pouring over spreadsheets...

But its a potential lead, and when you have eliminated the improbable, whatever remains, however unimportant, may have, or it may not hold some meaning.
 
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