AFAIK they are not in the game. I suppose they were meant to be (as the canonical fiction uses them), but for some reason they were not implemented.Are rogue planets even a thing in Elite Dangerous?
AFAIK they are not in the game. I suppose they were meant to be (as the canonical fiction uses them), but for some reason they were not implemented.Are rogue planets even a thing in Elite Dangerous?
AFAIK they are not in the game. I suppose they were meant to be (as the canonical fiction uses them), but for some reason they were not implemented.
I don't remember. Cool if true!Wasnt there few months ago some post about rogue planets added to he game (patch notes or screenshot of game content) ?
???It’s directly written in the codex - Raxxla is a planet. Look under the photo.
Is it a Cunning Plan?Like Baldrick I have a plan though...to follow some leads in the near future, could do with at least one PC and one PS player just in case some logs etc only work on one platform if anybody interested in a domesticated goose-chase (its not quite wild, it will lead somewhere and will provide mysteries and puzzles and answers for newer players like me and maybe some new insights into a bigger picture if there is one if we all work together)
You're 'somebody'. Thanks for volunteering and good luck... light fuse and stand well back
Idle thoughts through these doldrum waters...What if...
What if from the outset Raxxla was discoverible just by playing the game as the devs intended?
Early dev diaries put a lot of focus on lore and fiction to breath life into what FD even described as a repetitive universe.
Later DB himself discussed how they got it wrong and how they didn't expect players to fall into repetitive gameloops, that small factions should have sent you out to interesting places.
How Galnet ought to hint to you of discoverible things and market prices.
What if the key to finding things in game was just to play their way?
Hard to say, which is or isn't the correct way, is it fixed, is it still broken?
One thing Im certain of, to understand something, to develop intelligence to interpret the information available, it first has to be consistent.
You can predict most things even with minimal information, as long as you know its correct, the modus operandi is consistent.
The best method to obscure an intent is to be inconsistent. To change your MO.
Has FD unintentionally fiddled with their originally simple and obvious method of finding Raxla and inadvertently obscured it further... if there ever were a path.
I certainly feel thats what happened (intentionally or unintentionally) when the older DW missions folded.
In retrospect maybe we asked the wrong questions, instead of 'is Raxxla in game' it should have been 'is there a mechanism or play arc towards finding Raxxla' or is it just an arbitrary point in space with no reference points?
'No clues' I alway held up soley as an admission that representatives of FD wouldn't give out hints, but in game there was an 'obvious' direction.
That path I do now feel is long-gone since the Codex arrived, but such inconsistency has helped only tip us at windmills...
The answer may be as plain as the end of our noses...we may never know but I'm starting to believe the theories that tourist beacons are the likliest paths.
But is it consistent? Thats what gets at me, is this now a stack of needles holding up a few straws.
O Planter God, arise. Everything indeed have I committed unto the Opener. Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings. Thou’lt come especially, thou the superior of these kings… Sing ye to the Father of the Gods, entreat the God of Gods.
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AFAIK they are not in the game. I suppose they were meant to be (as the canonical fiction uses them), but for some reason they were not implemented.
Perhaps the long awaited and whinged about micro-jump system will let us use coords to plot course?A rogue planet is one that has been ejected from its parent star system and wanders deep space. In the lore they are called Dark Systems and appear in a couple of the ‘official’ books. ED allows for them in the logfile format specification (page 66 section 12.2 http://hosting.zaonce.net/community/journal/v15/Journal_Manual_v15.pdf), so we should be able to jump to one, but we have to find it in galmap/nav panel first. I speculated ages ago that such a planet would have a galmap designation ending in A0, since the star system numbering scheme goes by the mass of the primary and a rogue planet should be very low mass compared to even the smallest red dwarf. But there are a lot of red dwarves to go through if you’re randomly dipping into galmap!
Ain't Carbon a wonderful thing! Hadn't seen that polycyclic aromatic hydrocarbon pattern before.O Planter God, arise. Everything indeed have I committed unto the Opener. Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings. Thou’lt come especially, thou the superior of these kings… Sing ye to the Father of the Gods, entreat the God of Gods.
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Is it a Cunning Plan?