@Louis Calvert I think we are on the right track with the signal. I can now say with more confidence they are fragmented pieces of a larger puzzle.

This evolved from a sudden realisation I had from my earlier post about Zeta Puppis and the idea of Cepheid variables and T Tauri stars.
A while back I had explored the Signal shapes and tried to match it to the Taurus constellation, but in reading more about Puppis I realised this was the real key.

Puppis is one component of the greater Argo Navis constellation - the ship of Jason and the Argonauts. It includes Carina (the hull) and Vela (the sails).
Puppis is latin for the poop deck (from french - la poupe) or the stern (rear) of a ship - typically an elevated section for navigation.

For reference, here are the landscape signal lines traced out:
Left (Red) - the Mountain,
Middle (Blue) - what I call the "Taurus", and
Right (Green) - another line I spotted in the noise.
These seemed to be the most common elements of the signal, aside from one which seems close to the right-hand line of the Mountain image.

While overlaying these shapes over the constellations, I recognised the aft shape of the Puppis constellation. From there it was just a matter of lining things up. The moment I saw it I knew this had to be something.
The mountain is not a mountain.... it's Vela the sail with the mast running through it!!!

View attachment 380126

Here is where it gets a bit tinfoily, but relates to earlier ideas I had.

SHIP METAPHOR


The codex references Art Tornqvist and Cora. Art is stated as being a shipboard mechanic. Cora, unknown if his wife or daughter, wants to borrow his ship to find a treasure. Much like Jason and the Argonauts went on a voyage seeking the Golden Fleece.
Related to this, in classical times the Argo constellation appeared to skim along the river of the Milky Way - mother of galaxies?? (a ship is typically referred as feminine)

The name Art Tornqvist can be broken down to its syllables Art-Torn-Qvist.
A Kvist in some languages is the name for a Dormer - a room-like projection from a roofed structure. The aft poop deck of a traditional ship has something resembling that:
The term Aft also derives from the Old English æftan. Say Æftan Kvist 3 times quickly :p
You could also stretch the meaning of Torn as the nordic Thorn - a thorned, or weaponised, poop deck.

Cora is another name for Persephone - daughter of Zeus & Demeter and wife of Hades - Groves sacred to her stood at the western extremity of the earth on the frontiers of the lower world - here's one for you Rochester :p , which itself was called "house of Persephone".
Cora also came home "soused" or, preserved in salty water - a sailor!

Vagabond heart - Sea voyages often resulted in loss of crew / ships - parent's grief, lover's woe. In the mythical tale, as a result of breaking his vow to love Medea forever, Jason lost his favor with Hera and died lonely and unhappy. He was asleep under the stern of the rotting Argo when it fell on him, killing him instantly.
Ships can also be referenced as "the jewel of the ____ sea" etc.
A ship's drive could be said to be the "door and key" to the galaxy. A whisperer in witchspace, the siren of the deepest void.

A Brow is a nautical term for the gangway from ship to shore when a ship is lying alongside a quay.
The brightest stars (jewels on the brow) that relate to the hull / keel of the Argo Navis are:
  • Canopus / Alpha Carinae
  • Miaplacidus / Beta Carinae
  • Avior / Epsilon Carinae
  • Aspidiske / Iota Carinae
  • Regor / Gamma Velorum
  • Naos / Zeta Puppis
  • Ahadi / Pi Puppis
  • Tureis / Rho Puppis
Ride on, Commanders!
That's all I have for tonight, but this is only scratching the surface of what I'm thinking about. Perhaps this can help someone find at least something that will help crystallize my other ideas into something more substantial 🚢🚢🚢 ;)
Perhaps im seeing things however doesnt this look like its pointing to Guardian on the sites left and Thargoid on the right with the permit zone center....I know your choice of colour is coincidental also
 
Good day Cmdrs, NLTT 46621 is now officially in a war state. Please support the Link to overthrow The Leaders of Eos as per my previous post
did some more CZ's, still looking good...

1704409936958.png
 
The toast being related to Homer's Odyssey was already hypothesized here a while ago, but linking the Landscape Signal to Argo Navis makes it even more intriguing!
(and I say that as the one who threw water at the flames of the expedition on Canonn's Discord...)

One interesting property of those three constellations is that their stars' Bayer designations (i.e. their Greek letter prefixes) were retained even after the breakup; thus only Carina has Alpha and Beta, Vela has Gamma and so on.

Right off the bat I see an issue with the jewels on the brow, however: Gamma Velorum sits as the center of its namesake Regor Sector, from which the Guardian cone/arrow of influence extends, and has always been permit-locked.
Looking at it further, the joint US/UK Nautical Almanac highlights 57 navigational stars: https://aa.usno.navy.mil/data/Nav_Star_Chart
Four of them belong to the Argo Navis complex.
  • Canopus (Alpha Carinae) - A frequent destination for Federal rank grinding, as it gives plenty of courier missions to and from neighbouring Exphiay; many Corvettes got new homes thanks to it, including mine. One of the few systems permanently displayed in GalMap when close enough, and forms a remote Federal exclave with four other systems in the Synuefe region. Only two planets, to the disappointment of people looking for Arrakis (which should be the third one).
  • Miaplacidus (Beta Carinae) - Actually inside the bubble but devoid of planets, having only three stars.
  • Avior (Epsilon Carinae) - Two stars and two gas giants; either part of the Guardian area of influence or right next to it.
  • Alsuhail (Lambda Velorum) - Two stars and four planets (all landable); on the other end of the IC 2391 Sector relative to Avior.
 
That's fascinating! Exciting times :)

Any idea on how to get more of the signal? Or do you think this is all there is and the rest of the locational clues are elsewhere?
That's the big question. Assuming this is the clue we are supposed to find, I wonder if there is a similar signal but only detectable in closer proximity to the source.

The toast being related to Homer's Odyssey was already hypothesized here a while ago, but linking the Landscape Signal to Argo Navis makes it even more intriguing!
(and I say that as the one who threw water at the flames of the expedition on Canonn's Discord...)

One interesting property of those three constellations is that their stars' Bayer designations (i.e. their Greek letter prefixes) were retained even after the breakup; thus only Carina has Alpha and Beta, Vela has Gamma and so on.

Right off the bat I see an issue with the jewels on the brow, however: Gamma Velorum sits as the center of its namesake Regor Sector, from which the Guardian cone/arrow of influence extends, and has always been permit-locked.
Good point, I keep forgetting which ones are locked. I also forgot to include Upsilon Carinae, which is a known binary of two A I supergiants and it looks like it sits further out from Regor and deep into the Guardian bubble.

AlienSitesMap_uCarinae.png


Perhaps im seeing things however doesnt this look like its pointing to Guardian on the sites left and Thargoid on the right with the permit zone center....I know your choice of colour is coincidental also
As you can see above the Argo Navis does cover across both significant alien regions, so I wonder if that is also part of it.
Edit: also keep in mind the pieces are not fixed, I can easily do this to find another combination over the ship itself. In this case it fits a little better with the sail and hull, so probably more correct to the theory :ROFLMAO:
ARGO_NAVIS LS_v2.png
 
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"On Good Friday ‘s eve I am assailed by three beasts in a wood black with sin, ahead I see a mountain, haloed with promised salvation. Through inferno’s circles Virgil’s wisdom leads me through punishments artfully poetic.

Up the mountain created by Satan’s fall we climb. On this holy day of Christ’s resurrection we pass through the terraces, one for each of the sins most deadly.

Finally into paradise I rise and greeted by Beatrice, my guide through the spheres of the cosmos. In the final sphere I understand God’s love, a love so complete that it moves the stars."
- MB
 
"On Good Friday ‘s eve I am assailed by three beasts in a wood black with sin, ahead I see a mountain, haloed with promised salvation. Through inferno’s circles Virgil’s wisdom leads me through punishments artfully poetic.

Up the mountain created by Satan’s fall we climb. On this holy day of Christ’s resurrection we pass through the terraces, one for each of the sins most deadly.

Finally into paradise I rise and greeted by Beatrice, my guide through the spheres of the cosmos. In the final sphere I understand God’s love, a love so complete that it moves the stars."
- MB

Note this Drabble is based upon The Divine Comedy by Danta Alighieri.The mountain has seven terraces all ascribed to the Sins.

This model although highly detailed is not the same as the Miltonian model, they share many aspects but John Milton constructed his own version, and expanded it outwards; as to if Brookes saw such a division is an unknown.

But for him to draw attention to it is interesting and ought not be disregarded.
 
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You have to be some kind of Elite to solve such a Riddle.
The Thargoid probe was decoded in a few days after they became available. The community was ready for that one. The part of the decoding that Cmdr Wace did was rather brilliant though. It was an Elite job.
Getting the morse code from the UA (Thargoid sensor) took much longer. The signal was much vaguer. It took a long time to discover and the to convince the community that the weak chirping sounds between the loud honks, were possible to interpret as morse code.

We have to remember that the Thargoid objects were not made by MB. These are complex objects built by dev teams, with a large effort by the audio programmers.

If it's true that Raxxla is known by only a handfull of FD staff including DB and MB, we can't expect anything complex like that. To my knowledge DB and MB never did any actual programming on ED. That basically leaves using existing code and manipulating the data base for the galaxy, for Raxxla. This would also explain why no hackers have been able to find any clues in the code, even though they had an easy job for the first few years of the game when the game files weren't even encrypted.

If Raxxla hasn't been significantly updated after release involving a significant number of developers, it is most likely a single fixed location containing a common object (planet / moon / asteroid / lagrange point / star / black hole).
 
The Thargoid probe was decoded in a few days after they became available. The community was ready for that one. The part of the decoding that Cmdr Wace did was rather brilliant though. It was an Elite job.
Getting the morse code from the UA (Thargoid sensor) took much longer. The signal was much vaguer. It took a long time to discover and the to convince the community that the weak chirping sounds between the loud honks, were possible to interpret as morse code.

We have to remember that the Thargoid objects were not made by MB. These are complex objects built by dev teams, with a large effort by the audio programmers.

If it's true that Raxxla is known by only a handfull of FD staff including DB and MB, we can't expect anything complex like that. To my knowledge DB and MB never did any actual programming on ED. That basically leaves using existing code and manipulating the data base for the galaxy, for Raxxla. This would also explain why no hackers have been able to find any clues in the code, even though they had an easy job for the first few years of the game when the game files weren't even encrypted.

If Raxxla hasn't been significantly updated after release involving a significant number of developers, it is most likely a single fixed location containing a common object (planet / moon / asteroid / lagrange point / star / black hole).
This is why i believe that only a Raxxla 'placeholder' is in game, a trigger to start things rolling, it may be a few months after learning how to get there, before we are technically allowed to (assuming that it is a place according to The Alien World guide).

O7
 
@Louis Calvert I think we are on the right track with the signal. I can now say with more confidence they are fragmented pieces of a larger puzzle.

This evolved from a sudden realisation I had from my earlier post about Zeta Puppis and the idea of Cepheid variables and T Tauri stars.
A while back I had explored the Signal shapes and tried to match it to the Taurus constellation, but in reading more about Puppis I realised this was the real key.

Puppis is one component of the greater Argo Navis constellation - the ship of Jason and the Argonauts. It includes Carina (the hull) and Vela (the sails).
Puppis is latin for the poop deck (from french - la poupe) or the stern (rear) of a ship - typically an elevated section for navigation.

For reference, here are the landscape signal lines traced out:
Left (Red) - the Mountain,
Middle (Blue) - what I call the "Taurus", and
Right (Green) - another line I spotted in the noise.
These seemed to be the most common elements of the signal, aside from one which seems close to the right-hand line of the Mountain image.

While overlaying these shapes over the constellations, I recognised the aft shape of the Puppis constellation. From there it was just a matter of lining things up. The moment I saw it I knew this had to be something.
The mountain is not a mountain.... it's Vela the sail with the mast running through it!!!
Edit: version 2 might be closer:
View attachment 380169

Here is where it gets a bit tinfoily, but relates to earlier ideas I had.

SHIP METAPHOR


The codex references Art Tornqvist and Cora. Art is stated as being a shipboard mechanic. Cora, unknown if his wife or daughter, wants to borrow his ship to find a treasure. Much like Jason and the Argonauts went on a voyage seeking the Golden Fleece.
Related to this, in classical times the Argo constellation appeared to skim along the river of the Milky Way - mother of galaxies?? (a ship is typically referred as feminine)

The name Art Tornqvist can be broken down to its syllables Art-Torn-Qvist.
A Kvist in some languages is the name for a Dormer - a room-like projection from a roofed structure. The aft poop deck of a traditional ship has something resembling that:
The term Aft also derives from the Old English æftan. Say Æftan Kvist 3 times quickly :p
You could also stretch the meaning of Torn as the nordic Thorn - a thorned, or weaponised, poop deck.

Cora is another name for Persephone - daughter of Zeus & Demeter and wife of Hades - Groves sacred to her stood at the western extremity of the earth on the frontiers of the lower world - here's one for you Rochester :p , which itself was called "house of Persephone".
Cora also came home "soused" or, preserved in salty water - a sailor!

Vagabond heart - Sea voyages often resulted in loss of crew / ships - parent's grief, lover's woe. In the mythical tale, as a result of breaking his vow to love Medea forever, Jason lost his favor with Hera and died lonely and unhappy. He was asleep under the stern of the rotting Argo when it fell on him, killing him instantly.
Ships can also be referenced as "the jewel of the ____ sea" etc.
A ship's drive could be said to be the "door and key" to the galaxy. A whisperer in witchspace, the siren of the deepest void.

A Brow is a nautical term for the gangway from ship to shore when a ship is lying alongside a quay.
The brightest stars (jewels on the brow) that relate to the hull / keel of the Argo Navis are:
  • Canopus / Alpha Carinae
  • Miaplacidus / Beta Carinae
  • Avior / Epsilon Carinae
  • Aspidiske / Iota Carinae
  • Upsilon Carinae
  • Regor / Gamma Velorum
  • Naos / Zeta Puppis
  • Ahadi / Pi Puppis
  • Tureis / Rho Puppis
Ride on, Commanders!
That's all I have for tonight, but this is only scratching the surface of what I'm thinking about. Perhaps this can help someone find at least something that will help crystallize my other ideas into something more substantial 🚢🚢🚢 ;)

[Update - added Upsilon Carinae - a well known binary with two Two A I Supergiants]
[Update 2 - added newer constellation image]
I like this idea.
There is a good chance we are just seeing what we want to see here, like we usually do when we make patterns. I still like it because of the area of the sky.
This area is guardian space. In particular Vela. The guardians have been referend to in the game as 'The dead'. The home of the dead is the underworld (Hades) and all good heroes have to go there.
In the center of guardian space we have the permit locked Regor sector. A good candidate for an in-game Hades.

The area also ties in with the Opmhalos axis. Gamma Velorum is the south polestar of Neptun (king of the sea) and Kappa Velorum is the south pole star of Mars (home of the non-human relic).
On the north pole side these planets point to Cygnus. This corresponds well with Princess Astrophel as the weaver girl / celestial princess, and Gan Romero hearing voices in Vega.

Raxxla as a door to the Regor sector is at least an idea that could work in the game.
 
Another 'Princess Astrophel' curiosity:
Going with my earlier connections with Henrietta Leavitt, she also discovered T Pyxidis, a recurrent nova in the constellation Pyxis, located above the stern of Argo Navis.
The problem is, even its alternate names in simbad don't show up in maps. Does it go by a unique name? or does it not exist as a system 🤔
 
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I'm still pretty sure "Princess Astrophel and the Spiralling Stars" is an allusion to The Dark Wheel novella.

There are several significant similarities, virtually word-for-word between the descriptions of Raxxla in TDW novella and the Raxxla Codex.

Specifically this section:
"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described as a gateway or tunnel through which parallel universes can be accessed.
and this section:
"...then on Raxxla there's an alien construct that's a gateway to other Universes, and all that's in those Universes in the way of bounty, and treasures, and aliens, and life..."
And we're told:
"...These details however, were later shown to bear a striking resemblance to the children's story Princess Astrophel and the Spiralling Stars, and soon lost credibility. Undaunted, some Raxxla seekers insisted that the story's author had cunningly concealed facts about the mysterious locale in his book as hints for those with eyes to see."

This thread is evidence that Raxxla seekers insist that Robert Holdstock has cunningly concealed facts about Raxxla in his book(s) as hints for those with eyes to see.

The name of the book itself may be a clue, but I suspect Astrophel is an allusion to the Edmund Spencer poem, which is a tribute to Philip Sidney. Much as Raxxla in Elite is a tribute to Robert Holdstock.
 
Tuatha Dé Danann

Note: these are not definitive and correlations are based upon open source information; various names might been interchangeable based upon locational origins; much may be fictitious or modern interpretations of verbal/oral history.

Of note many of the entities described below, their locations or their race are also likewise utilised by Robert Holdstock in his ‘The Lost Realms’.

It is my suspicion that Michael Brookes has incorporated this race into the game, not arbitrarily. Their positions I believe follow an existing architecture, where ‘upper’ gods are established within an ‘upper hemisphere’ - which sits ‘above’ a zone of Chaos, and identifies a larger‘Miltonian / Holdstockian Cosmological model.

My initial assumption is that they form the skeletal foundations of this architecture and help denote the zone of the heavens.

The Tuatha Dé Danann are otherwise known generally as ‘the folk of the goddess Danu’ the "mother of the gods" or "mother of all things". The term Danu however is a modern word based upon Danann.

Danann - is also known by the earlier name Tuath Dé or tribe of the gods who lived in the ‘Otherworld’ a realm of realms which exists both outside but also within our reality.

The Danann are associated with the Sídhe or old burial bounds as entrances to the Otherworld.

The Danann included: the Dagda, the Morrigan, Lugh, Nuada, Brigid, Manannán, Dian Cecht, Goibniu, Ogma, Nuada also known as Nodens, Etain, Bodb and Dearg.

Dagda is not in game, but has multiple alternate names, including possible links to Odin and Donn, which is in game.

The Manannán is not in game but his realm Mag Mel is.

Then there were the Fomorians, an opposing population to the Tuatha Dé Danann potential destructive forces of nature, demons, or malevolent spirits, that may have dwelt underwater beneath the earth. However certain Fomorians were directly related to the Tuatha Dé Danann such as Brigit (Brigid).They were fought by various members of the Danann.

Danu is in game (Y+)
Morrigan is in game (Y+)
Dian Cecht is in game (Y+)
Goibniu is in game (Y+)
Ogma is in game (Y+)
Nodens is in game (Y+)
Etain is in game (Y+)
Boann is in game (Y+)
Lugh is in game (Y-)
Brigid is in game (Y-)
Bodb Dearg is in game (Y-)
Fomorians is in game (Y-)

Relationships - these are not definitive and only based upon open source information, these were used to establish any in game visual links which may help correlate patterns.

  • Dagda and Morrigan were husband and wife.
  • Ogma was a child of Dagda.
  • Brigid was a child of Dagda.
  • Bodb Dearg a child of Dagda.
  • Dian Cecht a child of Dagda.
  • Brigid in neo-paganism is worshipped in conjunction with Lugh and/or Cernunnos.
  • Ogma is linked to Lugh by trial of combat.
  • Ogma related to Etain.
  • Lugh lived in a kingdom called Tara.
  • Lugh may have had a shared family relation to the Tuatha Dé Danann and the Fomorians.
  • Morrigan, Macha and Badb were sisters. Macha is not in game but it’s possibly a cognate for Danu. Together they may have formed a tripartite goddess.
  • Nuada (Nodens) was married to Boann.

Contextual
Tara is in game
Mag Mel is in game
Cernunnos is in game.
I decided to take a look at these names and found most apart from 1 in the game, Fomorians by all accounts is not in Odyssey as of last night. I have a list of POI's I'm going to visit over the next few weeks and decided to include these as well.
 
I'm still pretty sure "Princess Astrophel and the Spiralling Stars" is an allusion to The Dark Wheel novella.

There are several significant similarities, virtually word-for-word between the descriptions of Raxxla in TDW novella and the Raxxla Codex.

Specifically this section:

and this section:

And we're told:


This thread is evidence that Raxxla seekers insist that Robert Holdstock has cunningly concealed facts about Raxxla in his book(s) as hints for those with eyes to see.

The name of the book itself may be a clue, but I suspect Astrophel is an allusion to the Edmund Spencer poem, which is a tribute to Philip Sidney. Much as Raxxla in Elite is a tribute to Robert Holdstock.
Edmund Spencer work was about Philip Sidney.

There is no feminine prefix for Astrophel (or Astrophil), it was invented by Sidney as an alias for himself in his own text.

It’s the one aspect I can’t get over in the Codex, it’s such a literal literary reference, I can’t understand it unless it’s either a play on word ‘female astrophil’ aka his Sister (Mary) or something else, or some reference to ‘female star lovers’.

Again, the references to a children’s story, ultimately makes me think of the Official ED novel ‘Legacy’ set in Artemis which does reflect upon someone who had a children’s story book and wanted to find Raxxla.

Artemis - location in book and game
Demeter - ship in the book
Selene - character in book aunt of Julia the character with a childhood story book.

Maybe it’s just reflecting upon the tried?

 
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Edmund Spencer work was about Philip Sidney.

There is no feminine prefix for Astrophel (or Astrophil), it was invented by Sidney as an alias for himself in his own text.

It’s the one aspect I can’t get over in the Codex, it’s such a literal literary reference, I can’t understand it unless it’s either a play on word ‘female astrophil’ aka his Sister (Mary) or something else, or some reference to ‘female star lovers’.
With respect, this misses the point I was making :)

The poem "Astrophel" written by Edmund Spencer was written in tribute to Philip Sidney after his death. Hence why it's called that.

Raxxla in Elite Dangerous is, functionally, a tribute to its creator Robert Holdstock, who is dead.

Thus, the Codex is suggesting this memorialising connection by fictionalising an author and a book name, which in itself is a reference to a memorial poem, and then goes on to reference how people still claim "the story's author" (Holdstock) hid clues in his book. It's an in-game reference to an out-of-game book, using a wrapped metaphor for both the book and the author.

I don't think there is any deeper meaning than that - as in, I don't think it's anything more than a clever way to reference the very phenomena we see in this thread, and have seen since the very start, where people naturally look to TDW novella as a source of clues.

It's very cleverly put together to achieve all this without actually saying that there are any clues to find in Holdstock's work, it only says that some people think there are, and some people think there aren't because it's a work of 'fiction' - i.e. not a canon source of Lore, which represents reality in-game.

So, fundamentally what it's doing is canonising the idea of the TDW 1984 novella as being representative of works of fiction within the universe of Elite Dangerous that are inspired by Raxxla, and contain common clues such as the 'gateway to another universe', etc.

And that is part of the clue, which links to in-game clues:
"commentators have linked ship thief Gan Romero’s dream journal with the statements given by Jasmina Halsey following the disappearance of Starship One. The Rewired network claimed these ‘bodiless voices’ had disregarded the relative standing of these two individuals, and questioned how many others had experienced similar calls."
^^ This is the chronologically next clue we got after the codex^^

Consider the idea that people who hear the "call of Raxxla" (literally are recipients of mystical visions) respond according to their circumstances, training, skills and personality. this is the current known order:
  • Unnamed Author, hears the call - creates a children's story inspired by his visions which matches what others have described.
  • Dynasty mission crewmember, hears the call - goes mad possibly because they are stuck on a ship and can't do anything about it.
  • Former President Jasmina Halsey, hears the call - arranges a massive exploration drive to gather data from thousands of people to find the source.
  • Jaques? - possibly, though absolutely not definitely - certainly had a wanderlust, until he suddenly doesn't.
  • Space Technician Romero, hears the call - arranges to steal a long-range exploration ship to reach the source.
  • How many thousands... millions... of others have there been over the last 1000+ years? all of whom will have responded differently.

And that ties directly into this from the Codex:
"Students of Raxxla lore have noted that the legend exerts a strangely potent fascination on the minds of seekers. Commentators have compared this sensation to 'fernweh', the unaccountable longing for a place one has never seen. More than one interstellar treasure-seeker has become obsessed with Raxxla to the exclusion of all other dreams, and spent his or her entire life in a futile search for it."

We've all said "how can people (in universe) know about Raxxla for over 1000 years yet Raxxla is still lost??" "How can people know about the 'gateway to other universes' without having been there and found it first?"

This is how.

All these people have been called by Raxxla by receiving mystical visions or feeling an intense pull to reach somewhere. Or they've been given visions by the 'bodiless voices' showing Raxxla (functionally the same thing, the distinction is important for the last paragraph of the codex though!). This concept is actually one of the foundation pillars of Lovecraftican horror too - it's part of The Call of Cthulhu, when he begins to awaken people all over the world start having visions and dreams, etc. - and we known that Brookes was very into Lovecraftian horror, Allen even said that Brookes was "more Lovecraft influenced than Holdstock influenced" in his opinion.

People see Raxxla in visions, can describe parts of it, or just have a feeling they need to head 'out there', or they see a vague location, etc. All fragmentary bits and pieces.

But the conclusion is: People have been having visions, dreams, hearing "Bodiless Voices" for centuries calling them to find/reach a certain place - we call it Raxxla (presumably not everyone does).

"the siren of the deepest void! "

Siren: "beings with alluring voices" "Possibly meaning 'binder, entangler', i.e. one who binds or entangles through magic song." The Siren Song is literally what we're seeing with Halsey, Gan, and probably quite a few others. It causes Fernweh in people, at a minimum. It's named as such by the Dynasty crew member.

I would go so far as to suggest that The Dark Wheel's core members are most likely people who have also literally heard the Siren Song of Raxxla, and always have been. That's how they can maintain a continuous organisation looking for it for a thousand years - because people keep hearing the call.

And again, I'll say that the Landscape Signal is literally a mystical song, It's the in-game representation of all of this ^^. The 'song' that everyone, everywhere in the galaxy can hear, and has been hearing all this time, and yet only a few people actually started following it and tracking it down. To make it fully clear that the Landscape Signal is what we're supposed to have found, it's got an image in the spectrogram - clearly showing us that it's not an accidental sound effect.

You have to make some of it a little bit obvious, after all, right?

The Siren Song originates from the centre of the Galaxy. The Omphalos of the Galaxy, fundamentally, all this fits exactly what the Codex is talking about.

The entire Codex is basically telling us this:

1) The Landscape Signal is the 'siren song' of Raxxla. It's the in-game representation of the mystical visions in Lore.
2) People have been hearing it for centuries (since before 2296) to the detriment of many.
3) It's mythical, but there are commonalities between accounts that suggest a foundation of truth which is likely to be different from the myth.
4) The siren song affects everyone differently, and not everyone gets 'the full message', like we don't get a full and clear version of the Landscape Signal.
5) Fragments of different accounts can be combined together for a more accurate picture.
6) Those that hear the siren song are often obsessive, change personality, etc. (this gives us clues to look for in the Lore).

Now the last proper paragraph is the most interesting: Raxxla is being used to covertly control humanity. These beings seem to be directly trying to encourage people to find Raxxla by 'beaming' a signal across the entire galaxy that causes behavioural changes. The fact that Sirens are alluded to suggests that maybe they don't necessarily have our best interests at heart. Thus, finding Raxxla would be bad for humanity - and this might well explain why some people are trying to stop others finding it, to protect humanity.

Thus, Jason Ryder was assassinated to protect humanity? Interesting twist. Lovecraftian.

Alternatively, the call to Raxxla is being sent by benevolent beings, as Halsey seemed to think, and they're trying to show us Raxxla (a portal to another universe) as a way to leave this one because the Thargoids can't be beaten. We can win wars, but we can never beat them fully. As post-physical beings these Caretakers know this, and they're trying to help us reach a new place.

"I saw a place of extraordinary beauty. A paradise. It was truly wonderful."

"This was no dream – it was a glimpse of something very real."

"We must find this place. It could be our future."

But that's exactly what soul-sucking space Sirens might actually try to convince people of...
 
People see Raxxla in visions, can describe parts of it, or just have a feeling they need to head 'out there', or they see a vague location, etc. All fragmentary bits and pieces.
The Raxxla logo represents this idea, as any good logo should :)

This recreated logo is proportionally accurate (I flattened the Codex logo to check the sizes of everything):
Raxxla Logo 6-part map.png

The Raxxla Logo appears to show something fragmented into 6 parts, that when assembled leave a little space in the middle for the very centre dot (the Omphalos).

In the centre of the logo is an icon that literally means "the centre":
Raxxla Logo Omphalos.png

The Landscape Signal is much longer than most people show because it's almost entirely blank in a spectrogram, which isn't very fun :), there are small marks and suggestions of more shapes, but nothing as clear as the 'landscape' - but then why is it so long if that's the entire message?

Maybe this is why:

Raxxla LS map concept 1.png


If we conceptually imagine that these 6 sections each contain a part of the map, then we consider that there is enough space in the Landscape spectrogram for 6 more images the same size as the current one equally spaced apart, then, as I've been saying, the intention is that we 'complete the map' to reach Raxxla. I doubt it's that clean in reality, but as you can see, either way there's room for a lot more to fit in there :)

And as per my explanation previously, this is what the Codex appears to be telling us: The path the Raxxla is fragmentary, and we're meant to assemble the 'truth' from the bits we have. Those clues are scattered through the in-game Lore (not sure there'd be any in the novels tbh). This is represented by the logo and suggested in the text of the Codex itself.

A good place to start is looking at incidents of people who seem to have heard the Call of Raxxla, like Halsey and Gan and the others. Maybe the reason they heard it was related to their location at the time? This is what I'm currently investigating :)

My guess is that there will be celestial objects or locations that have audio that will compliment the Landscape Signal.

I have tested and confirmed that the Landscape Signal can be heard through all celestial bodies when you're in space - but as soon as you enter the "horizons" part of a planetary sphere the signal is replaced by the sound of the planet. This means the Landscape Signal can only be heard in space - which ties in with the idea that it's part of the original pre-Horizons game, and therefore everyone everywhere should be able to take part, on any platform, and always have been able to, assuming I'm reading the intention of the signal correctly.

If I'm right, this means the clues we're looking for are in space, likely limited to things that existed at game launch. It's highly likely that certain systems and locations of significance contain the other clues, so that probably ties in with a lot of the theories and work people have already done in this thread trying to link locations in-game to the Raxxla hunt, I respectfully suggest we've just been looking for the wrong things in those locations, we should be looking for special audio in real space, possibly sounding like more siren songs.
 

Note this Drabble is based upon The Divine Comedy by Danta Alighieri.The mountain has seven terraces all ascribed to the Sins.

This model although highly detailed is not the same as the Miltonian model, they share many aspects but John Milton constructed his own version, expanding it outwards; as to if Brookes saw such a division is an unknown.

Are there any mountains mentioned in Paradise regained?

.... "What Was Lost Will Soon Be Found"... regained?

just a thought....
 
The Raxxla logo represents this idea, as any good logo should :)

This recreated logo is proportionally accurate (I flattened the Codex logo to check the sizes of everything):
View attachment 380225
The Raxxla Logo appears to show something fragmented into 6 parts, that when assembled leave a little space in the middle for the very centre dot (the Omphalos).

In the centre of the logo is an icon that literally means "the centre":
View attachment 380226
The Landscape Signal is much longer than most people show because it's almost entirely blank in a spectrogram, which isn't very fun :), there are small marks and suggestions of more shapes, but nothing as clear as the 'landscape' - but then why is it so long if that's the entire message?

Maybe this is why:

View attachment 380227

If we conceptually imagine that these 6 sections each contain a part of the map, then we consider that there is enough space in the Landscape spectrogram for 6 more images the same size as the current one equally spaced apart, then, as I've been saying, the intention is that we 'complete the map' to reach Raxxla. I doubt it's that clean in reality, but as you can see, either way there's room for a lot more to fit in there :)

And as per my explanation previously, this is what the Codex appears to be telling us: The path the Raxxla is fragmentary, and we're meant to assemble the 'truth' from the bits we have. Those clues are scattered through the in-game Lore (not sure there'd be any in the novels tbh). This is represented by the logo and suggested in the text of the Codex itself.

A good place to start is looking at incidents of people who seem to have heard the Call of Raxxla, like Halsey and Gan and the others. Maybe the reason they heard it was related to their location at the time? This is what I'm currently investigating :)

My guess is that there will be celestial objects or locations that have audio that will compliment the Landscape Signal.

I have tested and confirmed that the Landscape Signal can be heard through all celestial bodies when you're in space - but as soon as you enter the "horizons" part of a planetary sphere the signal is replaced by the sound of the planet. This means the Landscape Signal can only be heard in space - which ties in with the idea that it's part of the original pre-Horizons game, and therefore everyone everywhere should be able to take part, on any platform, and always have been able to, assuming I'm reading the intention of the signal correctly.

If I'm right, this means the clues we're looking for are in space, likely limited to things that existed at game launch. It's highly likely that certain systems and locations of significance contain the other clues, so that probably ties in with a lot of the theories and work people have already done in this thread trying to link locations in-game to the Raxxla hunt, I respectfully suggest we've just been looking for the wrong things in those locations, we should be looking for special audio in real space, possibly sounding like more siren songs.
That... would make it even sadder the Halsey plot was cut short by FDev.

Drew Wagar knows a lot about it, he and Brookes were full of ideas, but his NDA remains in the way.

Some systems to keep in mind for looking into more pieces of the puzzle, going by your theory:
  • Tau Ceti - namedropped by the Codex
  • Facece - original location of Jaques Station; more specifically, the orbit of Topaz
  • Gliese 1269 - starting point for Jaques' ill-fated jump
 
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