A bridge to the Empyrean?

*note these concepts are hypothetical tin-foil.

Concept:
If a cosmological model based upon John Milton’s Paradise Lost does exist in game, then the textual reference that Heavens gate was an equivalent distance from the gates of hell if likewise replicated and accurate, could hypothetically be used in game to identify where heaven’s gate might be if there was a common axis?

The centre of this hypothetical zone of Chaos as I’ve previously proposed, is based upon supporting evidence, to be most likely Sol, due to the presence of numerous systems named after storm/thunder gods that are in a bubble around Sol.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10281101

The lowest aspect of this hypothetical zone I’ve proposed to be Erebus; this is based upon the Paradise Lost text, which identified that the deepest vault of Erebus shook with the sound of the gates being opened.

If we then join these points and extend the line of sight; does it identify the gates of Hell?

When we do this, said line does actually intersect very close to the path of Jaques!

View attachment 382135

Within the path of Jacques there is an odd diversion, if we then extrapolate that path before Jacques left the bubble, between HIP 110079 and HIP 110620 then strangely said line intersects perfectly!

Note, this line is also at the midpoint between the systems ‘Bridge’ and ‘HIP 114458’ which is the home of the gen ship Achlys (the Death mist).

View attachment 382140 View attachment 382137

How peculiar, is this intentional?

If we then extend that line of sight upwards and beyond the hypothetical boundary of Chaos, into the northern hemisphere, said line of sight does strangely come into very close alignment with the systems Shamash and Thetis!

View attachment 382138 View attachment 382139

How peculiar, is this intentional?

Assumption

Do the systems ‘Bridge’ and ‘Achlys’ (HIP 114458) Death mist) identify an abstract point of origin for Satans bridge to heavens gate, remembering that Sinn and Death guarded the gates of Hell and then built a bridge linking Paradise to Hells gate.

Does the alignment then with Shamash identify the northern axis of Chaos, and that the Pendent world - Paradise aka Raxxla exist someplace along this axis, outside the boundary of Chaos, close to the Empyrean?
Amazing work!
That is quite a strong symbolism. Again, Shamash and Thetis feature prominently.

Jacques' Journey:
I'm not fully up to speed with the story of Jacques but from the wiki it says he was conscripted into the "Quinentis Fourteens" black ops team.
His cybernetic modifications effectively gave him immortal life, and were a point of dispute between two powers. This runs parallel to the Argonautica, in which Thetis attempts to make her son Achilles immortal by "burning away his mortality by night, and anoint him with ambrosius during the day". The mortal Peleus caught her and let out a cry. Symbolising that Achilles would not be perfectly immortal. An alternate is that Thetis dipped him in the River Styx (one of the five rivers of Hades) to grant him immortality.

The two major powers disputed the ownership of Jacques' implants for a time - mirroring the interaction with Peleus and Thetis.

If we look at the etymology of Jacques, it stems from Jacobus, or the Hebrew Yaakov - "one who follows" or "following after".

There is also a parallel with Shamash, in that the sun god assists Gilgamesh, also on a journey to find immortality - restoring youth with a plant / herb, but losing it from a snake. Defying sleep, but falling into a seven day sleep.

The ship Thetis is located in Nefertem, the mythological lotus flower at the creation of the world arisen from the primal waters.

Quinentis Fourteens - Quite an odd name.
-entus = abounding in/ full of, Quin = Five
So something like the Abounding Five Fourteens?
14 in french is Quatorze

There is a biblical verse Matthew 5:14 "“You are the light of the world. A town built on a hill cannot be hidden." - referring to the Hebrew focus on light as an ideal quality.

Edit: reformatted a bit
 
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The area it appears in is the block of sound that can be described as "whispers". I believe this is directly related to the Raxxla Codex clue: "To the whisperer in witch-space...", but... I don't know what it means even if it really is that connection?
IIRC it was stated that if they made the clues clearer it would be a spoiler, and if that symbol (or what it is), isn't a clue, idk what is.
-is there any way to clear it up more or combine it with "The signal" perchance?
 
Exactly my thought too! Hard to unsee it as a bird, but... idk why it would be :LOL: Like, even if it's a joke or Easter-egg just for fun... it's weird!

Yes! If "Sirens" are the Landscape Signal, and "whisperer" is the D7 anomaly, then there may be more (or these things may not be related?!)

Hmmm, that's interesting too. I believe the segmentation and naming of those segments happened in Beyond Chapter 3 along with the Codex in 2018. The D7 anomaly seems to pre-date that, but possibly the odd shape of the centre of the Galaxy may be intended to resemble it? I wonder why they didn't make the Galactic Centre region just a circle?

Many of us have investigated Saturn a lot for this very reason, sadly no investigations have ever found anything (and the hex isn't present in-game) :(
Is galactic circle - it being the shape not entirely circular - we see in the game grounded in actual region separation in astronomy? If not that in itself would be clue.
 
Cleaning up the D7 signal A.png
Snake?

Many of us have investigated Saturn a lot for this very reason, sadly no investigations have ever found anything (and the hex isn't present in-game) :(
I know it's a weird seemingly disconnected detail but the bobble-head style planets from Sol notably do not resemble those in-game in Sol itself. Also, of the Solar System bodies there are 8 only:
  • Mercury
  • Venus (notably lacking an atmosphere)
  • Earth
  • Mars (not terraformed and arrid as seen IRL presently)
  • Jupiter (lacks rings which are present in-game)
  • Saturn (seems sharply inclined)
  • Uranus (lacking rings and not loop-sided)
  • Neptune (lacking rings)
Screenshots taken from Elite Dangerous DLC store (Saturn, Venus, and Uranus):
1706493545883.png
1706493624450.png
1706493859661.png



I don't know but maybe we are looking for system resembling the IRL Sol System but with these key differences (and apparently only 8 planets as Pluto was demoted before release). To me, for as obsessed with realism as Frontier Developments was in building the Milky Way, this seems to be taking artistic license to the realm that this might just be a hint.
 
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Amazing work!
That is quite a strong symbolism. Again, Shamash and Thetis feature prominently.

Jacques' Journey:
I'm not fully up to speed with the story of Jacques but from the wiki it says he was conscripted into the "Quinentis Fourteens" black ops team.
His cybernetic modifications effectively gave him immortal life, and were a point of dispute between two powers. This runs parallel to the Argonautica, in which Thetis attempts to make her son Achilles immortal by "burning away his mortality by night, and anoint him with ambrosius during the day". The mortal Peleus caught her and let out a cry. Symbolising that Achilles would not be perfectly immortal. An alternate is that Thetis dipped him in the River Styx (one of the five rivers of Hades) to grant him immortality.

The two major powers disputed the ownership of Jacques' implants for a time - mirroring the interaction with Peleus and Thetis.

If we look at the etymology of Jacques, it stems from Jacobus, or the Hebrew Yaakov - "one who follows" or "following after".

There is also a parallel with Shamash, in that the sun god assists Gilgamesh, also on a journey to find immortality - restoring youth with a plant / herb, but losing it from a snake. Defying sleep, but falling into a seven day sleep.

The ship Thetis is located in Nefertem, the mythological lotus flower at the creation of the world arisen from the primal waters.

Quinentis Fourteens - Quite an odd name.
-entus = abounding in/ full of, Quin = Five
So something like the Abounding Five Fourteens?
14 in french is Quatorze

There is a biblical verse Matthew 5:14 "“You are the light of the world. A town built on a hill cannot be hidden." - referring to the Hebrew focus on light as an ideal quality.

Edit: reformatted a bit
I wasn’t initially looking too deeply into such parallels, although I was aware of them.

Instead my aim was to focus upon the locational information only.

The concept has been in my mind for some considerable time, so I’m aware it’s open to pattern bias, but I do believe that there exists numerous spacial alignments or relative proximities, that might identify Shamash and Thetis are positioned intentionally. If this is correct, it could lend greater emphasis upon this hypothetical axis, if so then logically if we follow the Miltonian model - said pendent world ought to be along that axis, or at most relative to it?

Ninsun is the mother of Gilgamesh and helps him by and convincing Shamash to protect her son. In a similar fashion Thetis protects her son Achilles.

https://www.thecollector.com/achilles-gilgamesh-similarities/
 
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I wasn’t initially looking too deeply into such parallels, although I was aware of them.

Instead my aim was to focus upon the locational information only.

The concept has been in my mind for some considerable time, so I’m aware it’s open to pattern bias, but I do believe that there exists numerous spacial alignments or relative proximities, that might identify Shamash and Thetis are positioned intentionally. If this is correct, it could lend greater emphasis upon this hypothetical axis, if so then logically if we follow the Miltonian model - said pendent world ought to be along that axis, or at most relative to it?

Ninsun is the mother of Gilgamesh and helps him by and convincing Shamash to protect her son. In a similar fashion Thetis protects her son Achilles.

https://www.thecollector.com/achilles-gilgamesh-similarities/
The idea of a central world axis can represent "what is known and stable about the world" and so explorers tend to seek out the foreign realms - chaos, night, disorder, death etc, typically on a journey of discovery, enlightenment or as a test. So the fact that Jacques' journey is can be spatially supported by a "branch" coming off the axis, and the proximity of the two epics seems to suggest a firm relationship. That's not to say Jacques path is the focus, more that he represents a 'superhuman' figure in ED, further validating the legendary status of his path.

I agree, the more certainty there is about this axis, there is a chance we could trace its line to find something significant. The axis mundi and omphalos represent the same principle and maybe that is the ideological 'rift' we need to follow to uncover something 🤷‍♂️
 
Someone on Inara took this image below however there is no population in this system via galmap.....is this a known megaship or something? its also a planatary nebula, Shrogea MH-V e2-1763

 
Someone on Inara took this image below however there is no population in this system via galmap.....is this a known megaship or something? its also a planatary nebula, Shrogea MH-V e2-1763

Isnt that the tourist installation in 'Black In Green'?

O7
 
On a side note there's no data ports to scan like on Megaships, anyone know why its there?
I think it was installed a bit before my time.

O7
 
Found my pickys, was a few years ago

CAK0b20.png


vPLTTQ0.png


O7
It's sights like that which make me think I might restart playing ED. I never went out to Black &Green, but it cropped up regularly in long distance tourist missions so maybe FD decided to put the ship there.

Incidentally one possibility mooted was that those missions were a way to get the TDW invitation (they were supposed to be daredevil explorers)...see Augustus Brenquith-related tourist beacons.

While musing my Roku stick I found this film on Filmrise...Princess Astrophil and the Spiralling Stars/Prince protecting a Princess from an Alien Dragon? 😁
 
It's sights like that which make me think I might restart playing ED
Those pickys were taken from my first Annie which at the time was only lightly engineered as id only been playing a few months.
A mate recommended i did the tourist beacons (i wanted to be an explorer) so off i went, Black In Green is in the first 100, since then i have mapped all the known beacons, and seen some amazing sights but ive done some millage!

O7
 
Installations tend not to have anything useful at their data links (some of them can be scanned for high-grade data materials, though they won't approve of that) - since they don't move like megaships, there's normally nothing for them to say unless they've been specifically added for plot purposes.

They also never contribute toward system population, even in otherwise inhabited systems - so one placed in an otherwise uninhabited system isn't going to show up that way.

The one at Black in Green is probably just there to look pretty - but since I'm only about 1000 LY away at the moment I can go and do a survey of it later this week to make sure.
(And something like a Comms or Military installation in an otherwise unremarkable system might well be a clue to something - though, since the models were only added in 2.3, not necessarily to Raxxla)
 
Installations tend not to have anything useful at their data links (some of them can be scanned for high-grade data materials, though they won't approve of that) - since they don't move like megaships, there's normally nothing for them to say unless they've been specifically added for plot purposes.

They also never contribute toward system population, even in otherwise inhabited systems - so one placed in an otherwise uninhabited system isn't going to show up that way.

The one at Black in Green is probably just there to look pretty - but since I'm only about 1000 LY away at the moment I can go and do a survey of it later this week to make sure.
(And something like a Comms or Military installation in an otherwise unremarkable system might well be a clue to something - though, since the models were only added in 2.3, not necessarily to Raxxla)
Thought installations per se had been ingame from the outset? Was it just those two types that were added in later?
 
Thought installations per se had been ingame from the outset? Was it just those two types that were added in later?
They all got added with 2.3 alongside the megaships (and the various hatchbreaking / datalink gameplay around them). As with megaships, they got a bit more work in 3.3 with the BGS changes to add scenarios taking place at them, to make them a bit more interactive.

I'm just thinking of those types as "most likely to be mysterious" but really anything of them nowhere near a tourist spot or obviously inhabited system would be pretty weird.
 
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