True.

However I do suspect the construction is actually much more complex than that. This garden design might be just one way to perceive it. But we are presuming we are meant to understand it now, these could have had relevance historically.

For instance there exists systems named after Norse elements and Runes, many correspond to the Miltonian concept, collectively they could be said to align alongside its axis like the Yggdrasil tree.

The wider construction I equally speculate could in fact be of a tiered design, which also could equate to another illustration of Paradise Lost.

It’s possible Brookes adaptated the design and moved things around to suit his story and his other influences. Eg Norse / Celt mythology; Lovecraft and Robert Holdstock.

I do not advocate Milton is the primary key, I speculate his work significantly influenced the model.

It could all be pattern bias O7 I never state it’s a fact, only probable.

I have speculated however that its equally and maybe more likely archeological. This hypothesis might only identify the buried architecture of the ‘original’ narrative.

We know FD changes things. They removed the older missions - these held relevance due to their textural links to Milton (maybe), FD confirmed the Trinkets were involved too, these had wider references to classical concepts of fate that does also link spatially to the construct.

I speculate the original design might then have been archived, and then simplified, or totally thrown out, these could also be evidence of various narratives, which were not established, FD is known to shift narratives. Maybe we were never intended to see and understand these concepts?

This is speculation. In a vacuum.

These supposed bones, then may thave then been repurposed I speculate as part of the codex, which I have proposed could simply have been a redux, a shorthand, of his original model and then reused, simply for orientation?

One of my hypothesis is that could be part of the ultimate mystery. Raxxla could be one thing, but likewise if it relates to a state of cosmic enlightenment, this could be that state, a concept of an Otherworld which exists beyond our reality; and that our concepts of creation in game are simply an illusion.

So all of this could actually have no current relevance.

Or it’s totally invented, fan theory.
 
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I'm certain Paradise Lost was an inspiration for Brookes in creating the Raxxla mythology as it pertains to Elite Dangerous, I have detailed how in my own thread.

I have seen no evidence that there's anything more than a loose inspiration though (themes of temptation and ancient elder-beings warring beyond our reality), I think if this garden is relevant, it's probably just an homage reference the same as Blue Danube is the docking music.

There are other things you can put your brainpower towards that are definitely more relevant than the gardens :) If the garden is important, it'll still be there later and might make more sense (I've seen nothing that suggest this, but I can't rule it out).

The Raxxla Codex is "word of god", and therefore contains a lot of what we need to know. It is solvable, and it's pretty much the only thing in-game that contains direct clues in such a straightforward way.
 
I find the garden design interesting. I do not advocate it’s the solution.

Much of my ramblings are actually after the fact, this design simply seems to slot in nicely.

I do find it improbable simply upon to reasoning its a garden. And garden architecture does not directly link to anything we know in game, it is absurd.

At most if true it might only help substantiate existing theories, it might not.

At most my Miltonian hypothesis was a projection of my own interest in GIS mapping and Milton, during a break from questing, it all just seems to correlate.

However I believe the core evidence lies within the codex - it is the key,

I do speculate however one interpretation is that it points to the Greek Underworld, and a zone below Achenar, I can entertain the other concept as I can compartmentalise my thinking, and discard it if necessary,

I find it interesting nothing more, it’s an afterthought, it might help with investigations in a certain location, but that is where I find it perplexing, because my interpretation of Codex identifies a discrepancy with the garden concept / Milton model, in that those advocate Eden is higher up; where as the Codex seems focused in the underworld…

So on its own I don’t believe the. Idea is telling us to visit the Empyrean, it’s telling us to visit the underworld, where it takes us from there is a total unknown.

But I’m open to all ideas right now. I’m currently tooling around Avalon getting allied with all the small factions, no real direction at present; except maybe a peculiar Eastern gate.
 
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A map is not the territory. As above, so below.

All maps require a Key to interpret the symbology used within it. ie. the inset list of symbols on a map to help interpret the map.
If the Garden is a map of the Path to Raxxla, and Raxxla is a gateway/rift much like a Door, then this Door (in other words:- all component parts that makes up a "doorway" or a "passage of entry" - such as what a map shows) provides the 'Key' to the map. Similarly the codex also contains references to Legends. In the context of mapping, a Legend encompasses the Key as well as any extended notes explaining the map).

Thus, if the Milton Garden is a map of the way to Raxxla, and players must embark on a journey through a series of destinations (like the Test of Courage and Skill imposed on Dark Wheel acolytes, and just as Uriel performed a "server authority check" on Satan 😛 ) to reach it, then it makes perfect sense that it would spawn only in the Tourism archetype stations 😊
Tourists need a map to find far off places they yearn to see.
Pirates (vagabonds) need a map to return to their hidden treasure.
Satan required guidance from Chaos to seek the way to the Pendent World, and guidance from Uriel to find Paradise within.

MiltonGarden_PathVertical.png

Some parallels I'm seeing:
Pandaemonium - where "the 'Grand' in Council sat" (the fallen angels see themselves as Grand - Paradise Lost, Book 10, line 427)- The Grand are akin to Pirates, Vagabonds, Treasure-seekers - those who seek the end goal at the expense of all else. Cora was drunk, ie. blinded to her common sense and wanted to take Art's ship for an unknown object of desire. Even the modern usage of pandemonium implies a state of anarchy, confusion and chaos.
Empyrean - the realm of God/s (ultimate authority) - Federation of Pilots, limitless power, order. The Dark Wheel allegedly manipulates this power.
Celestial Spheres - this could be related to the Zones that @Rochester has observed. The smaller circles could be the major encounters that Satan had after reaching the World Sphere.
Satan - the participant seeking to violate boundaries as retaliation against a powerful authority - thus players as participants may need to follow this Dangerous path to access Raxxla.

So if this garden is depicting a Map of Raxxla, then perhaps the path to raxxla takes us through these zones in some way. The story of Julia could be the "Legacy" that was left for us (Satan's paved way for treasure-seeking vagabonds). The spiralling stars tale being the perspective of the mythical princess ('the maiden' / Cora / Persephone) confined in the underworld (realm of Grand vagabonds / jurisdiction of the Dark Wheel).
Therefore, the most logical starting point in this theory would be 'far below' in the realm of the Underworld / Hel / Pandemonium.

So a potential range of points along this path could be:
  • Interaction with the Gates of Hell - relating to Sin, Death etc. - Hell's Gate in Jaques' story. - see Rochester's post.
  • Locate the realm of Chaos, then search for a pointer toward the Empyrean zone. - see above link.
  • Locate the "bare convex of this World's outermost orb" - aka the Crystalline Sphere whose balance weighs - Libra - scales, sacred to Shamash, also known as Scorpion's Claws - an association with law and civility. - Shamash system is "north" beyond the Axis of Chaos which fits the idea of a heavenly authority "above" chaos.
  • The "Lost World" zone - Liminal space between worlds - Limbo of Vanity - this would signal that you are near a major milestone. Something associated with Wind - ie. a "violent cross wind" which causes people to be lost in Limbo. - as above, Erebus is at the southern aspect of the zone of Chaos, and the axis aligns with systems named after the Greek wind compass.
  • A gate / stair metaphor alluding to heaven would indicate you are at the point of entry into the World's spheres. - the stairs of Heaven is a metaphor for the stages of obtaining enlightenment, purifying the soul etc which aligns with the altruistic actions of Jacques. The path of Jacques aligns perfectly with the above axis of Chaos.
  • A place associated with gold, the sun, or a guardian angel (The Guardians?) - as players we place Guardian-made objects to 'disguise ourselves as Guardian' for the machines to provide something - just as Satan disguised himself as an angel to mislead Uriel.
  • A mountain - Niphates - Beaumont? The fact it doesn't exist in the game could mean it is disguised as something else (assuming it's not a red herring, or a broken element of the mystery), and thus we might need to be directed to it first. The Niphates Mountain range is north of where the Hanging Gardens of Babylon were (a legendary paradise/ garden of eden) - There is a "Lie Relay" station in a Babalung system for example.
  • As we approach Raxxla, we may need to "change shape" to best serve the task required - akin to Satan disguising as four-footed animals to approach Eden.





Something possibly related to the station connection. While checking Milton's prose in Book 3, something struck me:
Thus said, he turnd, and Satan bowing low,
As to superior Spirits is wont in Heaven,
Where honour due and reverence none neglects,
Took leave, and toward the coast of Earth beneath,
Down from th' Ecliptic, sped with hop'd success,
Throws his steep flight in many an Aerie wheele,
Nor staid, till on Niphates top he lights.

This is Milton's reference to the geocentric cosmos, and so the illustration of Anaximander's models then reminded me of the variant of the Orbis ('Orb'-is) station with 2 rings - just like the solar and lunar wheels of the geocentric model.
Persectives_of_Anaximander%27s_universe.png
OrbisStation_001.jpg

Just like the 2 wheels of the specific Orbis station type used in The Dark Wheel codex image 👀
TDW post.png
 

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  • OrbisStation_001.jpg
    OrbisStation_001.jpg
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A map is not the territory. As above, so below.

All maps require a Key to interpret the symbology used within it. ie. the inset list of symbols on a map to help interpret the map.
If the Garden is a map of the Path to Raxxla, and Raxxla is a gateway/rift much like a Door, then this Door (in other words:- all component parts that makes up a "doorway" or a "passage of entry" - such as what a map shows) provides the 'Key' to the map. Similarly the codex also contains references to Legends. In the context of mapping, a Legend encompasses the Key as well as any extended notes explaining the map).

Thus, if the Milton Garden is a map of the way to Raxxla, and players must embark on a journey through a series of destinations (like the Test of Courage and Skill imposed on Dark Wheel acolytes, and just as Uriel performed a "server authority check" on Satan 😛 ) to reach it, then it makes perfect sense that it would spawn only in the Tourism archetype stations 😊
Tourists need a map to find far off places they yearn to see.
Pirates (vagabonds) need a map to return to their hidden treasure.
Satan required guidance from Chaos to seek the way to the Pendent World, and guidance from Uriel to find Paradise within.

View attachment 396106
Some parallels I'm seeing:
Pandaemonium - where "the 'Grand' in Council sat" (the fallen angels see themselves as Grand - Paradise Lost, Book 10, line 427)- The Grand are akin to Pirates, Vagabonds, Treasure-seekers - those who seek the end goal at the expense of all else. Cora was drunk, ie. blinded to her common sense and wanted to take Art's ship for an unknown object of desire. Even the modern usage of pandemonium implies a state of anarchy, confusion and chaos.
Empyrean - the realm of God/s (ultimate authority) - Federation of Pilots, limitless power, order. The Dark Wheel allegedly manipulates this power.
Celestial Spheres - this could be related to the Zones that @Rochester has observed. The smaller circles could be the major encounters that Satan had after reaching the World Sphere.
Satan - the participant seeking to violate boundaries as retaliation against a powerful authority - thus players as participants may need to follow this Dangerous path to access Raxxla.

So if this garden is depicting a Map of Raxxla, then perhaps the path to raxxla takes us through these zones in some way. The story of Julia could be the "Legacy" that was left for us (Satan's paved way for treasure-seeking vagabonds). The spiralling stars tale being the perspective of the mythical princess ('the maiden' / Cora / Persephone) confined in the underworld (realm of Grand vagabonds / jurisdiction of the Dark Wheel).
Therefore, the most logical starting point in this theory would be 'far below' in the realm of the Underworld / Hel / Pandemonium.

So a potential range of points along this path could be:
  • Interaction with the Gates of Hell - relating to Sin, Death etc. - Hell's Gate in Jaques' story.
  • Locate the realm of Chaos, then search for a pointer toward the Empyrean zone.
  • Locate the "bare convex of this World's outermost orb" - aka the Crystalline Sphere whose balance weighs - Libra - scales, sacred to Shamash, also known as Scorpion's Claws - an association with law and civility.
  • The "Lost World" zone - Liminal space between worlds - Limbo of Vanity - this would signal that you are near a major milestone. Something associated with Wind - ie. a "violent cross wind" which causes people to be lost in Limbo.
  • A gate / stair metaphor alluding to heaven would indicate you are at the point of entry into the World's spheres.
  • A place associated with gold, the sun, or a guardian angel (The Guardians?) - as players we place Guardian-made objects to 'disguise ourselves as Guardian' for the machines to provide something - just as Satan disguised himself as an angel to mislead Uriel.
  • A mountain - Niphates - Beaumont? The fact it doesn't exist in the game could mean it is disguised as something else (assuming it's not a red herring, or a broken element of the mystery), and thus we might need to be directed to it first. The Niphates Mountain range is north of where the Hanging Gardens of Babylon were (a legendary paradise/ garden of eden) - There is a "Lie Relay" station in a Babalung system for example.
  • As we approach Raxxla, we may need to "change shape" to best serve the task required - akin to Satan disguising as four-footed animals to approach Eden.





Something possibly related to the station connection. While checking Milton's prose in Book 3, something struck me:


This is Milton's reference to the geocentric cosmos, and so the illustration of Anaximander's models then reminded me of the variant of the Orbis ('Orb'-is) station with 2 rings - just like the solar and lunar wheels of the geocentric model.
Persectives_of_Anaximander%27s_universe.png
View attachment 396108
Just like the 2 wheels of the specific Orbis station type used in The Dark Wheel codex image 👀
View attachment 396109

A bridge to the Empyrean?
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10304929
 
Whilst ive been knocking around in the Bubble doing Titan stuff i have also completely retraced everything on the old COR sheet and at Victoria's Song i realised that these survey vessels also have 'markings' in their gardens (the Grey pathways).
May be hard to see in this picture, im going to take a smaller ship back and see if i can get better shots.

yafaLkF.jpg


O7
 
Has anyone scanned the Data Link from Hidden Mountain Estate installation in Tau Ceti.
What does it say. I want to take a look at it.
I am at that location ATM trying to download it. Still unsuccessful.
 
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Has anyone scanned the Data Link from Hidden Mountain Estate installation in Tau Ceti.
What does it say. I want to take a look at it.
I am at that location ATM trying to download it. Still unsuccessful.
I haven't been to that specific installation, but a lot of installation layouts have Data Links that (unlike megaships) don't have any default content, so do nothing if you try to download them. There's at least one megaship class that has two Data Links and in general only the first does something (the usual itinerary)

It certainly sounds like a generic procedurally-added installation from the name, though that of course could be deliberate.
 
I haven't been to that specific installation, but a lot of installation layouts have Data Links that (unlike megaships) don't have any default content, so do nothing if you try to download them. There's at least one megaship class that has two Data Links and in general only the first does something (the usual itinerary)

It certainly sounds like a generic procedurally-added installation from the name, though that of course could be deliberate.

I think it's there for a reason. And the fact that it is hard to scan makes it more interesting...
The landscape signal also contains mountains BTW.....
 
The landscape signal also contains mountains BTW.....
It's not impossible that the name of the Tau Ceti installation is a hint to look at the "Hidden Mountains" in the landscape signal.

The fact they resemble mountains can't have been overlooked by the person that highlighted those areas when creating the spectrogram.
 
Or could the signal simply be a reference to mountains, and only that?

What if the reference to Beaumont in Elite Legacy, simply meant ‘look for the mountain below Achdnar’. Is that sentiment equally replicated by the reference in Tau Ceti?
 
No, because it contains images of creatures and other things that everyone can see right now if you look.
I wish I could verify that. Believe me when I say I've followed everything in your thread to a T and attempted to extract anything possible out of my own independent recordings from different parts of the galaxy. I found no indisputable evidence of 'creatures' or any forms that denote a deliberate manipulation by FDev to communicate a visual clue outside of the original 'A' glyphs and 'mountains'. The ONLY oddity I've come across is the time-dilated sound of a person breathing, and all that does for me is complicate the puzzle even further, and other people have stated they cannot hear the same thing so it becomes more unreliable as evidence of something.

None of FDevs mysteries that I know of have required such a large degree of manipulation of a clue just to obtain a better clue. This flags to me that there are other methods of investigation needed to clarify what the purpose of the signal is. The degree of certainty of the claims about the clues seems out of proportion to the evidence provided by everyone so far in your investigation thread. I most certainly respect the effort involved, but to me it feels like you are focusing on something that can easily be explained by pareidolia. The process of inferring these shapes involves heavy interference by external means which simply introduces too much bias.

For example, if I theorize the breathing sound is something being transmitted from within the galaxy like the Landscape Signal and not a product of an audio quirk (ie. the external camera playing audio of your pilot's breathing) then why does it exist? Is it even related to the LS?

This audio is fairly easy to find so long as you are listening carefully and set your music audio to 0:

Fly in supercruise away from any system you are in - a reasonable distance like ~10,000 - 50,000 LS away.
Take your ship external camera and move it a large distance from your ship - in this case over 1000m.
Follow the line of the galaxy plane in the orientation pictured below until it is roughly above the LMC. Then let the ambient audio "settle" for a minute or so and listen carefully for the sound of a gentle periodic intake of breath every few seconds (like a person gently sleeping). You will only hear it when the louder ambient sounds briefly dissipate.
I tend to zoom in, just in case that helps, but probably not necessary. For reference, my location in this screenshot was between the human and guardian bubble at the time.

galaxybreathsound.png

If you do move the camera around or zoom in, make sure to wait 30 seconds or so to check that other audio tracks aren't merging in (such as too close to the familiar chirps of the landscape signal).
Just like the original LS, it must be verified by testing different avenues first before deeply analysing the audio itself. There would be a lot of further effort to check if it is directional, and whether moving to a different part of the galaxy changes its position.

In the case of the breathing, the same breathing sound can be heard within the FSS interface, even when locked onto a planetary body. This points to it being the aforementioned ambient ship sound and less likely a clue to something else. I could edit the bejeezus out of the audio and try to 'find' something deeper, but if I don't have a theoretical framework underpinning that investigation, then I would be chasing ghosts for an eternity.
 
I wish I could verify that. Believe me when I say I've followed everything in your thread to a T and attempted to extract anything possible out of my own independent recordings from different parts of the galaxy. I found no indisputable evidence of 'creatures' or any forms that denote a deliberate manipulation by FDev to communicate a visual clue outside of the original 'A' glyphs and 'mountains'.

Where were you when recording? At the centre of the Galaxy near the Rift itself, or in the bubble or elsewhere?

Because what's interesting is that I've tested Canonn's recording from their Landscape Signal page (being the only recording I have that's not from my own hand, so to speak), and the bird-in-the-mountain creature is MUCH harder to see on that - though it's there and I can see it, many of the features are weak and I can't see most of the interesting stuff. If I'd not already known where to look I'd not have seen it. At a guess I'd say that recording was made from the bubble because it most closely resembles the recordings I made with my alt from the bubble.

Also, as per my posts - the Canonn snip is only one repetition of the signal and doesn't take into account the Galactic Background noise, so it may well just be a bad recording because they didn't know what they were trying to show at the time - it's not even a very good recording of the "mountain" features, you can obviously see them, but it's low fidelity compared to the quality you can get. I also don't know if maybe different computers audio setups make the recording easier/harder to see... again, sadly not enough people are testing this out in good faith to know how to optimise this for the masses.

The hidden images are much stronger when you're closer to the Rift itself. My guess is that most people who try this are not at the centre of the galaxy. You can see at least the not-bird from anywhere, but it's much weaker, "ghostly" and barely visible - almost like it's intended to get you to go closer to figure out what that thing you can just-about see is... That's the purpose of the "mountains" - to get people to see there's something there and go looking for the source, as IRH did originally.

I really, really don't understand why people are struggling to see these things. Yes, they are hard to see. I really don't know what else to do, and what's infinitely frustrating is that this is it. Or...if this isn't Raxxla then it's some other deeply hidden mystery at the figurative and literal heart of the galaxy.

They are there. They are waiting for people to see them. They really, really are there. I can't think of anything to do other than just continually say that they are there and all you have to do is go look and hope enough people do. I know I'm missing something, I know there's got to be a way to fully reveal the image properly, I just don't know what that is.

I'm fully willing to engage with people testing this in good faith. I want people to test this. I want everyone playing Elite to go and make recordings of the Landscape Signal. That's the only way we'll figure this out, and (with no disrespect to you Selbie), one person testing this and struggling to see the images doesn't mean anything, I've no idea what you might or might not have don't wrong. For all I know you're pointing in the wrong direction :) If you can upload your recording of the Landscape Signal I'll very quickly be able to tell you if I can see anything in it, if you want to try that. Then you can at least be sure we're working from the same recording and try to figure out testing methodology for other people to follow - maybe even figure out what we need to do in order to see the images more clearly!

Edit: If you don't want to clutter up this thread do it on mine.
 
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I wish I could verify that. Believe me when I say I've followed everything in your thread to a T and attempted to extract anything possible out of my own independent recordings from different parts of the galaxy. I found no indisputable evidence of 'creatures' or any forms that denote a deliberate manipulation by FDev to communicate a visual clue outside of the original 'A' glyphs and 'mountains'. The ONLY oddity I've come across is the time-dilated sound of a person breathing, and all that does for me is complicate the puzzle even further, and other people have stated they cannot hear the same thing so it becomes more unreliable as evidence of something.

None of FDevs mysteries that I know of have required such a large degree of manipulation of a clue just to obtain a better clue. This flags to me that there are other methods of investigation needed to clarify what the purpose of the signal is. The degree of certainty of the claims about the clues seems out of proportion to the evidence provided by everyone so far in your investigation thread. I most certainly respect the effort involved, but to me it feels like you are focusing on something that can easily be explained by pareidolia. The process of inferring these shapes involves heavy interference by external means which simply introduces too much bias.

For example, if I theorize the breathing sound is something being transmitted from within the galaxy like the Landscape Signal and not a product of an audio quirk (ie. the external camera playing audio of your pilot's breathing) then why does it exist? Is it even related to the LS?

This audio is fairly easy to find so long as you are listening carefully and set your music audio to 0:

Fly in supercruise away from any system you are in - a reasonable distance like ~10,000 - 50,000 LS away.
Take your ship external camera and move it a large distance from your ship - in this case over 1000m.
Follow the line of the galaxy plane in the orientation pictured below until it is roughly above the LMC. Then let the ambient audio "settle" for a minute or so and listen carefully for the sound of a gentle periodic intake of breath every few seconds (like a person gently sleeping). You will only hear it when the louder ambient sounds briefly dissipate.
I tend to zoom in, just in case that helps, but probably not necessary. For reference, my location in this screenshot was between the human and guardian bubble at the time.

View attachment 396162
If you do move the camera around or zoom in, make sure to wait 30 seconds or so to check that other audio tracks aren't merging in (such as too close to the familiar chirps of the landscape signal).
Just like the original LS, it must be verified by testing different avenues first before deeply analysing the audio itself. There would be a lot of further effort to check if it is directional, and whether moving to a different part of the galaxy changes its position.

In the case of the breathing, the same breathing sound can be heard within the FSS interface, even when locked onto a planetary body. This points to it being the aforementioned ambient ship sound and less likely a clue to something else. I could edit the bejeezus out of the audio and try to 'find' something deeper, but if I don't have a theoretical framework underpinning that investigation, then I would be chasing ghosts for an eternity.
I had posted up vids of sounds when pointing at different parts of the galaxy before and it was largely ignored while others said it wasnt there at all, one4towards andromeda while in multiple different locations around the bubble etc and other directions, not sure if these sounds relate to the galaxys your pointing towards or if they change direction based on larger distances but they are certainly out there andi started searching since the first Thargoid UIA

Source: https://www.youtube.com/watch?v=IcCsVWOu_UA
 
Where were you when recording? At the centre of the Galaxy near the Rift itself, or in the bubble or elsewhere?

Because what's interesting is that I've tested Canonn's recording from their Landscape Signal page (being the only recording I have that's not from my own hand, so to speak), and the bird-in-the-mountain creature is MUCH harder to see on that - though it's there and I can see it, many of the features are weak and I can't see most of the interesting stuff. If I'd not already known where to look I'd not have seen it. At a guess I'd say that recording was made from the bubble because it most closely resembles the recordings I made with my alt from the bubble.

Also, as per my posts - the Canonn snip is only one repetition of the signal and doesn't take into account the Galactic Background noise, so it may well just be a bad recording because they didn't know what they were trying to show at the time - it's not even a very good recording of the "mountain" features, you can obviously see them, but it's low fidelity compared to the quality you can get. I also don't know if maybe different computers audio setups make the recording easier/harder to see... again, sadly not enough people are testing this out in good faith to know how to optimise this for the masses.

The hidden images are much stronger when you're closer to the Rift itself. My guess is that most people who try this are not at the centre of the galaxy. You can see at least the not-bird from anywhere, but it's much weaker, "ghostly" and barely visible - almost like it's intended to get you to go closer to figure out what that thing you can just-about see is... That's the purpose of the "mountains" - to get people to see there's something there and go looking for the source, as IRH did originally.

I really, really don't understand why people are struggling to see these things. Yes, they are hard to see. I really don't know what else to do, and what's infinitely frustrating is that this is it. Or...if this isn't Raxxla then it's some other deeply hidden mystery at the figurative and literal heart of the galaxy.

They are there. They are waiting for people to see them. They really, really are there. I can't think of anything to do other than just continually say that they are there and all you have to do is go look and hope enough people do. I know I'm missing something, I know there's got to be a way to fully reveal the image properly, I just don't know what that is.

I'm fully willing to engage with people testing this in good faith. I want people to test this. I want everyone playing Elite to go and make recordings of the Landscape Signal. That's the only way we'll figure this out, and (with no disrespect to you Selbie), one person testing this and struggling to see the images doesn't mean anything, I've no idea what you might or might not have don't wrong. For all I know you're pointing in the wrong direction :) If you can upload your recording of the Landscape Signal I'll very quickly be able to tell you if I can see anything in it, if you want to try that. Then you can at least be sure we're working from the same recording and try to figure out testing methodology for other people to follow - maybe even figure out what we need to do in order to see the images more clearly!

Edit: If you don't want to clutter up this thread do it on mine.
First and foremost I am certainly not trying to dissuade you from your investigation. If investigations reveal a clearer signal that has a similar intensity and clarity as the LS itself which proves beyond doubt there is something there, that is beneficial for everyone. I no longer have my own recordings because there was nothing to me that showed any noticeable improvement in the signal readings - this included tweaking the spectrogram settings. I am aware that does not help your investigation, so I apologise for not considering sending those through at the time.

Some clarification on what I actually did, so as to mitigate any misrepresentation:
I took multiple ~5-10 min recordings around 2000-2500 LY both east and west of the bubble.
They were pointed directly toward Sag A* and were in high quality FLAC format.
My camera was over 1000 metres from the ship, located far away from the local star and placed the star behind me to avoid any potential interference.
I had also studied your siren recordings from 2023, even the ones facing away from the signal. This included checking left and right channels independently.
These are the recording file names so you can check the audio I'm referring to:
A
A1
A1:2
A1:4
A1:-2
A1:-4
A1:A
A1: D
A1:-Y
A1:-W
B1
B
C1
C1:2
C1:4
C1:6
C1:8
C1:B

I would advise that your specified of 8192 window size in my view is hindering any potential visibility because a higher window size only enhances the very low frequencies.
1024, 2048, and 4096 are the sweet spots for the upper, middle and lower zones of the signals respectively.

I also checked dozens of your hyperspace recordings of 28 Nov 2023 to see, like you say, if hardware was a factor in somehow revealing it differently, and to independently look at it with different eyes. Nothing was visible to me in the background noise that wasn't a product of pareidolia. So at the very least, you can take this information as a data point for your investigation regardless of its validity in your eyes.




I had posted up vids of sounds when pointing at different parts of the galaxy before and it was largely ignored while others said it wasnt there at all, one4towards andromeda while in multiple different locations around the bubble etc and other directions, not sure if these sounds relate to the galaxys your pointing towards or if they change direction based on larger distances but they are certainly out there andi started searching since the first Thargoid UIA

Source: https://www.youtube.com/watch?v=IcCsVWOu_UA
That's a new one to me. I don't think I had seen this before so thank you for flagging it. The fact that it's in supercruise might seem like more noise at first, but it shows another valid feature to explore.
Even just a tiny snippet of a low quality rip of your video shows why...

Screenshot_1.png

Banal molehills? or Beautiful Mountains? ⛰️👀
First impressions make me think it's just an aspect of the supercruise audio effect, but the same could be said about the LS too.
This can be investigated in a more controlled manner. For example:
  • Recording the audio without moving the camera for a longer span of time, say ~2-5mins. If short preliminary recordings indicate a pattern then longer recordings can happen after.
  • Record sets of different flight directions such as in each cardinal direction, facing the camera in different directions as well.
  • Further detail again would be recording these sets at different locations in the galaxy.
The goal would be to isolate whether these sounds are directional from somewhere, locational in proximity to something, etc.

FFMPEG is a good option to directly convert video / audio recordings into a lossless format like FLAC, and it is needed anyway for Audacity's features.
The setup might seem technical but guides like this one will get people where they need to start.
Once the setup is done, the basic steps are:
1. Open Command Prompt (type 'cmd' in the start menu)
2. If the file is in a drive different to the default C: then point it there - eg. for D drive = type D: enter
3. Point to the folder path containing the file, eg cd Documents\Stuff\Things\Folder enter
4. type ffmpeg -i "File Name.mp4" "New File Name.flac" (the quotation marks help it recognise file names with spaces)
 
Ok I think I have a better Idea of what we are looking for now.

Let me start out by pointing out there is a connection between Milton's Pavilion of Chaos, Plato’s Supercelestial Place, The Divine Feminine, Lady Fate, and Phanes …. the omphalos

Ive scratched around this earlier but was missing the connections
There is a paper I would recommend reading on JSTOR : Milton’s Chaos and Old Night https://www.jstor.org/stable/27712836

Walter Clyde Curry makes the case that Milton’s Chaos and Night are based in the doctrines of Neoplatonic theology and by extension Orphic and Pythagorean cosmogony. He argues that the “Pythagorean Chaos is to be equated with the Neoplatonic infinity, and the Orphic Night with the “supercelestial place”” (Curry, p42). Milton describes Night as the consort of Chaos and associates her with both the Womb of Nature as well as high Arbiter Chance….

Chaos Umpire sits,
And by decision more imbroiles the fray
By which he Reigns: next him high Arbiter
Chance governs all. Into this wilde Abyss, [ 910 ]
The Womb of nature and perhaps her Grave,
Of neither Sea, nor Shore, nor Air, nor Fire,
But all these in thir pregnant causes mixt
Confus'dly, and which thus must ever fight,
Unless th' Almighty Maker them ordain [ 915 ]
His dark materials to create more Worlds,

(PL Bk II 906-915)

Interestingly in the above segment Milton is using the idea of the Tripartite Cosmic Soul that you see in NeoPlatonism and Orphic/Chaldean works… A bad paraphrasing by me is that the Intellect sends out the Noetic Ideas of various Forms which nurture in the womb of Necessity who gives birth to the structures with which the Demiurge uses to Create Reality. In Milton he has God as the Intellect and the Son as the Demiurge I think.. But keeping Necessity (Night in Milton) in conjunction with Chaos as the Bond or Arbiter of “his dark materials”…


So what are we looking for?

I believe we are looking for the Omphalos Rift. Not to belabor a point but as Nyx (Night)/ Ananke (Necessity) was considered to have given birth to the Cosmic Egg…. the Omphalos rift. Using Milton’s imagery the location we would find it would be the Pavilion of Chaos.

2pXcMxY.png




A side thought…

The Errant Cause...Necessity... Fortuna… Chance
I believe that whatever we are looking for is hidden in a system with a small chance of showing itself. Perhaps that chance increases with use of trinkets or searching in groups (thinking of that Braben comment)...


Also a thought on the Golden Compass


blake-golden-compass.jpg



He took the golden Compasses, prepar’d
In Gods Eternal store, to circumscribe
This Universe, and all created things:
One foot he center’d, and the other turn’d
Round through the vast profunditie obscure,
And said, thus farr extend, thus farr thy bounds,
This be thy just Circumference, O World

(PL Bk VII 235-230)

This just make me think of the Thargoid Link signals and what I like to think of as the Thargoid Yardstick (the line between Merope and Col 70) – I remember trying to follow the method for locating those places and was essentially doing a lot of compass work...
dWBbaCC.jpg
 
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