Was doing some googling this afternoon & thought the anomaly might be Cygni X-3 https://en.wikipedia.org/wiki/Cygnus_X-3.
In the system map it does look a bit like the pic in the wikipedia page. But in-game it's out at 35.5 kylies with no stars in the vicinity for travel. Weighing the probabilities I no longer think it is that!
It's odd that it can only been seen from a few stars. It is not all the stars in Cygnus as I called in at Sadr (gamma Cyg) on the way from SOI & it was not apparent in Sadr's sysmap; and Han_Zen has seen it in aCent (though I couldn't, & still an't though I looked in that sysmap this afternoon). There are two, and they seem to oscillate, one growing while the other shrinks & vice versa, with a period of several minutes (got a video of 14 minutes worth, 555Mb), so I can't believe it's a star graphics bug.

Well before the FC came out in beta, someone showed the system map for Cygni X-3 on reddit claiming something to do with Raxxla claiming to have used Raxxla to reach Cygni X-3. I won't guess at the method and mechanism (FDev assisted or not) or whether its a LARP. Regardless, its interesting. And you can try now using the FC in beta, its just slightly over 400 ly. Edit: Ah guess its a wee bit too late. Think the beta just ended. Just have to wait until June.

Edit 2: So apparently there is something curious according to another CMDR who actually did rush to Cygni X-3 in a FC. Even though he kept an eye out for it and there apparently was no other FC which went ahead of him, Cygni X-3 was already tagged. So... not sure whether the tag was legit or not...
 
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Well before the FC came out in beta, someone showed the system map for Cygni X-3 on reddit claiming something to do with Raxxla. I won't guess at the method and mechanism (FDev assisted or not) or whether its a LARP. Regardless, its interesting. And you can try now using the FC in beta, its just slightly over 400 ly.


I think you and @Jorki Rasalas might be onto somthing!!!

I was looking at Cygni X-3 on EDSM and it hit me. WHY is it showing stars and black holes, ect in the system if no one has been there or can travel there? I thought EDSM could only show things that had been scanned by players? Or am I wrong there?

Either way, Freight Carriers! that might be the way to get there! Gives the oportunity too take a group of people all at one time, like members of TDW could likely travel together using a Capitol Ship for example..... Or how do FCs even work?, i havent really looked into them yet lol....
 
I've had this rattling around my head for weeks, months now. I guess I finally feel like I need to say it. The alleged Dark Wheel toast? I think it's meaningless as far as in game clues. I know this won't be popular, but I really think we are wasting our collective time, however interesting all the mythology surrounding it may be. Here's why. For starters, the Dark Wheel is also searching for Raxxla. They also do not know where it is. So how could there be clues to its location in a toast given by an organization that doesn't know its location? Also, if indeed there are clues to be found in the toast, that feels a little meta-gamey to me...using NPC text to speak to players? The game has never done that before, so why now? And lastly, weren't we told "no clues?" I don't know...to the guys carrying on the research and who are commited to the cause, by all means carry on. I've just gotten so stuck in the "it's in a permit locked system" rut, I can't get out. Even the Potato Hunt thing I've been (poorly) contributing to, seems a fool's errand.
I agree there are valid concerns about what the 'Alleged Toast of The Dark Wheel' actually is:
  • It is in the Codex section on Raxxla, not The Dark Wheel. If it had been placed in The Dark Wheel section, would we really think of it as pointing us to Raxxla?
  • How can TDW point us to Raxxla if they have never found it and, if they have, why would they make any clues public and not reserve them for their own members?
  • Why would anyone with knowledge of Raxxla's location share information so cryptically and widely? It could just as easily be to keep people from looking in other places! Nothing about the toast can be confirmed as accurate/valid unless the whole is found.
  • When does the toast date from? Was it written just for the Codex? Who wrote it and how did it come to be public?
  • Why use the Alleged Toast to introduce the Raxxla section in the Codex in the first place?
In short, the Alleged Toast is a poor starting point to go looking for Raxxla. There are too many questions, too much ambiguity. You have no way of knowing if you're really on the right path until you get to the end. However, it might make more sense as a stepping stone. If you already have some pieces of the puzzle, this might provide a framework to fit them in to. Perhaps getting TDW invite provides one or two and gives clues where to go for the rest.

Maybe there are clues, just presented in a way that they are only revealed as such to someone actively interested in the Raxxla myth. Now that we have these Codex articles, I think the 'there will be no clues' quote may now be obsolete: it's a question of noticing and understanding the clues, in the Codex and elsewhere.
 
I think you and @Jorki Rasalas might be onto somthing!!!

I was looking at Cygni X-3 on EDSM and it hit me. WHY is it showing stars and black holes, ect in the system if no one has been there or can travel there? I thought EDSM could only show things that had been scanned by players? Or am I wrong there?

Either way, Freight Carriers! that might be the way to get there! Gives the oportunity too take a group of people all at one time, like members of TDW could likely travel together using a Capitol Ship for example..... Or how do FCs even work?, i havent really looked into them yet lol....
I have no idea how it was scanned, but it was done by someone called Star Trader.
Maybe ot’s possible to find him and ask?
 
While we are on the subject, what is the actual purpose of having locked systems? I hear this whisper that they are placeholders for future development but that doesn't seem likely. Are they, like, secret development areas where devs can tinker with things while the servers are still up so as not to have to take them down? It all seems odd to me...and then you have the two that are at opposite ends of the bubble, equally far apart out in the black, middle of nowhere type deals and it just gets even stranger.
 
While we are on the subject, what is the actual purpose of having locked systems? I hear this whisper that they are placeholders for future development but that doesn't seem likely. Are they, like, secret development areas where devs can tinker with things while the servers are still up so as not to have to take them down? It all seems odd to me...and then you have the two that are at opposite ends of the bubble, equally far apart out in the black, middle of nowhere type deals and it just gets even stranger.


Well, thats a loaded question....

First, there are some places like Titan? in SOL that are indeed permit locked for the Devs use.
We can infer from that there is most likely at least one full system that would be locked for the same reason, for allowing testing of things like FCs and Thargoid ships ect before releaseing them into the environment.

Then there is the list of known permit locked systems, which some have reasons for, like rewards for achieving certain mile stones, or allying with certain factions ect...


And then we run into systems like Polairs, where its all full speculation... no specific reasons given, but some assume it is indeed for future content, thats my personal belief....

As for the two opposite each other, which two are you talking about? Are they listed on the above llinked page with reasons?
 
While we are on the subject, what is the actual purpose of having locked systems? I hear this whisper that they are placeholders for future development but that doesn't seem likely. Are they, like, secret development areas where devs can tinker with things while the servers are still up so as not to have to take them down? It all seems odd to me...and then you have the two that are at opposite ends of the bubble, equally far apart out in the black, middle of nowhere type deals and it just gets even stranger.
Devs have such systems +/-10000ly above/below plain I think. At least you can see map jumps there for 0.5s for some names.
Those are story-locked I think. For the future DLC.
 
Well, thats a loaded question....

First, there are some places like Titan? in SOL that are indeed permit locked for the Devs use.
We can infer from that there is most likely at least one full system that would be locked for the same reason, for allowing testing of things like FCs and Thargoid ships ect before releaseing them into the environment.

Then there is the list of known permit locked systems, which some have reasons for, like rewards for achieving certain mile stones, or allying with certain factions ect...


And then we run into systems like Polairs, where its all full speculation... no specific reasons given, but some assume it is indeed for future content, thats my personal belief....

As for the two opposite each other, which two are you talking about? Are they listed on the above llinked page with reasons?
I guess I just don't understand why the devs need a system to "test" things in the live build....much less as many as they have blocked off. COL 70 Sector comes to mind. Obviously they have ways of replicating the existing servers, so why not an internal dev beta? I'm not a programmer so there may be advantages to having "locked systems" but in an MMO, I just think it's odd. Imagine playing Elder Scrolls online and there being large swathes of the map that you can travel to. If it genuinely is for later development/story....I just have my doubts. Five years in and they are still locked?

As to the two systems, yes, they are mentioned on the Unihabited page. SCHEAU BLI NB-O D6-1409 & DRYIO FLYUAE IC-B C1-377. Below is a reddit post from a few years ago when they were discovered.

Source: https://www.reddit.com/r/EliteOllo/comments/7twmjy/2_security_permit_locked_systems_found_in_deep/
 
I guess I just don't understand why the devs need a system to "test" things in the live build....much less as many as they have blocked off. COL 70 Sector comes to mind. Obviously they have ways of replicating the existing servers, so why not an internal dev beta? I'm not a programmer so there may be advantages to having "locked systems" but in an MMO, I just think it's odd. Imagine playing Elder Scrolls online and there being large swathes of the map that you can travel to. If it genuinely is for later development/story....I just have my doubts. Five years in and they are still locked?

As to the two systems, yes, they are mentioned on the Unihabited page. SCHEAU BLI NB-O D6-1409 & DRYIO FLYUAE IC-B C1-377. Below is a reddit post from a few years ago when they were discovered.

Source: https://www.reddit.com/r/EliteOllo/comments/7twmjy/2_security_permit_locked_systems_found_in_deep/

all good points, i agree I dont really understnd why they would need the systems either, my only guess would be they use them as a final test, just before the beta or new material go live. Just as a final double check that the assets will work as desired... if not, im at a loss....

Edit: the reason for multiple systems could be for testing different things at the same time, like FC's might have been testing one system while other fixes and additions were tested in others... and then they put everything all together and go live.... just an idea

And as for 5 years in, I believe that Fdev said in the begining that they had planned 10 years of support and features, so to assume its for future release DLC content or ect, isnt too far of a strech to me....

And yea, those two systems are on the Uninhabited permit list... so yea, no idea why, but its always fun too see what happens in the future with those systems and if Fdev ever does unlock them... they could also be for end-of-life release, when they are finally going to stop developing them game, they might unlock the final locked regions and systems.. no idea what content would be in them, but its still a possibility....

Either way, we'll never full know what the reason is unless they same somthing or unlock them...
 
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Just type psr into the galmap search and cycle through. Ive been to a few of them. They're all neutron strars if memory serves correctly
Yep.
Imagine playing Elder Scrolls online and there being large swathes of the map that you can travel to.
Despite galaxy is huge, you cannot just add stars there unlike ESO. Because this Galaxy pretends to be true Milky Way. Sooo ... there is 1 thing u can do - find never visited (or minimal visited yet, like 1-2 ppl been there) and lock it out for the future story. So we cannot say next time "we were there and it was nothing".
 
Has anyone setup or tried to setup an FC as like a starport, like with fuel and repair services?
I was thinking its a cool idea to get residual income from explorers in between Colonia and SOL as well as other places.... But I heard you yourself have to collect the resources that others use? im a bit hazy on the deets....
 
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