For assistance.

In all the discussions I had about the guide material, David Braben never once referred to anything related to Robert Holdstock's DW story. The only references to it in any of those discussions were from Michael Brookes, Me, or T James.
Sadly alot of Brabens desire for the game to be a stepping stone for people to learn basic science skills they could use to uncover the big mysteries was never realised by the masses.
Imagine if the people who thought they decoded all the Thargoid symbols because they could recognise the Cymatic image in the middle had realised the dashes, arches and 'nothing' they discarded because they didn't recognise them weren't nothing at all but were in fact something (The Pair of interlinked Arches being indicative of 2D representation of Magnetic Field points on a Spherical object similar to how 2D representations of Sunspots magnetic fields are shown. So much information cleverly encoded into things because of sheer genius on the creators part sadly not seen for the sheer level of detail that went into them)
All the sayings of the toast being scientific, geometry and other Gems of information/instructions... The bigger question isnt what is it but really how many can occur at once!.

Question: Is the green of the Raxxla logo important, do you all think?

Yes. Because Science.
 
do you know what are the light spots?
1668576685899.png

bUIFGCG.png
 
These are all excellent points. I hadn't made the connection with #3 "when targetting bases and stations behind planets/moons", that's a good insight!!

@Rochester yes that's a good point about the dotted line too, it's almost certainly "missing" or "hidden" or... something 'not there'... or something like that.

@Allen Stroud thanks, that's always good to know. I think people need reminding that Elite Dangerous is the Primary Source - as you put it so well - as often as possible. I'm still seeing people quoting the 7ly jump range because of original Elite :(

I do think there's symbolism in the logo, but as we've pointed out, it's probably relatively simple and only one part of the larger puzzle.

I have a ton of updated thoughts, I am compiling an updated version of my Saturn idea, need to bash my notes into shape; but I'm just waiting on the final CS message on Mimas so I can share that in its entirety with you all first.

For now: CS confirmed Mimas is missing deliberately (not a bug/accident/forgot to add it) - I'm just waiting on confirmation of a couple of clarifications I asked for.

Question: Is the green of the Raxxla logo important, do you all think?

The shade is close to the malachite green which is used to denote gods of the afterlife in the Egyptian pantheon, such as Osiris, the god of death and rebirth.
 
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Just a quick note for people involved, as I've had a couple of queries.

Please don't ask me to be your messenger to Frontier. I haven't worked on Elite Dangerous for a very long time and have no special contacts with the current design and development team. I'm only reading the discussion to help and stay a little involved with the game - warming my hands by the fire of your enthusiasm. ;)

Any queries or suggestions about the game should go through the publicly available contact channels, not through me.
 
Sadly alot of Brabens desire for the game to be a stepping stone for people to learn basic science skills they could use to uncover the big mysteries was never realised by the masses.
Imagine if the people who thought they decoded all the Thargoid symbols because they could recognise the Cymatic image in the middle had realised the dashes, arches and 'nothing' they discarded because they didn't recognise them weren't nothing at all but were in fact something (The Pair of interlinked Arches being indicative of 2D representation of Magnetic Field points on a Spherical object similar to how 2D representations of Sunspots magnetic fields are shown. So much information cleverly encoded into things because of sheer genius on the creators part sadly not seen for the sheer level of detail that went into them)
All the sayings of the toast being scientific, geometry and other Gems of information/instructions... The bigger question isnt what is it but really how many can occur at once!.

Yes. Because Science.

The problem is that this is a video game and they provide next to no information on what is a clue to something more and what is just a random effect or texture put into the game. Even with the information they do put into the game, most of it is just random fluff and doesn’t lead anywhere even though in real life it clearly could be investigated further but in this case game mechanics do not allow it.

I don’t blame players for not wasting their time on what would end up being a disappointing wild goose chase.
 
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My suspicion has always been that they are lights in an occupied room. Meant to give the illusion of life in a station. The other "windows" are dark, presumably because no one is in them?
the simplest answer may be the correct one, although my mathematical mind is looking for a codification. I can't avoid it.
 
Very interesting, would like to know why it’s omitted intentionally, if it’s nothing more than ‘it’s tiny’ we don’t do tiny it cost to much’ then that puts it to bed, but if they won’t say then we’ll. that’s a big what if!

O7
Mimas update: Will post the entire convo probably tomorrow, waiting on one last answer and it's taking about a day for each response.

Again, got to give props to the CS team for putting up with me :) Just in case anyone from Fdev reads this.... <looks around suspiciously>
 
Greetings, commanders. I'm a little tired of transporting tourists here, and I periodically read your thread about the search.

I apologize for possible errors in the text. There will be a lot of text.

I studied astronomy a long time ago and that's what I thought about.

Elite, specifically this version of the game, takes its names of stars and systems from three sources. Maybe more i dunno.

Revised edition of Harvard, "Henry Draper", "HIPPARCOS".

So, in the Hipparcos - RA catalog, this is a Right Ascent (abbreviated as RA; symbol α). There are no such designations in other catalogs. Moreover, this designation comes from the old number system.

Here in this post, the person has already mentioned this: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9167058

The only place where did my thoughts diverge from his is that, XX = Hours and minutes. What if it's not minutes and hours. And literally there is an ascent.

Which brings us to RA 20.

But Ra20 is not a specific point on the star map. This is a narrow set of constellations.

According to the old catalog , we get:
Const and Star:
Aquila(Aquilae) - Altair
Cygnus(Cygni) - Deneb
Delphinus(Delphini) - Rotanev
Microscopium - Microscopii
Vulpecula - Anser

Since usually any calculations are considered from the earth, we take the earth or in our case the solar system (sol) as the starting point. and we bookmark the entire list.

333.jpg


Further. As we know, ships have not flown far along the lore, so all the points fit within the limits of the old world elite. But there is one interesting point. According to the same lore, it does not matter whether he directly refers specifically to this game or not, we have stories and books. Which, of course, you have already studied to the smallest detail.

The most common thing that everyone likes to disassemble is the Dark wheel toast.

But usually everyone goes into all sorts of mythological wilds, but it seems to me that we need to look at the surface.

Many who have researched the entire subject of the racxla, stumbled upon the book:

Alien World - a complete illustrated guide.

I'm not going to describe everything again right now, here in the post there is a link to a full investigation: https://forums .frontier.co.uk/threads/the-elite-dangerous-storyline.514694/

If you read a book, then it describes quite good fiction. But some individual points are important to us now.

There are generational ships there - which moved through black gaps in space and then got lost in space.

There is a race of Raxxlassians there.

And another huge number of coincidences.

All this has been sorted out by other people before me. I'm more interested in geographical analysis. If we take the approximate location of events from the book and superimpose them on the map of the galaxy from the elite, then we get similarities not only according to the systems I have indicated, but also according to the ent of the elite described in the codex. Namely, the first expansion in Tau Ceti, then Delta Pavonis, beta hydri, then the empire in Acheron.

Based on the same book, the Raxxlans were not so much a humanoid race as a mechanical one. Or humanoids that have evolved to a synthetic stage.

In the book, they tried to destroy a reasonable but weak race of insectoids, here we immediately draw an analogy with the targoids.

Since we know that the Guardians wanted to destroy the Targoids.

However, if in the book we have a mechanical race trying to destroy the insectoids, since it surpasses them, then in the ent of the current elite, on the contrary, it is the targoids who came to the regions where the guardians were.

According to the same codex, we know that the thargoids came to the territory of the guardians from outside. But from the outside does not mean that from another galaxy. Rather, just a region.

Again, according to the findings of the players themselves and the code, all the discovered places of the remains of the guardians are very close to sol.

Just like the worlds seeded by the thargoids, because of which the conflict began.

At the moment, Stargoids are flying to us.

Thanks to other players, we know the points where they were first noticed.
And most of them originate from the regions. Sanguineous Rim and Elysian Shore

If we go back to the books of Drew Wagar, we know that people thanks to the dynasty project got into the Formidine Rift. Another interesting region in which players discovered Zurara as well as many other interesting things.

Zurara can be used as an analogy of the first ship that passed through and ended up far from home, that is, Sol.

As I wrote above, by analogy with books, these are breaks in space. Black. As we know, capital ships, targoids, and the first human ships also go through the black breaks in space.

As we know, unregistered beacons in Formidine Rift tell us they give us expedition logs.

John Harper, author of Elite: Here Comes the Wheel, wrote in a comment on Kickstarter:
"You don't know what I saw. I sailed beyond the Formidine rift, saw a fleet of octagonal ships blocking the stars. I was standing on lost worlds, sterilized by the targoids and erased from the maps of humanity. I saw graves from the time of the Targoid wars, countless tombstones extending beyond the curvature of the horizon, small spots of reflected light dotting the abandoned continent.

And this is actually a direct reference to the targoids.
But what does beyond mean?
Beyond what? The only 2 options that seem more or less adequate to me are:

Or the farthest outskirts of the Formidine Rift
Or it's a neighboring region: Errant Marshes


Now back to the toast of the dark wheel:
To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witchspace, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!

We are most interested in these lines: To the whisperer in witchspace, the siren of the deepest void!

As we know Witchspace is hyperspace. So the whisperer is either a beacon or a targoid. Since the mechanics of the game do not allow us to fly in hyperspace, let's stop that these are thargoids.Plus after FSS update we know that we can hear stargoids in space through scanner - like whisper. Which goes very well with both the illustrated book about aliens and Drew's books

the siren of the deepest void.

As we know Void can be interpreted in different ways. But a frequent interpretation is the Abyss. So are black holes.
If interpreted as a destination, that is, the deepest point, the place of something.

Now back to astronomy. Few people know, but Cygnus x-3 known as Cygnus or Cygni x-3 is a binary microquasar that produces one of the stronger binary X-ray sources in the sky (or in galaxy if u want).
It is often considered to be a microquasar, and it is believed to be a compact object in a binary system which is pulling in a stream of gas from an ordinary star companion. It is one of only two known HMXBs containing a Wolf-Rayet star. It is invisible visually, but can be observed at radio, infrared, X-ray, and gamma-ray wavelengths.

Another one is Vela x-1 or Vela Pulsar.

And another is Cygnus x -1

I searched on the map in the game.And I found.
Cygnus x-3 - in game Cygni x-3 - Errant marches.
Cyg x-1 - in game Star of India - Inner orion spoor behind Alpha Cygni (look at my screenshot above)
Vela x-1 - in game Vela Pulsar. - inner orion spoor behind Guardian Relic sites.

These are all binary stars.
However, they are presented differently in the game.

Vela - are actual pulsar in the game.
Star of India - blue white star in the game.
Cygnus x-3 - Black hole in the game + 16 other star bodies in the system. Among them are binary stars and a second black hole and several metal worlds.

From here we have 2 options. The star of India we immediately exclude. Because there are no other objects in the system.

And we still have Vela and Cyg x3

Since the first mention of the Omphalos Rift was added to Elite Dangerous with update 3.3, the Pleiades Sector IR-W d1-55 system, which was the headquarters of the Aegis anti-targoid organization, was also renamed Delphi.

As we know, the pleiades were seeded with spores. And we had guardians nearby.
Vela Pulsar behind of guardian systems - one of the strongest sirens in the deep void.
And ofc Cyg x3. Another strongest siren in the deep void.

If you look from different perspectives. Then Vela Pulsar could be a distant siren in deep space. Because people couldn't fly far back in the days of old lore. On the other hand, we have Cyg, which is really as far as possible in space beyond the Rift, in which we found a lot of interesting.

I'm not talking about the location of raxxla or raxxla herself right now. But these two systems can be pointers to something, maybe there is something hidden in them or next to them. Both systems have been visited many times. But nothing but a quick scan was done there.

That's my reasoning. I apologize again for the errors in the text.
 
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I understand. But it's the same pattern of lights, only appearing different because of the super structure in front of them. It's actually just a very simple copy/paste asset but I suspect the art guys thought "Nobody's going to look that closely."
Pareidolia rules!
Second account was in a Sol station the other day and I was struck, not for the first time, by the appearance of the interior. It had a set of “pools” linked together in a design which seemed to resemble crop circles. It did briefly occur to me that might be a clue, but then sanity reasserted. 🤪
 
@Suhurrat : I am currently checking out potential gravitational wave candidates and have visited Vela Pulsar, Crab Pulsar and LGM-1 pulsars, and a number of others, in the last couple of weeks. I searched their systems, including a check for invisible “comets” but found nothing. Currently on the way to check another pulsar, only another 250 jumps or so to go! 🤪
 
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@Suhurrat : I am currently checking out potential gravitational wave candidates and have visited Vela Pulsar, Crab Pulsar and LGM-1 pulsars, and a number of others, in the last couple of weeks. I searched their systems, including a check for invisible “comets” but found nothing. Currently on the way to check another pulsar, only another 250 jumps or so to go! 🤪
My theory is that, most likely, as developments for the elite, all available material was involved. Accordingly, we can roughly assume the location of certain objects. The fact that the siren in the depths is an 80% chance pulsar. Perhaps there should be something near the pulsar or in the system. But do not exclude black holes. Because in a system with a black hole, there may be third-party objects, including pulsars, although holes emit waves. In other words, it is worth looking at the central star and then at the filling of the system. In any case, at the moment that the targoids that the guardians, at least all and the main points next to sol.
 
Greetings, commanders. I'm a little tired of transporting tourists here, and I periodically read your thread about the search.

I apologize for possible errors in the text. There will be a lot of text.

I studied astronomy a long time ago and that's what I thought about.

Elite, specifically this version of the game, takes its names of stars and systems from three sources. Maybe more i dunno.

Revised edition of Harvard, "Henry Draper", "HIPPARCOS".

So, in the Hipparcos - RA catalog, this is a Right Ascent (abbreviated as RA; symbol α). There are no such designations in other catalogs. Moreover, this designation comes from the old number system.

Here in this post, the person has already mentioned this: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9167058

The only place where did my thoughts diverge from his is that, XX = Hours and minutes. What if it's not minutes and hours. And literally there is an ascent.

Which brings us to RA 20.

But Ra20 is not a specific point on the star map. This is a narrow set of constellations.

According to the old catalog , we get:
Const and Star:
Aquila(Aquilae) - Altair
Cygnus(Cygni) - Deneb
Delphinus(Delphini) - Rotanev
Microscopium - Microscopii
Vulpecula - Anser

Since usually any calculations are considered from the earth, we take the earth or in our case the solar system (sol) as the starting point. and we bookmark the entire list.

View attachment 332701

Further. As we know, ships have not flown far along the lore, so all the points fit within the limits of the old world elite. But there is one interesting point. According to the same lore, it does not matter whether he directly refers specifically to this game or not, we have stories and books. Which, of course, you have already studied to the smallest detail.

The most common thing that everyone likes to disassemble is the Dark wheel toast.

But usually everyone goes into all sorts of mythological wilds, but it seems to me that we need to look at the surface.

Many who have researched the entire subject of the racxla, stumbled upon the book:

Alien World - a complete illustrated guide.

I'm not going to describe everything again right now, here in the post there is a link to a full investigation: https://forums .frontier.co.uk/threads/the-elite-dangerous-storyline.514694/

If you read a book, then it describes quite good fiction. But some individual points are important to us now.

There are generational ships there - which moved through black gaps in space and then got lost in space.

There is a race of Raxxlassians there.

And another huge number of coincidences.

All this has been sorted out by other people before me. I'm more interested in geographical analysis. If we take the approximate location of events from the book and superimpose them on the map of the galaxy from the elite, then we get similarities not only according to the systems I have indicated, but also according to the ent of the elite described in the codex. Namely, the first expansion in Tau Ceti, then Delta Pavonis, beta hydri, then the empire in Acheron.

Based on the same book, the Raxxlans were not so much a humanoid race as a mechanical one. Or humanoids that have evolved to a synthetic stage.

In the book, they tried to destroy a reasonable but weak race of insectoids, here we immediately draw an analogy with the targoids.

Since we know that the Guardians wanted to destroy the Targoids.

However, if in the book we have a mechanical race trying to destroy the insectoids, since it surpasses them, then in the ent of the current elite, on the contrary, it is the targoids who came to the regions where the guardians were.

According to the same codex, we know that the thargoids came to the territory of the guardians from outside. But from the outside does not mean that from another galaxy. Rather, just a region.

Again, according to the findings of the players themselves and the code, all the discovered places of the remains of the guardians are very close to sol.

Just like the worlds seeded by the thargoids, because of which the conflict began.

At the moment, Stargoids are flying to us.

Thanks to other players, we know the points where they were first noticed.
And most of them originate from the regions. Sanguineous Rim and Elysian Shore

If we go back to the books of Drew Wagar, we know that people thanks to the dynasty project got into the Formidine Rift. Another interesting region in which players discovered Zurara as well as many other interesting things.

Zurara can be used as an analogy of the first ship that passed through and ended up far from home, that is, Sol.

As I wrote above, by analogy with books, these are breaks in space. Black. As we know, capital ships, targoids, and the first human ships also go through the black breaks in space.

As we know, unregistered beacons in Formidine Rift tell us they give us expedition logs.

John Harper, author of Elite: Here Comes the Wheel, wrote in a comment on Kickstarter:
"You don't know what I saw. I sailed beyond the Formidine rift, saw a fleet of octagonal ships blocking the stars. I was standing on lost worlds, sterilized by the targoids and erased from the maps of humanity. I saw graves from the time of the Targoid wars, countless tombstones extending beyond the curvature of the horizon, small spots of reflected light dotting the abandoned continent.

And this is actually a direct reference to the targoids.
But what does beyond mean?
Beyond what? The only 2 options that seem more or less adequate to me are:

Or the farthest outskirts of the Formidine Rift
Or it's a neighboring region: Errant Marshes


Now back to the toast of the dark wheel:
To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witchspace, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!

We are most interested in these lines: To the whisperer in witchspace, the siren of the deepest void!

As we know Witchspace is hyperspace. So the whisperer is either a beacon or a targoid. Since the mechanics of the game do not allow us to fly in hyperspace, let's stop that these are thargoids.Plus after FSS update we know that we can hear stargoids in space through scanner - like whisper. Which goes very well with both the illustrated book about aliens and Drew's books

the siren of the deepest void.

As we know Void can be interpreted in different ways. But a frequent interpretation is the Abyss. So are black holes.
If interpreted as a destination, that is, the deepest point, the place of something.

Now back to astronomy. Few people know, but Cygnus x-3 known as Cygnus or Cygni x-3 is a binary microquasar that produces one of the stronger binary X-ray sources in the sky (or in galaxy if u want).
It is often considered to be a microquasar, and it is believed to be a compact object in a binary system which is pulling in a stream of gas from an ordinary star companion. It is one of only two known HMXBs containing a Wolf-Rayet star. It is invisible visually, but can be observed at radio, infrared, X-ray, and gamma-ray wavelengths.

Another one is Vela x-1 or Vela Pulsar.

And another is Cygnus x -1

I searched on the map in the game.And I found.
Cygnus x-3 - in game Cygni x-3 - Errant marches.
Cyg x-1 - in game Star of India - Inner orion spoor behind Alpha Cygni (look at my screenshot above)
Vela x-1 - in game Vela Pulsar. - inner orion spoor behind Guardian Relic sites.

These are all binary stars.
However, they are presented differently in the game.

Vela - are actual pulsar in the game.
Star of India - blue white star in the game.
Cygnus x-3 - Black hole in the game + 16 other star bodies in the system. Among them are binary stars and a second black hole and several metal worlds.

From here we have 2 options. The star of India we immediately exclude. Because there are no other objects in the system.

And we still have Vela and Cyg x3

Since the first mention of the Omphalos Rift was added to Elite Dangerous with update 3.3, the Pleiades Sector IR-W d1-55 system, which was the headquarters of the Aegis anti-targoid organization, was also renamed Delphi.

As we know, the pleiades were seeded with spores. And we had guardians nearby.
Vela Pulsar behind of guardian systems - one of the strongest sirens in the deep void.
And ofc Cyg x3. Another strongest siren in the deep void.

If you look from different perspectives. Then Vela Pulsar could be a distant siren in deep space. Because people couldn't fly far back in the days of old lore. On the other hand, we have Cyg, which is really as far as possible in space beyond the Rift, in which we found a lot of interesting.

I'm not talking about the location of raxxla or raxxla herself right now. But these two systems can be pointers to something, maybe there is something hidden in them or next to them. Both systems have been visited many times. But nothing but a quick scan was done there.

That's my reasoning. I apologize again for the errors in the text.
Good analysis, but like everything here it’s open to speculation.

There are various sources (some very recent) in this thread that have ruled out various fictional books, such as those produced by ED approved authors in so much that FD told them directly to not involve Raxxla so one could rule those out?

However that doesn’t rule them out exclusively because FD could have appropriated some of them, cherry picking elements for their own narrative, but it’s an unknown and in my opinion highly unlikely.

We know from the lore guide author Allen Stroud, that although CEO David Braben was not concerned with the work of Holdstock, the original Producer Michael Brookes and lore guide author Stroud were, so at most we can presume some context has had an influence, how much is an unknown.

Some of us suspect FD changed the original DW / Raxxla storyline circa 2016/2017 and in my opinion some, if not all of the historical statements made by FD may now be totally irrelevant, archived or re-purposed; this potentially limits our source material to only the Codex.

At most, we can presume the codex is the primary source information from which we can start, all other information sources (like you have pointed out) are in my opinion viable if they correlate,

The codexes in my opinion potentially identify a number of concepts:

The old DW missions/invite are archived (proven true).
The DW station may be in game, location is unknown.
Tau Ceti is relevant.
2296 is relevant.
The Omphalos mythology is relevant.

Hypothetically the DW codex might be applicable to Raxxla if the station is found, but it’s possible it’s just an Easter egg, at present it’s an unknown.

Tau Ceti and the 2296 are interesting because they do draw an area of influence around Sol. Your data concerning various stars needs in my opinion to correlate to this area.

Question: do they triangulate, does their presence draw a shape, do they encircle an area, are they concentrated (hotspot) in a certain sector of the area of influence?

This area of influence is drawn from simple logic, but also practical temporal mapping practices. This area also correlates to other ‘arcane’ elements, found in game, indicating a strong possibility this area is intentional.

The Omphalos element if viewed simplistically, points us to the system of Delphi and the Pleiades. Again how do the systems you identify correlate to this area, or the area between Delphi and Sol?

If viewed in more depth the Omphalos element could draw us to Sol strengthening that theory, however seeing as some of the ‘arcane’ theories are not promoted in game directly, the simplest solution is that Delphi is the intended location.

How do your locations correlate with both? Do they strengthen one over the other, do they identify another area?

It’s possible the codex holds spurious information, or some information has been attributed greater meaning than was intended by FD, or that said meaning is intentional but actually relates to another thing entirely!

At most I think it’s safe to speculate but we must try and focus on the known facts outlined above (speculative) and look at how they attribute meaning or build relationships with our assumptions to potentially fill in the huge intelligence gaps.

We must also I’m afraid keep with us a healthy dose of scepticism, as the potential links to inserted content eg Thargoids which have been introduced into the game incrementally, potentially identifies FD may have applied narrative gates, or that the solution is far simpler than what we have projected due to an absence of information and an abundance of bias, or even that the problem is already partially resolved.
 
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@Suhurrat welcome to the hunt :) Good post, lots of good stuff there. @Rochester said what I thought already in terms of uncertainty between using Holdstock's works as references, but nonetheless there are interesting parallels with Guardians/Thargoids. Good hunting to you :)
 

A comparison of 'Elite: The Dark Wheel, by Robert Holdstock' with in-game Lore.​

Presented here is my own comparisons. I like to go and check these things myself, so this will have been done before, if there are similarities then that's good :)
I put this together because of Allen's comment here, got me thinking about the Codex "Princess Astrophel..." line, I always assumed that was a warning to steer away from TDW novella, so I thought I'd check the source text. I was honestly very surprised - especially with further matches to the Codex.

Note: In the following quotes I've coloured words/lines that are an exact, close or very similar match.
"TDW 194" means 'Elite: The Dark Wheel, by Robert Holdstock'


TDW 1984​

"Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don't necessarily work. And every few thousand parsecs along the Witch-Space tunnel there are monitoring satellites, and branch lines, and stop points, and rescue stations."

Galnet 3303 Hyperspace

"The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."
"... the strange 'corridor' a ship travelled through during a hyperspace jump ..."

TDW 1984​

"In fact, the entry to Witch-Space was accompanied by an almost negligible accelerative surge, a moment's dizziness, and then the spectacular sight of the stars brightening, spreading out and suddenly streaking in multi-coloured circular patterns, so that the ship seemed to be passing down a spinning tube. Almost as soon as the surge of acceleration had come it had gone."

Galnet 3303 Hyperspace

"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump.

TDW 1984​

"They say that Witch-Space is haunted. ... there are ghosts there. The ghosts of the early ships that went in to Faraway, and didn't come out again."

Galnet 3303 Hyperspace

"Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."

HAWKIN’S GAP ALPHA MISSION 4/4​

Expedition Log: 13/10/3270
“Still, it could be worse! I could have pulled the Formidine Rift gig. Rumour is they’re having to double up on ships for that one as the crews are going void-mad and ejecting themselves into space because they’ve seen ghosts. Word is there’s something out there.”

TDW 1984​

"The ship drifted in 'Witch Light', in the non-place in space and time. It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination"

"Maybe that's why they call it 'witch'. Time turns all around, and atoms turn inside out, and gravity waves billow up, and things move there, lifeforms, or shadows, or atoms, or galaxies, who knows? No-one has ever stopped and gone outside to find out. Only robot remotes exist there, switching stations, monitors, rescue Droids and the like. Whatever lives in Witch-Space, in the Faraway tunnels, will remain a mystery always."

Galnet 3303 Hyperspace​

"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."

FORMIDINE RIFT ALPHA MISSION 2/6​

"Expedition Log: 28/08/3270
Could have sworn I heard some weird voices in the last jump. "

FORMIDINE RIFT ALPHA MISSION 5/6​

"Expedition Log: 07/10/3270
“I can’t bear another jump. The lights in witch-space are coming for me, the lights… always the lights… they’re calling to me… a siren song… I must join them…”"

FORMIDINE RIFT GAMMA MISSION 4/6​

Expedition Log: 01/10/3270
“We’re seeing some strange lights during hyperspace transits. Terror? Yeah, we got some of that…”

FORMIDINE RIFT GAMMA MISSION 5/6​

Expedition Log: 11/11/3270
More strange lights. We’ve got equipment malfunctions, scanners dropping in and out, systems resetting. Ship is limping on.”

TDW 1984​

"It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination."

Galnet 3303 Hyperspace

"... Jump times were reduced to mere seconds, as they had been with quirium drives"

TDW 1984​

"Jump on your own through hyperspace, across more than half a light year, and you'll be lucky to make the same Universe, let alone your destination. You might emerge from Witch-Space turned inside out (which is not a pretty sight)."

"You might be stretched in all the wrong angles, and although the ship keeps travelling, that jelly mass of broken bone and flesh inside the cabin is you."

Michael Brookes Interview

"Obvious there were a few crazy people that were happy to jump in and make a jump but they tended to disappear or there would be some unknown accident or some trace of them would be found, so it's like with any technology, when you're at the forefront of it there's a bit of risk involved, especially if you're trying to translate across lightyears of space."

Effie Ratling, Engineer, Almeida Landing.​

"I’ve finally made some progress with the drive technology ... The ship didn’t reappear for almost an hour. When it did, it just drifted lifelessly. The pilot didn’t respond to our hails. ... We recovered the vessel and pulled open the cockpit. What I saw in there will stay with me for the rest of my life. The pilot looked like he’d been turned inside out. "

TDW 1984​

"'Raxxla's no alien, Alex. It's a ghost world. A planet. A legend ... Your father was chasing the mythical plant Raxxla. ... he'd found evidence for the real existence of Raxxla"

Codex: Raxxla​

"The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret."

TDW 1984​

"on Raxxla there's an alien construct that's a gateway to other Universes"

Codex: Raxxla​

"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described as a gateway or tunnel through which parallel universes can be accessed."

TDW 1984​

"Because there are people on Raxxla already. This is only a guess, mind you, but from what happened to Jason I'd say it was close to being right. We've long suspected that a corps of Eites lives there, and are exploiting the gateway. They're powerful, twisted men. Powerful enough to hire an assassin to kill the threat to their dominance"

Codex: Raxxla​

"Raxxla also plays a role in several conspiracy theories, most of which attest that it has already been discovered by some kind of sinister cabal (or sole tyrant), which has leveraged its power to establish covert dominance over humanity."

TDW 1984​

"Jason Ryder was convinced that Raxxla existed. That's why he trained for, and became a part of, the Dark Wheel, the legend-seekers. ... The Dark Wheel was a semi-legendary space unit, star-riders who made it their business to seek the truth behind the plethora of myths and romantic stories that filtered back from all corners of the Universe: fabulous cities, parallel worlds, time travellers, even planets that appeared to be the old 'heaven' of Earth legend. The Dark Wheel was as mysterious and as mythical to the traders of the Galaxy as King Arthur might have been to the first spacemen."

Codex: Raxxla​

"The quest for this mysterious place, the location of which is a deadly secret, was said to be the principal aim of the Dark Wheel, a putative fraternity of legend-chasers from the early days of interstellar travel."

Codex: Dark Wheel​

"The Dark Wheel is the name given to a legendary group of adventurers, explorers, investigators and treasure-hunters, the existence of which is so lacking in corroborative evidence that it is generally considered a myth. The group is often mentioned in connection with the equally unsubstantiated 'Raxxla'."

TDW 1984​

'I'm doing it for Jason,' Rafe said. 'And for others besides. And listen Alex. Don't you go worrying about Raxxla. Not yet. That comes in time . . .' 'But why did he say it?' 'To let me know he trusted you. Your father reckoned you have it in you to become one of the Elite. That's good enough for me.'

... "Unless you get there, unless you become Elite, you'll never get to Raxxla. And you'll never know exactly what your father was searching for.'
'I don't understand.' 'Were you aware of his involvement in The Dark Wheel?' ... 'It's not possible,' Alex breathed. 'He would have told us . . .'

'The hell he would,' Rafe said, staring at the younger man from the shimmering holoFac on the bridge. 'The ship that killed Jason was no pirate. He was killed because he'd found something. Something that certain parties were deeply unhappy that he'd found.'

... 'Right. If that's what my father wanted, then I shan't disappoint him . . .'"

"He was right. You are the man to follow him.' 'Follow him where?'

Rafe chuckled and shook his head. 'You see, that's the big question. Your father was chasing the mythical plant Raxxla. Does it exist, or does it not? If it does, then on Raxxla there's an alien construct that's a gateway to other Universes, and all that's in those Universes in the way of bounty, and treasures, and aliens, and life . . ."

Codex: Dark Wheel​

"new members are selected on the basis of lineage, with existing members covertly training their children and revealing the fact of their membership only when the child is ready."



Conclusion:
While I would be extremely cautious mining the works of Holdstock for clues, it certainly seems apparent that the lore around Raxxla, The Dark Wheel, and Hyperspace is dervied - at least in part - from "Elite: The Dark Wheel, by Robert Holdstock". I am surprised by the use of like-for-like lines in many cases.
 
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Good analysis, but like everything here it’s open to speculation.

There are various sources (some very recent) in this thread that have ruled out various fictional books, such as those produced by ED approved authors in so much that FD told them directly to not involve Raxxla so one could rule those out?

However that doesn’t rule them out exclusively because FD could have appropriated some of them, cherry picking elements for their own narrative, but it’s an unknown and in my opinion highly unlikely.

We know from the lore guide author Allen Stroud, that although CEO David Braben was not concerned with the work of Holdstock, the original Producer Michael Brookes and lore guide author Stroud were, so at most we can presume some context has had an influence, how much is an unknown.

Some of us suspect FD changed the original DW / Raxxla storyline circa 2016/2017 and in my opinion some, if not all of the historical statements made by FD may now be totally irrelevant, archived or re-purposed; this potentially limits our source material to only the Codex.

At most, we can presume the codex is the primary source information from which we can start, all other information sources (like you have pointed out) are in my opinion viable if they correlate,

The codexes in my opinion potentially identify a number of concepts:

The old DW missions/invite are archived (proven true).
The DW station may be in game, location is unknown.
Tau Ceti is relevant.
2296 is relevant.
The Omphalos mythology is relevant.

Hypothetically the DW codex might be applicable to Raxxla if the station is found, but it’s possible it’s just an Easter egg, at present it’s an unknown.

Tau Ceti and the 2296 are interesting because they do draw an area of influence around Sol. Your data concerning various stars needs in my opinion to correlate to this area.

Question: do they triangulate, does their presence draw a shape, do they encircle an area, are they concentrated (hotspot) in a certain sector of the area of influence?

This area of influence is drawn from simple logic, but also practical temporal mapping practices. This area also correlates to other ‘arcane’ elements, found in game, indicating a strong possibility this area is intentional.

The Omphalos element if viewed simplistically, points us to the system of Delphi and the Pleiades. Again how do the systems you identify correlate to this area, or the area between Delphi and Sol?

If viewed in more depth the Omphalos element could draw us to Sol strengthening that theory, however seeing as some of the ‘arcane’ theories are not promoted in game directly, the simplest solution is that Delphi is the intended location.

How do your locations correlate with both? Do they strengthen one over the other, do they identify another area?

It’s possible the codex holds spurious information, or some information has been attributed greater meaning than was intended by FD, or that said meaning is intentional but actually relates to another thing entirely!

At most I think it’s safe to speculate but we must try and focus on the known facts outlined above (speculative) and look at how they attribute meaning or build relationships with our assumptions to potentially fill in the huge intelligence gaps.

We must also I’m afraid keep with us a healthy dose of scepticism, as FD may have applied narrative gates or that the solution is far simpler that we project, or even partially resolved.

This response was similar in spirit to what I was going to post.

This has been the Achilles' Heel of the entire Raxxla hunt; we just don't know how shallow or deep anything is. When boiled to an essence we are essentially left with two facts:

1. Raxxla exists.
2. It's somewhere in the galaxy.

Unfortunately this sort of non-descript teasing isn't uncommon. Having played ED for all but one of it's years in existence, nebulus (no pun intended) babblecraft and a distinct lack of acknowledgement is FDev's bread and butter. I've always said that a simple confirmation statement would go a long way to encouraging the community, as most of us are burned out and diving into rabbit holes that probably mean nothing. Is this a puzzle? Does it hold relevance? Should we look into it? Find out in the next few years.

Which brings me to the point I want to make: FDev enjoys a good puzzle, but they won't force you to be a rocket scientist. As with most statements made here this is pure supposition, but even the trend for large-scale plots, puzzles and key story elements are accessible to anyone with time and a small amount of Googling.

At the risk of being wrong and looking like a fool, I would like to use the current Stargoid situation as a springboard for this example. Recently we received an FSS upgrade that allows us to listen to Rogue Signals, along with an obvious puzzle hook in the form of a Pilots' Federation Alert. Many of us at Canonn (specifically at the Signals Lab) have been analyzing these signals for hidden messages or codes, which we are fairly certain exist. The experiments are rigorous and include crazy stuff (like plotting a 3D Spectrogram), but nobody expects the solution to require an audio engineering degree because it would defeat the inclusiveness of the puzzle. This helps us to keep our tangents in check and inform our decisions going forward, which has ultimately allowed us to make presumptions like the one I'm about to make: If the signals are indeed a puzzle, the solution will involve a commonly known cryptography solution or the utilization of information we have yet to use properly, such as another signal sound previously introduced. Alternatively, it's not a puzzle and we simply don't have all the information.

This same logical thought process can be applied to most of FDev's decisions pertaining to puzzles, but frequently echoes true in their storytelling style: Something happens, the clues are there but you need more information, you find out the information and start putting together the puzzle, then expectations are subverted. Toss in enough misdirection to throw people a curveball and you have a recipe for the wild west of narratives.

For that reason, I think Raxxla will ultimately be difficult to find but not in the way most of us suspect. I think Greek mythology, astronomy/astrology, mathematics and particularly story hooks will be relevant. It's entirely possible that Raxxla is gated behind system locks or story progression. It's even possible that Raxxla itself doesn't exist in the traditional terms we associate to existence, but I sincerely doubt any of the tin-foil theories we explore here will bear fruit. This doesn't mean we shouldn't explore them, but I think everyone should apply a small amount of tempering to their expectations when it comes to hunting for Raxxla. Stepping too far from a logical path may lead us astray when we ultimately need a narrower heading.

As for my tinfoil comment of the day, I've been optimistic that a subspace galaxy exists within the one we can visually observe. "Witchspace" is a place know scarce little about and I'm sure it hides secrets that could shed light on many of our questions, including Raxxla.
 
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