Interesting. How many Reddit accounts Star Citizen have? How many of these are backers? How many were banned? And how many are regularly visiting the SC reddit page?
…but that's not what they're doing here.
They fix it. It breaks. They fix it. It breaks. They fix it. It breaks. They fix it. It breaks. Repeat. It's not something else. It's the same thing, over and over and over and over.
At this point in your tech feasibility study, you determine that it's not feasible and cut it from the feature list. And then you go into alpha.
Ok then. So, now... maybe... you understand why people are angry because people like you hijacked the Star Citizen project from them.
Regardless, do you think that the approach is good for RSI? To say something and then, ignore what they said and promise, because decided to add more things to appeal to a group, for money, for a game with a lot more funds than was told as necessary? Do you consider this a best practice to be followed? Would you support the attitude, applaud, and ask everyone that they deserve more money?
…but that's not what they're doing here.
They fix it. It breaks. They fix it. It breaks. They fix it. It breaks. They fix it. It breaks. Repeat. It's not something else. It's the same thing, over and over and over and over.
At this point in your tech feasibility study, you determine that it's not feasible and cut it from the feature list. And then you go into alpha.
I have backed dozens of KickStarters, many of which have either failed to deliver; or are still spinning on...
Do, I feel conned? No, disappointed maybe but not conned.
Hopefully one day, I can enjoy some of what CiG promised.
Who knows, maybe one day in the distant future, we may have the ability to walk through unopened doors. Breath in space without cumbersome space helmets. And fly about in our space chariots, crewed by commandos wearing just their underpants.
More nightmare than dream if you ask me. [ugh]
Actually thats exactly how Alphas work. You fix something, something else breaks, and you keep at it. Especially when working with large objects and interaction of said objects with others.
I haven't seen that particular bug yet, but I've seen plenty of others, so apparently its not all that persistent or pervasive.
Again, bugs get fixed. Thats the point of an Alpha. Some stuff may be higher priority. But never-the-less, just bugs.
Its a bug. In an alpha. The horror.
On another note, does anyone actually have that poll at hand that supposedly showed "overwhelming backer support" for the scope expansion?
On another note, does anyone actually have that poll at hand that supposedly showed "overwhelming backer support" for the scope expansion?
There was a poll, but it was only avalible on the RSI forum and only a few thousand people voted on it, now that I think about it I remember the wording was "Shall we continue fund raising?" and not "shall we keep adding stuff?".
Happy to be wrong on that, but even if I were, a few thousand should not have the ability to speak for all imho.
here has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;
The first are goals that involve features we already have planned or have implemented, but we couldn’t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.
The facial capture system is an example of the second type, where we identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content for the ongoing universe that we are aiming to support. The motion capture system and sound studio were goals that feel into this category.
But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state. Also remember that this is not like a typical retail boxed product — there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it’s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game.
Star Citizen director Chris Roberts has fired back at critics of the project's alleged overambition.
In a blog post today, called claims of feature creep "bulls**t," saying the team was well on its way to delivering a product, but that it would take time.
"Is ‘feature creep’ a worry?" continued Roberts, "Sure… it’s always a worry, and we are well aware of it. However, building the game to the stretch goals embraced and endorsed by the community is not feature creep!"
Sounding more and more like a cult leader than ever before, Roberts grandstanded, "Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before."
"Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole damn point."
What started as a relatively modest space-combat sim three years ago has since evolved, via crowdfunding stretch goals, into a crazily ambitious multi-genre epic, spanning the first-person shooter, dogfighting, role-playing and exploration genres.
Roberts recently stated the FPS module of the game is about a month away; the developer also aims to show off "something special" at Gamescom next month.
Other modules, like the multiplayer dogfighting and hangar exploration modules, are available now, only on PC.
On another note, does anyone actually have that poll at hand that supposedly showed "overwhelming backer support" for the scope expansion?
It was neither of those things. It was should we keep having stretch goals, goals that CIG had stated were things they already wanted to do and would not delay development and as such were not in fact feature creep.
20 million letter.
https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million
And
http://www.gameplanet.co.nz/news/g55aecac92fb0e/Chris-Roberts-addresses-Star-Citizen-feature-creep-complaints/
Sep 16, 2013, POLL: What should we do with the crowdfunding counter after we reach our goal?
https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million
we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state.
LOL!! Speaking of Star Marine...
Star Citizen's Star Marine FPS is now only a month away, Chris Roberts, 20 July 2015
Wait. There is a mathematical issue with this claim. You are saying that it's happening "exactly what the users wanted, keep wanting, as they keep funding it".How in the world did I hijack it? I was an original backer who only gave money two more times. Two years ago, because I wanted to see those ships in game.
Extra money coming in is funding exactly what the users wanted. And keep wanting, as they keep funding it.
His best effort to date tbh, if only his other estimates were that accurate.e: he missed that estimate by roughly 2000%
Can someone find that Roberts quote where he excuses the constant delays by saying he never releases anything in a less than perfect state, tia.Its a bug. In an alpha. The horror.