Changes:
MISSION GIVERS
We’re introducing Miles Eckhart (first seen in the Gamescom video) and Ruto to provide missions to players.
Sliding this back to take in account for new requirements for additional desired behaviors
ETA is 2nd June (was 12th May)
DERELICT SHIPS
Derelict ships will be added to the system for extra points of interest and exploration.
Art for the derelict ships is now complete, however audio will require more time to complete their work
ETA is 9th June (was 26th May)
DELAMAR / LEVSKI (STRETCH GOAL)
We are adding the planet Delamar and the landing zone, Levski
Following meetings on what we could aim to achieve for 3.0.0, we have moved our date out to accommodate this goal.
ETA is 30th June (was 1st June)
PICK UP & CARRY
As we’re introducing cargo with 3.0.0, players will be able to manually interact with their cargo to load and unload it properly on their ships.
We have decided to make further improvements to this system that will have better gameplay implications, such as interacting with cargo that is in a ZeroG environment.
ETA is 12th June (was 25th May)
INSURANCE
This will be an alpha version of the insurance system where if your current ship becomes damaged beyond repair, you will be able to request a replacement ship (with basic loadout) from the insurance provider.
Work on this is delayed due to waiting on a needed task from the Network Engineering team
ETA is 2nd June (was 26th May)
COMMODITIES
Implementing items to represent units of tradeable cargo.
Work on this is delayed due to waiting on a needed task from the Network Engineering team
ETA is 2nd June (was 19th May)
PERSISTENT DAMAGE, AMMO AND MISSILES
Persistence ensures that your vehicle state is saved between sessions.
Work on this is delayed due to waiting on a needed task from the Network Engineering team.
ETA is 2nd June (was 26th May)
ROVER AND DRAGONFLY IN SHIPS
Players will be able to transport the Ursa Rover and the Dragonfly inside ships that are big enough to hold them
Work on this is delayed due to needing ship physics to be altered to allow for vehicles to be placed inside
ETA is 2nd June (was 31st May)
ENTITY OWNER MANAGER
The Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct time
Feature on hold temporarily due to network system persistence dependencies.
ETA is 12th June (was 31st May)
KIOSK UI
Kiosk shopping will allow players to buy and sell commodities.
Some Kiosk tasks are taking longer than expected, and there have also been some blocking issues that were prioritized.
ETA is 7th June (was 30th May)
ITEM 2.0 MULTI FUNCTION DISPLAYS
MFDs are being converted to work in the new item 2.0 system to give pilots even more control of their ships.
ETA is 5th June (was 26th May)
CHARACTER CUSTOMIZATION
*Players will now be able to customize their characters’ heads, hair, eye color, and skin color.
ETA is 22nd June (was 31st May)
PERSONAL MANAGER APP
This App will allow players to review their inventory and customize various aspects of their suit and weapons.
ETA is 8th June (was 23rd May)
MISSION MANAGER APP
This is a redesign of the Mission App that is currently available within mobiGlas and is the next step to allow players more control over their mission tracking.
Revised date based on updated completion date of the Kiosk UI. This work will be started after the Kiosk UI is complete.
ETA is 2nd June (was 19th May)
CARGO MANIFEST APP
After buying items at a Kiosk, players will be able to head to their ship and check their cargo manifest This incorporates the work that was previously accounted for in the “Cargo UI” task
ETA is 6th June (was 1st June)
INVENTORY SYSTEM
Very closely linked to the cargo manifest App. This will be the place to look for you personal inventory.
ETA is 6th June (was 2nd June)
STARMAP APP
The StarMap will be introduced to allow players to view the PU at large and select planets to QT to.
The StarMap is now functional and in game. However, we have decided to make some further changes to the feature to make the App look more visually pleasing and also be a more intuitive experience for the player. This work is still being fully scoped out, but we will aim to have a new ETA next week
ETA is TBD (was 24th May)
MOBIGLAS OVERHAUL
The UI team doing an overhaul of the mobiGlas system so that it better reads what the gamecode is doing. This change will make the mobiGlas system easier to maintain for the UI team and has become a necessity as 3.0.0 work has progressed further.
ETA is 2nd June (was 6th June)
RENDER TO TEXTURE
This will have many uses going forwards, but our focus for now is to improve UI rendering and to introduce live rendering of video communications. We’re aiming to improve rendering performance by rendering as much of the UI ahead of a frame. For video communications, this will mean that we don’t have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us to maintain fidelity and save hard drive space.
ETA is 15th June (was 24th May)
VOLUMETRIC FOG
The completion date has moved back due to unexpected issues with implementing the Volumetric fog awy from Lumberyard to work correctly with our systems.
ETA is 26th May (was 18th May)
ENGINE TRAILS & CONTRAILS
Build issues and developer illness have had quite an impact on the delivery date for this work.
ETA is 23rd June (was 26th May)
SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
The Solar System Mission Service dictates what missions are being offered at various locations and at what price. It is also responsible for specifying when and where dynamic content should be instantiated and how it should be customized. That way, the reality that the player sees matches what is in that area, based upon hints provided by the back end simulation/rule set. This service will split into two for 3.1, with the latter functionality becoming the responsibility of a dedicated Dynamic Content Service.
We are making making further improvements to the Mission Broker and how it ties in to the Mission System to further aid the player experience and make the missions flow better for the player. These new additions are still being fully scoped out and we aim to have a new ETA next week
ETA is TBD (was 25th May)
NEW MESSAGE QUEUE
Now that all our messages are strictly ordered we’ve been able to streamline the processing, allowing us to send and receive messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency.
The Network team have been working through bugs that have arisen with this work that has caused the completion date to slip out
ETA is 31st May (was 22nd May)
PHYSICS SERIALIZATION
This will fix a few long standing threading issues between the network and physics code which will improve separation of physics and netcode for better maintainability.
Delayed due to Network needing to fix bugs that were blocking other departments from continuing their feature work.
ETA is 2nd June (was 26th May)