First
Maintenance mode =/= no huge gameplay mechanic patches
And even though I agree that the progress was less of what it should have been, there is progress.
There is no maintenance mode, they may don't progress in the way many of us would want but that doesnt transform the PU into maintenance mode... and with every patch that has been released this has become more and more a fact.
And I'm almost sure someone indeed said that no more content will reach the PU.
finished games can progress as well. And this is pretty much what i have seen in open-beta phase of development. (aka detail and fixes but no big gameplay changes anymore)
Heres a example on how alpha functions.
during the alpha phase of wakfu which was quite fun game (Core complete. Trading combat crafting was functioning and small area to play in complete with dungeon and couple of player classes)
It saw some really drastic changes patch to patch.
For example the game had ecosystem mechanic that allowed people to hunt monsters to extinction.
When players got hands to that system the first thing they did was to hunt all the newbie monsters into extinction. Leaving 10 kilometers of game area littered with corpses of sheep monsters.(truly a awe inspiring sight)
next patch they remade the mechanic completely while adding several other mechanics in the game like player driven politics (which players broke instantly

)
Overall the game had truly unique ideas in alpha that were impossible to balance. So they never implemented those mechanics in to beta version of the game. Overall the game became really boring. Because all the innovative stuff didnt get into the beta.
Now lets look at same thing in star citizen.
Do we see drastic changes to mechanics patch to patch?
No
Have they implemented the core of game (trading, combat, mining, exploration) so people can test out how the player base interacts with base mechanics?
No
have they gotten alpha to work with 100's of players running around same instance and see how that affects the gameplay flow?
No
Conclusion
the game is in tech demo stage of development.
Yet that tech demo is being maintained like released product. Aka maintenance mode bug fixes and polish additions like bounty system.
if rest of game was coming they wouldn't have implemented bounty system yet. Because it requires trading mechanic to be in the game to function properly.
The polish is wasted on the tech demo.
every core gameplay should be implemented for this game to be alpha.
this is not the case.
now some people will point out that star citizen is pre-alpha
which actually means pretty much same thing as tech demo
pre-alpha is the proof of concept of the game. It means that the game we are currently seeing means nothing.
they may or may not continue using the underlying tech to build up the game.
And to me it looks clear that they cant progress with this version of the game (You can pretty much clip trough every object in the game a problem that is in the core code of the game).
So why are they doing polish on a throw away version of the game code?
And btw... this thread becomes a tense place from time to time...
Just try to remember that everyone have the right to have an opinion and expresed it, if you want an echo chamber you can go to SA or to CIG forums. Thank you.[heart]
Have to agree with this. Everyone has a right to have a opinion.
But at same time others have right to challenge that opinion, if they give reasons why their reasoning is correct.