The Star Citizen Thread v5

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Star Citizen Alpha 2.5 - Ship Damage (Sabre)
[video=youtube;8skZQp3v8d4]https://www.youtube.com/watch?v=8skZQp3v8d4&feature=youtu.be[/video]
 
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I'm trying to remember the technical reason Quake was all brown :D
Lies! Lies and slander!
Just look at… ehm… those two rows of blue.
quake_pal.png
 
It definitely was something to do with bit-shift and the CPU's of the day. I absolutely remember there being a lovely article on it - hosted on Tripod or Geocities or something else deliciously Web 1.0 :D
 
First pass I assume. It kind of looks like the ship is made from T-1000 liquid metal.

CMDR CTCParadox

I want to know how they plan to have this happen on multiple ships, over varying network proficiency and hardware configs without half of them turning to a puddle of crap?
 
Surely that video is just a damage decal system? ED has the same thing.

CMDR CTCParadox
It's a damage decal system with transparency. Well… transparency with little regard as to what you should actually see on the other side. Also with little regard for actual illumination, which makes the the indentations point the wrong way. :p
 
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Star Citizen Alpha 2.5 - Ship Damage (Sabre)
well going to hand it to you it does look like something that could be fun to see in action.
The guy should have showcased how bits falls off from ship and he should have done same thing with maneuver thruster.
I also want to see it affects gameplay as well. (like shooting down a maneuver thruster with sniper rifle)
still this is quite positive as its feature they have implemented into star citizen.(feature or polish depends on how deeply its been implemented)
 
The guy should have showcased how bits falls off from ship and he should have done same thing with maneuver thruster.
I suspect they don't or any normal person would have finished cutting that section off.

The thing is I can't really work out if it was posted as something genuinely "wow" or not. Shots affecting surfaces is certainly nothing new and the addition of an alpha layer to that does look kinda nice, but that demo falls a long way short of wow like the advanced damage model video (albeit with upside down gravity)
 
I think not all ship's have the upgraded damage states with different damage visuals between ballistic or energy weapons but they are adding those as they go.
It seems that most of the ships upgraded are the military ones so I would guess that they are focusing on those because of Squadron 42, being offline they can push the visuals a lot further without having so much performance concerns of a online universe:

This was the tech demo featuring the Gladius:
[video=youtube;OkAaLd0FdK0]https://www.youtube.com/watch?v=OkAaLd0FdK0[/video]

The Sabre also as them it seems:
[video=youtube;t5BUoVuYD0o]https://www.youtube.com/watch?v=t5BUoVuYD0o[/video]
 
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http://www.kotaku.com.au/2016/08/star-citizen-got-me-blacklisted-from-our-office-internet/

The lack of a proper change (Delta) patcher has to be costing them hundreds of thousands of dollars in bandwidth per update at this point.

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From Reddit, nice bit of video about CR management style.

https://www.youtube.com/watch?v=TuA-zV6B4vQ&feature=youtu.be&t=2h10m46s


This is more or less what Rob Irving said earlier in the year during the Matt Chat interview, although Rob was a bit more...polite in the way he phrased it. Rob basically said that one of the reasons he left was there wasn't room at the table for more than one designer to work on the game. Which is a shame because I always thought Rob was pretty good at outlining what they wanted to do from a game design perspective back in the day during WMH. I always looked foreword to his segments as they were usually upfront and informative. Not only that but he seemed to be able to somewhat say no, or "not like that", etc..
 
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