Are you qualified to say that no-one is qualified to say, or are you simply assuming that?...
I just don't know anymore!
Are you qualified to say that no-one is qualified to say, or are you simply assuming that?...
Sooo, anyone know when the Avocados get 2.6 to play with? Staaaaaaaaaaaaaaar Marine... (Like Khan but with a better cover system)
Question is, why even bother with the 2.x:es — much less any additional builds of the current point version — if they're gearing up to a rewrite large enough to warrant a skip up to 3.0?I suppose for me it is invalid expectations. If they have 2.6 and then 3.0 by year end are they still releasing iterative patches of 2.5, or "It is what it is" until 2.6 launches?
I know comparisons with "the other game" are fraught with danger; even between major point patches they still push out occasional updates (although less recently after complaints about too many downloads.
At least it isn't 30Gig a time though, eh?![]()
Question is, why even bother with the 2.x:es — much less any additional builds of the current point version — if they're gearing up to a rewrite large enough to warrant a skip up to 3.0?
It's a fair point - we have no idea what CR's track record actually is, he's never done a media project of any kind before and there's no actual demo or playable part of the game to check so.... yeah. Guess we should stay quiet patiently and attentively listen to the next Around The VerseI was making a point that nobody is qualified to say anything since they have no data on which to draw conclusions. You can stroke your ego if you want, I prefer to work with facts. Some people here though think that if you can add 2 + 2 and get 4.....![]()
It's all a bit bananas.Avocado?
What's fruit got to do with SC ??
Avocado?
What's fruit got to do with SC ??
Question is, why even bother with the 2.x:es — much less any additional builds of the current point version — if they're gearing up to a rewrite large enough to warrant a skip up to 3.0?
Avocado?
What's fruit got to do with SC ??
Oh sure + don´t forget what Croberts said about the controls/FM in the Freelancer which for me was one of the turning point...let me quote the man:""The final mouse controls, while good, weren’t the ones that I saw in my head (I imagined the game being like a FPS, but in space and having the same level of shooting precision)."-Well in short that´s explain todays FM in the SC....Croberts dreams finally come´s true....
I was making a point that nobody is qualified to say anything since they have no data on which to draw conclusions. You can stroke your ego if you want, I prefer to work with facts. Some people here though think that if you can add 2 + 2 and get 4.....![]()
Yeah, which was the complete opposite from the "Wing Commander with physics" comment made years before. I think that made people think something more like the Diaspora FS2Source mod. Not what we've seen thus far, which is freelancer while sitting in the cockpit.
There is an entire branch of marketing that deals with competitive analysis whose job is to do just that. Especially when you are bidding against other companies. You can get that data. Takes a bit of work, but given the internet these days it's easier than ever. You know roughly the size of the company. You know roughly the salary range for those positions. You can get accurate information about how much they are paying for rent. When we were trying to get that data for a competitor of ours one of the things we did was figure out what their costs were. There was open office space in the building they were located so we called the realty office and inquired about how much a lease would be. Did it give us an exact number? No, but it allowed us to get into the ballpark. Predictions that myself and others made a year ago about their estimated monthly burn rate turned out to be fairly on the money when they released their financials in the UK. I looked at their various costs and did an estimate. Others looked at similarly sized publicly traded companies (FDEV) and used their costs as a basis. Both methods are valid and at the end of the day arrived at similar numbers that proved to be fairly accurate. The only part of the project that exists in a vacuum would be the costs of Squadron 42 production with all their mo-cap and actors. Mo-cap cost information is out there and looks to be in the $3M - $5M range between last year and this year for studio rental. Next question are the actors. Which you can look up their "status" and compare to sums given to others for video game work. You can even look to SAG guidelines for pay when it comes for working on digital interactive works.
So we have facts. Facts that with a little bit of work and effort can be double checked and confirmed. Is there some estimation, sure, but you can get usually within 5 - 10% margin of error by using these methods.
I know I'm late to the party...but Sq42 by Q3/4 of 2017?
Really...?
I can't even...I understand delays but this is exactly what a project gone off the rails looks like.
I don't normally go the way of doom and gloom, but man, this looks bad.
Another interpretation of the German article - if anyone here speaks German.
http://www.heise.de/newsticker/meld...ommt-wohl-nicht-mehr-dieses-Jahr-3314189.html