The Star Citizen Thread v5

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Looks like the forced move to spectrum April 14th is really ing some of the most loyal forum goers over on rsi.

What a dumb move to do that by the way. Completely disconnected from the community.

The_Titanic over on Something Awful has a theory about why CIG are performing this seemingly random and rather stupid forum shutdown and move over to their terrible Discord clone service...

The problem is the two CIG facts backers believe to the death:

1: CIG never lies
2: CIG is sometimes wrong

The stretch there is that the "sometimes" variable is starting to waaaaaaaay over shadow #1. It's getting to the point of "CIG always lies " and that will not be easy for backers or whales to admit because then they realize they're being conned for their money and the game will never happen anywhere close to the vision.

I've said it before but for CIG their stupid Spectrum thing is a good idea, because their community is hugely toxic and evil, so you need to hide it well. Also their own moderation techniques are so militaristic that nobody can have a negative opinion without being silenced, and that also doesn't look good. Best tactic is to just make it go away.

A sleight of hand if you will! Magic as performed by Chris Roberts to everybody.

Reduce the number of socially invested people, splinter everybody up so nobody can organize properly or communicate. Shut down any alternative channels.

This is CIGs shutdown system.

Next up they're going to shut down their Reddit forum in an effort to get everybody on the spectrum, but in reality they want to make it so terrible nobody will want to be on it or use it. Just stop people from collaborating.

After that, expect your MVP about 2 months or less later, and the official "It's exactly as I imagined! " from Chris Roberts and he drives off into the sunset with scads of dough. Almost a perfect scam he'll never get to do twice.

That's my opinion, so it's probably wrong because I don't have developers sending me info.
 

dsmart

Banned
I wonder if there are enough backers who have "gotten their $$$ worth" would be enough to sustain this dream indefinitely.

CIg can scale way back continue to "develop the game" and sell concepts, more and merchandise. One day something will be released but no where near the scope of the oringonal pitch even.

Just this self involved club happy to support Chris because he's a genius who broke the mold.

One guy tried to tell me CIg was already a successful company and would go down in history as being such. And most backers won't care if they deliver or not because they have gotten their money worth.

It's cult level dellusional and lacks all reason as far as I'm concerned, but there you go.

I received the canned CIg response on Friday by the way, already had a reply written and fired it back the second I received it.

Looks like the forced move to spectrum April 14th is really ing some of the most loyal forum goers over on rsi.

What a dumb move to do that by the way. Completely disconnected from the community.

Yeah. Because 500+ people, over 6 years, and over $146 million, couldn't build 25% of what was promised. Yet somehow, fewer are going to build something. Makes sense - in CIG logic of course.
 
Tijuana Bibliophile, Something Awful forum regular who is rather notorious for posting the inane dream-crafting of Citizens without posting their names, therefore making his posts look like his own genuine thoughts, has dredged up this belter recently.

Alpha 3.0 is going to be the most important update for Star Citizen and a huge milestone to achieve. Not only because it will add the full Stanton system and the first set of professions in the game but mainly because it will add planetary landings and give players the opportunity to land on planets and moons, explore and in general pursue their goals planetside. The planetary tech of Star Citizen has advanced a lot since the first time it was revealed, creating beautiful planets and making us dream of the moment we will be able to visit them.

We could say that the first look we got on this tech was when the Nyx Landing Zone Preview was released. For the first time we witnessed a spacecraft in star citizen approaching a landing zone on the surface of a planet. Obviously the developers have been working on this for a while and it was quite awe inspiring to watch this achievement even at its first steps.

What followed was the "From Pupil to Planet" trailer, a video showing for the first time a seamless transition from the surface of a procedurally generated planet to space and the realization that our universe was about to become a lot bigger. This trailer was showing a small procedurally generated rock planet with an atmosphere and a diameter of 1000 KM. What was even more amazing, was the fact that it was a 100% in-game footage rendered in real time.

The developers have been experimenting with many different planets with and without atmosphere before creating the small rocky planet of the trailer. After this great little video we didn't think CIG would be able to surprise us again, something they have achieved many times since then. Starting with a very short clip of a character walking on the surface of a planet. The planet was not anything special, a simple surface with low quality textures but still very beautiful to watch another accomplishment of the talented team behind this amazing project.

And then came the Gamescom of 2016 and changed everything. CIG revealed their plans of an expanded persistent universe with procedural planets, the full Stanton system with five planets and their moons, including Delamar imported from Nyx for extra variety and testing purposes but also many space stations, planetary outposts and points of interest around them. During the presentation we visited Levski, the Delamar landing zone, an area full of NPC and alive and saw what the future holds for Star Citizen. We also learned about the evolution of the missions system and the implementation of many new and innovative features to the game with the 3.0 update. No matter how impressive this was, the planetary tech was not simply "there" yet and there was no real diversity on the planets at this stage of development. But it was certainly a harbinger of greater things to come.

We had to wait a bit until the Citizencon of 2016 to admire the true potential of this technology. Procedural planets V2 was revealed then, an improved version of the planetary tech we had seen at Gamescom a couple months before and it was breathtaking. We were shown a beautiful planet, an alive planet with much better quality and the existence of different ecosystems on that one only planet. Biomes that will be able to blend together and create a realistic experience, a first look at vegetation and learned of how CIG was creating a full weather simulation with the biomes themselves controlling the weather, clouds but also proper water reflections, waves and realistic oceans in general. Another very important info had to do with lighting and shadows. The light in the Verse will depend on our location related to the sun, the planets will rotate on their axis and also rotate around the sun, creating a day-night cycle and not only beautiful planets but also very realistic scenarios.

What is also very important is the fact that although these planets will be procedurally generated, will be Artist -Driven procedurally generated planets. That means that the planets will be created with procedural techniques but will also include many locations handcrafted carefully by the artists of CIG to give a unique and warm feeling, look. Planets will be created to have many different ecosystems but could also be created with a unique condition, a frozen planet for example, something that will be dictated by the rich lore of Star Citizen.

Today the work on the planetary tech continues and the planets and moons of Star Citizen are getting better and better. Every week we hear news of improvements on clouds, lighting, planetary and weather effects, news that make us anticipate the release of this great update and the waiting harder!

Much hope.

Many dreams.







wow.
 
The_Titanic over on Something Awful has a theory about why CIG are performing this seemingly random and rather stupid forum shutdown and move over to their terrible Discord clone service...
Well I don't care much for comedy forum theories. Shutting down a costumer feedback forum few years after a game's release, yeah I can see why a company would do that.

But setting up a forum specifically for a crowd funded project pitching it as important part of the process and then shutting it down before the actual delivery speaks for itself.

Like a confession.

Remember the Bioware forum shutdown before Mass Effect latest release? That happened for a reason, too.
 
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Is Spectrum a genuinely bad thing? I don't think so. But why the hell is this being developed sooner than other fundamental priorities, most noticeably networking as Spectrum would benefit a solid foundation in this area?

All I see is that this is very useful for CIG: better and tighter controls over the narrative, as even in their own forums they seem to have hard times quiet dissentions. And it can help as smoke screen proving sense of progress, even if it's not. Hey, btw it's not even the fruit of CIG's work as it's developed by Turbulent, isn't it?
 
"Blind rage mode"? Are you for real? Just because you can't recognize when people point out the obvious flaws in the thing that you like so much, doesn't mean that they are "raging"... quite the opposite.
You came up with stuff that i would compare COD VS SC. That was not the case, i just general talked about COD:IW. You shouted me "Star Citizen acolyte" faster then i can write your name, like i attacked you in person.
I find your (very weak) attempts to make out that the $145+ million dollars (and counting) of *pre-orders* for Star Citizen's *pre-pre-pre +infinity Alpha* amounts to actual units *sold* (lol!) and trying to make out that it's a "success" in the same bracket as Destiny (an actual released and fully complete product no less so double lol!) is highly amusing (hence all these "lol's").
Sry, was lacking english skills here. Sold units was the wrong word, indeed. What i simply meant was that cig made a lot of cash with their Kickstarter/EA/*Whatever* project and thats where they are successfull (In this league), nothing more or less. And NO, i did not put it in the same bracket as Destiny, read carefully.
Your post was about as "neutral" as sticking a pH test strip into a vat of sulfuric acid by the way,
You are fun at party's right?
so don't try making out that you aren't sitting on a particular side of this discussion. Be honest at least.
I dont want to be PRO or CONTRA here. So i continue to be not a part of a particular side. Additionally forcing people into sides is...
 
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Is Spectrum a genuinely bad thing? I don't think so. But why the hell is this being developed sooner than other fundamental priorities,

It's not being developed sooner than something else.
They spent fourth of the budget to build it in parallel with everything else.
:D
 
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Is Spectrum a genuinely bad thing? I don't think so. But why the hell is this being developed sooner than other fundamental priorities

Probably because it's considered an "easy win". Like Star Marine, it's something that can be built with minimal effort (in Star Marine's case because it's nothing more than a basic FPS assembled from SC spare parts, although CIG even struggled with that, and in Spectrum's case because they just got someone else to do it), and can be rolled out to offer the illusion of progress while they continue to struggle with the much more important core systems which are required for the games backers have paid for.

If spectrum is supposed to be integrated into the actual game, and given CIG's history of failing to integrate third party work in the past, I would fully expect them to start talking about the necessity of replacing it with Spectrum 2.0 before too long.
 
I wouldn't say it's bad - I just can't see any need for it at all. From what I've seen of it so far - it's a poor Microsoft Comic Chat.

Dreamcrafting when Spectrum first came up was indeed promising presenting it as a platform for groupfinding and an interactive ingame tool to communicate with other people and coordinate ingame efforts. So in that regard we are right back at "potential" which in theory always is present and awesome. Fact is that the "game" right now has nothing that would require nor support Spectrum so as of right now....its nothing more then a different forum (chat function is coming "soon" I suppose :D). Also the pushing of a "non-factor" like Spectrum along with internal manpower/resources at this moment when there are "blockers" and other critical components to think about....I cant help myself as seeing Spectrum as a distraction at best. Problem is that a distraction only works if you provide something that people want which makes them short-term forget the larger issues (worked well in the past, see Pupil to planet video or any of the other tech videos not present in the game as of now). From the overall reaction I see on the RiS forum Spectrum isnt wanted nor well perceived so I m eager to see how this move will pan out for them.

So far the white knights handled this project quite well, theorycrafting possible explanations and future directions of the "game" (talk about arm-chair developers eh? :D) without CiGs need to take active control over anything. Just put up some eye candy, make lofty promises and throw out another ship sale...it was a real good dollar-printing-machine.

That obviously doesnt cut it anymore. More and more people demand actual results and quick and suddenly CiG finds themselves quite close to the brink but never have learned to run so all they do is shuffle at a slow pace trying to avoid the fall. Meanwhile there are more and more opportunities to mess UP stuff and this is one regard in which CiG and CR are reliable so indeed.....waiting for the next big thing to happen ^^
 
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Looks like the forced move to spectrum April 14th is really ing some of the most loyal forum goers over on rsi.

What a dumb move to do that by the way. Completely disconnected from the community.

Well if they release SC as MVP(ever)then it´s way easier for CIG to deal with"angry"people on spectrum.......case closed.....
 
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Well if they release SC as MVP(ever)then it´s way easier for CIG to deal with"angry"people on spectrum.......case closed.....

Indeed. The possibility that the sudden switch to Spectrum comes just we're awaiting news of 3.0 might suggest there's something they need to manage...
 
Indeed. The possibility that the sudden switch to Spectrum comes just we're awaiting news of 3.0 might suggest there's something they need to manage...

You just need to wait for Citizencon! They'll show off things that will completely blow your mind.

Concierge backers get complimentary tickets - only $30!
 
Indeed. The possibility that the sudden switch to Spectrum comes just we're awaiting news of 3.0 might suggest there's something they need to manage...

They cant be that daft. Noone truly thinks they can stop a massive online outcry in 2017 by disabling their forums, right?
 
Really can't get used to those horrendous enter/exit animations... Coupled with all these bugs, the blood splatters when the player touches the ground. The whole picture is still a joke.
 
What amazes me isn't the bugs. Bugs happen. And nobody is trying to pass it off as a release yet.

What amazes me is that the PU still simply looks like Generic FPS 101 after all this time.


Even so, it *should* amaze you that bugs as big and as glaring as the ones shown in the videos have been in the game since the PU was released nearly three years ago!

And actually there ARE some crazy individuals trying to pass off what is shown in Star Citizen as being "release quality", despite the bugs, the lack of gameplay and, as you say, the general generic look of it all.
 
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