Time frames on pulling the plug?

It affects the Legacy galaxy, not the Live galaxy. These two galaxies will be completely separate. But both will still be online/multiplayer.
Of course the legacy galaxy will slowly diverge from the live galaxy with the eventual probability that it becomes unrecognisable to the live one. Still, with no Galnet and no CGs, it's not going to be like current events will make no sense in there as you won't see them unless you're in 4.0.

It'll probably end up being an arena for settling old BGS scores against opponents who only play in live.
 
The usual doom suspects have arrived I see.

No its not being shut down. Yes they have plans for more updates. Yes you can continue playing the old galaxy. Yes they are seperating the BGS between legacy and live.

Oh and for the 500th time. They had to pull the plug on Mac because Apple, being Apple, would not support openGL4.5/4.6.
 
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The fact Frontier continues to support Horizons 3.8 on the server-side, despite it being truly "maintenance mode" software, is encouraging IMO, especially on consoles where the game truly has no future.

I suspect we'll see the "plug pulled" on 3.8 long before it's pulled on the entire franchise.

Well this comment lasted for like an hour before being shot down in flames....

RIP 3.8

iu
I'm stunned by that one, it gives console players less than a week to shift everything to PC.
My console exploration alt is returning to the Bubble at max speed.
I figure I'll have to move all my carriers out of the Bubble prior to the split. Not sure if console carriers will be duplicated in 4.0 with absolutely no way to shift them, (I suppose they would become some sort of orbital graveyard...)
 
There remains very little competition in the "spaceship flying" area, and what there is, isn't doing very well: the last major space game released was Dual Universe a couple of months back, with base building, ship interiors, space legs, player-driven economy, Open only, client-server architecture, and a whole bunch of other features Elite Dangerous has been repeatedly criticised for not having over the last 6-7 years. You might think that was a problem for Frontier but actually I think this is the first post-release mention it's got on the forum. So long as "not much competition" continues - and there's no sign that it won't in, say, the next 6-7 years - Elite Dangerous just has to remain mostly playable.
Good deduction. Checked out Dual Universe since I'd never heard of it. Seemed more like an NMS copy-cat though (with less polish) than anything in the same sphere as Elite. So your point stands. As long as there is nothing in the same ballpark, and FD churns out some new crumbs once a year at least, they should be able to attract some sporadic expansion purchases.

Since Elite 2 is still strong, better than Dangerous in some regard, the franschise can almost be considered timeless. Toddlers when ED launched can now clonk the keyboard on their own and have matured into potential customers even if the parents were not. Perhaps that's FD's gameplan with Elite; Just stick around as long as no one else releases a title in the field. Even if they've saturated the market, generational shifts will sustain the small remaining but constant customer base organically.

Since they're running on AWS, they can cost-optimize the running cost down close to nothing with a bit of refactoring of the backend code (if even needed). A handful of ongoing PDLC sales should cover that.

That is indeed good evidence that the cut-off point is still at least a year or two out. Thx!

Financial findings​

To get some additional insight from a complementary angle, I looked at the numbers.
While FD doesn't break out cost and revenue by title, they do offer some useful hints though.
Operating profit in FY22 was reduced to £1.5 million following the previously announced one-off non-cash
accounting charge following the under-performance of the major Elite Dangerous: Odyssey expansion
which released in May 2021 (FY21: £19.9 million)

... the one area of disappointment in FY22 was the lower than expected level of player
engagement with our major Elite Dangerous: Odyssey expansion
. Our team did a terrific job with that very
ambitious expansion
, which made the decision to cancel future console development and to focus our attention on
PC even more difficult. We are supporting and growing our Elite Dangerous player community and will build on the
narrative aspects of Elite Dangerous during FY23.
Interpretation: Elite investment was significant for FD but was a financial dud (= 92% profit drop). The fault lies with the stupid players who did not appreciate the tremendous brilliance and value the team offered. To mitigate we'll mostly limit ourselves to adding low-cost "galnet tweets on player community events" going forward in terms of updates.

Amortisation and impairment charges for game developments and Frontier’s game technology related intangible
assets grew significantly to £33.9 million in total for the period (FY21: £14.9 million), with Elite Dangerous: Odyssey
accounting for the majority of the increase.

Amortisation charges for the Elite Dangerous: Odyssey expansion accounted for £8.4 million in FY22. Additionally,
a one-off, non-cash impairment charge of £7.4 million was recorded in FY22, which resulted from lower than
expected engagement with Elite Dangerous: Odyssey on PC following its launch in May 2021, and the decision to
cancel further console development of this major expansion.

Net research and development expenses recorded in the income statement, being gross spend, less capitalised
costs, plus amortisation and impairment charges, increased to £46.2 million in FY22 (FY21: £22.0 million). The
substantial rise reflected a combination of our increased investment in newly released and future content, together
with the large one-off, non-cash Elite Dangerous: Odyssey charge.

New games and PDLC content released in FY22 was also a factor in the year-on-year growth in the total amortisation
charge, with the launch of Jurassic World Evolution 2, three Foundry titles, and PDLC packs for Planet Zoo and
Jurassic World Evolution 2.
Interpretation: We see little future with Elite because those players don't Get It. As such we're hence going to focus almost exclusively on more run-of-the-mill genres for a different player base, since the numbers show those at least appreciate our efforts.

I do hope my interpretations are incorrect, but it doesn't look like good signs for a prolonged shelf-life of the game.
 
but it doesn't look like good signs for a prolonged shelf-life of the game
Same thing has been said since the day before ED launched, hasn't it?
It is doubtful that Frontier wish to prolong the shelf-life, as the 'live' version is only going to run on hardware that can currently handle the demands of H4.0, which, according to some forum posters are very few.... The playerbase allegedly will shrink to double digits and Frontier can shut the servers down as 'nobody is playing'
(Yes, I'm cynical, but not about Frontier)
 
Same thing has been said since the day before ED launched, hasn't it?
I must have missed that. I was in the Beta and played a bit after initial launch. At that time the financials looked great. Perhaps those sort of "sayings" came later.
So from a financial perspective, I'd definitely say those numbers are conveying a new message.

It is doubtful that Frontier wish to prolong the shelf-life, as the 'live' version is only going to run on hardware that can currently handle the demands of H4.0, which, according to some forum posters are very few.... The playerbase allegedly will shrink to double digits and Frontier can shut the servers down as 'nobody is playing'
Have they communicated more stringent hardware specs for 4.0 ?
Saw none of that in the announcement nor their FAQ.
 
I found this interesting discussion from 2016 on what will happen once Frontier decides it no longer makes economic sense to keep the servers for ED running.
As a followup 6-7 years later, I'm curious if anyone in the community has found further signals from FD on what sort of time frame we may expect.

I don't think they have a date to pull the plug. As long as there's enough active players, the servers will stay online. Ultima Online was released in 1997 and it's still available.
 
Thanks! Seems the specs are really modest. I have a 9 yro CPU with a 7 year old GPU, and those are still rated above the recommended spec for 4.0. Could it be laptop players then that are reacting to the required specs?
No, it's just that the recommended spec is incredibly optimistic considering the likely monitor that sort of PC will be paired with [1].

I have pretty much exactly the recommended spec as my desktop - slightly more RAM, slightly different CPU, same GPU - and intensive parts of Odyssey will still drop it to 40 FPS, with it barely holding at 60 in most surface situations, at 1920x1080. Graphics settings on High since it doesn't actually make any difference to frame rate over setting them to Low.

That is a lot better than the 15-20 FPS I was getting on release day in similar circumstances, or the 15-20 FPS anywhere on the surface in the Alpha, when that was also the "recommended" spec - a lot of what you see may well be from then when no-one was getting acceptable performance except David Braben, whose PC the game had apparently been optimised around.



If you're playing in Horizons mode you'll avoid most of the really heavy parts of it, though - if you're above the recommended spec you should be able to get a constant 60 in space and even Horizons-style surface bases, at reasonable resolutions and graphics settings.


[1] Which also means that you see performance complaints from people with 30x0 series cards and PCs well above the recommended spec - they would run the game perfectly well at 1920x1080, but the sort of person who buys a 30x0 card for their gaming also bought a bigger monitor, and really doesn't want to run it below its native resolution or frame rate.
 
a lot of what you see may well be from then when no-one was getting acceptable performance except David Braben, whose PC the game had apparently been optimised around.
🤣
you see performance complaints from people with 30x0 series cards and PCs well above the recommended spec
That is indeed worrying. Hopefully the e.o. nov release includes a fix for that. 30x0 sounds insane. Would be really annoying to have to pull my 3090 from the work box just for gaming on a 1200p monitor :/
 
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