Time to abandon it

I have a hunch the update will be free, but the ability to get out of the pilots chair would require purchasing a DLC (except for LP's of course).

Like I said, my hunch is much of the current feature code will be transplanted into the new core engine. The bugs they are fixing now are likely to routines which will simply be migrated directly into the new game, so it's not wasted work.

To us it would likely appear to be a substantial overhaul to the current game, but under the hood it would really be a total rewrite and replacement of a lot of the game's core. Sometimes in software dev this is the most efficient way to fix horrible spaghetti code which is prone to breaking often. Fixing lots of bugs is sometimes much more work than simply rewriting the foundation anew instead.

Again, just my gut feeling on what's going on behind the scenes at FDev. We might simply end up getting very minor updates after all this time. I could be overzealous with my expectations.

In any case, it's premature to "abandon it". Wait to see what the end of 2020 brings to the game.

Completely new code? Unlikely. What's more likely is that Frontier will build in some of the updates from other games using Cobra as an engine. Depending on how the existing code is written, adding a basic first-person view wouldn't be at all hard. Recode some view parameters, attach a 'walking' animation to the camera and off you go. Again, depending on existing codebase, station interiors could be done with existing models with additional LOD data. Now, I am making an assumption that the code was written with this eventuality in mind, but given the roadmap Frontier announced and mostly followed, it's a reasonable assumption.
 
I haven't played either Planet Coaster or Jurassic World. I might start playing Jurassic World this Christmas. For a while though I've been suspicious Frontier might be building future systems for Elite on those titles.

So Planet Coaster will provide base building, and Jurassic World and Planet Zoo provide procedural atmospheric worlds. Seems far fetched to me though.
 
I have a hunch the update will be free, but the ability to get out of the pilots chair would require purchasing a DLC (except for LP's of course).
I suspect that any core part of the game that will be rewritten is the part that makes the next expansion work with the rest of the game.

Like I said, my hunch is much of the current feature code will be transplanted into the new core engine. The bugs they are fixing now are likely to routines which will simply be migrated directly into the new game, so it's not wasted work.
I can't see it working like that. The bugs would have been fixed in the original core. All it would do is create a huge amount of bugs that would need to be fixed. So again why do bug fixing when there will be whole load of new bugs with the new core. Nothing will ever work perfectly. Sorry but your hunch really doesn't make sense.

To us it would likely appear to be a substantial overhaul to the current game, but under the hood it would really be a total rewrite and replacement of a lot of the game's core. Sometimes in software dev this is the most efficient way to fix horrible spaghetti code which is prone to breaking often. Fixing lots of bugs is sometimes much more work than simply rewriting the foundation anew instead.
But they are fixing lots of the bugs. So again I ask, what's the point in fixing bugs when they are introducing a new "core" which will likely produce a load of bugs. You have to remember that the current gameplay elements have been written with the current core. Adding anything new will likely mean massive rewrites of code.

Do you actually know what the core code is?

Again, just my gut feeling on what's going on behind the scenes at FDev. We might simply end up getting very minor updates after all this time. I could be overzealous with my expectations.
I expect it will be very minor if they need to recreate the whole core code which works flawlessly without producing bugs with the current code as they won't have time do develop anything else.

I will go by what they said, that most of the whole team is working on the next expansion.

In any case, it's premature to "abandon it". Wait to see what the end of 2020 brings to the game.
I wouldn't even call it premature. I am still having a great time in the game and have no wish to abandon the game anytime in the future.
 
Don't be ridiculous.

False advertsing is false advertising. They make an announcement, get it in the news, little timmy rushes to buy the game and oh dear none of it was real. Not nice is it?

You are barkin' up the wrong tree with a request like that.

Cmon Ezren stop sniping at me. You are only mad cause after reading what i wrote you are starting to open your eyes. Dont shoot the messenger.
 
Looks a bit desperate to me. If i am making mistakes you should probably laugh about it in private. I wouldnt want to be drawn off topic.
Ha ha ha! Well if that’s how it looks to you, neither I nor anyone would dare say it might be wrong! 😂😂😂

Putting that to one side, it’s already been explained politely. If you choose to disregard it that’s on you.
 
Ha ha ha! Well if that’s how it looks to you, neither I nor anyone would dare say it might be wrong! 😂😂😂

Putting that to one side, it’s already been explained politely. If you choose to disregard it that’s on you.

Yes but all you are doing is trying to have a dig. Im thinking you are mad aswell cause you want me to be the evil villain telling lies but deep down you know that most of what i wrote is pretty close to the mark. Im sorry.
 
False advertsing is false advertising. They make an announcement, get it in the news, little timmy rushes to buy the game and oh dear none of it was real. Not nice is it?

Advertising is like santa claus beyond a certain age you are expected to know it isn't to be taken literally. FDEV's stuff is very conservative they don't stretch credulity at all, which is why only the desperately unhappy try to make out they do.

For a more typical example of advertising in gaming go watch the most recent Diablo trailer and see how little it resembles the actual product.

If you want to get officially told to shut up and go away then contact the ASA. Tell them how many months you've been groaning about the FSS first though so they know what they are dealing with.
 
Yes but all you are doing is trying to have a dig. Im thinking you are mad aswell cause you want me to be the evil villain telling lies but deep down you know that most of what i wrote is pretty close to the mark. Im sorry.
Comedy!

For what reason would (I or anyone) want you to be the evil villain? 😂😂😂
 
Ha ha ha! Well if that’s how it looks to you, neither I nor anyone would dare say it might be wrong! 😂😂😂

Putting that to one side, it’s already been explained politely. If you choose to disregard it that’s on you.
You may as well be politely arguing with a bumper sticker, aye?

Game's fine. Going to play a bit tonight. It'll be grand.
 
I expect it will be very minor if they need to recreate the whole core code which works flawlessly without producing bugs with the current code as they won't have time do develop anything else.

I will go by what they said, that most of the whole team is working on the next expansion.

But that's just it, the current core does not work flawlessly. It is deeply flawed.

If the New Era is space legs then a core rewrite is practically required to implement it.

The current game instance is centered around the player's ship. If they do space legs with the current core then how will the player avatar be handled? Will it be like the SRV where the instance focal point switches from the ship to the player? If so then you can't do multicrew while you walk around your ship because the instance handover can't happen with other players inside your ship, this is why we don't have multicrew SRV's and why we can't deploy the SRV while doing multicrew.

Or will it be like the SLF is handled? If so then the instance remains focused on the ship and we can multicrew and multiplayer with other people, but we will be leashed to the ship by a fixed distance because we can't leave the instance, which is still centered on the ship.

Or will it be a third mode of vehicular implementation? If so then what happens to SRV's and SLF's when players get out of their seats? Will it even be possible to combine the three?

In order to do space legs the game needs to be refactored to work like Subnautica and Star Citizen do, where the player avatar is the focus of the player's world, and everything else is just a vehicle which the avatar interacts with. Ships, SRV's, SLF's, outposts, stations, they all need to be external and independent to the player's instance or space legs just can't be done.

So, if space legs is indeed the New Era, then a refactoring of the game's core is essential.

In my opinion, of course.

We'll know in one year.
 
But that's just it, the current core does not work flawlessly. It is deeply flawed.
Is it. What is a core anyway. Do you even know how games are coded?

If the New Era is space legs then a core rewrite is practically required to implement it.
Not it's not.

The current game instance is centered around the player's ship. If they do space legs with the current core then how will the player avatar be handled? Will it be like the SRV where the instance focal point switches from the ship to the player? If so then you can't do multicrew while you walk around your ship because the instance handover can't happen with other players inside your ship, this is why we don't have multicrew SRV's and why we can't deploy the SRV while doing multicrew.
Yes, so what. They will rewrite what they need to. No need to rewrite everything if it's working okay.

Or will it be like the SLF is handled? If so then the instance remains focused on the ship and we can multicrew and multiplayer with other people, but we will be leashed to the ship by a fixed distance because we can't leave the instance, which is still centered on the ship.
Again they will write what needs to be written.

Or will it be a third mode of vehicular implementation? If so then what happens to SRV's and SLF's when players get out of their seats? Will it even be possible to combine the three?
SLFs will remain as they as they are controlled via telepresence. That doesn't need to change.

In order to do space legs the game needs to be refactored to work like Subnautica and Star Citizen do, where the player avatar is the focus of the player's world, and everything else is just a vehicle which the avatar interacts with. Ships, SRV's, SLF's, outposts, stations, they all need to be external and independent to the player's instance or space legs just can't be done.
Yes. Parts of will be as I stated. But there is no need to change the whole game code, just the parts that are needed to be.

So, if space legs is indeed the New Era, then a refactoring of the game's core is essential.
Why would the games core need rewriting. Nothing you have said has indicated that. Maybe parts of it, but certainly not all.

In my opinion, of course.
It seems to be an opinion with no actual facts to back it up.

I am no games coder but my mate is and he says that is not how games get coded. I'll go by what he says thank.

We'll know in one year.
Yup.
 
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None of which requires a full core rewrite..

Instancing is the only thing that is likely to require a major rewrite, but without access to the code and documentation, I'm only guessing - I have no idea what code exists and is currently unimplemented.

And here's the thing, without access to source, you are only guessing. There is not enough publicly available info on Cobra to really make any claims as to what might or might not need further coding. I haven't worked in Cobra, but I have worked in a number of other engines, none of which would have caused me too many issues to implement what's needed, some are easier to work in than others.
 
Well i suppose people can look and judge for themselfs. 2020 is gonna be epic :)

You do keep on about this, if you wanted to open a new thread about that subject i might be persuaded to comment.

You are the forums resident very angry FSS guy, applying a thin veneer of other complaining on top for a day after spending months going on about it doesn't change that.
 
Is it. What is a core anyway. Do you even know how games are coded?

Not to toot my own horn but yes, I've written a few games myself and worked on a few others in an indie capacity. A lot of C++, Java, and GMS. So I have some idea how games are coded, though I do not work for Frontier. I have however done huge rewrites myself to core routines when things became too broken or difficult to add features.

I'm just stating my educated guess as to what FDev is doing and why it's taking them so long with nearly all of their team devoted to it. You can disagree with me, but it's still what I think is going on behind the scenes.
 
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