I'm not smelling what your stepping in. Not picking up what you're putting down, and dare i say, I'm not tasting the flavor your baking me.
I do wonder if you know what daylight looks like, or fresh air smells like....
Don't worry about what I stepped in, I wiped it off on some trash...
 
Probably the best way to make it more attractive to play in Open would be to make player-to-player trading more of a thing. That would require a few changes or additions:

  • Flying spaceships should require consumables beyond just fuel. That could be Materials, namely simple organics (and perhaps water as a commodity) and basic elements. The rate of use should be low, but based on active crew size.
  • For that to work, Materials should be directly tradeable between players and between stations/NPCs and players.
  • The prices should be set by the background simulation. Players can set their own prices, of course. But if those prices are wildly different from Station prices, that can have consequences such as nobody wanting to buy from or sell to the player setting the prices.
This commodity scheme would essentially extend commodity upkeep to all flown ships (which would be zero upkeep at stations, although a station docking charge could then be considered). This commodity upkeep could be extended to Fleet Carriers as well, as a substitute for credit-based upkeep when the right commodities are available, the owner toggles commodity upkeep on, or is far enough away from occupied systems that credit-based upkeep does not make sense.

This scheme would be most effective in Open and Player Groups.

:D S

I understand the effect here, just not the reasoning. Making the core activity of the game less intuitive and more tedious for everyone just so you can make it less tedious in some modes, but not as natural as before in any mode, all for the sake of punishing people for chosing a game mode?
 
Well I like to agree. The inherent opportunity to switch modes on purpose however and taking advantage, is a flaw however inside Elite.
All in Open left with an disadvantage ...

No disadvantage whatsoever to the player in Open ... you can still do all the same things as the players in Solo: farm credits; grind rep; deliver stuff/shoot stuff to influence BGS/PP ... there’s nothing a player can do in Solo that you can’t do in Open. The only difference is whether PvP is possible and, even then, subject to platform/time zone/instancing matching up.

Plus - you know - if you think Solo is such a great place you can also log in there yourself.
 

Robert Maynard

Volunteer Moderator
Oh there shouldn't be a guarantee that something you don't want to happen to you can't, ever. Period. Nada.
Why should any player lose the guarantee that they bought with this game - as it has a Solo mode?
You should be able to reduce/mitigate the risk. Not eliminate it.
What we should be able to do is a matter of opinion.
The idea that the game must protect you from x danger is the reason people say the game feels dead. Its why power play is functionally abandoned and thargoids we're a disappointment.

So the premise of your question is exactly everything wrong with the game
It's simpler than that - the game itself is the same in every game mode - every player affects the game and NPCs provide the challenge according to Frontier's "rules" - and other players are optional.

This obviously does not suit those who want to provide additional danger to other players - however they remain an optional extra in the game that we bought.
 
Oh there shouldn't be a guarantee that something you don't want to happen to you can't, ever. Period. Nada. You should be able to reduce/mitigate the risk. Not eliminate it. The idea that the game must protect you from x danger is the reason people say the game feels dead. Its why power play is functionally abandoned and thargoids we're a disappointment.

So the premise of your question is exactly everything wrong with the game

Yes and no. Yes, because it is a sweet little idea that we can all be on the same game board and happily co-exist, as if players really are no different in ability and attitude from NPCs. No, because that's a bit naive: Players don't have to "live" in the game world or follow the rules of it. They are also subject to outside influences, for example from the P2P architecture. And they can cheat.

:D S
 
Well I like to agree. The inherent opportunity to switch modes on purpose however and taking advantage, is a flaw however inside Elite.
All in Open left with an disadvantage ...

Per all the open advocates open carries nothing but advantages as that is by far the most interesting mode to play. Seems to be working just fine.
 
Hello CMDRs! What is the problem here? Why is everybody so upset? There's no need! Let me explain why's that so.

A week ago there wasn't much to do. I went to look at some tourist beacons to learn galactic history. Although these beacons were in popular systems, no CMDR interdicted me as I scanned the beacons. I soon fell asleep as the history lessons were so enlightening. While I was drifting between dream and wakefulness I felt that the CMDRs that hadn't tried to interdict me had rather seemed to scutter away as quickly as possible. That felt somehow pleasant.

Then the other day I went to see Borann that everybody is so excited about. It was filled with sweaty miners. They were coarse and sexist. What else can you expect from miners? They mostly consort with asteroids and compare the sizes of their mining lasers with each other. Diamond by diamond they sink deeper into space madness, perhaps believing a fleet carrier will finally make each of them a somebody. Again, nobody interdicted me, but rather they seemed to scutter away while I tried to scan their ships in case they were ruffians. Could it be that the miners are afraid of Creme Caramel?

I plotted a route to Shinrarta. It was more civilized there, as some nobleman of the Empire was challenging the ruffians there and showing them imperial eloquence. I scanned the other ships to see if they were wanted, and the CMDRs scuttered this way and that. That brought a tingly sensation, like a lovely head massage with a spindly gadget.

I began to realize that it was actually pleasant how the other CMDRs tried to hide and scutter. And why not let them? Let the common people scutter into dark corners if they are fearful of the light. If they scutter all the way to their private boltholes or behind the Pilots Federation restriction orders, why is that a problem? Won't the galaxy be even more elegant, even more beautiful after? More clean, more competent?

So lets not be upset. Lets be happy! There is place for everybody in the galaxy. Skilled and powerful have their place, and so do the weak and the incompetent. Each of them choosing their own place, each according to their ability or disability.

That is fine. You know who you are. You know where you are able to make a stand.

Its the best of the possible worlds.


Bests,
CMDR C. FLOSS
Imperial Princess
Wasn't around for some time now do not know about that Borann, thing. What so precious about it?
In my time there where some itchy nipples all over the place especial around Shinrarta LOL sexist or otherwise!

Remember SOL and my time there - history allright
They use to run when you shoot them on sight

Hail The Empress!
Baske with her Glory

S!

COMMANDER RHYLASS WOLKENSTEIN
DUKE of the EMPIRE
Imperial Clipper UNKAS
 
Yes and no. Yes, because it is a sweet little idea that we can all be on the same game board and happily co-exist, as if players really are no different in ability and attitude from NPCs. No, because that's a bit naive: Players don't have to "live" in the game world or follow the rules of it. They are also subject to outside influences, for example from the P2P architecture. And they can cheat.

:D S
I don't expect players to follow the rules always, that's why risk is only reduced. Not eliminated by making the systems states, securities, etc etc affect the experience and danger you can be exposed to in them
 
Why should any player lose the guarantee that they bought with this game - as it has a Solo mode?

What we should be able to do is a matter of opinion.

It's simpler than that - the game itself is the same in every game mode - every player affects the game and NPCs provide the challenge according to Frontier's "rules" - and other players are optional.

This obviously does not suit those who want to provide additional danger to other players - however they remain an optional extra in the game that we bought.
Show me the guarantee from frontier that you should be able to reduce risk to 0. It's not about me wanting to provide additional danger, its about how the current design choices neuter this games potential. They solve the problem of danger/safety not with game mechanic, but hamfisted solo. Because the game solves problems that should be solved via game loops and design with blunt force modes and the game design and loops are left to rot, we arrive at a game where the game loops and game design are left wanting, and the hamfisted solution slowly chokes the life of the game, rather than a elegantly implemented one enhancing the life of the game.

In other words if the devs decided to solve the issues with actual mechanics rather than invisible walls, youd see the game being developed and tweaked further, rather than everyone hitting the wall, on either side and saying "well this just seems poorly implemented"
 
I don't expect players to follow the rules always, that's why risk is only reduced. Not eliminated by making the systems states, securities, etc etc affect the experience and danger you can be exposed to in them

Rules are there to be a framework for behaviour. The great thing about rules is that we as humans will do our best to get around them. In fact, that's what games are all about. However, sometimes the results are called exploits. And sometimes the enabled behaviour is so offensive to many that it is a non-starter from the onset. Open-only is one such non-starter. And we should also allow cross-platform gameplay for it to be fully Open.

:D S
 
Hi, so i’ve been playing ED for two weekends in Open and on PS4.

Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.

However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.

Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.

Easy fixes we can debate about (because we probably will):

-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.


-Separate economies and Powerplay from each game mode.

Why: it’s simply ridden with exploits and caters to people who want everything easy and punishes people who want immersion and challenge.

Also Why: would decrease server loads because Solo can run a clientside market and PP, where they can then focus a majority of their server base on both open and private sessions without mixing and destroying the cores of the game with Copouts of switching modes to avoid confrontation or competition. (It’s on the ropes of exploitative)


-And finally, give us the ability to make money payments to each other, but only in our respective modes with our respective characters. Hate that you get ganked for your cargo? That’s because pirates can’t actually be pirates. If you lock someone down and they pay you and you let them go, congratulations, you are a successful pirate that has a retained honor for his profession.

Currently you have the ability to destroy your cargo so the natural move of a pirate is to kill you. Also gives worth to the cargo scanner thingy, because currently is a useless module.



Don’t take it completely to heart, like I said I love the game, and the community is badass (at least the ones I meet, haven’t seen another pilot in days) but from an outside perspective, this game won’t go anywhere even with updates unless it fixes its roll, and i know they have the ability to do it.

Thanks for reading my rant, don’t slap the good side of my face with replies 😘😂

TLDR: Ganker can't find players to gank.
 
Your looking at the wrong groups of players, the ones whove quit because of how modes neuter the game would be drawn back.

Two things,

1. That would require such absent players to be more numerous on returning than the number driven off by the change. I will bet you don't have any data on numbers.

2. Neuter the game is a dishonest implication. The game has an open mode. The only thing missing from the open mode is the people who don't want to be there. Why would you want to force people into a game mode they do not want to play? If you think they will like open better you are ignoring the data that they already have the option and choose not to use it.

There is no good reason to force solo players to join open or quit.

" rather than leverage modes or bad mechanics like flags it should leverage its main feature. The vastness of space, volume of star systems with various states, alignments, security levels, blah blah blah. All modes and flags do is fill the gap that these things should be filling, and the game would be better if they did."

This is not a better choice. To have a PVP and PVE Shinrarta you would need to create two systems one in the "low sec" area and one in the "high sec".

Right now people can all play in Shin and choose if they will see other players or not. Your version would add requirements for replication with no pay off. It's just wasted overhead. Not to mention needing to add whatever code or tools to the game that would be needed.

Wasted dev time to less elegantly "solve" a problem whose solution already exists.
 
Two things,

1. That would require such absent players to be more numerous on returning than the number driven off by the change. I will bet you don't have any data on numbers.

2. Neuter the game is a dishonest implication. The game has an open mode. The only thing missing from the open mode is the people who don't want to be there. Why would you want to force people into a game mode they do not want to play? If you think they will like open better you are ignoring the data that they already have the option and choose not to use it.

There is no good reason to force solo players to join open or quit.



This is not a better choice. To have a PVP and PVE Shinrarta you would need to create two systems one in the "low sec" area and one in the "high sec".

Right now people can all play in Shin and choose if they will see other players or not. Your version would add requirements for replication with no pay off. It's just wasted overhead. Not to mention needing to add whatever code or tools to the game that would be needed.

Wasted dev time to less elegantly "solve" a problem whose solution already exists.

Not necessarily. Shinrarta could be set up as neutral territory, where the Pilots Federation finally polices its own members to the point that, for example, weapon hardpoints can't be activated while in the system. Or something similar.

There are many ways game C&P could make the multiplayer experience better. However, none of these should be at the expense of Solo or Private Group modes. Rather, they should serve as encouragement.

Only when the two other modes are left empty can Open be said to be a complete success. That may never happen though, as the issues with Open is also technical including P2P-exaggerated rubber banding and not being able to take hi-res screenshots...

:D S
 
It's brilliantly innovative and completely fair.
One galaxy is operated on by three modes and all players have identical access to all three modes.
You mean that the OP has a choice of modes? does he know that everyone can choose how they play too?
Then, the OP can select Solo if he so chooses and hide away like many of us cowardly carebares!
 
Rules are there to be a framework for behaviour. The great thing about rules is that we as humans will do our best to get around them. In fact, that's what games are all about. However, sometimes the results are called exploits. And sometimes the enabled behaviour is so offensive to many that it is a non-starter from the onset. Open-only is one such non-starter. And we should also allow cross-platform gameplay for it to be fully Open.

:D S
100% on the cross plat diggity dog
 
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